usbloadergx/source/usbloader/wbfs/wbfs_fat.h

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#ifndef _WBFS_FAT_H
#define _WBFS_FAT_H
#include <ogcsys.h>
#include "usbloader/splits.h"
#include "wbfs_base.h"
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class Wbfs_Fat: public Wbfs
{
public:
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Wbfs_Fat(u32 device, u32 lba, u32 size);
~Wbfs_Fat();
virtual s32 Open();
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wbfs_disc_t* OpenDisc(u8 *);
void CloseDisc(wbfs_disc_t *);
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s32 GetCount(u32 *);
s32 GetHeaders(struct discHdr *, u32, u32);
s32 AddGame();
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s32 RemoveGame(u8 *);
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s32 DiskSpace(f32 *, f32 *);
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s32 RenameGame(u8 *, const void *);
s32 ReIDGame(u8 *, const void *);
f32 EstimateGameSize();
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int GetFragList(u8 *);
virtual int GetFragList(char *, _frag_append_t, FragList *);
virtual bool ShowFreeSpace(void);
protected:
static char wbfs_fs_drive[16];
private:
split_info_t split;
static u32 fat_sector_size;
static char wbfs_fat_dir[16];
static char invalid_path[];
static struct discHdr *fat_hdr_list;
static u32 fat_hdr_count;
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wbfs_t* OpenPart(char *fname);
void ClosePart(wbfs_t* part);
wbfs_t* CreatePart(u8 *id, char *path);
int FindFilename(u8 *id, char *fname, int len);
void Filename(u8 *id, char *fname, int len, char *path);
bool CheckLayoutB(char *fname, int len, u8* id, char *fname_title);
s32 GetHeadersCount();
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void GetDir(struct discHdr *header, char *path);
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void mk_title_txt(struct discHdr *header, char *path);
void mk_gameid_title(struct discHdr *header, char *name, int re_space, int layout);
void title_filename(char *title);
bool is_gameid(char *id);
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static int nop_rw_sector(void *_fp, u32 lba, u32 count, void* buf)
{
return 0;
}
};
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#endif //_WBFS_FAT_H