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https://github.com/wiidev/usbloadergx.git
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65 lines
1.7 KiB
C
65 lines
1.7 KiB
C
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/*
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Copyright (c) 2012 - Dimok
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef _BANNERASYNC_H_
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#define _BANNERASYNC_H_
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#include <vector>
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#include <queue>
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#include <string>
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#include "usbloader/GameList.h"
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#include "Banner.h"
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using namespace std;
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class BannerAsync : public Banner
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{
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public:
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BannerAsync( const discHdr *header );
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virtual ~BannerAsync();
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static void ThreadInit(void);
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static void ThreadExit(void);
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static void HaltThread(void);
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static void ResumeThread(void);
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static void RemoveBanner(BannerAsync *banner);
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static void ClearQueue();
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static void PushFront(BannerAsync *banner);
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private:
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const discHdr *header;
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static void * BannerAsyncThread(void *arg);
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static void ThreadAdd(BannerAsync* banner);
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static void ThreadRemove(BannerAsync* banner);
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static vector<BannerAsync *> List;
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static queue<BannerAsync *> DeleteList;
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static lwp_t Thread;
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static mutex_t ListLock;
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static BannerAsync * InUse;
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static bool SleepThread;
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static bool CloseThread;
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};
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#endif /*_GUIIMAGEASYNC_H_*/
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