mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-09-09 17:13:20 +02:00
256 lines
5.1 KiB
C++
256 lines
5.1 KiB
C++
![]() |
/****************************************************************************
|
||
|
* libwiigui
|
||
|
*
|
||
|
* Tantric 2009
|
||
|
*
|
||
|
* gui_trigger.cpp
|
||
|
*
|
||
|
* GUI class definitions
|
||
|
***************************************************************************/
|
||
|
|
||
|
#include "gui.h"
|
||
|
|
||
|
static int scrollDelay = 0;
|
||
|
|
||
|
/**
|
||
|
* Constructor for the GuiTrigger class.
|
||
|
*/
|
||
|
GuiTrigger::GuiTrigger()
|
||
|
{
|
||
|
chan = -1;
|
||
|
memset(&wpad, 0, sizeof(WPADData));
|
||
|
memset(&pad, 0, sizeof(PADData));
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Destructor for the GuiTrigger class.
|
||
|
*/
|
||
|
GuiTrigger::~GuiTrigger()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Sets a simple trigger. Requires:
|
||
|
* - Element is selected
|
||
|
* - Trigger button is pressed
|
||
|
*/
|
||
|
void GuiTrigger::SetSimpleTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
|
||
|
{
|
||
|
type = TRIGGER_SIMPLE;
|
||
|
chan = ch;
|
||
|
wpad.btns_d = wiibtns;
|
||
|
pad.btns_d = gcbtns;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Sets a held trigger. Requires:
|
||
|
* - Element is selected
|
||
|
* - Trigger button is pressed and held
|
||
|
*/
|
||
|
void GuiTrigger::SetHeldTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
|
||
|
{
|
||
|
type = TRIGGER_HELD;
|
||
|
chan = ch;
|
||
|
wpad.btns_h = wiibtns;
|
||
|
pad.btns_h = gcbtns;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Sets a button trigger. Requires:
|
||
|
* - Trigger button is pressed
|
||
|
*/
|
||
|
void GuiTrigger::SetButtonOnlyTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
|
||
|
{
|
||
|
type = TRIGGER_BUTTON_ONLY;
|
||
|
chan = ch;
|
||
|
wpad.btns_d = wiibtns;
|
||
|
pad.btns_d = gcbtns;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Sets a button trigger. Requires:
|
||
|
* - Trigger button is pressed
|
||
|
* - Parent window is in focus
|
||
|
*/
|
||
|
void GuiTrigger::SetButtonOnlyInFocusTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
|
||
|
{
|
||
|
type = TRIGGER_BUTTON_ONLY_IN_FOCUS;
|
||
|
chan = ch;
|
||
|
wpad.btns_d = wiibtns;
|
||
|
pad.btns_d = gcbtns;
|
||
|
}
|
||
|
|
||
|
/****************************************************************************
|
||
|
* WPAD_Stick
|
||
|
*
|
||
|
* Get X/Y value from Wii Joystick (classic, nunchuk) input
|
||
|
***************************************************************************/
|
||
|
|
||
|
s8 GuiTrigger::WPAD_Stick(u8 right, int axis)
|
||
|
{
|
||
|
#ifdef HW_RVL
|
||
|
|
||
|
float mag = 0.0;
|
||
|
float ang = 0.0;
|
||
|
|
||
|
switch (wpad.exp.type)
|
||
|
{
|
||
|
case WPAD_EXP_NUNCHUK:
|
||
|
case WPAD_EXP_GUITARHERO3:
|
||
|
if (right == 0)
|
||
|
{
|
||
|
mag = wpad.exp.nunchuk.js.mag;
|
||
|
ang = wpad.exp.nunchuk.js.ang;
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case WPAD_EXP_CLASSIC:
|
||
|
if (right == 0)
|
||
|
{
|
||
|
mag = wpad.exp.classic.ljs.mag;
|
||
|
ang = wpad.exp.classic.ljs.ang;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mag = wpad.exp.classic.rjs.mag;
|
||
|
ang = wpad.exp.classic.rjs.ang;
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
/* calculate x/y value (angle need to be converted into radian) */
|
||
|
if (mag > 1.0) mag = 1.0;
|
||
|
else if (mag < -1.0) mag = -1.0;
|
||
|
double val;
|
||
|
|
||
|
if(axis == 0) // x-axis
|
||
|
val = mag * sin((PI * ang)/180.0f);
|
||
|
else // y-axis
|
||
|
val = mag * cos((PI * ang)/180.0f);
|
||
|
|
||
|
return (s8)(val * 128.0f);
|
||
|
|
||
|
#else
|
||
|
return 0;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
bool GuiTrigger::Left()
|
||
|
{
|
||
|
u32 wiibtn = WPAD_BUTTON_LEFT;
|
||
|
|
||
|
if((wpad.btns_d | wpad.btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_LEFT)
|
||
|
|| (pad.btns_d | pad.btns_h) & PAD_BUTTON_LEFT
|
||
|
|| pad.stickX < -PADCAL
|
||
|
|| WPAD_Stick(0,0) < -PADCAL)
|
||
|
{
|
||
|
if(wpad.btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_LEFT)
|
||
|
|| pad.btns_d & PAD_BUTTON_LEFT)
|
||
|
{
|
||
|
scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
|
||
|
return true;
|
||
|
}
|
||
|
else if(scrollDelay == 0)
|
||
|
{
|
||
|
scrollDelay = SCROLL_LOOP_DELAY;
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if(scrollDelay > 0)
|
||
|
scrollDelay--;
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool GuiTrigger::Right()
|
||
|
{
|
||
|
u32 wiibtn = WPAD_BUTTON_RIGHT;
|
||
|
|
||
|
if((wpad.btns_d | wpad.btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_RIGHT)
|
||
|
|| (pad.btns_d | pad.btns_h) & PAD_BUTTON_RIGHT
|
||
|
|| pad.stickX > PADCAL
|
||
|
|| WPAD_Stick(0,0) > PADCAL)
|
||
|
{
|
||
|
if(wpad.btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_RIGHT)
|
||
|
|| pad.btns_d & PAD_BUTTON_RIGHT)
|
||
|
{
|
||
|
scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
|
||
|
return true;
|
||
|
}
|
||
|
else if(scrollDelay == 0)
|
||
|
{
|
||
|
scrollDelay = SCROLL_LOOP_DELAY;
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if(scrollDelay > 0)
|
||
|
scrollDelay--;
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool GuiTrigger::Up()
|
||
|
{
|
||
|
u32 wiibtn = WPAD_BUTTON_UP;
|
||
|
|
||
|
if((wpad.btns_d | wpad.btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_UP)
|
||
|
|| (pad.btns_d | pad.btns_h) & PAD_BUTTON_UP
|
||
|
|| pad.stickY > PADCAL
|
||
|
|| WPAD_Stick(0,1) > PADCAL)
|
||
|
{
|
||
|
if(wpad.btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_UP)
|
||
|
|| pad.btns_d & PAD_BUTTON_UP)
|
||
|
{
|
||
|
scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
|
||
|
return true;
|
||
|
}
|
||
|
else if(scrollDelay == 0)
|
||
|
{
|
||
|
scrollDelay = SCROLL_LOOP_DELAY;
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if(scrollDelay > 0)
|
||
|
scrollDelay--;
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool GuiTrigger::Down()
|
||
|
{
|
||
|
u32 wiibtn = WPAD_BUTTON_DOWN;
|
||
|
|
||
|
if((wpad.btns_d | wpad.btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_DOWN)
|
||
|
|| (pad.btns_d | pad.btns_h) & PAD_BUTTON_DOWN
|
||
|
|| pad.stickY < -PADCAL
|
||
|
|| WPAD_Stick(0,1) < -PADCAL)
|
||
|
{
|
||
|
if(wpad.btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_DOWN)
|
||
|
|| pad.btns_d & PAD_BUTTON_DOWN)
|
||
|
{
|
||
|
scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
|
||
|
return true;
|
||
|
}
|
||
|
else if(scrollDelay == 0)
|
||
|
{
|
||
|
scrollDelay = SCROLL_LOOP_DELAY;
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if(scrollDelay > 0)
|
||
|
scrollDelay--;
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|