usbloadergx/source/usbloader/disc.c

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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ogcsys.h>
#include <ogc/lwp_watchdog.h>
#include <wiiuse/wpad.h>
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#include "patches/fst.h"
#include "patches/gamepatches.h"
#include "patches/wip.h"
#include "apploader.h"
#include "disc.h"
#include "video.h"
#include "wdvd.h"
#include "alternatedol.h"
#include "memory.h"
#include "wbfs.h"
#include "../settings/cfg.h"
#include "../gecko.h"
#include "../fatmounter.h"
/* Constants */
#define PTABLE_OFFSET 0x40000
#define WII_MAGIC 0x5D1C9EA3
//appentrypoint
u32 appentrypoint;
/* Disc pointers */
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static u32 *buffer = (u32 *) 0x93000000;
static u8 *diskid = (u8 *) Disc_ID;
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void __Disc_SetLowMem(void)
{
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*Sys_Magic = 0x0D15EA5E; // Standard Boot Code
*Version = 0x00000001; // Version
*Arena_L = 0x00000000; // Arena Low
*BI2 = 0x817E5480; // BI2
*Bus_Speed = 0x0E7BE2C0; // Console Bus Speed
*CPU_Speed = 0x2B73A840; // Console CPU Speed
/* Setup low memory */
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*Assembler = 0x38A00040; // Assembler
*(u32 *) 0x800000E4 = 0x80431A80;
*Dev_Debugger = 0x81800000; // Dev Debugger Monitor Address
*Simulated_Mem = 0x01800000; // Simulated Memory Size
*(vu32 *) 0xCD00643C = 0x00000000; // 32Mhz on Bus
//If the game is sam & max: season 1 put this shit in
char gameid[8];
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memset(gameid, 0, 8);
memcpy(gameid, (char*) Disc_ID, 6);
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if ((strcmp(gameid, "R3XE6U") == 0) || (strcmp(gameid, "R3XP6V") == 0))
{
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*GameID_Address = 0x80000000; // Game ID Address
}
/* Copy disc ID */
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memcpy((void *) Online_Check, (void *) Disc_ID, 4);
/* Flush cache */
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DCFlushRange((void *) Disc_ID, 0x3F00);
}
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void __Disc_SetVMode(u8 videoselected)
{
GXRModeObj *vmode = NULL;
u32 progressive, tvmode, vmode_reg = 0;
/* Get video mode configuration */
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progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable();
tvmode = CONF_GetVideo();
/* Select video mode register */
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switch (tvmode)
{
case CONF_VIDEO_PAL:
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vmode_reg = (CONF_GetEuRGB60() > 0) ? 5 : 1;
break;
case CONF_VIDEO_MPAL:
vmode_reg = 4;
break;
case CONF_VIDEO_NTSC:
vmode_reg = 0;
break;
}
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switch (videoselected)
{
case pal50:
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vmode = &TVPal528IntDf;
vmode_reg = (vmode->viTVMode) >> 2;
break;
case pal60:
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vmode = (progressive) ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
vmode_reg = (vmode->viTVMode) >> 2;
break;
case ntsc:
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vmode = (progressive) ? &TVNtsc480Prog : &TVNtsc480IntDf;
vmode_reg = (vmode->viTVMode) >> 2;
break;
case systemdefault:
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// vmode = VIDEO_GetPreferredMode(NULL);
break;
case discdefault:
default:
/* Select video mode */
switch (diskid[3])
{
/* PAL */
case 'P':
case 'D':
case 'F':
case 'I':
case 'S':
case 'H':
case 'X':
case 'Y':
case 'Z':
if (tvmode != CONF_VIDEO_PAL)
{
vmode_reg = 5;
vmode = (progressive) ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
}
break;
/* NTSC or unknown */
case 'E':
case 'J':
case 'K':
case 'W':
if (tvmode != CONF_VIDEO_NTSC)
{
vmode_reg = 0;
vmode = (progressive) ? &TVNtsc480Prog : &TVNtsc480IntDf;
}
break;
}
break;
}
/* Set video mode register */
*Video_Mode = vmode_reg;
/* Set video mode */
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if (vmode)
{
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VIDEO_Configure(vmode);
/* Setup video */
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VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
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if (vmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync();
}
gprintf("Video mode - %s\n", ((progressive) ? "progressive" : "interlaced"));
}
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void __Disc_SetTime(void)
{
/* Extern */
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extern void settime(u64);
/* Set proper time */
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settime(secs_to_ticks( time( NULL ) - 946684800 ));
}
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s32 __Disc_FindPartition(u64 *outbuf)
{
u64 offset = 0, table_offset = 0;
u32 cnt, nb_partitions;
s32 ret;
/* Read partition info */
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ret = WDVD_UnencryptedRead(buffer, 0x20, PTABLE_OFFSET);
if (ret < 0) return ret;
/* Get data */
nb_partitions = buffer[0];
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table_offset = buffer[1] << 2;
/* Read partition table */
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ret = WDVD_UnencryptedRead(buffer, 0x20, table_offset);
if (ret < 0) return ret;
/* Find game partition */
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for (cnt = 0; cnt < nb_partitions; cnt++)
{
u32 type = buffer[cnt * 2 + 1];
/* Game partition */
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if (!type) offset = buffer[cnt * 2] << 2;
}
/* No game partition found */
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if (!offset) return -1;
/* Set output buffer */
*outbuf = offset;
return 0;
}
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s32 Disc_Init(void)
{
/* Init DVD subsystem */
return WDVD_Init();
}
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s32 Disc_Open(void)
{
s32 ret;
/* Reset drive */
ret = WDVD_Reset();
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if (ret < 0) return ret;
/* Read disc ID */
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return WDVD_ReadDiskId(diskid);
}
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s32 Disc_Wait(void)
{
u32 cover = 0;
s32 ret;
/* Wait for disc */
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while (!(cover & 0x2))
{
/* Get cover status */
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ret = WDVD_GetCoverStatus(&cover);
if (ret < 0) return ret;
}
return 0;
}
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s32 Disc_SetUSB(const u8 *id)
{
u32 part = 0;
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if (wbfs_part_fs)
{
part = wbfs_part_lba;
}
else
{
part = wbfs_part_idx ? wbfs_part_idx - 1 : 0;
}
/* Set USB mode */
return WDVD_SetUSBMode((u8 *) id, part);
}
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s32 Disc_ReadHeader(void *outbuf)
{
/* Read disc header */
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return WDVD_UnencryptedRead(outbuf, sizeof(struct discHdr), 0);
}
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s32 Disc_IsWii(void)
{
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struct discHdr *header = (struct discHdr *) buffer;
s32 ret;
/* Read disc header */
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ret = Disc_ReadHeader(header);
if (ret < 0) return ret;
/* Check magic word */
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if (header->magic != WII_MAGIC) return -1;
return 0;
}
s32 Disc_BootPartition(u64 offset, char * dolpath, u8 videoselected, u8 languageChoice, u8 cheat, u8 vipatch, u8 patchcountrystring,
u8 alternatedol, u32 alternatedoloffset, u32 returnTo, u8 fix002)
{
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gprintf("booting partition IOS %u v%u\n", IOS_GetVersion(), IOS_GetRevision());
entry_point p_entry;
s32 ret;
/* Open specified partition */
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ret = WDVD_OpenPartition(offset);
if (ret < 0) return ret;
/* Setup low memory */
__Disc_SetLowMem();
char gameid[8];
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memset(gameid, 0, 8);
memcpy(gameid, (char*) Disc_ID, 6);
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load_wip_code((u8 *) &gameid);
/* If a wip file is loaded for this game this does nothing - Dimok */
PoPPatch();
/* Run apploader */
ret = Apploader_Run(&p_entry, dolpath, cheat, videoselected, languageChoice, vipatch, patchcountrystring,
alternatedol, alternatedoloffset, returnTo, fix002);
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if (ret < 0) return ret;
free_wip();
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bool cheatloaded = false;
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if (cheat)
{
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// OCARINA STUFF - FISHEARS
if (ocarina_load_code((u8 *) gameid) > 0)
{
ocarina_do_code();
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cheatloaded = true;
}
}
//kill the USB and SD
USBDevice_deInit();
SDCard_deInit();
/* Set an appropiate video mode */
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__Disc_SetVMode(videoselected);
/* Set time */
__Disc_SetTime();
/* Disconnect Wiimote */
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WPAD_Flush(0);
WPAD_Disconnect(0);
WPAD_Shutdown();
// Anti-green screen fix
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VIDEO_SetBlack(TRUE);
VIDEO_Flush();
VIDEO_WaitVSync();
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gprintf("USB Loader GX is done.\n");
/* Shutdown IOS subsystems */
// fix for PeppaPig (from NeoGamma)
extern void __exception_closeall();
IRQ_Disable();
__IOS_ShutdownSubsystems();
__exception_closeall();
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appentrypoint = (u32) p_entry;
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if (cheat == 1 && cheatloaded)
{
__asm__(
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"lis %r3, appentrypoint@h\n"
"ori %r3, %r3, appentrypoint@l\n"
"lwz %r3, 0(%r3)\n"
"mtlr %r3\n"
"lis %r3, 0x8000\n"
"ori %r3, %r3, 0x18A8\n"
"mtctr %r3\n"
"bctr\n"
);
}
else
{
__asm__(
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"lis %r3, appentrypoint@h\n"
"ori %r3, %r3, appentrypoint@l\n"
"lwz %r3, 0(%r3)\n"
"mtlr %r3\n"
"blr\n"
);
}
return 0;
}
s32 Disc_WiiBoot(char * dolpath, u8 videoselected, u8 languageChoice, u8 cheat, u8 vipatch, u8 patchcountrystring,
u8 alternatedol, u32 alternatedoloffset, u32 returnTo, u8 fix002)
{
u64 offset;
s32 ret;
/* Find game partition offset */
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ret = __Disc_FindPartition(&offset);
if (ret < 0) return ret;
/* Boot partition */
return Disc_BootPartition(offset, dolpath, videoselected, languageChoice, cheat, vipatch, patchcountrystring,
alternatedol, alternatedoloffset, returnTo, fix002);
}
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void PatchCountryStrings(void *Address, int Size)
{
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u8 SearchPattern[4] = { 0x00, 0x00, 0x00, 0x00 };
u8 PatchData[4] = { 0x00, 0x00, 0x00, 0x00 };
u8 *Addr = (u8*) Address;
int wiiregion = CONF_GetRegion();
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switch (wiiregion)
{
case CONF_REGION_JP:
SearchPattern[0] = 0x00;
SearchPattern[1] = 0x4A; // J
SearchPattern[2] = 0x50; // P
break;
case CONF_REGION_EU:
SearchPattern[0] = 0x02;
SearchPattern[1] = 0x45; // E
SearchPattern[2] = 0x55; // U
break;
case CONF_REGION_KR:
SearchPattern[0] = 0x04;
SearchPattern[1] = 0x4B; // K
SearchPattern[2] = 0x52; // R
break;
case CONF_REGION_CN:
SearchPattern[0] = 0x05;
SearchPattern[1] = 0x43; // C
SearchPattern[2] = 0x4E; // N
break;
case CONF_REGION_US:
default:
SearchPattern[0] = 0x01;
SearchPattern[1] = 0x55; // U
SearchPattern[2] = 0x53; // S
}
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switch (diskid[3])
{
case 'J':
PatchData[1] = 0x4A; // J
PatchData[2] = 0x50; // P
break;
case 'D':
case 'F':
case 'P':
case 'X':
case 'Y':
PatchData[1] = 0x45; // E
PatchData[2] = 0x55; // U
break;
case 'E':
default:
PatchData[1] = 0x55; // U
PatchData[2] = 0x53; // S
}
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while (Size >= 4)
{
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if (Addr[0] == SearchPattern[0] && Addr[1] == SearchPattern[1] && Addr[2] == SearchPattern[2] && Addr[3]
== SearchPattern[3])
{
//*Addr = PatchData[0];
Addr += 1;
*Addr = PatchData[1];
Addr += 1;
*Addr = PatchData[2];
Addr += 1;
//*Addr = PatchData[3];
Addr += 1;
Size -= 4;
}
else
{
Addr += 4;
Size -= 4;
}
}
}