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/****************************************************************************
* Copyright ( C ) 2011 Dimok
*
* This program is free software : you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation , either version 3 of the License , or
* ( at your option ) any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program . If not , see < http : //www.gnu.org/licenses/>.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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# include <unistd.h>
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# include <dirent.h>
# include <sys/stat.h>
# include "GCGames.h"
# include "FileOperations/fileops.h"
# include "settings/GameTitles.h"
# include "settings/CSettings.h"
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# include "prompts/GCDeleteMenu.h"
# include "prompts/PromptWindows.h"
# include "prompts/ProgressWindow.h"
# include "language/gettext.h"
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# include "usbloader/wbfs/wbfs_fat.h"
# include "utils/tools.h"
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# include "menu.h"
# include "gecko.h"
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GCGames * GCGames : : instance = NULL ;
inline bool isGameID ( const u8 * id )
{
for ( int i = 0 ; i < 6 ; i + + )
if ( ! isalnum ( ( int ) id [ i ] ) )
return false ;
return true ;
}
const char * GCGames : : GetPath ( const char * gameID ) const
{
if ( ! gameID )
return " " ;
for ( u32 i = 0 ; i < HeaderList . size ( ) ; i + + )
{
if ( strncasecmp ( ( const char * ) HeaderList [ i ] . id , gameID , 6 ) = = 0 )
return PathList [ i ] . c_str ( ) ;
}
return " " ;
}
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void GCGames : : LoadGameList ( const string & path , vector < struct discHdr > & headerList , vector < string > & pathList )
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{
struct discHdr tmpHdr ;
struct stat st ;
u8 id [ 8 ] ;
char fpath [ 1024 ] ;
char fname_title [ 64 ] ;
DIR * dir_iter ;
struct dirent * dirent ;
dir_iter = opendir ( path . c_str ( ) ) ;
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if ( ! dir_iter ) return ;
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while ( ( dirent = readdir ( dir_iter ) ) ! = 0 )
{
const char * dirname = dirent - > d_name ;
if ( ! dirname )
continue ;
if ( dirname [ 0 ] = = ' . ' ) continue ;
// reset id and title
memset ( id , 0 , sizeof ( id ) ) ;
* fname_title = 0 ;
bool lay_a = false ;
bool lay_b = false ;
int len = strlen ( dirname ) ;
if ( len > = 8 )
{
if ( Wbfs_Fat : : CheckLayoutB ( ( char * ) dirname , len , id , fname_title ) )
{
// path/TITLE[GAMEID]/game.iso
lay_b = true ;
}
else if ( dirname [ 6 ] = = ' _ ' )
{
// path/GAMEID_TITLE/game.iso
memcpy ( id , dirname , 6 ) ;
if ( isGameID ( id ) )
{
lay_a = true ;
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snprintf ( fname_title , sizeof ( fname_title ) , " %s " , & dirname [ 7 ] ) ;
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}
}
}
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else if ( len = = 6 & & isGameID ( ( u8 * ) dirname ) ) {
memcpy ( id , dirname , 6 ) ;
lay_a = true ;
}
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if ( ! lay_a & & ! lay_b )
memset ( id , 0 , sizeof ( id ) ) ;
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bool found = false ;
bool extracted = false ;
for ( int i = 0 ; i < 4 ; i + + )
{
char name [ 50 ] ;
snprintf ( name , sizeof ( name ) , " %.6s.%s " , ( i % 2 ) = = 0 ? " game " : ( char * ) id , i > = 2 ? " gcm " : " iso " ) ;
snprintf ( fpath , sizeof ( fpath ) , " %s%s/%s " , path . c_str ( ) , dirname , name ) ;
if ( ( found = ( stat ( fpath , & st ) = = 0 ) ) = = true )
break ;
}
if ( ! found )
{
snprintf ( fpath , sizeof ( fpath ) , " %s%s/sys/boot.bin " , path . c_str ( ) , dirname ) ;
if ( stat ( fpath , & st ) ! = 0 )
continue ;
// this game is extracted
extracted = true ;
}
//! GAMEID was not found
if ( ! lay_a & & ! lay_b ) {
// read game ID and title from disc header
// iso file
FILE * fp = fopen ( fpath , " rb " ) ;
if ( fp ! = NULL )
{
memset ( & tmpHdr , 0 , sizeof ( tmpHdr ) ) ;
fread ( & tmpHdr , sizeof ( struct discHdr ) , 1 , fp ) ;
fclose ( fp ) ;
if ( tmpHdr . gc_magic = = GCGames : : MAGIC )
{
memcpy ( id , tmpHdr . id , 6 ) ;
snprintf ( fname_title , sizeof ( fname_title ) , " %s " , tmpHdr . title ) ;
}
}
}
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// if we have titles.txt entry use that
const char * title = GameTitles . GetTitle ( id ) ;
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// if no titles.txt get title from dir or file name
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if ( strlen ( title ) = = 0 & & ! Settings . ForceDiscTitles & & strlen ( fname_title ) > 0 )
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title = fname_title ;
if ( * id ! = 0 & & strlen ( title ) > 0 )
{
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string gamePath = string ( path ) + dirname + ( extracted ? " / " : strrchr ( fpath , ' / ' ) ) ;
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memset ( & tmpHdr , 0 , sizeof ( tmpHdr ) ) ;
memcpy ( tmpHdr . id , id , 6 ) ;
strncpy ( tmpHdr . title , title , sizeof ( tmpHdr . title ) - 1 ) ;
tmpHdr . magic = GCGames : : MAGIC ;
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tmpHdr . type = extracted ? TYPE_GAME_GC_EXTRACTED : TYPE_GAME_GC_IMG ;
headerList . push_back ( tmpHdr ) ;
pathList . push_back ( gamePath ) ;
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continue ;
}
// else read it from file directly
// iso file
FILE * fp = fopen ( fpath , " rb " ) ;
if ( fp ! = NULL )
{
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memset ( & tmpHdr , 0 , sizeof ( tmpHdr ) ) ;
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fread ( & tmpHdr , sizeof ( struct discHdr ) , 1 , fp ) ;
fclose ( fp ) ;
if ( tmpHdr . gc_magic = = GCGames : : MAGIC )
{
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string gamePath = string ( path ) + dirname + ( extracted ? " / " : strrchr ( fpath , ' / ' ) ) ;
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tmpHdr . magic = tmpHdr . gc_magic ;
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tmpHdr . type = extracted ? TYPE_GAME_GC_EXTRACTED : TYPE_GAME_GC_IMG ;
headerList . push_back ( tmpHdr ) ;
pathList . push_back ( gamePath ) ;
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// Save title for next start
GameTitles . SetGameTitle ( tmpHdr . id , tmpHdr . title ) ;
}
}
}
closedir ( dir_iter ) ;
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}
u32 GCGames : : LoadAllGames ( void )
{
PathList . clear ( ) ;
HeaderList . clear ( ) ;
sdGCList . clear ( ) ;
sdGCPathList . clear ( ) ;
LoadGameList ( Settings . GameCubePath , HeaderList , PathList ) ;
if ( strcmp ( Settings . GameCubePath , Settings . GameCubeSDPath ) ! = 0 )
{
LoadGameList ( Settings . GameCubeSDPath , sdGCList , sdGCPathList ) ;
for ( u32 i = 0 ; i < sdGCList . size ( ) ; + + i )
{
u32 n ;
for ( n = 0 ; n < HeaderList . size ( ) ; + + n )
{
//! replace the one loaded from USB with the same games on SD since we can load them directly
if ( memcmp ( HeaderList [ n ] . id , sdGCList [ i ] . id , 6 ) = = 0 )
{
memcpy ( & HeaderList [ n ] , & sdGCList [ i ] , sizeof ( struct discHdr ) ) ;
PathList [ n ] = sdGCPathList [ i ] ;
break ;
}
}
// Not available in the main GC path
if ( n = = HeaderList . size ( ) ) {
HeaderList . push_back ( sdGCList [ i ] ) ;
PathList . push_back ( sdGCPathList [ i ] ) ;
}
}
}
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return HeaderList . size ( ) ;
}
bool GCGames : : RemoveGame ( const char * gameID )
{
const char * path = GetPath ( gameID ) ;
if ( * path = = 0 )
return false ;
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RemoveSDGame ( gameID ) ;
if ( strcmp ( Settings . GameCubePath , Settings . GameCubeSDPath ) = = 0 )
return true ;
struct discHdr * header = NULL ;
for ( u32 i = 0 ; i < HeaderList . size ( ) ; + + i )
{
if ( strncmp ( gameID , ( char * ) HeaderList [ i ] . id , 6 ) = = 0 )
{
header = & HeaderList [ i ] ;
break ;
}
}
if ( ! header )
return false ;
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char filepath [ 512 ] ;
int result = 0 ;
int ret ;
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// the main path is the SD path as it is prefered, now delete USB
char cIsoPath [ 256 ] ;
snprintf ( cIsoPath , sizeof ( cIsoPath ) , " %s " , path + strlen ( Settings . GameCubeSDPath ) ) ;
if ( header - > type = = TYPE_GAME_GC_IMG )
{
// Remove game iso
snprintf ( filepath , sizeof ( filepath ) , " %s%s " , Settings . GameCubePath , cIsoPath ) ;
ret = RemoveFile ( filepath ) ;
if ( ret ! = 0 )
result = - 1 ;
// Remove path
char * pathPtr = strrchr ( filepath , ' / ' ) ;
if ( pathPtr ) * pathPtr = 0 ;
ret = RemoveFile ( filepath ) ;
if ( ret ! = 0 )
result = - 1 ;
}
else if ( header - > type = = TYPE_GAME_GC_EXTRACTED )
{
//! remove extracted gamecube game
snprintf ( filepath , sizeof ( filepath ) , " %s%s " , Settings . GameCubePath , cIsoPath ) ;
ret = RemoveDirectory ( path ) ;
if ( ret < 0 )
result = - 1 ;
}
return ( result = = 0 ) ;
}
bool GCGames : : RemoveSDGame ( const char * gameID )
{
const char * path = GetPath ( gameID ) ;
if ( * path = = 0 )
return false ;
struct discHdr * header = NULL ;
for ( u32 i = 0 ; i < HeaderList . size ( ) ; + + i )
{
if ( strncmp ( gameID , ( char * ) HeaderList [ i ] . id , 6 ) = = 0 )
{
header = & HeaderList [ i ] ;
break ;
}
}
if ( ! header )
return false ;
char filepath [ 512 ] ;
int result = 0 ;
int ret ;
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if ( header - > type = = TYPE_GAME_GC_IMG )
{
// Remove game iso
snprintf ( filepath , sizeof ( filepath ) , " %s " , path ) ;
ret = RemoveFile ( filepath ) ;
if ( ret ! = 0 )
result = - 1 ;
// Remove path
char * pathPtr = strrchr ( filepath , ' / ' ) ;
if ( pathPtr ) * pathPtr = 0 ;
ret = RemoveFile ( filepath ) ;
if ( ret ! = 0 )
result = - 1 ;
}
else if ( header - > type = = TYPE_GAME_GC_EXTRACTED )
{
//! remove extracted gamecube game
ret = RemoveDirectory ( path ) ;
if ( ret < 0 )
result = - 1 ;
}
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return ( result = = 0 ) ;
}
float GCGames : : GetGameSize ( const char * gameID )
{
const char * path = GetPath ( gameID ) ;
if ( * path = = 0 )
return 0.0f ;
struct stat st ;
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if ( stat ( path , & st ) ! = 0 )
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return 0.0f ;
return ( ( float ) st . st_size / GB_SIZE ) ;
}
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bool GCGames : : IsInstalled ( const char * gameID ) const
{
for ( u32 n = 0 ; n < HeaderList . size ( ) ; n + + )
{
if ( memcmp ( HeaderList [ n ] . id , gameID , 6 ) = = 0 )
return true ;
}
return false ;
}
bool GCGames : : CopyUSB2SD ( const struct discHdr * header )
{
const char * path = GetPath ( ( char * ) header - > id ) ;
if ( * path = = 0 )
return false ;
int choice = WindowPrompt ( tr ( " The game is on USB. " ) , tr ( " Do you want to copy the game to SD or delete a game on SD? " ) , tr ( " Copy " ) , tr ( " Show SD " ) , tr ( " Cancel " ) ) ;
if ( choice = = 0 )
return false ;
const char * cpTitle = GameTitles . GetTitle ( header ) ;
if ( choice = = 2 )
{
GCDeleteMenu gcDeleteMenu ;
gcDeleteMenu . SetAlignment ( ALIGN_CENTER , ALIGN_MIDDLE ) ;
gcDeleteMenu . SetEffect ( EFFECT_FADE , 20 ) ;
mainWindow - > SetState ( STATE_DISABLED ) ;
mainWindow - > Append ( & gcDeleteMenu ) ;
gcDeleteMenu . Show ( ) ;
gcDeleteMenu . SetEffect ( EFFECT_FADE , - 20 ) ;
while ( gcDeleteMenu . GetEffect ( ) > 0 ) usleep ( 1000 ) ;
mainWindow - > Remove ( & gcDeleteMenu ) ;
mainWindow - > SetState ( STATE_DEFAULT ) ;
if ( ! WindowPrompt ( tr ( " Do you want to copy now? " ) , cpTitle , tr ( " Yes " ) , tr ( " Cancel " ) ) )
return false ;
}
struct statvfs sd_vfs ;
if ( statvfs ( Settings . GameCubeSDPath , & sd_vfs ) ! = 0 )
{
WindowPrompt ( tr ( " Error: " ) , tr ( " SD Card could not be accessed. " ) , tr ( " OK " ) ) ;
return false ;
}
u64 filesize = 0 ;
if ( header - > type = = TYPE_GAME_GC_IMG ) {
filesize = FileSize ( path ) ;
}
else if ( header - > type = = TYPE_GAME_GC_EXTRACTED ) {
StartProgress ( tr ( " Getting game folder size... " ) , tr ( " Please wait " ) , 0 , true , true ) ;
ShowProgress ( 0 , 1 ) ;
filesize = FileSize ( path ) ;
ProgressStop ( ) ;
}
while ( ( ( u64 ) sd_vfs . f_frsize * ( u64 ) sd_vfs . f_bfree ) < filesize )
{
choice = WindowPrompt ( tr ( " Error: Not enough space on SD. " ) , tr ( " Do you want to delete a game on SD? " ) , tr ( " Yes " ) , tr ( " Cancel " ) ) ;
if ( choice = = 0 )
return false ;
GCDeleteMenu gcDeleteMenu ;
gcDeleteMenu . SetAlignment ( ALIGN_CENTER , ALIGN_MIDDLE ) ;
gcDeleteMenu . SetEffect ( EFFECT_FADE , 20 ) ;
mainWindow - > SetState ( STATE_DISABLED ) ;
mainWindow - > Append ( & gcDeleteMenu ) ;
gcDeleteMenu . Show ( ) ;
gcDeleteMenu . SetEffect ( EFFECT_FADE , - 20 ) ;
while ( gcDeleteMenu . GetEffect ( ) > 0 ) usleep ( 1000 ) ;
mainWindow - > Remove ( & gcDeleteMenu ) ;
mainWindow - > SetState ( STATE_DEFAULT ) ;
statvfs ( Settings . GameCubeSDPath , & sd_vfs ) ;
}
const char * cIsoPath = path + strlen ( Settings . GameCubePath ) ;
char destPath [ 512 ] ;
snprintf ( destPath , sizeof ( destPath ) , " %s%s " , Settings . GameCubeSDPath , cIsoPath ) ;
int res = - 1 ;
if ( header - > type = = TYPE_GAME_GC_IMG )
{
ProgressCancelEnable ( true ) ;
StartProgress ( tr ( " Copying GC game... " ) , cpTitle , 0 , true , true ) ;
char * ptr = strrchr ( destPath , ' / ' ) ;
if ( ptr ) * ptr = 0 ;
CreateSubfolder ( destPath ) ;
snprintf ( destPath , sizeof ( destPath ) , " %s%s " , Settings . GameCubeSDPath , cIsoPath ) ;
res = CopyFile ( path , destPath ) ;
}
else if ( header - > type = = TYPE_GAME_GC_EXTRACTED )
{
res = CopyDirectory ( path , destPath ) ;
}
// Refresh list
GCGames : : Instance ( ) - > LoadAllGames ( ) ;
ProgressStop ( ) ;
ProgressCancelEnable ( false ) ;
if ( res = = PROGRESS_CANCELED )
{
if ( header - > type = = TYPE_GAME_GC_IMG )
{
// remove file and path
RemoveFile ( destPath ) ;
char * ptr = strrchr ( destPath , ' / ' ) ;
if ( ptr ) * ptr = 0 ;
RemoveFile ( destPath ) ;
}
WindowPrompt ( tr ( " Copying Canceled " ) , 0 , tr ( " OK " ) ) ;
return false ;
}
else if ( res < 0 )
{
if ( header - > type = = TYPE_GAME_GC_IMG )
{
// remove file and path
RemoveFile ( destPath ) ;
char * ptr = strrchr ( destPath , ' / ' ) ;
if ( ptr ) * ptr = 0 ;
RemoveFile ( destPath ) ;
}
WindowPrompt ( tr ( " Error: " ) , tr ( " Failed copying file " ) , tr ( " OK " ) ) ;
return false ;
}
else
{
return WindowPrompt ( tr ( " Successfully copied " ) , tr ( " Do you want to start the game now? " ) , tr ( " Yes " ) , tr ( " Cancel " ) ) ;
}
}