usbloadergx/source/GUI/gui_gamecarousel.h

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#ifndef _GUIGAMECAROUSEL_H_
#define _GUIGAMECAROUSEL_H_
#include <vector>
#include "gui.h"
#include "usbloader/disc.h"
class GuiImageAsync;
class GuiGameCarousel: public GuiElement
{
public:
GuiGameCarousel(int w, int h, const char *themePath, int selectedGame = 0);
~GuiGameCarousel();
int FindMenuItem(int c, int d);
int GetClickedOption();
int GetSelectedOption();
void ResetState();
void SetFocus(int f);
void Draw();
void Update(GuiTrigger * t);
int GetOffset();
void Reload();
//GuiText * optionVal[PAGESIZE];
protected:
GuiImageData noCover;
int selectedItem;
int listOffset;
int scrollbaron;
int pagesize;
int speed;
int clickedItem;
int * gameIndex;
std::vector<GuiButton *> game;
std::vector<GuiImageAsync *> coverImg;
GuiText * gamename;
GuiButton * btnRight;
GuiButton * btnLeft;
GuiImage * btnLeftImg;
GuiImage * btnRightImg;
GuiImageData * imgLeft;
GuiImageData * imgRight;
GuiTrigger * trigA;
GuiTrigger * trigL;
GuiTrigger * trigR;
GuiTrigger * trigPlus;
GuiTrigger * trigMinus;
};
#endif