usbloadergx/source/usbloader/getentries.cpp

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#include <string.h>
2009-06-13 02:24:36 +02:00
#include "settings/cfg.h"
#include "usbloader/wbfs.h"
#include "main.h"
struct discHdr * gameList;
u32 gameCnt;
s32 gameSelected, gameStart;
/****************************************************************************
* EntryCmp
***************************************************************************/
s32 __Menu_EntryCmp(const void *a, const void *b)
{
struct discHdr *hdr1 = (struct discHdr *)a;
struct discHdr *hdr2 = (struct discHdr *)b;
/* Compare strings */
return stricmp(get_title(hdr1), get_title(hdr2));
}
s32 __Menu_EntryCmpCount(const void *a, const void *b) {
s32 ret;
struct discHdr *hdr1 = (struct discHdr *)a;
struct discHdr *hdr2 = (struct discHdr *)b;
/* Compare Play Count */
u16 count1 = 0;
u16 count2 = 0;
struct Game_NUM* game_num1 = CFG_get_game_num(hdr1->id);
struct Game_NUM* game_num2 = CFG_get_game_num(hdr2->id);
if (game_num1) count1 = game_num1->count;
if (game_num2) count2 = game_num2->count;
ret = (s32) (count2-count1);
if (ret == 0) return stricmp(get_title(hdr1), get_title(hdr2));
return ret;
}
/****************************************************************************
* Get Gamelist
***************************************************************************/
int __Menu_GetEntries(int t) {
struct discHdr *buffer = NULL;
struct discHdr *buffer2 = NULL;
struct discHdr *header = NULL;
u32 cnt, len;
s32 ret;
/* Get list length */
ret = WBFS_GetCount(&cnt);
if (ret < 0)
return ret;
/* Buffer length */
len = sizeof(struct discHdr) * cnt;
/* Allocate memory */
buffer = (struct discHdr *)memalign(32, len);
if (!buffer)
return -1;
/* Clear buffer */
memset(buffer, 0, len);
/* Get header list */
ret = WBFS_GetHeaders(buffer, cnt, sizeof(struct discHdr));
if (ret < 0) {
if (buffer) free(buffer);
return ret;
}
/* Filters */
if (Settings.fave && t==0) {
u32 cnt2 = 0;
for (u32 i = 0; i < cnt; i++) {
header = &buffer[i];
u8 favorite = 0;
struct Game_NUM* game_num = CFG_get_game_num(header->id);
if (game_num) {
favorite = game_num->favorite;
}
if (favorite==1) {
buffer2 = (discHdr *) realloc(buffer2, (cnt2+1) * sizeof(struct discHdr));
if (!buffer2) {
free(buffer);
return -1;
}
memcpy((buffer2 + cnt2), (buffer + i), sizeof(struct discHdr));
cnt2++;
}
}
if (buffer2) {
free(buffer);
buffer = buffer2;
buffer2 = NULL;
} else {
memset(buffer, 0, len);
}
cnt = cnt2;
}
if (Settings.parentalcontrol && !Settings.godmode && t==0) {
u32 cnt2 = 0;
for (u32 i = 0; i < cnt; i++) {
header = &buffer[i];
if (get_block(header) < Settings.parentalcontrol) {
buffer2 = (discHdr *) realloc(buffer2, (cnt2+1) * sizeof(struct discHdr));
if (!buffer2) {
free(buffer);
return -1;
}
memcpy((buffer2 + cnt2), (buffer + i), sizeof(struct discHdr));
cnt2++;
}
}
if (buffer2) {
free(buffer);
buffer = buffer2;
buffer2 = NULL;
} else {
memset(buffer, 0, len);
}
cnt = cnt2;
}
if (Settings.sort==pcount) {
qsort(buffer, cnt, sizeof(struct discHdr), __Menu_EntryCmpCount);
} else {
qsort(buffer, cnt, sizeof(struct discHdr), __Menu_EntryCmp);
}
/* Free memory */
if (gameList)
free(gameList);
/* Set values */
gameList = buffer;
buffer = NULL;
gameCnt = cnt;
/* Reset variables */
gameSelected = gameStart = 0;
return 0;
}