mirror of
https://github.com/wiidev/usbloadergx.git
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96 lines
2.5 KiB
C
96 lines
2.5 KiB
C
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/****************************************************************************
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* Copyright (C) 2012 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef _GUIBANNERGRID_H_
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#define _GUIBANNERGRID_H_
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#include <vector>
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#include "gui.h"
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#include "gui_gamebrowser.h"
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#include "usbloader/disc.h"
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#include "banner/BannerAsync.h"
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#include "banner/Texture.h"
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#include "SystemMenu/StaticFrame.h"
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#define MAX_BUTTONS 12
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class GuiBannerGrid : public GuiGameBrowser
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{
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public:
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GuiBannerGrid(int listOffset);
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virtual ~GuiBannerGrid();
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int GetClickedOption(void);
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int GetSelectedOption(void);
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int getListOffset(void) const { return pageNo * 12; }
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void GetIconCoordinates(int icon, f32 *x, f32 *y);
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void Update(GuiTrigger *t);
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void SetPage(int page) { pageNo = LIMIT(page, 0, pageCnt-1); UpdateTooltips(); }
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void Draw();
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private:
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void RenderHighliter(Mtx &modelview);
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void UpdateTooltips(void);
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static const float gridwidth = 2048.f;
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static const float gridheight = 288.f;
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static const float chanWidth = 128.f;
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static const float chanHeight = 96.f;
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const int XOffset;
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const int YOffset;
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float fAnimation;
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float fAnimStep;
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bool AnimationRunning;
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int pageNo;
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int pageCnt;
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Vec2f ScreenProps;
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Texture gridFrameTex;
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Texture gridFrameEdgeTex;
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Texture gridHighliteTex;
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StaticFrame staticFrame;
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GXColor gridFrameColor;
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GXColor highliteColor;
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GXColorS10 gridFrameTevColor[3];
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Mtx gridview;
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std::vector<BannerAsync *> bannerList;
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GuiTrigger trigA;
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GuiTrigger trigL;
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GuiTrigger trigR;
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GuiTrigger trigPlus;
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GuiTrigger trigMinus;
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GuiImageData * imgLeft;
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GuiImageData * imgRight;
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GuiImageData * imgNewData;
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GuiImage * btnLeftImg;
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GuiImage * btnRightImg;
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GuiImage * gridNewImg[MAX_BUTTONS];
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GuiButton * btnLeft;
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GuiButton * btnRight;
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GuiButton * gridBtn[MAX_BUTTONS];
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GuiTooltip * gridTT[MAX_BUTTONS];
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};
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#endif
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