usbloadergx/source/banner/gui_banner.cpp

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/****************************************************************************
* USB Loader GX Team
* gui_banner.cpp
*
* Shows TPL Banner images
***************************************************************************/
#include "gui_banner.h"
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GuiBanner::GuiBanner(const char *tplfilepath)
{
memory = NULL;
tplfilesize = 0;
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width = 0;
height = 0;
FILE *tplfp = fopen(tplfilepath, "rb");
if (tplfp != NULL)
{
unsigned short heighttemp = 0;
unsigned short widthtemp = 0;
fseek(tplfp, 0x14, SEEK_SET);
fread((void*) &heighttemp, 1, 2, tplfp);
fread((void*) &widthtemp, 1, 2, tplfp);
fseek(tplfp, 0, SEEK_END);
tplfilesize = ftell(tplfp);
rewind(tplfp);
memory = memalign(32, tplfilesize);
if (!memory)
{
fclose(tplfp);
return;
}
fread(memory, 1, tplfilesize, tplfp);
fclose(tplfp);
TPLFile tplfile;
int ret;
ret = TPL_OpenTPLFromMemory(&tplfile, memory, tplfilesize);
if (ret < 0)
{
free(memory);
memory = NULL;
return;
}
ret = TPL_GetTexture(&tplfile, 0, &texObj);
if (ret < 0)
{
free(memory);
memory = NULL;
return;
}
TPL_CloseTPLFile(&tplfile);
width = widthtemp;
height = heighttemp;
widescreen = 0;
filecheck = true;
}
else
{
filecheck = false;
fclose(tplfp);
}
}
GuiBanner::GuiBanner(void *mem, u32 len, int w, int h)
{
if (!mem || !len) return;
memory = mem;
tplfilesize = len;
width = w;
height = h;
TPLFile tplfile;
int ret;
ret = TPL_OpenTPLFromMemory(&tplfile, memory, tplfilesize);
if (ret < 0)
{
free(memory);
memory = NULL;
return;
}
ret = TPL_GetTexture(&tplfile, 0, &texObj);
if (ret < 0)
{
free(memory);
memory = NULL;
return;
}
TPL_CloseTPLFile(&tplfile);
filecheck = true;
}
GuiBanner::~GuiBanner()
{
if (memory != NULL)
{
free(memory);
memory = NULL;
}
}
void GuiBanner::Draw()
{
LOCK( this );
if (!filecheck || !this->IsVisible()) return;
float currScale = this->GetScale();
Menu_DrawTPLImg(this->GetLeft(), this->GetTop(), 0, width, height, &texObj, imageangle, widescreen ? currScale
* 0.80 : currScale, currScale, this->GetAlpha(), xx1, yy1, xx2, yy2, xx3, yy3, xx4, yy4);
this->UpdateEffects();
}