2009-10-01 01:10:58 +02:00
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/****************************************************************************
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* libwiigui
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*
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* Tantric 2009
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*
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* gui_button.cpp
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*
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* GUI class definitions
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***************************************************************************/
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#include "gui.h"
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static int scrollison;
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/**
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* Constructor for the GuiButton class.
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*/
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GuiButton::GuiButton(int w, int h)
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{
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width = w;
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height = h;
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image = NULL;
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imageOver = NULL;
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imageHold = NULL;
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imageClick = NULL;
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icon = NULL;
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iconOver = NULL;
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iconHold = NULL;
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iconClick = NULL;
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toolTip = NULL;
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for(int i=0; i < 3; i++)
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{
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label[i] = NULL;
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labelOver[i] = NULL;
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labelHold[i] = NULL;
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labelClick[i] = NULL;
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}
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soundOver = NULL;
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soundHold = NULL;
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soundClick = NULL;
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selectable = true;
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holdable = false;
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clickable = true;
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time1 = time2 = 0;
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}
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GuiButton::GuiButton(GuiImage* img, GuiImage* imgOver, int hor, int vert, int x, int y, GuiTrigger* trig, GuiSound* sndOver, GuiSound* sndClick, u8 grow)
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{
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width = img->GetWidth();
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height = img->GetHeight();
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image = img;
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image->SetParent(this);
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imageOver = imgOver;
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if(imageOver) imageOver->SetParent(this);
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imageHold = NULL;
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imageClick = NULL;
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icon = NULL;
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iconOver = NULL;
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iconHold = NULL;
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iconClick = NULL;
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toolTip = NULL;
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alignmentHor = hor;
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alignmentVert = vert;
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xoffset = x;
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yoffset = y;
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trigger[0] = trig;
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for(int i=0; i < 3; i++)
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{
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label[i] = NULL;
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labelOver[i] = NULL;
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labelHold[i] = NULL;
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labelClick[i] = NULL;
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}
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soundOver = sndOver;
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soundHold = NULL;
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soundClick = sndClick;
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selectable = true;
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holdable = false;
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clickable = true;
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if (grow==1){
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effectsOver |= EFFECT_SCALE;
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effectAmountOver = 4;
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effectTargetOver = 110;
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}
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time1 = time2 = 0;
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}
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GuiButton::GuiButton(GuiImage* img, GuiImage* imgOver, int hor, int vert, int x, int y, GuiTrigger* trig, GuiSound* sndOver, GuiSound* sndClick, u8 grow, GuiTooltip* tt, int ttx, int tty, int h_align, int v_align)
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{
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width = img->GetWidth();
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height = img->GetHeight();
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image = img;
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image->SetParent(this);
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imageOver = imgOver;
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if(imageOver) imageOver->SetParent(this);
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imageHold = NULL;
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imageClick = NULL;
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icon = NULL;
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iconOver = NULL;
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iconHold = NULL;
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iconClick = NULL;
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toolTip = NULL;
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alignmentHor = hor;
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alignmentVert = vert;
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xoffset = x;
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yoffset = y;
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trigger[0] = trig;
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for(int i=0; i < 3; i++)
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{
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label[i] = NULL;
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labelOver[i] = NULL;
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labelHold[i] = NULL;
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labelClick[i] = NULL;
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}
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soundOver = sndOver;
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soundHold = NULL;
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soundClick = sndClick;
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selectable = true;
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holdable = false;
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clickable = true;
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if (grow==1) {
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effectsOver |= EFFECT_SCALE;
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effectAmountOver = 4;
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effectTargetOver = 110;
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}
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toolTip = tt;
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toolTip->SetParent(this);
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toolTip->SetAlignment(h_align, v_align);
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toolTip->SetPosition(ttx,tty);
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time1 = time2 = 0;
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}
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/**
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* Destructor for the GuiButton class.
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*/
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GuiButton::~GuiButton()
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{
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}
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void GuiButton::SetImage(GuiImage* img)
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{
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LOCK(this);
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image = img;
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if(img) img->SetParent(this);
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}
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void GuiButton::SetImageOver(GuiImage* img)
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{
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LOCK(this);
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imageOver = img;
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if(img) img->SetParent(this);
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}
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void GuiButton::SetImageHold(GuiImage* img)
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{
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LOCK(this);
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imageHold = img;
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if(img) img->SetParent(this);
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}
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void GuiButton::SetImageClick(GuiImage* img)
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{
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LOCK(this);
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imageClick = img;
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if(img) img->SetParent(this);
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}
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void GuiButton::SetIcon(GuiImage* img)
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{
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LOCK(this);
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icon = img;
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if(img) img->SetParent(this);
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}
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void GuiButton::SetIconOver(GuiImage* img)
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{
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LOCK(this);
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iconOver = img;
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if(img) img->SetParent(this);
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}
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void GuiButton::SetIconHold(GuiImage* img)
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{
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LOCK(this);
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iconHold = img;
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if(img) img->SetParent(this);
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}
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void GuiButton::SetIconClick(GuiImage* img)
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{
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LOCK(this);
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iconClick = img;
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if(img) img->SetParent(this);
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}
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void GuiButton::SetLabel(GuiText* txt, int n)
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{
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LOCK(this);
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label[n] = txt;
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if(txt) txt->SetParent(this);
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}
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void GuiButton::SetLabelOver(GuiText* txt, int n)
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{
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LOCK(this);
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labelOver[n] = txt;
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if(txt) txt->SetParent(this);
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}
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void GuiButton::SetLabelHold(GuiText* txt, int n)
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{
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LOCK(this);
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labelHold[n] = txt;
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if(txt) txt->SetParent(this);
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}
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void GuiButton::SetLabelClick(GuiText* txt, int n)
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{
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LOCK(this);
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labelClick[n] = txt;
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if(txt) txt->SetParent(this);
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}
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void GuiButton::SetSoundOver(GuiSound * snd)
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{
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LOCK(this);
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soundOver = snd;
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}
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void GuiButton::SetSoundHold(GuiSound * snd)
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{
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LOCK(this);
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soundHold = snd;
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}
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void GuiButton::SetSoundClick(GuiSound * snd)
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{
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LOCK(this);
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soundClick = snd;
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}
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void GuiButton::SetToolTip(GuiTooltip* tt, int x, int y, int h_align, int v_align)
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{
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LOCK(this);
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if(tt)
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{
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toolTip = tt;
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toolTip->SetParent(this);
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toolTip->SetAlignment(h_align, v_align);
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toolTip->SetPosition(x,y);
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}
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}
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void GuiButton::RemoveToolTip()
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{
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LOCK(this);
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toolTip = NULL;
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}
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void GuiButton::RemoveSoundOver()
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{
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LOCK(this);
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soundOver = NULL;
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}
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void GuiButton::RemoveSoundClick()
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{
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LOCK(this);
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soundClick = NULL;
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}
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void GuiButton::SetSkew(int XX1, int YY1,int XX2, int YY2,int XX3, int YY3,int XX4, int YY4)
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{
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if(image)
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{
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image->xx1 = XX1;
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image->yy1 = YY1;
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image->xx2 = XX2;
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image->yy2 = YY2;
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image->xx3 = XX3;
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image->yy3 = YY3;
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image->xx4 = XX4;
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image->yy4 = YY4;
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}
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}
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void GuiButton::SetSkew(int *skew)
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{
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if(image)
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image->SetSkew(skew);
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}
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/**
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* Draw the button on screen
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*/
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void GuiButton::Draw()
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{
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LOCK(this);
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if(!this->IsVisible())
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return;
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// draw image
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if((state == STATE_SELECTED || state == STATE_HELD) && imageOver)
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imageOver->Draw();
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else if(image)
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image->Draw();
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// draw icon
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if((state == STATE_SELECTED || state == STATE_HELD) && iconOver)
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iconOver->Draw();
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else if(icon)
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icon->Draw();
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// draw text
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for(int i=0; i<3; i++)
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{
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if((state == STATE_SELECTED || state == STATE_HELD) && labelOver[i])
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labelOver[i]->Draw();
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else if(label[i])
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label[i]->Draw();
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}
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this->UpdateEffects();
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}
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void GuiButton::DrawTooltip()
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{
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LOCK(this);
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if(this->IsVisible() && state == STATE_SELECTED && toolTip)
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{
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if (time2 == 0)
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{
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time(&time1);
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time2 = time1;
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}
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if(time1 != 0) // timer l<>uft
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time(&time1);
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if(time1 == 0 || difftime(time1, time2) >= 2)
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{
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if(time1 != 0) // timer gerade abgelaufen
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toolTip->SetEffect(EFFECT_FADE, 20);
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time1 = 0;
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toolTip->Draw();
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return;
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}
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}
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else
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{
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if(time2 != 0 && time1 == 0) // timer abgelaufen, gerade DESELECT
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if(toolTip) toolTip->SetEffect(EFFECT_FADE, -20);
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time2 = 0;
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}
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if(toolTip && toolTip->GetEffect())
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toolTip->Draw();
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}
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void GuiButton::ScrollIsOn(int f)
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{
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LOCK(this);
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scrollison = f;
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}
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void GuiButton::Update(GuiTrigger * t)
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{
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LOCK(this);
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if(!this->IsVisible() || state == STATE_CLICKED || state == STATE_DISABLED || !t)
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return;
|
|
|
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|
else if(parentElement && parentElement->GetState() == STATE_DISABLED)
|
|
|
|
|
return;
|
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|
|
#ifdef HW_RVL
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|
|
// cursor
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|
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if(t->wpad.ir.valid)
|
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|
|
{
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|
|
if(this->IsInside(t->wpad.ir.x, t->wpad.ir.y))
|
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|
|
|
{
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|
|
if(state == STATE_DEFAULT) // we weren't on the button before!
|
|
|
|
|
{
|
|
|
|
|
if(scrollison == 0) {
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|
|
this->SetState(STATE_SELECTED, t->chan);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(this->Rumble() && scrollison == 0)
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|
|
|
rumbleRequest[t->chan] = 1;
|
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|
|
|
|
|
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|
|
if(soundOver && scrollison == 0)
|
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|
|
|
soundOver->Play();
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|
|
|
|
|
|
|
|
if(effectsOver && !effects && scrollison == 0)
|
|
|
|
|
{
|
|
|
|
|
// initiate effects
|
|
|
|
|
effects = effectsOver;
|
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|
|
|
effectAmount = effectAmountOver;
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|
|
|
effectTarget = effectTargetOver;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
if(state == STATE_SELECTED && (stateChan == t->chan || stateChan == -1))
|
|
|
|
|
this->ResetState();
|
|
|
|
|
|
|
|
|
|
if(effectTarget == effectTargetOver && effectAmount == effectAmountOver)
|
|
|
|
|
{
|
|
|
|
|
// initiate effects (in reverse)
|
|
|
|
|
effects = effectsOver;
|
|
|
|
|
effectAmount = -effectAmountOver;
|
|
|
|
|
effectTarget = 100;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
|
|
if(state == STATE_SELECTED && (stateChan == t->chan || stateChan == -1))
|
|
|
|
|
this->ResetState();
|
|
|
|
|
|
|
|
|
|
if(effectTarget == effectTargetOver && effectAmount == effectAmountOver)
|
|
|
|
|
{
|
|
|
|
|
// initiate effects (in reverse)
|
|
|
|
|
effects = effectsOver;
|
|
|
|
|
effectAmount = -effectAmountOver;
|
|
|
|
|
effectTarget = 100;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
// button triggers
|
|
|
|
|
if(this->IsClickable() && scrollison == 0)
|
|
|
|
|
{
|
|
|
|
|
s32 wm_btns, wm_btns_trig, cc_btns, cc_btns_trig;
|
|
|
|
|
for(int i=0; i<6; i++)
|
|
|
|
|
{
|
|
|
|
|
if(trigger[i] && (trigger[i]->chan == -1 || trigger[i]->chan == t->chan))
|
|
|
|
|
{
|
|
|
|
|
// higher 16 bits only (wiimote)
|
|
|
|
|
wm_btns = t->wpad.btns_d << 16;
|
|
|
|
|
wm_btns_trig = trigger[i]->wpad.btns_d << 16;
|
|
|
|
|
|
|
|
|
|
// lower 16 bits only (classic controller)
|
|
|
|
|
cc_btns = t->wpad.btns_d >> 16;
|
|
|
|
|
cc_btns_trig = trigger[i]->wpad.btns_d >> 16;
|
|
|
|
|
|
|
|
|
|
if(
|
|
|
|
|
(t->wpad.btns_d > 0 &&
|
|
|
|
|
wm_btns == wm_btns_trig ||
|
|
|
|
|
(cc_btns == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC)) ||
|
|
|
|
|
(t->pad.btns_d == trigger[i]->pad.btns_d && t->pad.btns_d > 0))
|
|
|
|
|
{
|
|
|
|
|
if(t->chan == stateChan || stateChan == -1)
|
|
|
|
|
{
|
|
|
|
|
if(state == STATE_SELECTED)
|
|
|
|
|
{
|
|
|
|
|
this->SetState(STATE_CLICKED, t->chan);
|
|
|
|
|
|
|
|
|
|
if(soundClick)
|
|
|
|
|
soundClick->Play();
|
|
|
|
|
}
|
|
|
|
|
else if(trigger[i]->type == TRIGGER_BUTTON_ONLY)
|
|
|
|
|
{
|
|
|
|
|
this->SetState(STATE_CLICKED, t->chan);
|
|
|
|
|
if(soundClick)
|
|
|
|
|
soundClick->Play();
|
|
|
|
|
}
|
|
|
|
|
else if(trigger[i]->type == TRIGGER_BUTTON_ONLY_IN_FOCUS &&
|
|
|
|
|
parentElement->IsFocused())
|
|
|
|
|
{
|
|
|
|
|
this->SetState(STATE_CLICKED, t->chan);
|
|
|
|
|
if(soundClick)
|
|
|
|
|
soundClick->Play();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(this->IsHoldable())
|
|
|
|
|
{
|
|
|
|
|
bool held = false;
|
|
|
|
|
s32 wm_btns, wm_btns_h, wm_btns_trig, cc_btns, cc_btns_h, cc_btns_trig;
|
|
|
|
|
|
|
|
|
|
for(int i=0; i<6; i++)
|
|
|
|
|
{
|
|
|
|
|
if(trigger[i] && (trigger[i]->chan == -1 || trigger[i]->chan == t->chan))
|
|
|
|
|
{
|
|
|
|
|
// higher 16 bits only (wiimote)
|
|
|
|
|
wm_btns = t->wpad.btns_d << 16;
|
|
|
|
|
wm_btns_h = t->wpad.btns_h << 16;
|
|
|
|
|
wm_btns_trig = trigger[i]->wpad.btns_h << 16;
|
|
|
|
|
|
|
|
|
|
// lower 16 bits only (classic controller)
|
|
|
|
|
cc_btns = t->wpad.btns_d >> 16;
|
|
|
|
|
cc_btns_h = t->wpad.btns_h >> 16;
|
|
|
|
|
cc_btns_trig = trigger[i]->wpad.btns_h >> 16;
|
|
|
|
|
|
|
|
|
|
if(
|
|
|
|
|
(t->wpad.btns_d > 0 &&
|
|
|
|
|
wm_btns == wm_btns_trig ||
|
|
|
|
|
(cc_btns == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC)) ||
|
|
|
|
|
(t->pad.btns_d == trigger[i]->pad.btns_h && t->pad.btns_d > 0))
|
|
|
|
|
{
|
|
|
|
|
if(trigger[i]->type == TRIGGER_HELD && state == STATE_SELECTED &&
|
|
|
|
|
(t->chan == stateChan || stateChan == -1))
|
|
|
|
|
this->SetState(STATE_CLICKED, t->chan);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(
|
|
|
|
|
(t->wpad.btns_h > 0 &&
|
|
|
|
|
wm_btns_h == wm_btns_trig ||
|
|
|
|
|
(cc_btns_h == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC)) ||
|
|
|
|
|
(t->pad.btns_h == trigger[i]->pad.btns_h && t->pad.btns_h > 0))
|
|
|
|
|
{
|
|
|
|
|
if(trigger[i]->type == TRIGGER_HELD)
|
|
|
|
|
held = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(!held && state == STATE_HELD && stateChan == t->chan)
|
|
|
|
|
{
|
|
|
|
|
this->ResetState();
|
|
|
|
|
}
|
|
|
|
|
else if(held && state == STATE_CLICKED && stateChan == t->chan)
|
|
|
|
|
{
|
|
|
|
|
this->SetState(STATE_HELD, t->chan);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(updateCB)
|
|
|
|
|
updateCB(this);
|
|
|
|
|
}
|
|
|
|
|
|