usbloadergx/source/StartUpProcess.cpp

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#include <unistd.h>
#include "StartUpProcess.h"
#include "GUI/gui.h"
#include "video.h"
#include "audio.h"
#include "input.h"
#include "themes/CTheme.h"
#include "gecko.h"
#include "wpad.h"
#include "Controls/DeviceHandler.hpp"
#include "wad/nandtitle.h"
OK since the Wii System Menu Player is released now as I already mentioned the source for the loader will also be put on SVN again. Now that i am done with merging here is the MOD17 source. Changelog since last revision: - add banner/icon animation support for wii games / channels / gamecube - add custom banner for gamecube which loads the gamecube internal opening.bnr information (it is much better than the generic one of the system menu) (big thanks to diddy from the wiithemeteam for creating the brlyt/brlan for the banner) - add gamecube banner of system menu (not used right now since it sucks) - add banner grid of the system menu (resources loaded from nand) (with button highliter) - add big banner frame window of the system menu (resources loaded from nand). the banner window has buttons "Settings" and "Start" by default. if parental control is enabled the "Settings" button is replaced by "Back" - add play count text to the banner frame window (can be disabled as up until now in the gui settings) - add zoom in/out/scroll animations to banner grid and change into big frame window - add loading gc banners from ISO and DVD - add loading wii banners from DVD discs even if the game is not installed - add favorite level setting to the game settings since it is no longer on the banner frame window - add new settings section for banner settings - add option to choose between disc window and banner window - added back ehci module to support 2 usb drives and re-enabled the option - add option for 2 usb drives for d2x cIOS as well (will be supported in the future, not yet) - exchanged "GC Games" and "EmuNand Channels" on the game selection screen (more space for translators) - add and fixed gui numpad for entering numbers of any kind - add setting for tooltip delay time - fix reload of cover image on game list when only 1 item is left after a change (e.g. sort) - add use of old build in font for credits window because it doesnt look good with the system menu one - fixed effect bug when scrolling buttons in the settings and the wiimote is over button 1 - fixed bug where entering -1 (Use global) for cIOS was not possible in game settings - many source cleanups - add bnr chace setting - add DML configuration from the loader - removed creation of temporary "boot.bin" file - DML custom game paths. Additionally i added support for following forms of paths: 1. configpath/gamepath/game.iso 2. configpath/gamepath/game.gcm 3. configpath/gamepath/GAMEID6.iso 4. configpath/gamepath/GAMEID6.gcm Where gamepath can be anything you want inside the configure path in the custom path settings. I don't know if GCM files are allowed by DML but i just added support for it just in case. Changing path to USB is not blocked currently but games won't run from USB just keep that in mind. The "copy to SD before start" feature is not added yet. Listing the games should work though - DML cheats now work the same way as for wii, gct goes to "Cheatcode Path" as GAMEID.gct (same as on wii) - several DML internal configs are added as per game/global settings - added load of last cheat configuration from GCT files - added init of network into background thread so it is cancelable and has a timeout - added gc games copy from USB to SD on demand with choice menu to delete SD games to make space, SD games path can be chosen seperately from main gc path. all dupicate sd games are prefered then the main path to allow direct boot of games that are already on sd. main path can be on USB or anywhere else. - added gc disc dump functionality with multidisc, compress and align support (thanks to FIX94 and Overjoy for their disc dump source on which this is based) - added selection menu for gc multidisc which game to install - fixed loading game ID when it can't be read from path for GC games and with that loading the titles from GameTDB for them - lots of string handling improvements (thanks to gerbilsoft for his patch) - added gamecube banner cache loading (only loading) if available with GAMEID6.bnr or ID3.bnr in the banner cache path. wii games/channels also accept now ID3.bnr. - added several progress bar cancel buttons on some missing progress windows - improved calculation of progress speed. now it is always the last 15 secs average instead of overall progress speed. - added pulsing new icon on banner grid layout for new games - added resize of widescreen screenshots to 768 width - added mii extract on save game extract if the file does not yet exists - added mii extractor and SYSCONF extractor that always extracts and overwrites old files - changed wifi gecko to UDP socket - support for DML v1.2+ NOTE: Banner animation support requires AHBPROT flag to be enabled. If you use old HBC you should use our forwarder or update the HBC otherwise you wont have that support. I am hoping that now the themers and the translators can catch up with their stuff for the next upcomming official release.
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#include "SystemMenu/SystemMenuResources.h"
#include "system/IosLoader.h"
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#include "libs/libruntimeiospatch/runtimeiospatch.h"
#include "utils/timer.h"
#include "settings/CSettings.h"
#include "settings/CGameSettings.h"
#include "settings/CGameStatistics.h"
#include "settings/CGameCategories.hpp"
#include "settings/GameTitles.h"
#include "usbloader/usbstorage2.h"
#include "usbloader/MountGamePartition.h"
#include "usbloader/GameBooter.hpp"
#include "usbloader/GameList.h"
#include "utils/tools.h"
#include "sys.h"
#include "svnrev.h"
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#include "gitver.h"
#include "usbloader/sdhc.h"
#include "settings/meta.h"
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extern bool isWiiVC; // in sys.cpp
extern u8 sdhc_mode_sd;
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StartUpProcess::StartUpProcess()
{
//! Load default font for the next text outputs
Theme::LoadFont("");
background = new GuiImage(screenwidth, screenheight, (GXColor){0, 0, 0, 255});
GXImageData = Resources::GetImageData("gxlogo.png");
GXImage = new GuiImage(GXImageData);
GXImage->SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
GXImage->SetPosition(screenwidth / 2, screenheight / 2 - 50);
titleTxt = new GuiText("Loading...", 24, (GXColor){255, 255, 255, 255});
titleTxt->SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
titleTxt->SetPosition(screenwidth / 2, screenheight / 2 + 30);
messageTxt = new GuiText(" ", 22, (GXColor){255, 255, 255, 255});
messageTxt->SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
messageTxt->SetPosition(screenwidth / 2, screenheight / 2 + 60);
versionTxt = new GuiText(" ", 18, (GXColor){255, 255, 255, 255});
versionTxt->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
versionTxt->SetPosition(23, screenheight - 20);
#ifdef FULLCHANNEL
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versionTxt->SetTextf("v3.0c Rev. %s (%s)", GetRev(), commitID());
#else
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versionTxt->SetTextf("v3.0 Rev. %s (%s)", GetRev(), commitID());
#endif
if (strncmp(Settings.ConfigPath, "sd", 2) == 0)
cancelTxt = new GuiText("Press B to cancel or A to enable SD card mode", 22, (GXColor){255, 255, 255, 255});
else
cancelTxt = new GuiText("Press B to cancel", 22, (GXColor){255, 255, 255, 255});
cancelTxt->SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
cancelTxt->SetPosition(screenwidth / 2, screenheight / 2 + 90);
trigB = new GuiTrigger;
trigB->SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
cancelBtn = new GuiButton(0, 0);
cancelBtn->SetTrigger(trigB);
trigA = new GuiTrigger;
trigA->SetButtonOnlyTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
sdmodeBtn = new GuiButton(0, 0);
if (strncmp(Settings.ConfigPath, "sd", 2) == 0)
sdmodeBtn->SetTrigger(trigA);
drawCancel = false;
}
StartUpProcess::~StartUpProcess()
{
delete background;
delete GXImageData;
delete GXImage;
delete titleTxt;
delete messageTxt;
delete versionTxt;
delete cancelTxt;
delete cancelBtn;
delete sdmodeBtn;
delete trigB;
delete trigA;
}
int StartUpProcess::ParseArguments(int argc, char *argv[])
{
int quickBoot = -1;
//! The arguments override
for (int i = 0; i < argc; ++i)
{
if (!argv[i])
continue;
gprintf("Boot argument %i: %s\n", i + 1, argv[i]);
char *ptr = strcasestr(argv[i], "-ios=");
if(ptr)
{
if(atoi(ptr+strlen("-ios=")) == 58)
Settings.LoaderIOS = 58;
else
Settings.LoaderIOS = LIMIT(atoi(ptr+strlen("-ios=")), 200, 255);
}
ptr = strcasestr(argv[i], "-bootios=");
if (ptr)
* Fixed missing games in "GameCube Delete menu" if the "GameCube Source" setting has USB priority. * Fixed Playlog writing when using Hermes cIOS v4 (untested) (Requires AHB access). * Fixed EmuNAND when using cIOS revision 65535 (issue 2225) * Added Nintendont support: 1. Select Nintendont's boot.dol folder in userpath settings. 2. Set the "GameCube Mode" setting to Nintendont. 3. Nintendont share some of DIOS MIOS (Lite) settings. * Added sections in the Loader settings (Wii/gamecube/Devolution/DIOS MIOS/Nintendont). * Updated the GameCube game settings to display only the selected GameCube mode related settings. * Updated some menus to support more controller's input: - Prevent GC/CC X and Y buttons to change row number in Wall layout (use d-pad up/down only) - Added GC/CC support to carousel's arrow button - Added GC/CC support to Wall/Carousel continuous scroll (+/- on CC, L/R on GC) - Added GC support L/R and Start buttons in the settings/homebrew browser. - Added D-pad support in listing windows if not pointing the screen. The cursor now moves with the selection (not very good with high Overscan value) (issue 2093) * Changed the StartupProcess to speed up launch time by using AHB access to read config files. IOS argument in meta.xml has priority over AHB detection. * Added IOS58 + AHB support for launching the loader without cIOS (Wii games and EmuNAND still require cIOS). * Added a Loader's IOS setting (now Loader and Games use two separate settings: loader can use 58 and games 249). * Added LibruntimeIOSPatch to patch IOS58 and Hermes v4 to get ISFS access and enable Banner mode, Channel's title and System font with these IOSes (Requires AHB access) * Added a delete prompt if downloaded cheat file is empty. * Force all launched homebrew to reload to IOS58 if available. * Changed Gecko.c to send logs to wifigecko too. * Changed wifigecko IP to send logs to all IP 192.168.0.x * Updated French translation.
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{
if (atoi(ptr + strlen("-bootios=")) == 58)
Settings.BootIOS = 58;
* Fixed missing games in "GameCube Delete menu" if the "GameCube Source" setting has USB priority. * Fixed Playlog writing when using Hermes cIOS v4 (untested) (Requires AHB access). * Fixed EmuNAND when using cIOS revision 65535 (issue 2225) * Added Nintendont support: 1. Select Nintendont's boot.dol folder in userpath settings. 2. Set the "GameCube Mode" setting to Nintendont. 3. Nintendont share some of DIOS MIOS (Lite) settings. * Added sections in the Loader settings (Wii/gamecube/Devolution/DIOS MIOS/Nintendont). * Updated the GameCube game settings to display only the selected GameCube mode related settings. * Updated some menus to support more controller's input: - Prevent GC/CC X and Y buttons to change row number in Wall layout (use d-pad up/down only) - Added GC/CC support to carousel's arrow button - Added GC/CC support to Wall/Carousel continuous scroll (+/- on CC, L/R on GC) - Added GC support L/R and Start buttons in the settings/homebrew browser. - Added D-pad support in listing windows if not pointing the screen. The cursor now moves with the selection (not very good with high Overscan value) (issue 2093) * Changed the StartupProcess to speed up launch time by using AHB access to read config files. IOS argument in meta.xml has priority over AHB detection. * Added IOS58 + AHB support for launching the loader without cIOS (Wii games and EmuNAND still require cIOS). * Added a Loader's IOS setting (now Loader and Games use two separate settings: loader can use 58 and games 249). * Added LibruntimeIOSPatch to patch IOS58 and Hermes v4 to get ISFS access and enable Banner mode, Channel's title and System font with these IOSes (Requires AHB access) * Added a delete prompt if downloaded cheat file is empty. * Force all launched homebrew to reload to IOS58 if available. * Changed Gecko.c to send logs to wifigecko too. * Changed wifigecko IP to send logs to all IP 192.168.0.x * Updated French translation.
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else
Settings.BootIOS = LIMIT(atoi(ptr + strlen("-bootios=")), 200, 255);
* Fixed missing games in "GameCube Delete menu" if the "GameCube Source" setting has USB priority. * Fixed Playlog writing when using Hermes cIOS v4 (untested) (Requires AHB access). * Fixed EmuNAND when using cIOS revision 65535 (issue 2225) * Added Nintendont support: 1. Select Nintendont's boot.dol folder in userpath settings. 2. Set the "GameCube Mode" setting to Nintendont. 3. Nintendont share some of DIOS MIOS (Lite) settings. * Added sections in the Loader settings (Wii/gamecube/Devolution/DIOS MIOS/Nintendont). * Updated the GameCube game settings to display only the selected GameCube mode related settings. * Updated some menus to support more controller's input: - Prevent GC/CC X and Y buttons to change row number in Wall layout (use d-pad up/down only) - Added GC/CC support to carousel's arrow button - Added GC/CC support to Wall/Carousel continuous scroll (+/- on CC, L/R on GC) - Added GC support L/R and Start buttons in the settings/homebrew browser. - Added D-pad support in listing windows if not pointing the screen. The cursor now moves with the selection (not very good with high Overscan value) (issue 2093) * Changed the StartupProcess to speed up launch time by using AHB access to read config files. IOS argument in meta.xml has priority over AHB detection. * Added IOS58 + AHB support for launching the loader without cIOS (Wii games and EmuNAND still require cIOS). * Added a Loader's IOS setting (now Loader and Games use two separate settings: loader can use 58 and games 249). * Added LibruntimeIOSPatch to patch IOS58 and Hermes v4 to get ISFS access and enable Banner mode, Channel's title and System font with these IOSes (Requires AHB access) * Added a delete prompt if downloaded cheat file is empty. * Force all launched homebrew to reload to IOS58 if available. * Changed Gecko.c to send logs to wifigecko too. * Changed wifigecko IP to send logs to all IP 192.168.0.x * Updated French translation.
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}
ptr = strcasestr(argv[i], "-usbport=");
if (ptr)
{
Settings.USBPort = LIMIT(atoi(ptr + strlen("-usbport=")), 0, 2);
}
ptr = strcasestr(argv[i], "-mountusb=");
if (ptr)
{
Settings.USBAutoMount = LIMIT(atoi(ptr + strlen("-mountusb=")), 0, 1);
}
if (strncmp(Settings.ConfigPath, "sd", 2) == 0)
{
ptr = strcasestr(argv[i], "-sdmode=");
if (ptr)
{
Settings.SDMode = LIMIT(atoi(ptr + strlen("-sdmode=")), 0, 1);
if (Settings.SDMode)
sdhc_mode_sd = 1;
}
}
if (strlen(argv[i]) == 6 && strchr(argv[i], '=') == 0 && strchr(argv[i], '-') == 0)
quickBoot = i;
}
return quickBoot;
}
void StartUpProcess::TextFade(int direction)
{
if (direction > 0)
{
for (int i = 0; i < 255; i += direction)
{
messageTxt->SetAlpha(i);
Draw();
}
messageTxt->SetAlpha(255);
Draw();
}
else if (direction < 0)
{
for (int i = 255; i > 0; i += direction)
{
messageTxt->SetAlpha(i);
Draw();
}
messageTxt->SetAlpha(0);
Draw();
}
}
void StartUpProcess::SetTextf(const char *format, ...)
{
char *tmp = NULL;
va_list va;
va_start(va, format);
if ((vasprintf(&tmp, format, va) >= 0) && tmp)
{
TextFade(-40);
gprintf(tmp);
messageTxt->SetText(tmp);
TextFade(40);
}
va_end(va);
if (tmp)
free(tmp);
}
bool StartUpProcess::USBSpinUp()
{
drawCancel = true;
Timer countDown;
bool started0 = false;
bool started1 = false;
const DISC_INTERFACE *handle0 = NULL;
const DISC_INTERFACE *handle1 = NULL;
if (Settings.USBPort == 0 || Settings.USBPort == 2)
handle0 = DeviceHandler::GetUSB0Interface();
if (Settings.USBPort == 1 || Settings.USBPort == 2)
handle1 = DeviceHandler::GetUSB1Interface();
// wait 20 sec for the USB to spin up...stupid slow ass HDD
do
{
if (handle0)
started0 = (handle0->startup() && handle0->isInserted());
if (handle1)
started1 = (handle1->startup() && handle1->isInserted());
if ((!handle0 || started0) && (!handle1 || started1))
break;
UpdatePads();
for (int i = 0; i < 4; ++i)
{
cancelBtn->Update(&userInput[i]);
sdmodeBtn->Update(&userInput[i]);
}
if (cancelBtn->GetState() == STATE_CLICKED)
break;
if (sdmodeBtn->GetState() == STATE_CLICKED)
{
Settings.SDMode = ON;
sdhc_mode_sd = 1;
break;
}
messageTxt->SetTextf("Waiting for HDD: %i sec left\n", 20 - (int)countDown.elapsed());
Draw();
usleep(50000);
} while (countDown.elapsed() < 20.f);
drawCancel = false;
return (started0 || started1);
}
int StartUpProcess::Run(int argc, char *argv[])
{
// A normal launch should always have the first arg be the path
char *ptr = strrchr(argv[0], '/');
if (ptr && (argv[0][2] == ':' || argv[0][3] == ':'))
{
*ptr = 0;
// HBC doesn't specify the USB port
if (strncmp(argv[0], "usb", 3) == 0)
{
snprintf(Settings.BootDevice, sizeof(Settings.BootDevice), "usb1");
snprintf(Settings.ConfigPath, sizeof(Settings.ConfigPath), "usb1:%s/", argv[0] + 4);
}
else if (strncmp(argv[0], "sd", 2) == 0)
snprintf(Settings.ConfigPath, sizeof(Settings.ConfigPath), "%s/", argv[0]);
gprintf("Loader path: %s\n", Settings.ConfigPath);
}
int quickGameBoot = ParseArguments(argc, argv);
StartUpProcess Process;
int ret = Process.Execute(quickGameBoot != -1);
if (quickGameBoot != -1)
return QuickGameBoot(argv[quickGameBoot]);
return ret;
}
void StartUpProcess::LoadIOS(u8 ios, bool boot)
{
SetTextf("Reloading to IOS%d%s\n", ios, boot ? " requested in meta.xml" : "");
if (IosLoader::LoadAppCios(ios) < 0)
{
SetTextf("Failed to load an IOS. USB Loader GX requires a cIOS or IOS58 with AHB access. Exiting...\n");
sleep(5);
Sys_BackToLoader();
}
SetTextf("Reloaded to IOS%d r%d\n", Settings.LoaderIOS, IOS_GetRevision());
}
int StartUpProcess::Execute(bool quickGameBoot)
{
Settings.EntryIOS = IOS_GetVersion();
// Disable AHBPROT
IosPatch_AHBPROT(false);
// Store dx2 cIOS info
IosLoader::GetD2XInfo();
gprintf("Current IOS: %d - have AHB access: %s\n", Settings.EntryIOS, AHBPROT_DISABLED ? "yes" : "no");
// Reload to a cIOS if we're using both USB ports
if (Settings.USBPort == 2 && !Settings.SDMode)
LoadIOS(Settings.LoaderIOS, false);
// Reload to a cIOS if required (old forwarder?) or requested
else if (!AHBPROT_DISABLED || (Settings.EntryIOS != Settings.BootIOS))
LoadIOS(Settings.BootIOS, true);
// Setup the pads
SetupPads();
// Mount the SD card
SetTextf("Initializing SD card\n");
DeviceHandler::Instance()->MountSD();
// Do not mount USB if not needed. USB is not available with WiiU WiiVC injected channel
bool USBSuccess = false;
if (Settings.USBAutoMount == ON && !isWiiVC && !Settings.SDMode)
{
SetTextf("Initializing USB devices\n");
if (USBSpinUp())
{
DeviceHandler::Instance()->MountAllUSB(false);
USBSuccess = true;
gprintf("Completed initialization of USB devices\n");
}
}
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SetTextf("Loading config files\n");
gprintf("\tLoading config...%s\n", Settings.Load() ? "done" : "failed");
gprintf("\tLoading language...%s\n", Settings.LoadLanguage(Settings.language_path, CONSOLE_DEFAULT) ? "done" : "failed");
gprintf("\tLoading game settings...%s\n", GameSettings.Load(Settings.ConfigPath) ? "done" : "failed");
gprintf("\tLoading game statistics...%s\n", GameStatistics.Load(Settings.ConfigPath) ? "done" : "failed");
* Fixed missing games in "GameCube Delete menu" if the "GameCube Source" setting has USB priority. * Fixed Playlog writing when using Hermes cIOS v4 (untested) (Requires AHB access). * Fixed EmuNAND when using cIOS revision 65535 (issue 2225) * Added Nintendont support: 1. Select Nintendont's boot.dol folder in userpath settings. 2. Set the "GameCube Mode" setting to Nintendont. 3. Nintendont share some of DIOS MIOS (Lite) settings. * Added sections in the Loader settings (Wii/gamecube/Devolution/DIOS MIOS/Nintendont). * Updated the GameCube game settings to display only the selected GameCube mode related settings. * Updated some menus to support more controller's input: - Prevent GC/CC X and Y buttons to change row number in Wall layout (use d-pad up/down only) - Added GC/CC support to carousel's arrow button - Added GC/CC support to Wall/Carousel continuous scroll (+/- on CC, L/R on GC) - Added GC support L/R and Start buttons in the settings/homebrew browser. - Added D-pad support in listing windows if not pointing the screen. The cursor now moves with the selection (not very good with high Overscan value) (issue 2093) * Changed the StartupProcess to speed up launch time by using AHB access to read config files. IOS argument in meta.xml has priority over AHB detection. * Added IOS58 + AHB support for launching the loader without cIOS (Wii games and EmuNAND still require cIOS). * Added a Loader's IOS setting (now Loader and Games use two separate settings: loader can use 58 and games 249). * Added LibruntimeIOSPatch to patch IOS58 and Hermes v4 to get ISFS access and enable Banner mode, Channel's title and System font with these IOSes (Requires AHB access) * Added a delete prompt if downloaded cheat file is empty. * Force all launched homebrew to reload to IOS58 if available. * Changed Gecko.c to send logs to wifigecko too. * Changed wifigecko IP to send logs to all IP 192.168.0.x * Updated French translation.
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gprintf("\tLoading game categories...%s\n", GameCategories.Load(Settings.ConfigPath) ? "done" : "failed");
gprintf("\tLoading cached titles...%s\n", GameTitles.ReadCachedTitles(Settings.titlestxt_path) ? "done" : "failed (using default)");
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// Some settings need to be enabled to boot directly into games
gprintf("Quick game boot: %s\n", quickGameBoot ? "yes" : "no");
if (quickGameBoot)
{
Settings.USBAutoMount = ON;
Settings.LoaderMode = MODE_ALL;
Settings.skipSaving = true;
}
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// Reload to users settings if different than current IOS, and if not using an injected WiiU WiiVC IOS255 (fw.img)
if (Settings.LoaderIOS != IOS_GetVersion() && !isWiiVC)
{
// Shutdown pads
sleep(1); // Some Wiimotes won't reconnect as player 1 without this
Wpad_Disconnect();
// Unmount devices
DeviceHandler::DestroyInstance();
if (Settings.USBAutoMount == ON)
USBStorage2_Deinit();
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// Now load the cIOS that was set in the settings menu
if (IosLoader::LoadAppCios(Settings.LoaderIOS) > -1)
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{
SetTextf("Reloaded to IOS%d r%d\n", Settings.LoaderIOS, IOS_GetRevision());
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// Re-Mount devices
SetTextf("Reinitializing devices\n");
}
gprintf("Current IOS: %d - have AHB access: %s\n", IOS_GetVersion(), AHBPROT_DISABLED ? "yes" : "no");
// Start pads again
SetupPads();
DeviceHandler::Instance()->MountSD();
if (Settings.USBAutoMount == ON && !Settings.SDMode && USBSuccess)
{
if (USBSpinUp())
DeviceHandler::Instance()->MountAllUSB(false);
}
}
if (sdhc_mode_sd)
editMetaArguments();
if (!IosLoader::IsHermesIOS() && !IosLoader::IsD2X() && !Settings.SDMode)
{
Settings.USBPort = 0;
}
else if (Settings.USBPort == 1 && USBStorage2_GetPort() != Settings.USBPort && !Settings.SDMode)
{
if (Settings.USBAutoMount == ON && !isWiiVC)
{
SetTextf("Changing USB port to %i\n", Settings.USBPort);
DeviceHandler::Instance()->UnMountAllUSB();
DeviceHandler::Instance()->MountAllUSB();
}
}
else if (Settings.USBPort == 2 && !Settings.SDMode)
{
if (Settings.USBAutoMount == ON && !isWiiVC)
{
SetTextf("Mounting USB port to 1\n");
DeviceHandler::Instance()->MountUSBPort1();
}
}
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// Enable isfs permission if using Hermes v4 without AHB, or WiiU WiiVC (IOS255 fw.img)
if (IOS_GetVersion() < 200 || (IosLoader::IsHermesIOS() && IOS_GetRevision() == 4) || isWiiVC)
* Fixed missing games in "GameCube Delete menu" if the "GameCube Source" setting has USB priority. * Fixed Playlog writing when using Hermes cIOS v4 (untested) (Requires AHB access). * Fixed EmuNAND when using cIOS revision 65535 (issue 2225) * Added Nintendont support: 1. Select Nintendont's boot.dol folder in userpath settings. 2. Set the "GameCube Mode" setting to Nintendont. 3. Nintendont share some of DIOS MIOS (Lite) settings. * Added sections in the Loader settings (Wii/gamecube/Devolution/DIOS MIOS/Nintendont). * Updated the GameCube game settings to display only the selected GameCube mode related settings. * Updated some menus to support more controller's input: - Prevent GC/CC X and Y buttons to change row number in Wall layout (use d-pad up/down only) - Added GC/CC support to carousel's arrow button - Added GC/CC support to Wall/Carousel continuous scroll (+/- on CC, L/R on GC) - Added GC support L/R and Start buttons in the settings/homebrew browser. - Added D-pad support in listing windows if not pointing the screen. The cursor now moves with the selection (not very good with high Overscan value) (issue 2093) * Changed the StartupProcess to speed up launch time by using AHB access to read config files. IOS argument in meta.xml has priority over AHB detection. * Added IOS58 + AHB support for launching the loader without cIOS (Wii games and EmuNAND still require cIOS). * Added a Loader's IOS setting (now Loader and Games use two separate settings: loader can use 58 and games 249). * Added LibruntimeIOSPatch to patch IOS58 and Hermes v4 to get ISFS access and enable Banner mode, Channel's title and System font with these IOSes (Requires AHB access) * Added a delete prompt if downloaded cheat file is empty. * Force all launched homebrew to reload to IOS58 if available. * Changed Gecko.c to send logs to wifigecko too. * Changed wifigecko IP to send logs to all IP 192.168.0.x * Updated French translation.
2013-10-01 23:13:08 +02:00
{
SetTextf("Patching IOS%d\n", IOS_GetVersion());
2019-08-26 19:53:21 +02:00
if (IosPatch_RUNTIME(!isWiiVC, false, false, isWiiVC, false) == ERROR_PATCH)
gprintf("Patching IOS%d failed!\n", IOS_GetVersion());
* Fixed missing games in "GameCube Delete menu" if the "GameCube Source" setting has USB priority. * Fixed Playlog writing when using Hermes cIOS v4 (untested) (Requires AHB access). * Fixed EmuNAND when using cIOS revision 65535 (issue 2225) * Added Nintendont support: 1. Select Nintendont's boot.dol folder in userpath settings. 2. Set the "GameCube Mode" setting to Nintendont. 3. Nintendont share some of DIOS MIOS (Lite) settings. * Added sections in the Loader settings (Wii/gamecube/Devolution/DIOS MIOS/Nintendont). * Updated the GameCube game settings to display only the selected GameCube mode related settings. * Updated some menus to support more controller's input: - Prevent GC/CC X and Y buttons to change row number in Wall layout (use d-pad up/down only) - Added GC/CC support to carousel's arrow button - Added GC/CC support to Wall/Carousel continuous scroll (+/- on CC, L/R on GC) - Added GC support L/R and Start buttons in the settings/homebrew browser. - Added D-pad support in listing windows if not pointing the screen. The cursor now moves with the selection (not very good with high Overscan value) (issue 2093) * Changed the StartupProcess to speed up launch time by using AHB access to read config files. IOS argument in meta.xml has priority over AHB detection. * Added IOS58 + AHB support for launching the loader without cIOS (Wii games and EmuNAND still require cIOS). * Added a Loader's IOS setting (now Loader and Games use two separate settings: loader can use 58 and games 249). * Added LibruntimeIOSPatch to patch IOS58 and Hermes v4 to get ISFS access and enable Banner mode, Channel's title and System font with these IOSes (Requires AHB access) * Added a delete prompt if downloaded cheat file is empty. * Force all launched homebrew to reload to IOS58 if available. * Changed Gecko.c to send logs to wifigecko too. * Changed wifigecko IP to send logs to all IP 192.168.0.x * Updated French translation.
2013-10-01 23:13:08 +02:00
else
NandTitles.Get(); // get NAND channel's titles
gprintf("Current IOS: %d - have AHB access: %s\n", IOS_GetVersion(), AHBPROT_DISABLED ? "yes" : "no");
}
2021-02-04 17:23:14 +01:00
// We only initialize once for the whole session
ISFS_Initialize();
* Fixed missing games in "GameCube Delete menu" if the "GameCube Source" setting has USB priority. * Fixed Playlog writing when using Hermes cIOS v4 (untested) (Requires AHB access). * Fixed EmuNAND when using cIOS revision 65535 (issue 2225) * Added Nintendont support: 1. Select Nintendont's boot.dol folder in userpath settings. 2. Set the "GameCube Mode" setting to Nintendont. 3. Nintendont share some of DIOS MIOS (Lite) settings. * Added sections in the Loader settings (Wii/gamecube/Devolution/DIOS MIOS/Nintendont). * Updated the GameCube game settings to display only the selected GameCube mode related settings. * Updated some menus to support more controller's input: - Prevent GC/CC X and Y buttons to change row number in Wall layout (use d-pad up/down only) - Added GC/CC support to carousel's arrow button - Added GC/CC support to Wall/Carousel continuous scroll (+/- on CC, L/R on GC) - Added GC support L/R and Start buttons in the settings/homebrew browser. - Added D-pad support in listing windows if not pointing the screen. The cursor now moves with the selection (not very good with high Overscan value) (issue 2093) * Changed the StartupProcess to speed up launch time by using AHB access to read config files. IOS argument in meta.xml has priority over AHB detection. * Added IOS58 + AHB support for launching the loader without cIOS (Wii games and EmuNAND still require cIOS). * Added a Loader's IOS setting (now Loader and Games use two separate settings: loader can use 58 and games 249). * Added LibruntimeIOSPatch to patch IOS58 and Hermes v4 to get ISFS access and enable Banner mode, Channel's title and System font with these IOSes (Requires AHB access) * Added a delete prompt if downloaded cheat file is empty. * Force all launched homebrew to reload to IOS58 if available. * Changed Gecko.c to send logs to wifigecko too. * Changed wifigecko IP to send logs to all IP 192.168.0.x * Updated French translation.
2013-10-01 23:13:08 +02:00
// Check MIOS version
2020-12-12 22:34:07 +01:00
SetTextf("Checking installed MIOS\n");
* Fixed missing games in "GameCube Delete menu" if the "GameCube Source" setting has USB priority. * Fixed Playlog writing when using Hermes cIOS v4 (untested) (Requires AHB access). * Fixed EmuNAND when using cIOS revision 65535 (issue 2225) * Added Nintendont support: 1. Select Nintendont's boot.dol folder in userpath settings. 2. Set the "GameCube Mode" setting to Nintendont. 3. Nintendont share some of DIOS MIOS (Lite) settings. * Added sections in the Loader settings (Wii/gamecube/Devolution/DIOS MIOS/Nintendont). * Updated the GameCube game settings to display only the selected GameCube mode related settings. * Updated some menus to support more controller's input: - Prevent GC/CC X and Y buttons to change row number in Wall layout (use d-pad up/down only) - Added GC/CC support to carousel's arrow button - Added GC/CC support to Wall/Carousel continuous scroll (+/- on CC, L/R on GC) - Added GC support L/R and Start buttons in the settings/homebrew browser. - Added D-pad support in listing windows if not pointing the screen. The cursor now moves with the selection (not very good with high Overscan value) (issue 2093) * Changed the StartupProcess to speed up launch time by using AHB access to read config files. IOS argument in meta.xml has priority over AHB detection. * Added IOS58 + AHB support for launching the loader without cIOS (Wii games and EmuNAND still require cIOS). * Added a Loader's IOS setting (now Loader and Games use two separate settings: loader can use 58 and games 249). * Added LibruntimeIOSPatch to patch IOS58 and Hermes v4 to get ISFS access and enable Banner mode, Channel's title and System font with these IOSes (Requires AHB access) * Added a delete prompt if downloaded cheat file is empty. * Force all launched homebrew to reload to IOS58 if available. * Changed Gecko.c to send logs to wifigecko too. * Changed wifigecko IP to send logs to all IP 192.168.0.x * Updated French translation.
2013-10-01 23:13:08 +02:00
IosLoader::GetMIOSInfo();
OK since the Wii System Menu Player is released now as I already mentioned the source for the loader will also be put on SVN again. Now that i am done with merging here is the MOD17 source. Changelog since last revision: - add banner/icon animation support for wii games / channels / gamecube - add custom banner for gamecube which loads the gamecube internal opening.bnr information (it is much better than the generic one of the system menu) (big thanks to diddy from the wiithemeteam for creating the brlyt/brlan for the banner) - add gamecube banner of system menu (not used right now since it sucks) - add banner grid of the system menu (resources loaded from nand) (with button highliter) - add big banner frame window of the system menu (resources loaded from nand). the banner window has buttons "Settings" and "Start" by default. if parental control is enabled the "Settings" button is replaced by "Back" - add play count text to the banner frame window (can be disabled as up until now in the gui settings) - add zoom in/out/scroll animations to banner grid and change into big frame window - add loading gc banners from ISO and DVD - add loading wii banners from DVD discs even if the game is not installed - add favorite level setting to the game settings since it is no longer on the banner frame window - add new settings section for banner settings - add option to choose between disc window and banner window - added back ehci module to support 2 usb drives and re-enabled the option - add option for 2 usb drives for d2x cIOS as well (will be supported in the future, not yet) - exchanged "GC Games" and "EmuNand Channels" on the game selection screen (more space for translators) - add and fixed gui numpad for entering numbers of any kind - add setting for tooltip delay time - fix reload of cover image on game list when only 1 item is left after a change (e.g. sort) - add use of old build in font for credits window because it doesnt look good with the system menu one - fixed effect bug when scrolling buttons in the settings and the wiimote is over button 1 - fixed bug where entering -1 (Use global) for cIOS was not possible in game settings - many source cleanups - add bnr chace setting - add DML configuration from the loader - removed creation of temporary "boot.bin" file - DML custom game paths. Additionally i added support for following forms of paths: 1. configpath/gamepath/game.iso 2. configpath/gamepath/game.gcm 3. configpath/gamepath/GAMEID6.iso 4. configpath/gamepath/GAMEID6.gcm Where gamepath can be anything you want inside the configure path in the custom path settings. I don't know if GCM files are allowed by DML but i just added support for it just in case. Changing path to USB is not blocked currently but games won't run from USB just keep that in mind. The "copy to SD before start" feature is not added yet. Listing the games should work though - DML cheats now work the same way as for wii, gct goes to "Cheatcode Path" as GAMEID.gct (same as on wii) - several DML internal configs are added as per game/global settings - added load of last cheat configuration from GCT files - added init of network into background thread so it is cancelable and has a timeout - added gc games copy from USB to SD on demand with choice menu to delete SD games to make space, SD games path can be chosen seperately from main gc path. all dupicate sd games are prefered then the main path to allow direct boot of games that are already on sd. main path can be on USB or anywhere else. - added gc disc dump functionality with multidisc, compress and align support (thanks to FIX94 and Overjoy for their disc dump source on which this is based) - added selection menu for gc multidisc which game to install - fixed loading game ID when it can't be read from path for GC games and with that loading the titles from GameTDB for them - lots of string handling improvements (thanks to gerbilsoft for his patch) - added gamecube banner cache loading (only loading) if available with GAMEID6.bnr or ID3.bnr in the banner cache path. wii games/channels also accept now ID3.bnr. - added several progress bar cancel buttons on some missing progress windows - improved calculation of progress speed. now it is always the last 15 secs average instead of overall progress speed. - added pulsing new icon on banner grid layout for new games - added resize of widescreen screenshots to 768 width - added mii extract on save game extract if the file does not yet exists - added mii extractor and SYSCONF extractor that always extracts and overwrites old files - changed wifi gecko to UDP socket - support for DML v1.2+ NOTE: Banner animation support requires AHBPROT flag to be enabled. If you use old HBC you should use our forwarder or update the HBC otherwise you wont have that support. I am hoping that now the themers and the translators can catch up with their stuff for the next upcomming official release.
2012-05-06 12:59:58 +02:00
SetTextf("Loading resources\n");
// Do not allow banner grid mode without AHBPROT
// this function does nothing if it was already initiated before
if (!SystemMenuResources::Instance()->IsLoaded() && !SystemMenuResources::Instance()->Init()
OK since the Wii System Menu Player is released now as I already mentioned the source for the loader will also be put on SVN again. Now that i am done with merging here is the MOD17 source. Changelog since last revision: - add banner/icon animation support for wii games / channels / gamecube - add custom banner for gamecube which loads the gamecube internal opening.bnr information (it is much better than the generic one of the system menu) (big thanks to diddy from the wiithemeteam for creating the brlyt/brlan for the banner) - add gamecube banner of system menu (not used right now since it sucks) - add banner grid of the system menu (resources loaded from nand) (with button highliter) - add big banner frame window of the system menu (resources loaded from nand). the banner window has buttons "Settings" and "Start" by default. if parental control is enabled the "Settings" button is replaced by "Back" - add play count text to the banner frame window (can be disabled as up until now in the gui settings) - add zoom in/out/scroll animations to banner grid and change into big frame window - add loading gc banners from ISO and DVD - add loading wii banners from DVD discs even if the game is not installed - add favorite level setting to the game settings since it is no longer on the banner frame window - add new settings section for banner settings - add option to choose between disc window and banner window - added back ehci module to support 2 usb drives and re-enabled the option - add option for 2 usb drives for d2x cIOS as well (will be supported in the future, not yet) - exchanged "GC Games" and "EmuNand Channels" on the game selection screen (more space for translators) - add and fixed gui numpad for entering numbers of any kind - add setting for tooltip delay time - fix reload of cover image on game list when only 1 item is left after a change (e.g. sort) - add use of old build in font for credits window because it doesnt look good with the system menu one - fixed effect bug when scrolling buttons in the settings and the wiimote is over button 1 - fixed bug where entering -1 (Use global) for cIOS was not possible in game settings - many source cleanups - add bnr chace setting - add DML configuration from the loader - removed creation of temporary "boot.bin" file - DML custom game paths. Additionally i added support for following forms of paths: 1. configpath/gamepath/game.iso 2. configpath/gamepath/game.gcm 3. configpath/gamepath/GAMEID6.iso 4. configpath/gamepath/GAMEID6.gcm Where gamepath can be anything you want inside the configure path in the custom path settings. I don't know if GCM files are allowed by DML but i just added support for it just in case. Changing path to USB is not blocked currently but games won't run from USB just keep that in mind. The "copy to SD before start" feature is not added yet. Listing the games should work though - DML cheats now work the same way as for wii, gct goes to "Cheatcode Path" as GAMEID.gct (same as on wii) - several DML internal configs are added as per game/global settings - added load of last cheat configuration from GCT files - added init of network into background thread so it is cancelable and has a timeout - added gc games copy from USB to SD on demand with choice menu to delete SD games to make space, SD games path can be chosen seperately from main gc path. all dupicate sd games are prefered then the main path to allow direct boot of games that are already on sd. main path can be on USB or anywhere else. - added gc disc dump functionality with multidisc, compress and align support (thanks to FIX94 and Overjoy for their disc dump source on which this is based) - added selection menu for gc multidisc which game to install - fixed loading game ID when it can't be read from path for GC games and with that loading the titles from GameTDB for them - lots of string handling improvements (thanks to gerbilsoft for his patch) - added gamecube banner cache loading (only loading) if available with GAMEID6.bnr or ID3.bnr in the banner cache path. wii games/channels also accept now ID3.bnr. - added several progress bar cancel buttons on some missing progress windows - improved calculation of progress speed. now it is always the last 15 secs average instead of overall progress speed. - added pulsing new icon on banner grid layout for new games - added resize of widescreen screenshots to 768 width - added mii extract on save game extract if the file does not yet exists - added mii extractor and SYSCONF extractor that always extracts and overwrites old files - changed wifi gecko to UDP socket - support for DML v1.2+ NOTE: Banner animation support requires AHBPROT flag to be enabled. If you use old HBC you should use our forwarder or update the HBC otherwise you wont have that support. I am hoping that now the themers and the translators can catch up with their stuff for the next upcomming official release.
2012-05-06 12:59:58 +02:00
&& Settings.gameDisplay == BANNERGRID_MODE)
{
Settings.gameDisplay = LIST_MODE;
Settings.GameWindowMode = GAMEWINDOW_DISC;
}
gprintf("\tLoading font...%s\n", Theme::LoadFont(Settings.ConfigPath) ? "done" : "failed (using default)");
gprintf("\tLoading theme...%s\n", Theme::Load(Settings.theme) ? "done" : "failed (using default)");
//! Init the rest of the system
Sys_Init();
InitAudio();
2021-08-01 19:00:18 +02:00
setlocale(LC_CTYPE, "en_US.UTF-8");
setlocale(LC_MESSAGES, "en_US.UTF-8");
AdjustOverscan(Settings.AdjustOverscanX, Settings.AdjustOverscanY);
return 0;
}
void StartUpProcess::Draw()
{
background->Draw();
GXImage->Draw();
titleTxt->Draw();
messageTxt->Draw();
versionTxt->Draw();
if (drawCancel)
cancelTxt->Draw();
Menu_Render();
}
int StartUpProcess::QuickGameBoot(const char *gameID)
{
MountGamePartition(false);
struct discHdr *header = NULL;
for (int i = 0; i < gameList.size(); ++i)
{
if (strncasecmp((char *)gameList[i]->id, gameID, 6) == 0)
header = gameList[i];
}
if (!header)
return -1;
GameStatistics.SetPlayCount(header->id, GameStatistics.GetPlayCount(header->id) + 1);
GameStatistics.Save();
return GameBooter::BootGame(header);
}