usbloadergx/source/settings/CGameCategories.hpp

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/****************************************************************************
* Copyright (C) 2011
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#ifndef GAMECATEGORIES_HPP_
#define GAMECATEGORIES_HPP_
#include <gctypes.h>
#include <map>
#include <string>
#include <vector>
#include <mxml.h>
#include "CCategoryList.hpp"
class CGameCategories
{
public:
CGameCategories();
bool Load(string filepath);
bool Save();
bool SetCategory(const string &gameID, unsigned int id);
bool SetCategory(const char *gameID, unsigned int id);
bool SetCategory(const unsigned char *gameID, int unsigned id) { return SetCategory((const char *) gameID, id); };
bool ReplaceCategory(const string &gameID, unsigned int id);
bool ReplaceCategory(const char *gameID, unsigned int id);
bool ReplaceCategory(const unsigned char *gameID, int unsigned id) { return SetCategory((const char *) gameID, id); };
void RemoveCategory(unsigned int id);
void RemoveCategory(const string &gameID, unsigned int id);
void RemoveCategory(const char *gameID, unsigned int id);
void RemoveCategory(const unsigned char *gameID, unsigned int id) { RemoveCategory((const char *) gameID, id); };
void RemoveGameCategories(const string &gameID);
const vector<unsigned int> &operator[](const char *gameID) const;
const vector<unsigned int> &operator[](const unsigned char *gameID) const { return operator[]((const char *) gameID); }
bool ImportFromWiiTDB(const string &xmlpath);
void clear() { List.clear(); CategoryList.clear(); };
static bool isInCategory(const char *gameID, unsigned int id);
CCategoryList CategoryList;
protected:
bool ValidVersion(mxml_node_t *xmlfile);
string configPath;
const vector<unsigned int> defaultCategory;
map<string, vector<unsigned int> > List;
};
extern CGameCategories GameCategories;
#endif