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/****************************************************************************
* Copyright ( C ) 2011
* by Dimok
*
* This software is provided ' as - is ' , without any express or implied
* warranty . In no event will the authors be held liable for any
* damages arising from the use of this software .
*
* Permission is granted to anyone to use this software for any
* purpose , including commercial applications , and to alter it and
* redistribute it freely , subject to the following restrictions :
*
* 1. The origin of this software must not be misrepresented ; you
* must not claim that you wrote the original software . If you use
* this software in a product , an acknowledgment in the product
* documentation would be appreciated but is not required .
*
* 2. Altered source versions must be plainly marked as such , and
* must not be misrepresented as being the original software .
*
* 3. This notice may not be removed or altered from any source
* distribution .
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
# include <unistd.h>
# include "FeatureSettingsMenu.hpp"
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# include "Channels/channels.h"
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# include "settings/CGameCategories.hpp"
# include "settings/GameTitles.h"
# include "settings/CSettings.h"
# include "settings/SettingsPrompts.h"
# include "network/Wiinnertag.h"
# include "network/networkops.h"
# include "FileOperations/fileops.h"
# include "prompts/PromptWindows.h"
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# include "prompts/ProgressWindow.h"
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# include "prompts/filebrowser.h"
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# include "usbloader/GameList.h"
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# include "language/gettext.h"
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# include "wad/nandtitle.h"
# include "wad/wad.h"
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static const char * OnOffText [ ] =
{
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trNOOP ( " OFF " ) ,
trNOOP ( " ON " )
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} ;
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static const char * WiilightText [ WIILIGHT_MAX ] =
{
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trNOOP ( " OFF " ) ,
trNOOP ( " ON " ) ,
trNOOP ( " Only for Install " )
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} ;
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FeatureSettingsMenu : : FeatureSettingsMenu ( )
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: SettingsMenu ( tr ( " Features Settings " ) , & GuiOptions , MENU_NONE )
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{
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int Idx = 0 ;
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Options - > SetName ( Idx + + , " %s " , tr ( " Titles from GameTDB " ) ) ;
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Options - > SetName ( Idx + + , " %s " , tr ( " Cache Titles " ) ) ;
Options - > SetName ( Idx + + , " %s " , tr ( " Wiilight " ) ) ;
Options - > SetName ( Idx + + , " %s " , tr ( " Rumble " ) ) ;
Options - > SetName ( Idx + + , " %s " , tr ( " AutoInit Network " ) ) ;
Options - > SetName ( Idx + + , " %s " , tr ( " Messageboard Update " ) ) ;
Options - > SetName ( Idx + + , " %s " , tr ( " Wiinnertag " ) ) ;
Options - > SetName ( Idx + + , " %s " , tr ( " Import Categories " ) ) ;
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Options - > SetName ( Idx + + , " %s " , tr ( " Export All Saves to EmuNand " ) ) ;
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Options - > SetName ( Idx + + , " %s " , tr ( " Dump NAND to EmuNand " ) ) ;
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Options - > SetName ( Idx + + , " %s " , tr ( " Install WAD to EmuNand " ) ) ;
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OldTitlesOverride = Settings . titlesOverride ;
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OldCacheTitles = Settings . CacheTitles ;
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SetOptionValues ( ) ;
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}
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FeatureSettingsMenu : : ~ FeatureSettingsMenu ( )
{
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if ( Settings . titlesOverride ! = OldTitlesOverride
| | Settings . CacheTitles ! = OldCacheTitles )
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{
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//! Remove cached titles and reload new titles
GameTitles . SetDefault ( ) ;
if ( Settings . titlesOverride ) {
GameTitles . LoadTitlesFromGameTDB ( Settings . titlestxt_path ) ;
}
else
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{
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//! Don't override titles, in other words read them from disc header or directory names
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gameList . ReadGameList ( ) ;
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gameList . LoadUnfiltered ( ) ;
}
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}
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}
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void FeatureSettingsMenu : : SetOptionValues ( )
{
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int Idx = 0 ;
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//! Settings: Titles from GameTDB
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Options - > SetValue ( Idx + + , " %s " , tr ( OnOffText [ Settings . titlesOverride ] ) ) ;
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//! Settings: Cache Titles
Options - > SetValue ( Idx + + , " %s " , tr ( OnOffText [ Settings . CacheTitles ] ) ) ;
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//! Settings: Wiilight
Options - > SetValue ( Idx + + , " %s " , tr ( WiilightText [ Settings . wiilight ] ) ) ;
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//! Settings: Rumble
Options - > SetValue ( Idx + + , " %s " , tr ( OnOffText [ Settings . rumble ] ) ) ;
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//! Settings: AutoInit Network
Options - > SetValue ( Idx + + , " %s " , tr ( OnOffText [ Settings . autonetwork ] ) ) ;
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//! Settings: Messageboard Update
Options - > SetValue ( Idx + + , " %s " , tr ( OnOffText [ Settings . PlaylogUpdate ] ) ) ;
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//! Settings: Wiinnertag
Options - > SetValue ( Idx + + , " %s " , tr ( OnOffText [ Settings . Wiinnertag ] ) ) ;
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//! Settings: Import categories from GameTDB
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Options - > SetValue ( Idx + + , " " ) ;
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//! Settings: Export Savegames to EmuNand
Options - > SetValue ( Idx + + , " " ) ;
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//! Settings: Dump NAND to EmuNand
Options - > SetValue ( Idx + + , " " ) ;
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//! Settings: Install WAD to EmuNand
Options - > SetValue ( Idx + + , " " ) ;
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}
int FeatureSettingsMenu : : GetMenuInternal ( )
{
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int ret = optionBrowser - > GetClickedOption ( ) ;
if ( ret < 0 )
return MENU_NONE ;
int Idx = - 1 ;
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//! Settings: Titles from GameTDB
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if ( ret = = + + Idx )
{
if ( + + Settings . titlesOverride > = MAX_ON_OFF ) Settings . titlesOverride = 0 ;
}
//! Settings: Cache Titles
else if ( ret = = + + Idx )
{
if ( + + Settings . CacheTitles > = MAX_ON_OFF ) Settings . CacheTitles = 0 ;
}
//! Settings: Wiilight
else if ( ret = = + + Idx )
{
if ( + + Settings . wiilight > = WIILIGHT_MAX ) Settings . wiilight = 0 ;
}
//! Settings: Rumble
else if ( ret = = + + Idx )
{
if ( + + Settings . rumble > = MAX_ON_OFF ) Settings . rumble = 0 ; //RUMBLE
}
//! Settings: AutoInit Network
else if ( ret = = + + Idx )
{
if ( + + Settings . autonetwork > = MAX_ON_OFF ) Settings . autonetwork = 0 ;
}
//! Settings: Messageboard Update
else if ( ret = = + + Idx )
{
if ( + + Settings . PlaylogUpdate > = MAX_ON_OFF ) Settings . PlaylogUpdate = 0 ;
}
//! Settings: Winnertag
else if ( ret = = + + Idx )
{
if ( + + Settings . Wiinnertag > = MAX_ON_OFF ) Settings . Wiinnertag = 0 ;
if ( Settings . Wiinnertag = = ON & & ! Settings . autonetwork )
{
int choice = WindowPrompt ( tr ( " Warning " ) , tr ( " Wiinnertag requires you to enable automatic network connect on application start. Do you want to enable it now? " ) , tr ( " Yes " ) , tr ( " Cancel " ) ) ;
if ( choice )
{
Settings . autonetwork = ON ;
if ( ! IsNetworkInit ( ) )
Initialize_Network ( ) ;
}
}
char filepath [ 200 ] ;
snprintf ( filepath , sizeof ( filepath ) , " %sWiinnertag.xml " , Settings . WiinnertagPath ) ;
if ( Settings . Wiinnertag = = ON & & ! CheckFile ( filepath ) )
{
int choice = WindowPrompt ( tr ( " Warning " ) , tr ( " No Wiinnertag.xml found in the config path. Do you want an example file created? " ) , tr ( " Yes " ) , tr ( " No " ) ) ;
if ( choice )
{
if ( Wiinnertag : : CreateExample ( Settings . WiinnertagPath ) )
{
char text [ 200 ] ;
snprintf ( text , sizeof ( text ) , " %s %s " , tr ( " An example file was created here: " ) , filepath ) ;
WindowPrompt ( tr ( " Success " ) , text , tr ( " OK " ) ) ;
}
else
{
char text [ 200 ] ;
snprintf ( text , sizeof ( text ) , " %s %s " , tr ( " Could not write to: " ) , filepath ) ;
WindowPrompt ( tr ( " Failed " ) , text , tr ( " OK " ) ) ;
}
}
}
}
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//! Settings: Import categories from GameTDB
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else if ( ret = = + + Idx )
{
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int choice = WindowPrompt ( tr ( " Import Categories " ) , tr ( " Are you sure you want to import game categories from GameTDB? " ) , tr ( " Yes " ) , tr ( " Cancel " ) ) ;
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if ( choice )
{
char xmlpath [ 300 ] ;
snprintf ( xmlpath , sizeof ( xmlpath ) , " %swiitdb.xml " , Settings . titlestxt_path ) ;
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if ( ! GameCategories . ImportFromGameTDB ( xmlpath ) )
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{
WindowPrompt ( tr ( " Error " ) , tr ( " Could not open the WiiTDB.xml file. " ) , tr ( " OK " ) ) ;
}
else
{
GameCategories . Save ( ) ;
GameCategories . CategoryList . goToFirst ( ) ;
WindowPrompt ( tr ( " Import Categories " ) , tr ( " Import operation successfully completed. " ) , tr ( " OK " ) ) ;
}
}
}
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//! Settings: Export Savegames to EmuNand
else if ( ret = = + + Idx )
{
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int choice = WindowPrompt ( tr ( " Do you want to extract all the save games? " ) , tr ( " The save games will be extracted to your emu nand path. Attention: All existing saves will be overwritten. " ) , tr ( " Yes " ) , tr ( " Cancel " ) ) ;
if ( choice = = 1 )
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{
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ProgressCancelEnable ( true ) ;
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StartProgress ( tr ( " Extracting files: " ) , 0 , 0 , true , false ) ;
char filePath [ 512 ] ;
char nandPath [ ISFS_MAXPATH ] ;
bool noErrors = true ;
bool skipErrors = false ;
wString filter ( gameList . GetCurrentFilter ( ) ) ;
gameList . LoadUnfiltered ( ) ;
for ( int i = 0 ; i < gameList . size ( ) ; + + i )
{
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if ( gameList [ i ] - > type ! = TYPE_GAME_WII & & gameList [ i ] - > type ! = TYPE_GAME_NANDCHAN )
continue ;
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if ( gameList [ i ] - > tid ! = 0 ) //! Channels
{
snprintf ( nandPath , sizeof ( nandPath ) , " /title/%08x/%08x/data " , ( u32 ) ( gameList [ i ] - > tid > > 32 ) , ( u32 ) gameList [ i ] - > tid ) ;
snprintf ( filePath , sizeof ( filePath ) , " %s%s " , Settings . NandEmuChanPath , nandPath ) ;
}
else //! Wii games
{
snprintf ( nandPath , sizeof ( nandPath ) , " /title/00010000/%02x%02x%02x%02x " , gameList [ i ] - > id [ 0 ] , gameList [ i ] - > id [ 1 ] , gameList [ i ] - > id [ 2 ] , gameList [ i ] - > id [ 3 ] ) ;
snprintf ( filePath , sizeof ( filePath ) , " %s%s " , Settings . NandEmuPath , nandPath ) ;
}
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ShowProgress ( tr ( " Extracting files: " ) , GameTitles . GetTitle ( gameList [ i ] ) , 0 , 0 , - 1 , true , false ) ;
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int ret = NandTitle : : ExtractDir ( nandPath , filePath ) ;
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if ( ret = = PROGRESS_CANCELED )
{
break ;
}
else if ( ret < 0 ) //! Games with installable channels: Mario Kart, Wii Fit, etc.
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{
snprintf ( nandPath , sizeof ( nandPath ) , " /title/00010004/%02x%02x%02x%02x " , gameList [ i ] - > id [ 0 ] , gameList [ i ] - > id [ 1 ] , gameList [ i ] - > id [ 2 ] , gameList [ i ] - > id [ 3 ] ) ;
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snprintf ( filePath , sizeof ( filePath ) , " %s%s " , Settings . NandEmuPath , nandPath ) ;
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ret = NandTitle : : ExtractDir ( nandPath , filePath ) ;
}
if ( ret < 0 & & ! skipErrors )
{
noErrors = false ;
char text [ 200 ] ;
snprintf ( text , sizeof ( text ) , " %s %s. %s. %s " , tr ( " Could not extract files for: " ) , GameTitles . GetTitle ( gameList [ i ] ) , tr ( " Savegame might not exist for this game. " ) , tr ( " Continue? " ) ) ;
ProgressStop ( ) ;
int ret = WindowPrompt ( tr ( " Error " ) , text , tr ( " Yes " ) , tr ( " No " ) , tr ( " Skip Errors " ) ) ;
if ( ret = = 0 )
skipErrors = true ;
else if ( ret = = 2 )
break ;
}
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}
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ProgressStop ( ) ;
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ProgressCancelEnable ( false ) ;
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if ( ret ! = PROGRESS_CANCELED )
{
if ( noErrors )
WindowPrompt ( tr ( " Success. " ) , tr ( " All files extracted. " ) , tr ( " OK " ) ) ;
else
WindowPrompt ( tr ( " Process finished. " ) , tr ( " Errors occured. " ) , tr ( " OK " ) ) ;
}
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gameList . FilterList ( filter . c_str ( ) ) ;
}
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}
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//! Settings: Dump NAND to EmuNand
else if ( ret = = + + Idx )
{
int choice = WindowPrompt ( tr ( " What to extract from NAND? " ) , tr ( " The files will be extracted to your emu nand path. Attention: All existing files will be overwritten. " ) , tr ( " Everything " ) , tr ( " Enter Path " ) , tr ( " Cancel " ) ) ;
if ( choice )
{
char filePath [ 255 ] ;
char * nandPath = ( char * ) memalign ( 32 , ISFS_MAXPATH ) ;
if ( ! nandPath )
{
WindowPrompt ( tr ( " Error " ) , tr ( " Not enough memory. " ) , tr ( " OK " ) ) ;
return MENU_NONE ;
}
snprintf ( nandPath , sizeof ( nandPath ) , " / " ) ;
if ( choice = = 2 )
{
choice = OnScreenKeyboard ( nandPath , ISFS_MAXPATH , 1 ) ;
if ( strlen ( nandPath ) > 1 & & nandPath [ strlen ( nandPath ) - 1 ] = = ' / ' )
nandPath [ strlen ( nandPath ) - 1 ] = 0 ;
}
snprintf ( filePath , sizeof ( filePath ) , " %s%s " , Settings . NandEmuPath , nandPath ) ;
if ( choice )
{
u32 dummy ;
int ret = - 1 ;
ProgressCancelEnable ( true ) ;
StartProgress ( tr ( " Extracting nand files: " ) , 0 , 0 , true , false ) ;
ShowProgress ( tr ( " Extracting nand files: " ) , 0 , 0 , - 1 , true , false ) ;
if ( ISFS_ReadDir ( nandPath , NULL , & dummy ) < 0 )
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ret = NandTitle : : ExtractFile ( nandPath , filePath ) ;
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else
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ret = NandTitle : : ExtractDir ( nandPath , filePath ) ;
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ProgressStop ( ) ;
ProgressCancelEnable ( false ) ;
if ( ret ! = PROGRESS_CANCELED )
{
if ( ret < 0 )
WindowPrompt ( tr ( " Process finished. " ) , tr ( " Errors occured. " ) , tr ( " OK " ) ) ;
else
WindowPrompt ( tr ( " Success. " ) , tr ( " All files extracted. " ) , tr ( " OK " ) ) ;
}
}
free ( nandPath ) ;
}
}
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//! Settings: Install WAD to EmuNand
else if ( ret = = + + Idx )
{
GuiWindow * parent = ( GuiWindow * ) parentElement ;
if ( parent ) parent - > SetState ( STATE_DISABLED ) ;
this - > SetState ( STATE_DEFAULT ) ;
this - > Remove ( optionBrowser ) ;
char wadpath [ 150 ] ;
sprintf ( wadpath , " %s/wad/ " , Settings . BootDevice ) ;
int result = BrowseDevice ( wadpath , sizeof ( wadpath ) , FB_DEFAULT ) ;
if ( result )
{
int choice = WindowPrompt ( tr ( " WAD Installation " ) , tr ( " What do you want to do? " ) , tr ( " Install " ) , tr ( " Uninstall " ) , tr ( " Cancel " ) ) ;
if ( choice = = 1 )
{
Wad wadFile ( wadpath ) ;
wadFile . Install ( Settings . NandEmuChanPath ) ;
Channels : : Instance ( ) - > GetEmuChannelList ( ) ;
GameTitles . LoadTitlesFromGameTDB ( Settings . titlestxt_path ) ;
}
else if ( choice = = 2 )
{
Wad wadFile ( wadpath ) ;
wadFile . UnInstall ( Settings . NandEmuChanPath ) ;
Channels : : Instance ( ) - > GetEmuChannelList ( ) ;
}
}
if ( parent ) parent - > SetState ( STATE_DEFAULT ) ;
this - > Append ( optionBrowser ) ;
}
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SetOptionValues ( ) ;
return MENU_NONE ;
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}