2011-01-09 11:45:29 +01:00
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/****************************************************************************
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2010-11-13 23:34:53 +01:00
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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2011-01-09 11:45:29 +01:00
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#ifndef GAMELOAD_SM_HPP
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#define GAMELOAD_SM_HPP
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2010-11-13 23:34:53 +01:00
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#include "SettingsMenu.hpp"
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2011-01-09 11:45:29 +01:00
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#include "settings/CGameSettings.h"
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2010-11-13 23:34:53 +01:00
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class GameLoadSM : public SettingsMenu
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{
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2011-07-26 00:28:22 +02:00
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public:
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GameLoadSM(const char * GameID);
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virtual ~GameLoadSM();
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protected:
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void SetDefaultConfig();
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void SetOptionNames();
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void SetOptionValues();
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int GetMenuInternal();
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2010-11-13 23:34:53 +01:00
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2011-07-26 00:28:22 +02:00
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GameCFG GameConfig;
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OptionList GuiOptions;
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2011-01-09 11:45:29 +01:00
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2011-07-26 00:28:22 +02:00
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GuiText * saveBtnTxt;
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GuiImage * saveBtnImg;
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GuiButton * saveBtn;
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2010-11-13 23:34:53 +01:00
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};
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#endif
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