2010-09-24 23:22:01 +02:00
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#ifndef _GAME_SETTINGS_H_
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#define _GAME_SETTINGS_H_
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#include <string>
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#include <stdio.h>
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#include <gctypes.h>
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#include <vector>
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#include "usbloader/disc.h"
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typedef struct _GameCFG
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{
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char id[7];
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u8 video;
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u8 language;
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u8 ocarina;
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u8 vipatch;
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u8 ios;
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u8 parentalcontrol;
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u8 errorfix002;
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u8 iosreloadblock;
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u8 loadalternatedol;
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u32 alternatedolstart;
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u8 patchcountrystrings;
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char alternatedolname[40];
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u8 returnTo;
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} GameCFG;
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class CGameSettings
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{
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public:
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//!Constructor
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CGameSettings();
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//!Destructor
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~CGameSettings();
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//!Load
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bool Load(const char * path);
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//!Save
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bool Save();
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//!AddGame
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2010-09-25 10:51:44 +02:00
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bool AddGame(const GameCFG & NewGame);
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2010-09-24 23:22:01 +02:00
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//!Reset
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bool RemoveAll();
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//!Overload Reset for one Game
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bool Remove(const char * id);
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bool Remove(const u8 * id) { return Remove((const char *) id); };
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bool Remove(const struct discHdr * game) { if(!game) return false; else return Remove(game->id); };
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//!Get GameCFG
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GameCFG * GetGameCFG(const char * id);
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//!Overload
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GameCFG * GetGameCFG(const u8 * id) { return GetGameCFG((const char *) id); };
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//!Overload
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GameCFG * GetGameCFG(const struct discHdr * game) { if(!game) return NULL; else return GetGameCFG(game->id); };
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protected:
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bool ReadGameID(const char * src, char * GameID, int size);
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bool SetSetting(GameCFG & game, char *name, char *value);
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//!Find the config file in the default paths
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bool FindConfig();
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void ParseLine(char *line);
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void TrimLine(char *dest, const char *src, int size);
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std::string ConfigPath;
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std::vector<GameCFG> GameList;
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};
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extern CGameSettings GameSettings;
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#endif
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