usbloadergx/source/system/IosLoader.cpp

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#include <gctypes.h>
#include <ogc/machine/processor.h>
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#include "IosLoader.h"
#include "Controls/DeviceHandler.hpp"
#include "usbloader/usbstorage2.h"
#include "usbloader/disc.h"
#include "usbloader/wbfs.h"
#include "usbloader/wdvd.h"
#include "wad/nandtitle.h"
#include "mload/mload_modules.h"
#include "settings/CSettings.h"
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#include "wad/nandtitle.h"
#include "mload/mload.h"
#include "mload/modules/ehcmodule_5.h"
#include "mload/modules/dip_plugin_249.h"
#include "mload/modules/odip_frag.h"
#include "utils/tools.h"
#include "gecko.h"
#define MEM2_PROT 0x0D8B420A
#define ES_MODULE_START ((u16 *)0x939F0000)
#define ES_MODULE_END (ES_MODULE_START + 0x4000)
#define ES_HACK_OFFSET 4
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extern u32 hdd_sector_size[2];
/*
* Buffer variables for the IOS info to avoid loading it several times
*/
static int currentIOS = -1;
static iosinfo_t *currentIOSInfo = NULL;
static int currentMIOS = -1;
static int currentDMLVersion = -1;
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/******************************************************************************
* Public Methods:
******************************************************************************/
/*
* Check if the ios passed is a Hermes ios.
*/
bool IosLoader::IsHermesIOS(s32 ios)
{
return (ios == 222 || ios == 223 || ios == 224 || ios == 225 || ios == 202);
}
/*
* Check if the ios passed is a Waninkoko ios.
*/
bool IosLoader::IsWaninkokoIOS(s32 ios)
{
if(ios < 200 || ios > 255)
return false;
return !IsHermesIOS(ios);
}
/*
* Check if the ios passed is a d2x ios.
*/
bool IosLoader::IsD2X(s32 ios)
{
iosinfo_t *info = GetIOSInfo(ios);
if(!info)
return false;
bool res = (strncasecmp(info->name, "d2x", 3) == 0);
return res;
}
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/*
* Loads CIOS (If possible the one from the settings file).
* @return 0 if a cios has been successfully loaded. Else a value below 0 is returned.
*/
s32 IosLoader::LoadAppCios()
{
u32 activeCios = IOS_GetVersion();
s32 ret = -1;
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// We have what we need
if((int) activeCios == Settings.cios)
return 0;
u32 ciosLoadPriority[] = { Settings.cios, 222, 249, 250, 245, 246, 247, 248 }; // Ascending.
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for (u32 i = 0; i < (sizeof(ciosLoadPriority)/sizeof(ciosLoadPriority[0])); ++i)
{
u32 cios = ciosLoadPriority[i];
if (activeCios == cios)
{
ret = 0;
break;
}
if ((ret = ReloadIosSafe(cios)) > -1)
{
// Remember working cios.
Settings.cios = cios;
break;
}
}
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return ret;
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}
/*
* Loads a CIOS before a game start.
* @return 0 if a cios has been successfully loaded. Else a value below 0 is returned.
*/
s32 IosLoader::LoadGameCios(s32 ios)
{
if(ios == IOS_GetVersion())
return 0;
s32 ret = -1;
// Unmount fat before reloading IOS.
WBFS_CloseAll();
WDVD_Close();
DeviceHandler::DestroyInstance();
USBStorage2_Deinit();
ret = ReloadIosSafe(ios);
// Remount devices after reloading IOS.
DeviceHandler::Instance()->MountSD();
DeviceHandler::Instance()->MountAllUSB(true);
Disc_Init();
return ret;
}
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/*
* Reloads a certain IOS under the condition, that an appropriate version of the IOS is installed.
* @return a negative value if a safe reload of the ios was not possible.
*/
s32 IosLoader::ReloadIosSafe(s32 ios)
{
if(IsHermesIOS(ios))
{
s32 iosRev = NandTitles.VersionOf(TITLE_ID(1, ios));
if((iosRev < 4 || iosRev > 6) && iosRev != 65535)
return -11;
}
else if(IsWaninkokoIOS(ios))
{
s32 iosRev = NandTitles.VersionOf(TITLE_ID(1, ios));
if((iosRev < 9 || iosRev > 30000) && iosRev != 65535) //let's see if Waninkoko actually gets to 30
return -22;
}
else
{
return -33;
}
s32 r = ReloadIosKeepingRights(ios);
if (r >= 0) WII_Initialize();
IosLoader::LoadIOSModules(IOS_GetVersion(), IOS_GetRevision());
return r;
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}
/*
* Reloads a certain IOS and keeps the AHBPROT flag enabled if available.
*/
s32 IosLoader::ReloadIosKeepingRights(s32 ios)
{
if (CheckAHBPROT())
{
static const u16 ticket_check[] = {
OK since the Wii System Menu Player is released now as I already mentioned the source for the loader will also be put on SVN again. Now that i am done with merging here is the MOD17 source. Changelog since last revision: - add banner/icon animation support for wii games / channels / gamecube - add custom banner for gamecube which loads the gamecube internal opening.bnr information (it is much better than the generic one of the system menu) (big thanks to diddy from the wiithemeteam for creating the brlyt/brlan for the banner) - add gamecube banner of system menu (not used right now since it sucks) - add banner grid of the system menu (resources loaded from nand) (with button highliter) - add big banner frame window of the system menu (resources loaded from nand). the banner window has buttons "Settings" and "Start" by default. if parental control is enabled the "Settings" button is replaced by "Back" - add play count text to the banner frame window (can be disabled as up until now in the gui settings) - add zoom in/out/scroll animations to banner grid and change into big frame window - add loading gc banners from ISO and DVD - add loading wii banners from DVD discs even if the game is not installed - add favorite level setting to the game settings since it is no longer on the banner frame window - add new settings section for banner settings - add option to choose between disc window and banner window - added back ehci module to support 2 usb drives and re-enabled the option - add option for 2 usb drives for d2x cIOS as well (will be supported in the future, not yet) - exchanged "GC Games" and "EmuNand Channels" on the game selection screen (more space for translators) - add and fixed gui numpad for entering numbers of any kind - add setting for tooltip delay time - fix reload of cover image on game list when only 1 item is left after a change (e.g. sort) - add use of old build in font for credits window because it doesnt look good with the system menu one - fixed effect bug when scrolling buttons in the settings and the wiimote is over button 1 - fixed bug where entering -1 (Use global) for cIOS was not possible in game settings - many source cleanups - add bnr chace setting - add DML configuration from the loader - removed creation of temporary "boot.bin" file - DML custom game paths. Additionally i added support for following forms of paths: 1. configpath/gamepath/game.iso 2. configpath/gamepath/game.gcm 3. configpath/gamepath/GAMEID6.iso 4. configpath/gamepath/GAMEID6.gcm Where gamepath can be anything you want inside the configure path in the custom path settings. I don't know if GCM files are allowed by DML but i just added support for it just in case. Changing path to USB is not blocked currently but games won't run from USB just keep that in mind. The "copy to SD before start" feature is not added yet. Listing the games should work though - DML cheats now work the same way as for wii, gct goes to "Cheatcode Path" as GAMEID.gct (same as on wii) - several DML internal configs are added as per game/global settings - added load of last cheat configuration from GCT files - added init of network into background thread so it is cancelable and has a timeout - added gc games copy from USB to SD on demand with choice menu to delete SD games to make space, SD games path can be chosen seperately from main gc path. all dupicate sd games are prefered then the main path to allow direct boot of games that are already on sd. main path can be on USB or anywhere else. - added gc disc dump functionality with multidisc, compress and align support (thanks to FIX94 and Overjoy for their disc dump source on which this is based) - added selection menu for gc multidisc which game to install - fixed loading game ID when it can't be read from path for GC games and with that loading the titles from GameTDB for them - lots of string handling improvements (thanks to gerbilsoft for his patch) - added gamecube banner cache loading (only loading) if available with GAMEID6.bnr or ID3.bnr in the banner cache path. wii games/channels also accept now ID3.bnr. - added several progress bar cancel buttons on some missing progress windows - improved calculation of progress speed. now it is always the last 15 secs average instead of overall progress speed. - added pulsing new icon on banner grid layout for new games - added resize of widescreen screenshots to 768 width - added mii extract on save game extract if the file does not yet exists - added mii extractor and SYSCONF extractor that always extracts and overwrites old files - changed wifi gecko to UDP socket - support for DML v1.2+ NOTE: Banner animation support requires AHBPROT flag to be enabled. If you use old HBC you should use our forwarder or update the HBC otherwise you wont have that support. I am hoping that now the themers and the translators can catch up with their stuff for the next upcomming official release.
2012-05-06 12:59:58 +02:00
0x685B, // ldr r3, [r3, #4] ; Get TMD pointer
0x22EC, 0x0052, // movs r2, 0x1D8 ; Set offset of access rights field in TMD
0x189B, // adds r3, r3, r2 ; Add offset to TMD pointer
0x681B, // ldr r3, [r3] ; Load access rights. We'll hack it with full access rights!!!
0x4698, // mov r8, r3 ; Store it for the DVD video bitcheck later
0x07DB // lsls r3, r3, 0x1F ; check AHBPROT bit
};
/* Disable MEM 2 protection */
write16(MEM2_PROT, 2);
for (u16 *patchme = ES_MODULE_START; patchme < ES_MODULE_END; patchme++)
{
if (!memcmp(patchme, ticket_check, sizeof(ticket_check)))
{
gprintf("ReloadIos: Found TMD access rights check at %p\n", patchme);
/* Apply patch */
patchme[ES_HACK_OFFSET] = 0x23FF; // li r3, 0xFF ; Set full access rights
/* Flush cache */
DCFlushRange(patchme+ES_HACK_OFFSET, 2);
break;
}
}
}
/* Reload IOS. MEM2 protection is implicitly re-enabled */
return IOS_ReloadIOS(ios);
}
/*
* Check if MIOS is DIOS MIOS, DIOS MIOS Lite or official MIOS.
*/
u8 IosLoader::GetMIOSInfo(bool checkedOnBoot)
{
if(currentMIOS > -1)
return currentMIOS;
if(!checkedOnBoot) // Prevent setting default MIOS when checking on boot for users without AHBPROT.
currentMIOS = DEFAULT_MIOS;
u8 *appfile = NULL;
u32 filesize = 0;
// "title/00000001/00000101/content/0000000b.app" contains DM/DML version and built date, but is not always accurate.
// so we are looking inside 0000000c.app to find the correct version.
NandTitle::LoadFileFromNand("/title/00000001/00000101/content/0000000c.app", &appfile, &filesize);
if(appfile)
{
for(u32 i = 0; i < filesize-4; ++i)
{
if((*(u32*)(appfile+i)) == 'DIOS' && (*(u32*)(appfile+i+5)) == 'MIOS')
{
if((*(u32*)(appfile+i+10)) == 'Lite')
{
currentMIOS = DIOS_MIOS_LITE;
gprintf("DIOS MIOS Lite ");
currentDMLVersion = GetDMLVersion((char*)(appfile+i+31));
}
else
{
currentMIOS = DIOS_MIOS;
gprintf("DIOS MIOS ");
currentDMLVersion = GetDMLVersion((char*)(appfile+i+27));
}
break;
}
else if((*(u32*)(appfile+i)) == 'Quad' && (*(u32*)(appfile+i+4)) == 'Forc')
{
currentMIOS = QUADFORCE;
char* QF_version = (char*)(appfile+i+10);
gprintf("QuadForce v%.1f \n", atof(QF_version));
if(atof(QF_version) >= 4.0) currentDMLVersion = DML_VERSION_QUAD_4_0;
else if(atof(QF_version) == 3.0) currentDMLVersion = DML_VERSION_QUAD_3_0;
else if(atof(QF_version) == 2.0) currentDMLVersion = DML_VERSION_QUAD_2_0;
else currentDMLVersion = DML_VERSION_QUAD_0_1;
break;
}
else if((*(u32*)(appfile+i)) == 'GCLo' && (*(u32*)(appfile+i+4)) == 'ader')
{
// QuadForce USB v4.1 binary doesn't have QF version, checking: GCLoader....Built : %s %s.....May 26 2013.00:15:28
if((*(u32*)(appfile+i+32)) == 'May ' && (*(u32*)(appfile+i+44)) == '00:1' && (*(u32*)(appfile+i+48)) == '5:28')
{
currentMIOS = QUADFORCE_USB;
gprintf("QuadForce USB v4.1\n");
currentDMLVersion = DML_VERSION_QUAD_4_1;
break;
}
}
}
free(appfile);
}
return currentMIOS;
}
u8 IosLoader::GetDMLVersion(char* releaseDate)
{
if(currentDMLVersion > -1)
return currentDMLVersion;
currentDMLVersion = DML_VERSION_MIOS;
// Older versions - not working with USBloaderGX
if(strncmp(releaseDate, "t: ", 3) == 0)
{
currentMIOS = DEFAULT_MIOS;
return currentDMLVersion;
}
// Current installed version
gprintf("built on %s\n", releaseDate);
struct tm time;
strptime(releaseDate, "%b %d %Y %H:%M:%S", &time);
time_t unixTime = mktime(&time);
if(currentMIOS == DIOS_MIOS)
{
// Timestamp of DM 2.0
strptime("Jun 23 2012 19:43:21", "%b %d %Y %H:%M:%S", &time);
const time_t dm_2_0_time = mktime(&time);
// Timestamp of DM 2.1
strptime("Jul 17 2012 11:25:35", "%b %d %Y %H:%M:%S", &time);
const time_t dm_2_1_time = mktime(&time);
// Timestamp of DM 2.2 initial release
strptime("Jul 18 2012 16:57:47", "%b %d %Y %H:%M:%S", &time);
const time_t dm_2_2_time = mktime(&time);
// Timestamp of DM 2.2 update2
strptime("Jul 20 2012 14:49:47", "%b %d %Y %H:%M:%S", &time);
const time_t dm_2_2_2_time = mktime(&time);
// Timestamp of DM 2.3
strptime("Sep 24 2012 15:51:54", "%b %d %Y %H:%M:%S", &time);
const time_t dm_2_3_time = mktime(&time);
// Timestamp of DM 2.4
strptime("Oct 21 2012 22:57:12", "%b %d %Y %H:%M:%S", &time);
const time_t dm_2_4_time = mktime(&time);
// Timestamp of DM 2.5
strptime("Nov 9 2012 21:18:52", "%b %d %Y %H:%M:%S", &time);
const time_t dm_2_5_time = mktime(&time);
// Timestamp of DM 2.6.0
strptime("Dec 1 2012 01:52:53", "%b %d %Y %H:%M:%S", &time);
const time_t dm_2_6_0_time = mktime(&time);
// Timestamp of DM 2.6.1
strptime("Dec 1 2012 16:42:34", "%b %d %Y %H:%M:%S", &time);
const time_t dm_2_6_1_time = mktime(&time);
// Timestamp of DM 2.7
strptime("Feb 20 2013 14:54:33", "%b %d %Y %H:%M:%S", &time);
const time_t dm_2_7_time = mktime(&time);
// Timestamp of DM 2.8
strptime("Feb 24 2013 14:17:03", "%b %d %Y %H:%M:%S", &time);
const time_t dm_2_8_time = mktime(&time);
// Timestamp of DM 2.9
strptime("Apr 5 2013 18:29:35", "%b %d %Y %H:%M:%S", &time);
const time_t dm_2_9_time = mktime(&time);
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
// Timestamp of DM 2.10
strptime("May 24 2013 21:22:22", "%b %d %Y %H:%M:%S", &time);
const time_t dm_2_10_time = mktime(&time);
if(difftime(unixTime, dm_2_10_time) >= 0) currentDMLVersion = DML_VERSION_DM_2_10;
else if(difftime(unixTime, dm_2_9_time) >= 0) currentDMLVersion = DML_VERSION_DM_2_9;
else if(difftime(unixTime, dm_2_8_time) >= 0) currentDMLVersion = DML_VERSION_DM_2_8;
else if(difftime(unixTime, dm_2_7_time) >= 0) currentDMLVersion = DML_VERSION_DM_2_7;
else if(difftime(unixTime, dm_2_6_1_time) >= 0) currentDMLVersion = DML_VERSION_DM_2_6_1;
else if(difftime(unixTime, dm_2_6_0_time) >= 0) currentDMLVersion = DML_VERSION_DM_2_6_0;
else if(difftime(unixTime, dm_2_5_time) >= 0) currentDMLVersion = DML_VERSION_DM_2_5;
else if(difftime(unixTime, dm_2_4_time) >= 0) currentDMLVersion = DML_VERSION_DM_2_4;
else if(difftime(unixTime, dm_2_3_time) >= 0) currentDMLVersion = DML_VERSION_DM_2_3;
else if(difftime(unixTime, dm_2_2_2_time) >= 0) currentDMLVersion = DML_VERSION_DM_2_2_2;
else if(difftime(unixTime, dm_2_2_time) >= 0) currentDMLVersion = DML_VERSION_DM_2_2;
else if(difftime(unixTime, dm_2_1_time) >= 0) currentDMLVersion = DML_VERSION_DM_2_1;
else if(difftime(unixTime, dm_2_0_time) >= 0) currentDMLVersion = DML_VERSION_DM_2_0;
}
else if(currentMIOS == DIOS_MIOS_LITE)
{
// Timestamp of DML r52
strptime("Mar 7 2012 19:36:06", "%b %d %Y %H:%M:%S", &time);
const time_t dml_r52_time = mktime(&time);
// Timestamp of DML 1.2
strptime("Apr 24 2012 19:44:08", "%b %d %Y %H:%M:%S", &time);
const time_t dml_1_2_time = mktime(&time);
// Timestamp of DML 1.4b
strptime("May 7 2012 21:12:47", "%b %d %Y %H:%M:%S", &time);
const time_t dml_1_4b_time = mktime(&time);
// Timestamp of DML 1.5
strptime("Jun 14 2012 00:05:09", "%b %d %Y %H:%M:%S", &time);
const time_t dml_1_5_time = mktime(&time);
// Timestamp of DML 2.2 initial release
strptime("Aug 6 2012 15:19:17", "%b %d %Y %H:%M:%S", &time);
const time_t dml_2_2_time = mktime(&time);
// Timestamp of DML 2.2 update1
strptime("Aug 13 2012 00:12:46", "%b %d %Y %H:%M:%S", &time);
const time_t dml_2_2_1_time = mktime(&time);
// Timestamp of DML 2.3 mirror link
strptime("Sep 24 2012 13:13:42", "%b %d %Y %H:%M:%S", &time);
const time_t dml_2_3m_time = mktime(&time);
// Timestamp of DML 2.3 main link
strptime("Sep 25 2012 03:03:41", "%b %d %Y %H:%M:%S", &time);
const time_t dml_2_3_time = mktime(&time);
// Timestamp of DML 2.4
strptime("Oct 21 2012 22:57:17", "%b %d %Y %H:%M:%S", &time);
const time_t dml_2_4_time = mktime(&time);
// Timestamp of DML 2.5
strptime("Nov 9 2012 21:18:56", "%b %d %Y %H:%M:%S", &time);
const time_t dml_2_5_time = mktime(&time);
// Timestamp of DML 2.6
strptime("Dec 1 2012 16:22:29", "%b %d %Y %H:%M:%S", &time);
const time_t dml_2_6_time = mktime(&time);
// Timestamp of DML 2.7
strptime("Feb 21 2013 03:13:49", "%b %d %Y %H:%M:%S", &time);
const time_t dml_2_7_time = mktime(&time);
// Timestamp of DML 2.8
strptime("Feb 24 2013 13:30:29", "%b %d %Y %H:%M:%S", &time);
const time_t dml_2_8_time = mktime(&time);
// Timestamp of DML 2.9
strptime("Apr 5 2013 18:20:33", "%b %d %Y %H:%M:%S", &time);
const time_t dml_2_9_time = mktime(&time);
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
// Timestamp of DML 2.10
strptime("May 24 2013 18:51:58", "%b %d %Y %H:%M:%S", &time);
const time_t dml_2_10_time = mktime(&time);
if(difftime(unixTime, dml_2_10_time) >= 0) currentDMLVersion = DML_VERSION_DML_2_10;
else if(difftime(unixTime, dml_2_9_time) >= 0) currentDMLVersion = DML_VERSION_DML_2_9;
else if(difftime(unixTime, dml_2_8_time) >= 0) currentDMLVersion = DML_VERSION_DML_2_8;
else if(difftime(unixTime, dml_2_7_time) >= 0) currentDMLVersion = DML_VERSION_DML_2_7;
else if(difftime(unixTime, dml_2_6_time) >= 0) currentDMLVersion = DML_VERSION_DML_2_6;
else if(difftime(unixTime, dml_2_5_time) >= 0) currentDMLVersion = DML_VERSION_DML_2_5;
else if(difftime(unixTime, dml_2_4_time) >= 0) currentDMLVersion = DML_VERSION_DML_2_4;
else if(difftime(unixTime, dml_2_3_time) >= 0) currentDMLVersion = DML_VERSION_DML_2_3;
else if(difftime(unixTime, dml_2_3m_time) >= 0) currentDMLVersion = DML_VERSION_DML_2_3m;
else if(difftime(unixTime, dml_2_2_1_time) >= 0) currentDMLVersion = DML_VERSION_DML_2_2_1;
else if(difftime(unixTime, dml_2_2_time) >= 0) currentDMLVersion = DML_VERSION_DML_2_2;
else if(difftime(unixTime, dml_1_5_time) >= 0) currentDMLVersion = DML_VERSION_DML_1_5;
else if(difftime(unixTime, dml_1_4b_time) >= 0) currentDMLVersion = DML_VERSION_DML_1_4b;
else if(difftime(unixTime, dml_1_2_time) > 0) currentDMLVersion = DML_VERSION_DML_1_4;
else if(difftime(unixTime, dml_1_2_time) == 0) currentDMLVersion = DML_VERSION_DML_1_2;
else if (difftime(unixTime, dml_r52_time) >= 0) currentDMLVersion = DML_VERSION_R52;
else currentDMLVersion = DML_VERSION_R51;
}
return currentDMLVersion;
}
/*
* Check if selected IOS is compatible with Emulated NAND and user's settings
*/
bool IosLoader::is_NandEmu_compatible(const char *NandEmuPath, s32 ios)
{
// TODO: Check features against cIOS revision
// rev17: 1st FAT32 partition of a 512 bytes/sector HDD, NandEmuPath must be on root, Full EmuNAND only
// rev18: adds Partial EmuNAND mode
// rev21: adds EmuNAND paths
// rev21 d2x beta: adds partition selection. officially supported in d2x v3
// d2x v4: adds 4096 bytes/sector support
// Check IOS
if(IsD2X(ios))
return true;
if(!IsWaninkokoIOS(ios) || NandTitles.VersionOf(TITLE_ID(1, ios)) < 17)
return false;
// Check all path restrictions when using rev17+
if(NandEmuPath)
{
// Check if EmuNAND Path location is on root
const char *NandEmuFolder = strchr(NandEmuPath, '/');
if(!NandEmuFolder || strlen(NandEmuFolder) > 1)
return false;
// Check if EmuNAND partition is on USB devices
if(strncmp(NandEmuPath, "usb", 3) == 0)
{
int part_num = atoi(NandEmuPath+3);
int usbport = DeviceHandler::PartitionToUSBPort(part_num-USB1);
// Check if this is the first FAT32 partition on the drive
for(int dev = USB1; dev <= part_num; dev++)
{
if(strncmp(DeviceHandler::GetFSName(dev), "FAT", 3) == 0)
{
if(dev == part_num)
break;
else
return false;
}
}
// Check if the partition is primary
// EmuNAND works with Primary and Extended partitions, no need to check the PartitionTableType
// Check HDD sector size. Only 512 bytes/sector is supported by d2x < v4
if(hdd_sector_size[usbport] != BYTES_PER_SECTOR)
return false;
}
}
return true;
}
/******************************************************************************
* Private/Protected Methods:
******************************************************************************/
void IosLoader::LoadIOSModules(s32 ios, s32 ios_rev)
{
//! Hermes IOS
if(IsHermesIOS(ios))
{
const u8 * ech_module = NULL;
int ehc_module_size = 0;
const u8 * dip_plugin = NULL;
int dip_plugin_size = 0;
ech_module = ehcmodule_5;
ehc_module_size = size_ehcmodule_5;
dip_plugin = odip_frag;
dip_plugin_size = odip_frag_size;
gprintf("Loading ehc v5 and opendip module\n");
load_modules(ech_module, ehc_module_size, dip_plugin, dip_plugin_size);
}
//! Waninkoko IOS
else if(IsWaninkokoIOS(ios))
{
// Init ISFS for d2x check
ISFS_Initialize();
iosinfo_t *info = GetIOSInfo(ios);
if(ios_rev >= 18 && (!info || info->version < 6))
{
if(mload_init() >= 0)
{
gprintf("Loading dip module for Waninkoko's cios\n");
mload_module((u8 *) dip_plugin_249, dip_plugin_249_size);
mload_close();
}
}
ISFS_Deinitialize();
}
}
/*
* Reads the ios info struct from the .app file.
* @return pointer to iosinfo_t on success else NULL. The user is responsible for freeing the buffer.
*/
iosinfo_t *IosLoader::GetIOSInfo(s32 ios)
{
if(currentIOS == ios && currentIOSInfo)
return currentIOSInfo;
if(currentIOSInfo)
{
free(currentIOSInfo);
currentIOSInfo = NULL;
}
currentIOS = ios;
char filepath[ISFS_MAXPATH] ATTRIBUTE_ALIGN(0x20);
u64 TicketID = ((((u64) 1) << 32) | ios);
u32 TMD_Length;
s32 ret = ES_GetStoredTMDSize(TicketID, &TMD_Length);
if (ret < 0)
return NULL;
signed_blob *TMD = (signed_blob*) memalign(32, ALIGN32(TMD_Length));
if (!TMD)
return NULL;
ret = ES_GetStoredTMD(TicketID, TMD, TMD_Length);
if (ret < 0)
{
free(TMD);
return NULL;
}
OK since the Wii System Menu Player is released now as I already mentioned the source for the loader will also be put on SVN again. Now that i am done with merging here is the MOD17 source. Changelog since last revision: - add banner/icon animation support for wii games / channels / gamecube - add custom banner for gamecube which loads the gamecube internal opening.bnr information (it is much better than the generic one of the system menu) (big thanks to diddy from the wiithemeteam for creating the brlyt/brlan for the banner) - add gamecube banner of system menu (not used right now since it sucks) - add banner grid of the system menu (resources loaded from nand) (with button highliter) - add big banner frame window of the system menu (resources loaded from nand). the banner window has buttons "Settings" and "Start" by default. if parental control is enabled the "Settings" button is replaced by "Back" - add play count text to the banner frame window (can be disabled as up until now in the gui settings) - add zoom in/out/scroll animations to banner grid and change into big frame window - add loading gc banners from ISO and DVD - add loading wii banners from DVD discs even if the game is not installed - add favorite level setting to the game settings since it is no longer on the banner frame window - add new settings section for banner settings - add option to choose between disc window and banner window - added back ehci module to support 2 usb drives and re-enabled the option - add option for 2 usb drives for d2x cIOS as well (will be supported in the future, not yet) - exchanged "GC Games" and "EmuNand Channels" on the game selection screen (more space for translators) - add and fixed gui numpad for entering numbers of any kind - add setting for tooltip delay time - fix reload of cover image on game list when only 1 item is left after a change (e.g. sort) - add use of old build in font for credits window because it doesnt look good with the system menu one - fixed effect bug when scrolling buttons in the settings and the wiimote is over button 1 - fixed bug where entering -1 (Use global) for cIOS was not possible in game settings - many source cleanups - add bnr chace setting - add DML configuration from the loader - removed creation of temporary "boot.bin" file - DML custom game paths. Additionally i added support for following forms of paths: 1. configpath/gamepath/game.iso 2. configpath/gamepath/game.gcm 3. configpath/gamepath/GAMEID6.iso 4. configpath/gamepath/GAMEID6.gcm Where gamepath can be anything you want inside the configure path in the custom path settings. I don't know if GCM files are allowed by DML but i just added support for it just in case. Changing path to USB is not blocked currently but games won't run from USB just keep that in mind. The "copy to SD before start" feature is not added yet. Listing the games should work though - DML cheats now work the same way as for wii, gct goes to "Cheatcode Path" as GAMEID.gct (same as on wii) - several DML internal configs are added as per game/global settings - added load of last cheat configuration from GCT files - added init of network into background thread so it is cancelable and has a timeout - added gc games copy from USB to SD on demand with choice menu to delete SD games to make space, SD games path can be chosen seperately from main gc path. all dupicate sd games are prefered then the main path to allow direct boot of games that are already on sd. main path can be on USB or anywhere else. - added gc disc dump functionality with multidisc, compress and align support (thanks to FIX94 and Overjoy for their disc dump source on which this is based) - added selection menu for gc multidisc which game to install - fixed loading game ID when it can't be read from path for GC games and with that loading the titles from GameTDB for them - lots of string handling improvements (thanks to gerbilsoft for his patch) - added gamecube banner cache loading (only loading) if available with GAMEID6.bnr or ID3.bnr in the banner cache path. wii games/channels also accept now ID3.bnr. - added several progress bar cancel buttons on some missing progress windows - improved calculation of progress speed. now it is always the last 15 secs average instead of overall progress speed. - added pulsing new icon on banner grid layout for new games - added resize of widescreen screenshots to 768 width - added mii extract on save game extract if the file does not yet exists - added mii extractor and SYSCONF extractor that always extracts and overwrites old files - changed wifi gecko to UDP socket - support for DML v1.2+ NOTE: Banner animation support requires AHBPROT flag to be enabled. If you use old HBC you should use our forwarder or update the HBC otherwise you wont have that support. I am hoping that now the themers and the translators can catch up with their stuff for the next upcomming official release.
2012-05-06 12:59:58 +02:00
snprintf(filepath, sizeof(filepath), "/title/%08x/%08x/content/%08x.app", 0x00000001, ios, *(u8 *)((u32)TMD+0x1E7));
free(TMD);
u8 *buffer = NULL;
u32 filesize = 0;
NandTitle::LoadFileFromNand(filepath, &buffer, &filesize);
if(!buffer)
return NULL;
iosinfo_t *iosinfo = (iosinfo_t *) buffer;
if(iosinfo->magicword != 0x1ee7c105 || iosinfo->magicversion != 1)
{
free(buffer);
return NULL;
}
iosinfo = (iosinfo_t *) realloc(buffer, sizeof(iosinfo_t));
if(!iosinfo)
iosinfo = (iosinfo_t *) buffer;
currentIOSInfo = iosinfo;
return iosinfo;
}