mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 18:31:56 +01:00
235 lines
5.0 KiB
C++
235 lines
5.0 KiB
C++
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/*
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Copyright (c) 2012 - Dimok
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include <unistd.h>
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#include <stdio.h>
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#include <malloc.h>
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#include <gccore.h>
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#include "settings/CSettings.h"
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#include "OpeningBNR.hpp"
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#include "BannerAsync.h"
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vector<BannerAsync *> BannerAsync::List;
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queue<BannerAsync *> BannerAsync::DeleteList;
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lwp_t BannerAsync::Thread = LWP_THREAD_NULL;
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mutex_t BannerAsync::ListLock = LWP_THREAD_NULL;
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BannerAsync * BannerAsync::InUse = NULL;
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bool BannerAsync::SleepThread = false;
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bool BannerAsync::CloseThread = false;
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BannerAsync::BannerAsync(const discHdr *hdr)
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: header(hdr)
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{
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ThreadInit();
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ThreadAdd(this);
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}
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BannerAsync::~BannerAsync()
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{
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ThreadRemove(this);
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while(InUse == this)
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usleep(100);
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}
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void BannerAsync::ThreadAdd(BannerAsync *banner)
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{
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LWP_MutexLock(ListLock);
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List.push_back(banner);
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LWP_MutexUnlock(ListLock);
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LWP_ResumeThread(Thread);
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}
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void BannerAsync::ThreadRemove(BannerAsync *banner)
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{
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LWP_MutexLock(ListLock);
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for(u32 i = 0; i < List.size(); ++i)
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{
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if(List[i] == banner)
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{
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List.erase(List.begin()+i);
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break;
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}
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}
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LWP_MutexUnlock(ListLock);
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}
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void BannerAsync::RemoveBanner(BannerAsync *banner)
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{
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LWP_MutexLock(ListLock);
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DeleteList.push(banner);
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LWP_MutexUnlock(ListLock);
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LWP_ResumeThread(Thread);
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}
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void BannerAsync::ClearQueue()
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{
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LWP_MutexLock(ListLock);
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List.clear();
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LWP_MutexUnlock(ListLock);
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}
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void BannerAsync::PushFront(BannerAsync *banner)
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{
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if(banner == InUse)
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return;
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LWP_MutexLock(ListLock);
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for(u32 i = 0; i < List.size(); ++i)
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{
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if(List[i] == banner)
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{
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List.erase(List.begin()+i);
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break;
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}
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}
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List.insert(List.begin(), banner);
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LWP_MutexUnlock(ListLock);
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LWP_ResumeThread(Thread);
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}
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void * BannerAsync::BannerAsyncThread(void *arg)
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{
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while(!CloseThread)
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{
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while(!List.empty() && !CloseThread && !SleepThread)
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{
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LWP_MutexLock(ListLock);
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//! Delete the delete queue
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while(!DeleteList.empty())
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{
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delete DeleteList.front();
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DeleteList.pop();
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}
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//! Check if there is still something to do
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if(List.empty())
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{
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LWP_MutexUnlock(ListLock);
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continue;
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}
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//! Get first entry and pop
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InUse = List.front();
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List.erase(List.begin());
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LWP_MutexUnlock(ListLock);
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if (!InUse || !InUse->header)
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continue;
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const u8 * banner = NULL;
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u32 bannerSize = 0;
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if((InUse->header->type == TYPE_GAME_GC_IMG) || (InUse->header->type == TYPE_GAME_GC_DISC) || (InUse->header->type == TYPE_GAME_GC_EXTRACTED))
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{
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//! first see if a cache file is present and load that if needed
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if(BNRInstance::Instance()->Load(InUse->header))
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{
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banner = BNRInstance::Instance()->Get();
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bannerSize = BNRInstance::Instance()->GetSize();
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}
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else
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{
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//! load our default one
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CustomBanner *gcBanner = BNRInstance::Instance()->CreateGCIcon(InUse->header);
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if(gcBanner) {
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InUse->swap(*gcBanner);
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delete gcBanner;
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}
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}
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}
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else
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{
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BNRInstance::Instance()->Load(InUse->header);
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banner = BNRInstance::Instance()->Get();
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bannerSize = BNRInstance::Instance()->GetSize();
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}
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if(banner != NULL && bannerSize > 0)
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InUse->LoadIcon(banner, bannerSize);
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InUse = NULL;
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}
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//! Delete the delete queue here as well in case list was empty
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if(!DeleteList.empty())
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{
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LWP_MutexLock(ListLock);
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while(!DeleteList.empty())
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{
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delete DeleteList.front();
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DeleteList.pop();
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}
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LWP_MutexUnlock(ListLock);
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}
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if(!CloseThread)
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LWP_SuspendThread(Thread);
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}
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return NULL;
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}
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void BannerAsync::ResumeThread(void)
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{
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SleepThread = false;
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if(Thread != LWP_THREAD_NULL)
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LWP_ResumeThread(Thread);
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}
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void BannerAsync::HaltThread(void)
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{
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SleepThread = true;
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if(Thread == LWP_THREAD_NULL)
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return;
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// wait for thread to finish
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while (!LWP_ThreadIsSuspended(Thread))
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usleep(100);
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}
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void BannerAsync::ThreadInit(void)
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{
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if (Thread == LWP_THREAD_NULL)
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{
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LWP_MutexInit(&ListLock, false);
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LWP_CreateThread(&Thread, BannerAsyncThread, NULL, NULL, 65536, 70);
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}
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}
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void BannerAsync::ThreadExit(void)
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{
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if(Thread != LWP_THREAD_NULL)
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{
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ClearQueue();
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CloseThread = true;
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LWP_ResumeThread(Thread);
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LWP_JoinThread(Thread, NULL);
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LWP_MutexUnlock(ListLock);
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LWP_MutexDestroy(ListLock);
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Thread = LWP_THREAD_NULL;
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ListLock = LWP_MUTEX_NULL;
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}
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}
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