usbloadergx/source/PromptWindows.cpp

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#include <gccore.h>
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include <dirent.h>
#include "menu.h"
#include "filelist.h"
#include "sys.h"
#include "wpad.h"
#include "wbfs.h"
#include "wdvd.h"
#include "language.h"
#include "libwiigui/gui.h"
#include "libwiigui/gui_diskcover.h"
#include "fatmounter.h"
#include "listfiles.h"
#include "updater.h"
#include "http.h"
#include "partition.h"
#include "usbstorage.h"
#include "getentries.h"
#include "mload.h"
/*** Variables that are also used extern ***/
int cntMissFiles = 0;
int networkisinitialized;
/*** Variables used only in this file ***/
static GuiText prTxt(NULL, 26, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
static GuiText timeTxt(NULL, 26, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
static GuiText sizeTxt(NULL, 26, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
static GuiImageData progressbar(progressbar_png);
static GuiImage progressbarImg(&progressbar);
static char missingFiles[500][12];
/*** Extern variables ***/
extern GuiWindow * mainWindow;
extern GuiSound * bgMusic;
extern u32 gameCnt;
extern s32 gameSelected, gameStart;
extern float gamesize;
extern struct discHdr * gameList;
extern u8 shutdown;
extern u8 reset;
/*** Extern functions ***/
extern void ResumeGui();
extern void HaltGui();
/****************************************************************************
* OnScreenKeyboard
*
* Opens an on-screen keyboard window, with the data entered being stored
* into the specified variable.
***************************************************************************/
int OnScreenKeyboard(char * var, u32 maxlen, int min)
{
int save = -1;
int keyset = 0;
if (Settings.keyset == us) keyset = 0;
else if (Settings.keyset == dvorak) keyset = 1;
else if (Settings.keyset == euro) keyset = 2;
else if (Settings.keyset == azerty) keyset = 3;
GuiKeyboard keyboard(var, maxlen, min, keyset);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
char imgPath[50];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigB;
trigB.SetSimpleTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
GuiText okBtnTxt(LANGUAGE.ok, 22, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
GuiImage okBtnImg(&btnOutline);
if (Settings.wsprompt == yes){
okBtnTxt.SetWidescreen(CFG.widescreen);
okBtnImg.SetWidescreen(CFG.widescreen);
}
GuiButton okBtn(&okBtnImg,&okBtnImg, 0, 4, 5, 15, &trigA, &btnSoundOver, &btnClick,1);
okBtn.SetLabel(&okBtnTxt);
GuiText cancelBtnTxt(LANGUAGE.Cancel, 22, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
GuiImage cancelBtnImg(&btnOutline);
if (Settings.wsprompt == yes){
cancelBtnTxt.SetWidescreen(CFG.widescreen);
cancelBtnImg.SetWidescreen(CFG.widescreen);
}
GuiButton cancelBtn(&cancelBtnImg,&cancelBtnImg, 1, 4, -5, 15, &trigA, &btnSoundOver, &btnClick,1);
cancelBtn.SetLabel(&cancelBtnTxt);
cancelBtn.SetTrigger(&trigB);
keyboard.Append(&okBtn);
keyboard.Append(&cancelBtn);
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&keyboard);
mainWindow->ChangeFocus(&keyboard);
ResumeGui();
while(save == -1)
{
VIDEO_WaitVSync();
if(okBtn.GetState() == STATE_CLICKED)
save = 1;
else if(cancelBtn.GetState() == STATE_CLICKED)
save = 0;
}
if(save)
{
snprintf(var, maxlen, "%s", keyboard.kbtextstr);
}
HaltGui();
mainWindow->Remove(&keyboard);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
return save;
}
/****************************************************************************
* WindowCredits
* Display credits
***************************************************************************/
void WindowCredits()
{
int angle = 0;
GuiSound * creditsMusic = NULL;
s32 thetimeofbg = bgMusic->GetPlayTime();
StopOgg();
creditsMusic = new GuiSound(credits_music_ogg, credits_music_ogg_size, SOUND_OGG, 55);
creditsMusic->SetVolume(60);
creditsMusic->SetLoop(1);
creditsMusic->Play();
bool exit = false;
int i = 0;
int y = 20;
GuiWindow creditsWindow(screenwidth,screenheight);
GuiWindow creditsWindowBox(580,448);
creditsWindowBox.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
GuiImageData creditsBox(credits_bg_png);
GuiImage creditsBoxImg(&creditsBox);
creditsBoxImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
creditsWindowBox.Append(&creditsBoxImg);
GuiImageData star(little_star_png);
GuiImage starImg(&star);
starImg.SetWidescreen(CFG.widescreen); //added
starImg.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
starImg.SetPosition(505,350);
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int numEntries = 20;
GuiText * txt[numEntries];
txt[i] = new GuiText(LANGUAGE.Credits, 26, (GXColor){255, 255, 255, 255});
txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); txt[i]->SetPosition(0,12); i++;
char SvnRev[10];
snprintf(SvnRev, 10, "Rev%s", SVN_REV);
txt[i] = new GuiText(SvnRev, 18, (GXColor){255, 255, 255, 255});
txt[i]->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); txt[i]->SetPosition(-30,y); i++; y+=34;
txt[i] = new GuiText("USB Loader GX", 24, (GXColor){255, 255, 255, 255});
txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); txt[i]->SetPosition(0,y); i++; y+=26;
txt[i] = new GuiText(": http://code.google.com/p/usbloader-gui/", 20, (GXColor){255, 255, 255, 255});
txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); txt[i]->SetPosition(50,y); i++; //y+=28;
txt[i] = new GuiText(LANGUAGE.OfficialSite, 20, (GXColor){255, 255, 255, 255});
txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); txt[i]->SetPosition(-180,y); i++; y+=28;
GuiText::SetPresets(22, (GXColor){255, 255, 255, 255}, 0, GuiText::WRAP,
FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP, ALIGN_LEFT, ALIGN_TOP);
txt[i] = new GuiText("Coding:");
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txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(70,y);
i++;
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txt[i] = new GuiText("dimok / nIxx");
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(220,y);
i++;
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y+=24;
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txt[i] = new GuiText("hungyip84 / giantpune");
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(220,y);
i++;
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y+=24;
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txt[i] = new GuiText("ardi / DrayX7");
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(220,y);
i++;
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y+=34;
txt[i] = new GuiText("Design:");
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txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(70,y);
i++;
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txt[i] = new GuiText("cyrex / NeoRame / WiiShizzza");
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(220,y);
i++;
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y+=20;
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txt[i] = new GuiText(" ");
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(220,y);
i++;
y+=22;
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txt[i] = new GuiText(LANGUAGE.Thanksto);
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(70,y);
i++;
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char text[100];
sprintf(text, "djtaz %s", LANGUAGE.Forhostingcovers);
txt[i] = new GuiText(text);
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(220,y);
i++;
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y+=24;
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sprintf(text, "CorneliousJD %s", LANGUAGE.Forhostingupdatefiles);
txt[i] = new GuiText(text);
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(220,y);
i++;
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y+=30;
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txt[i] = new GuiText(LANGUAGE.Specialthanksto);
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(70,y);
i++;
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y+=24;
sprintf(text, "Waninkoko, Kwiirk & Hermes %s", LANGUAGE.theUSBLoaderandreleasingthesourcecode);
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txt[i] = new GuiText(text);
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(100,y);
i++;
y+=22;
sprintf(text, "Tantric %s LibWiiGui", LANGUAGE.awesometool);
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txt[i] = new GuiText(text);
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(100,y);
i++;
y+=22;
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sprintf(text, "Fishears/Nuke %s Ocarina", LANGUAGE.For);
txt[i] = new GuiText(text);
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(100,y);
i++;
y+=22;
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sprintf(text, "WiiPower %s", LANGUAGE.diversepatches);
txt[i] = new GuiText(text);
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(100,y);
i++;
y+=22;
for(i=0; i < numEntries; i++)
creditsWindowBox.Append(txt[i]);
creditsWindow.Append(&creditsWindowBox);
creditsWindow.Append(&starImg);
creditsWindow.SetEffect(EFFECT_FADE, 30);
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&creditsWindow);
ResumeGui();
while(!exit)
{
angle++;
if(angle > 360)
angle = 0;
usleep(12000);
starImg.SetAngle(angle);
if(ButtonsPressed() != 0)
exit = true;
}
creditsMusic->Stop();
delete creditsMusic;
creditsWindow.SetEffect(EFFECT_FADE, -30);
while(creditsWindow.GetEffect() > 0) usleep(50);
HaltGui();
mainWindow->Remove(&creditsWindow);
mainWindow->SetState(STATE_DEFAULT);
for(i=0; i < numEntries; i++) {
delete txt[i];
txt[i] = NULL;
}
ResumeGui();
if(!strcmp("", Settings.oggload_path) || !strcmp("notset", Settings.ogg_path)) {
bgMusic->Play();
} else {
bgMusic->PlayOggFile(Settings.ogg_path);
}
bgMusic->SetPlayTime(thetimeofbg);
SetVolumeOgg(255*(Settings.volume/100.0));
}
/****************************************************************************
* WindowPrompt
*
* Displays a prompt window to user, with information, an error message, or
* presenting a user with a choice of up to 4 Buttons.
*
* Give him 1 Titel, 1 Subtitel and 4 Buttons
* If titel/subtitle or one of the buttons is not needed give him a 0 on that
* place.
***************************************************************************/
int
WindowPrompt(const char *title, const char *msg, const char *btn1Label,
const char *btn2Label, const char *btn3Label,
const char *btn4Label)
{
int choice = -1;
GuiWindow promptWindow(472,320);
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
promptWindow.SetPosition(0, -10);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
char imgPath[50];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path);
GuiImageData dialogBox(imgPath, dialogue_box_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigB;
trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
GuiImage dialogBoxImg(&dialogBox);
if (Settings.wsprompt == yes){
dialogBoxImg.SetWidescreen(CFG.widescreen);
}
GuiText titleTxt(title, 26, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(0,55);
GuiText msgTxt(msg, 22, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
msgTxt.SetPosition(0,-40);
msgTxt.SetMaxWidth(430);
GuiText btn1Txt(btn1Label, 22, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
GuiImage btn1Img(&btnOutline);
if (Settings.wsprompt == yes){
btn1Txt.SetWidescreen(CFG.widescreen);
btn1Img.SetWidescreen(CFG.widescreen);
}
GuiButton btn1(&btn1Img, &btn1Img, 0,3,0,0,&trigA,&btnSoundOver,&btnClick,1);
btn1.SetLabel(&btn1Txt);
btn1.SetState(STATE_SELECTED);
GuiText btn2Txt(btn2Label, 22, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
GuiImage btn2Img(&btnOutline);
if (Settings.wsprompt == yes){
btn2Txt.SetWidescreen(CFG.widescreen);
btn2Img.SetWidescreen(CFG.widescreen);
}
GuiButton btn2(&btn2Img, &btn2Img, 0,3,0,0,&trigA,&btnSoundOver,&btnClick,1);
btn2.SetLabel(&btn2Txt);
if(!btn3Label && !btn4Label)
btn2.SetTrigger(&trigB);
GuiText btn3Txt(btn3Label, 22, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
GuiImage btn3Img(&btnOutline);
if (Settings.wsprompt == yes){
btn3Txt.SetWidescreen(CFG.widescreen);
btn3Img.SetWidescreen(CFG.widescreen);
}
GuiButton btn3(&btn3Img, &btn3Img, 0,3,0,0,&trigA,&btnSoundOver,&btnClick,1);
btn3.SetLabel(&btn3Txt);
if(!btn4Label)
btn3.SetTrigger(&trigB);
GuiText btn4Txt(btn4Label, 22, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
GuiImage btn4Img(&btnOutline);
if (Settings.wsprompt == yes){
btn4Txt.SetWidescreen(CFG.widescreen);
btn4Img.SetWidescreen(CFG.widescreen);
}
GuiButton btn4(&btn4Img, &btn4Img, 0,3,0,0,&trigA,&btnSoundOver,&btnClick,1);
btn4.SetLabel(&btn4Txt);
if(btn4Label)
btn4.SetTrigger(&trigB);
if ((Settings.wsprompt == yes) && (CFG.widescreen)){/////////////adjust buttons for widescreen
msgTxt.SetMaxWidth(330);
if(btn2Label && !btn3Label && !btn4Label)
{
btn1.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn1.SetPosition(70, -80);
btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn2.SetPosition(-70, -80);
btn3.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn3.SetPosition(-70, -55);
btn4.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn4.SetPosition(70, -55);
} else if(btn2Label && btn3Label && !btn4Label) {
btn1.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn1.SetPosition(70, -120);
btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn2.SetPosition(-70, -120);
btn3.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
btn3.SetPosition(0, -55);
btn4.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn4.SetPosition(70, -55);
} else if(btn2Label && btn3Label && btn4Label) {
btn1.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn1.SetPosition(70, -120);
btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn2.SetPosition(-70, -120);
btn3.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn3.SetPosition(70, -55);
btn4.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn4.SetPosition(-70, -55);
} else if(!btn2Label && btn3Label && btn4Label) {
btn1.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
btn1.SetPosition(0, -120);
btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn2.SetPosition(-70, -120);
btn3.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn3.SetPosition(70, -55);
btn4.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn4.SetPosition(-70, -55);
} else {
btn1.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
btn1.SetPosition(0, -80);
btn2.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn2.SetPosition(70, -120);
btn3.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn3.SetPosition(-70, -55);
btn4.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn4.SetPosition(70, -55);
}
} else {
if(btn2Label && !btn3Label && !btn4Label) {
btn1.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn1.SetPosition(40, -45);
btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn2.SetPosition(-40, -45);
btn3.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn3.SetPosition(50, -65);
btn4.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn4.SetPosition(-50, -65);
} else if(btn2Label && btn3Label && !btn4Label) {
btn1.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn1.SetPosition(50, -120);
btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn2.SetPosition(-50, -120);
btn3.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
btn3.SetPosition(0, -65);
btn4.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn4.SetPosition(-50, -65);
} else if(btn2Label && btn3Label && btn4Label) {
btn1.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn1.SetPosition(50, -120);
btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn2.SetPosition(-50, -120);
btn3.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn3.SetPosition(50, -65);
btn4.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn4.SetPosition(-50, -65);
} else if(!btn2Label && btn3Label && btn4Label) {
btn1.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
btn1.SetPosition(0, -120);
btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn2.SetPosition(-50, -120);
btn3.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn3.SetPosition(50, -65);
btn4.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn4.SetPosition(-50, -65);
} else {
btn1.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
btn1.SetPosition(0, -45);
btn2.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn2.SetPosition(50, -120);
btn3.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn3.SetPosition(50, -65);
btn4.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn4.SetPosition(-50, -65);
}
}
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&titleTxt);
promptWindow.Append(&msgTxt);
if(btn1Label)
promptWindow.Append(&btn1);
if(btn2Label)
promptWindow.Append(&btn2);
if(btn3Label)
promptWindow.Append(&btn3);
if(btn4Label)
promptWindow.Append(&btn4);
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->ChangeFocus(&promptWindow);
ResumeGui();
while(choice == -1)
{
VIDEO_WaitVSync();
if(shutdown == 1)
{
wiilight(0);
Sys_Shutdown();
}
if(reset == 1)
Sys_Reboot();
if(btn1.GetState() == STATE_CLICKED) {
choice = 1;
}
else if(btn2.GetState() == STATE_CLICKED) {
if(!btn3Label)
choice = 0;
else
choice = 2;
}
else if(btn3.GetState() == STATE_CLICKED) {
if(!btn4Label)
choice = 0;
else
choice = 3;
}
else if(btn4.GetState() == STATE_CLICKED) {
choice = 0;
}
}
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
while(promptWindow.GetEffect() > 0) usleep(50);
HaltGui();
mainWindow->Remove(&promptWindow);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
return choice;
}
/****************************************************************************
* WindowExitPrompt
*
* Displays a prompt window to user, with information, an error message, or
* presenting a user with a choice of up to 4 Buttons.
*
* Give him 1 Titel, 1 Subtitel and 4 Buttons
* If titel/subtitle or one of the buttons is not needed give him a 0 on that
* place.
***************************************************************************/
int
WindowExitPrompt(const char *title, const char *msg, const char *btn1Label,
const char *btn2Label, const char *btn3Label,
const char *btn4Label)
{
GuiSound * homein = NULL;
homein = new GuiSound(menuin_ogg, menuin_ogg_size, SOUND_OGG, Settings.sfxvolume);
homein->SetVolume(Settings.sfxvolume);
homein->SetLoop(0);
homein->Play();
GuiSound * homeout = NULL;
homeout = new GuiSound(menuout_ogg, menuout_ogg_size, SOUND_OGG, Settings.sfxvolume);
homeout->SetVolume(Settings.sfxvolume);
homeout->SetLoop(0);
int choice = -1;
char imgPath[100];
u8 HBC=0;
GuiWindow promptWindow(640,480);
promptWindow.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
promptWindow.SetPosition(0, 0);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
GuiImageData top(exit_top_png);
GuiImageData topOver(exit_top_over_png);
GuiImageData bottom(exit_bottom_png);
GuiImageData bottomOver(exit_bottom_over_png);
GuiImageData button(exit_button_png);
GuiImageData wiimote(wiimote_png);
GuiImageData close(closebutton_png);
snprintf(imgPath, sizeof(imgPath), "%sbattery_white.png", CFG.theme_path);
GuiImageData battery(imgPath, battery_white_png);
snprintf(imgPath, sizeof(imgPath), "%sbattery_red.png", CFG.theme_path);
GuiImageData batteryRed(imgPath, battery_red_png);
snprintf(imgPath, sizeof(imgPath), "%sbattery_bar_white.png", CFG.theme_path);
GuiImageData batteryBar(imgPath, battery_bar_white_png);
#ifdef HW_RVL
int i = 0, ret = 0, level;
char txt[3];
GuiText * batteryTxt[4];
GuiImage * batteryImg[4];
GuiImage * batteryBarImg[4];
GuiButton * batteryBtn[4];
for(i=0; i < 4; i++)
{
if(i == 0)
sprintf(txt, "P%d", i+1);
else
sprintf(txt, "P%d", i+1);
batteryTxt[i] = new GuiText(txt, 22, (GXColor){255,255,255, 255});
batteryTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
batteryImg[i] = new GuiImage(&battery);
batteryImg[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
batteryImg[i]->SetPosition(36, 0);
batteryImg[i]->SetTile(0);
batteryBarImg[i] = new GuiImage(&batteryBar);
batteryBarImg[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
batteryBarImg[i]->SetPosition(33, 0);
batteryBtn[i] = new GuiButton(40, 20);
batteryBtn[i]->SetLabel(batteryTxt[i]);
batteryBtn[i]->SetImage(batteryBarImg[i]);
batteryBtn[i]->SetIcon(batteryImg[i]);
batteryBtn[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
batteryBtn[i]->SetRumble(false);
batteryBtn[i]->SetAlpha(70);
batteryBtn[i]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 50);
}
batteryBtn[0]->SetPosition(180,150);
batteryBtn[1]->SetPosition(284, 150);
batteryBtn[2]->SetPosition(388, 150);
batteryBtn[3]->SetPosition(494, 150);
char * sig = (char *)0x80001804;
if(
sig[0] == 'S' &&
sig[1] == 'T' &&
sig[2] == 'U' &&
sig[3] == 'B' &&
sig[4] == 'H' &&
sig[5] == 'A' &&
sig[6] == 'X' &&
sig[7] == 'X')
HBC=1; // Exit to HBC
#endif
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigB;
trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
GuiTrigger trigHome;
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
GuiText titleTxt(LANGUAGE.Homemenu, 36, (GXColor){255, 255, 255, 255});
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(-180,40);
titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
GuiText closeTxt(LANGUAGE.Close, 28, (GXColor){0, 0, 0, 255});
closeTxt.SetPosition(10,3);
GuiImage closeImg(&close);
if (Settings.wsprompt == yes){
closeTxt.SetWidescreen(CFG.widescreen);
closeImg.SetWidescreen(CFG.widescreen);
}
GuiButton closeBtn(close.GetWidth(), close.GetHeight());
closeBtn.SetImage(&closeImg);
closeBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
closeBtn.SetPosition(190,30);
closeBtn.SetLabel(&closeTxt);
closeBtn.SetRumble(false);
closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
GuiImage btn1Img(&top);
GuiImage btn1OverImg(&topOver);
GuiButton btn1(&btn1Img,&btn1OverImg, 0, 3, 0, 0, &trigA, &btnSoundOver, &btnClick,0);
btn1.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
GuiText btn2Txt(btn1Label, 28, (GXColor){0, 0, 0, 255});
GuiImage btn2Img(&button);
if (Settings.wsprompt == yes){
btn2Txt.SetWidescreen(CFG.widescreen);
btn2Img.SetWidescreen(CFG.widescreen);
}
GuiButton btn2(&btn2Img,&btn2Img, 2, 5, -150, 0, &trigA, &btnSoundOver, &btnClick,1);
btn2.SetLabel(&btn2Txt);
btn2.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 50);
btn2.SetRumble(false);
if (HBC==1){btn2.SetPosition(-150, 0);}
GuiText btn3Txt(btn2Label, 28, (GXColor){0, 0, 0, 255});
GuiImage btn3Img(&button);
if (Settings.wsprompt == yes){
btn3Txt.SetWidescreen(CFG.widescreen);
btn3Img.SetWidescreen(CFG.widescreen);
}
GuiButton btn3(&btn3Img,&btn3Img, 2, 5, 150, 0, &trigA, &btnSoundOver, &btnClick,1);
btn3.SetLabel(&btn3Txt);
btn3.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_IN, 50);
btn3.SetRumble(false);
if (HBC==1){btn3.SetPosition(150, 0);}
else {btn3.SetPosition(0,0);}
GuiImage btn4Img(&bottom);
GuiImage btn4OverImg(&bottomOver);
GuiButton btn4(&btn4Img,&btn4OverImg, 0, 4, 0, 0, &trigA, &btnSoundOver, &btnClick,0);
btn4.SetTrigger(&trigB);
btn4.SetTrigger(&trigHome);
btn4.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 50);
GuiImage wiimoteImg(&wiimote);
if (Settings.wsprompt == yes){wiimoteImg.SetWidescreen(CFG.widescreen);}
wiimoteImg.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
wiimoteImg.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 50);
wiimoteImg.SetPosition(50,210);
if (HBC==1){promptWindow.Append(&btn2);}
promptWindow.Append(&btn3);
promptWindow.Append(&btn4);
promptWindow.Append(&btn1);
promptWindow.Append(&closeBtn);
promptWindow.Append(&titleTxt);
promptWindow.Append(&wiimoteImg);
#ifdef HW_RVL
promptWindow.Append(batteryBtn[0]);
promptWindow.Append(batteryBtn[1]);
promptWindow.Append(batteryBtn[2]);
promptWindow.Append(batteryBtn[3]);
#endif
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->ChangeFocus(&promptWindow);
ResumeGui();
while(choice == -1)
{
VIDEO_WaitVSync();
#ifdef HW_RVL
for(i=0; i < 4; i++)
{
if(WPAD_Probe(i, NULL) == WPAD_ERR_NONE) // controller connected
{
level = (userInput[i].wpad.battery_level / 100.0) * 4;
if(level > 4) level = 4;
batteryImg[i]->SetTile(level);
if(level == 0)
batteryBarImg[i]->SetImage(&batteryRed);
else
batteryBarImg[i]->SetImage(&batteryBar);
batteryBtn[i]->SetAlpha(255);
}
else // controller not connected
{
batteryImg[i]->SetTile(0);
batteryImg[i]->SetImage(&battery);
batteryBtn[i]->SetAlpha(70);
}
}
#endif
if(shutdown == 1)
{
wiilight(0);
Sys_Shutdown();
}
if(reset == 1)
Sys_Reboot();
if(btn1.GetState() == STATE_CLICKED) {
choice = 1;
btn1.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
btn4.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 50);
btn2.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
btn3.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50);
titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
wiimoteImg.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 50);
#ifdef HW_RVL
for (int i = 0; i < 4; i++)
batteryBtn[i]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 50);
#endif
}
else if(btn4.GetState() == STATE_SELECTED)
{
wiimoteImg.SetPosition(50,165);
}
else if(btn2.GetState() == STATE_CLICKED) {
ret = WindowPrompt(LANGUAGE.Areyousure, 0, LANGUAGE.Yes, LANGUAGE.No, 0, 0);
if (ret == 1) {
choice = 2;
}
HaltGui();
mainWindow->SetState(STATE_DISABLED);
promptWindow.SetState(STATE_DEFAULT);
mainWindow->ChangeFocus(&promptWindow);
ResumeGui();
btn2.ResetState();
}
else if(btn3.GetState() == STATE_CLICKED) {
ret = WindowPrompt(LANGUAGE.Areyousure, 0, LANGUAGE.Yes, LANGUAGE.No, 0, 0);
if (ret == 1) {
choice = 3;
}
HaltGui();
mainWindow->SetState(STATE_DISABLED);
promptWindow.SetState(STATE_DEFAULT);
mainWindow->ChangeFocus(&promptWindow);
ResumeGui();
btn3.ResetState();
}
else if(btn4.GetState() == STATE_CLICKED) {
btn1.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
btn4.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 50);
btn2.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
btn3.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50);
titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
wiimoteImg.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 50);
#ifdef HW_RVL
for (int i = 0; i < 4; i++)
batteryBtn[i]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 50);
#endif
choice = 0;
}
else if(btn4.GetState() != STATE_SELECTED)
{
wiimoteImg.SetPosition(50,210);
}
}
homeout->Play();
while(btn1.GetEffect() > 0) usleep(50);
while(promptWindow.GetEffect() > 0) usleep(50);
HaltGui();
homein->Stop();
delete homein;
mainWindow->Remove(&promptWindow);
mainWindow->SetState(STATE_DEFAULT);
while(homeout->IsPlaying() > 0) usleep(50);
homeout->Stop();
delete homeout;
ResumeGui();
return choice;
}
/****************************************************************************
* GameWindowPrompt
*
* Displays a prompt window to user, with information, an error message, or
* presenting a user with a choice
***************************************************************************/
int GameWindowPrompt()
{
int choice = -1, angle = 0;
f32 size = 0.0;
char ID[5];
char IDFull[7];
u8 faveChoice = 0;
u16 playCount = 0;
GuiWindow promptWindow(472,320);
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
promptWindow.SetPosition(0, -10);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
snprintf(imgPath, sizeof(imgPath), "%sfavorite.png", CFG.theme_path);
GuiImageData imgFavorite(imgPath, favorite_png);
snprintf(imgPath, sizeof(imgPath), "%snot_favorite.png", CFG.theme_path);
GuiImageData imgNotFavorite(imgPath, not_favorite_png);
snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_left.png", CFG.theme_path);
GuiImageData imgLeft(imgPath, startgame_arrow_left_png);
snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_right.png", CFG.theme_path);
GuiImageData imgRight(imgPath, startgame_arrow_right_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigB;
trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
GuiTrigger trigL;
trigL.SetButtonOnlyTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
GuiTrigger trigR;
trigR.SetButtonOnlyTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
GuiTrigger trigPlus;
trigPlus.SetButtonOnlyTrigger(-1, WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS, 0);
GuiTrigger trigMinus;
trigMinus.SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, 0);
if (CFG.widescreen)
snprintf(imgPath, sizeof(imgPath), "%swdialogue_box_startgame.png", CFG.theme_path);
else
snprintf(imgPath, sizeof(imgPath), "%sdialogue_box_startgame.png", CFG.theme_path);
GuiImageData dialogBox(imgPath, CFG.widescreen ? wdialogue_box_startgame_png : dialogue_box_startgame_png);
GuiImage dialogBoxImg(&dialogBox);
GuiTooltip nameBtnTT(LANGUAGE.RenameGameonWBFS);
if (Settings.wsprompt == yes)
nameBtnTT.SetWidescreen(CFG.widescreen);
GuiText nameTxt("", 22, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
if (Settings.wsprompt == yes)
nameTxt.SetWidescreen(CFG.widescreen);
nameTxt.SetMaxWidth(350, GuiText::SCROLL);
GuiButton nameBtn(120,50);
nameBtn.SetLabel(&nameTxt);
// nameBtn.SetLabelOver(&nameTxt);
nameBtn.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
nameBtn.SetPosition(0,-122);
nameBtn.SetSoundOver(&btnSoundOver);
nameBtn.SetSoundClick(&btnClick);
nameBtn.SetToolTip(&nameBtnTT,24,-30, ALIGN_LEFT);
if (Settings.godmode == 1){
nameBtn.SetTrigger(&trigA);
nameBtn.SetEffectGrow();
}
GuiText sizeTxt(NULL, 22, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255}); //TODO: get the size here
sizeTxt.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
sizeTxt.SetPosition(-60,70);
// GuiImage diskImg;
GuiDiskCover diskImg;
diskImg.SetWidescreen(CFG.widescreen);
diskImg.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
diskImg.SetAngle(angle);
GuiDiskCover diskImg2;
diskImg2.SetWidescreen(CFG.widescreen);
diskImg2.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
diskImg2.SetPosition(0, -20);
diskImg2.SetAngle(angle);
diskImg2.SetBeta(180);
GuiText playcntTxt(NULL, 18, (GXColor){THEME.info_r, THEME.info_g, THEME.info_b, 255});
playcntTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
playcntTxt.SetPosition(-115,45);
GuiButton btn1(160, 160);
btn1.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
btn1.SetPosition(0, -20);
btn1.SetImage(&diskImg);
btn1.SetSoundOver(&btnSoundOver);
btn1.SetSoundClick(&btnClick);
btn1.SetTrigger(&trigA);
btn1.SetState(STATE_SELECTED);
GuiText btn2Txt(LANGUAGE.Back, 22, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
GuiImage btn2Img(&btnOutline);
if (Settings.wsprompt == yes){
btn2Txt.SetWidescreen(CFG.widescreen);
btn2Img.SetWidescreen(CFG.widescreen);
}
GuiButton btn2(&btn2Img,&btn2Img, 1, 5, 0, 0, &trigA, &btnSoundOver, &btnClick,1);
if (Settings.godmode == 1)
{
btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn2.SetPosition(-50, -40);
}
else
{
btn2.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
btn2.SetPosition(0, -40);
}
btn2.SetLabel(&btn2Txt);
btn2.SetTrigger(&trigB);
GuiText btn3Txt(LANGUAGE.settings, 22, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
GuiImage btn3Img(&btnOutline);
if (Settings.wsprompt == yes){
btn3Txt.SetWidescreen(CFG.widescreen);
btn3Img.SetWidescreen(CFG.widescreen);}
GuiButton btn3(&btn3Img,&btn3Img, 0, 4, 50, -40, &trigA, &btnSoundOver, &btnClick,1);
btn3.SetLabel(&btn3Txt);
GuiImage btnFavoriteImg;
btnFavoriteImg.SetWidescreen(CFG.widescreen);
//GuiButton btnFavorite(&btnFavoriteImg,&btnFavoriteImg, 2, 5, -125, -60, &trigA, &btnSoundOver, &btnClick,1);
GuiButton btnFavorite(imgFavorite.GetWidth(), imgFavorite.GetHeight());
btnFavorite.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
btnFavorite.SetPosition(-125, -60);
btnFavorite.SetImage(&btnFavoriteImg);
btnFavorite.SetSoundOver(&btnSoundOver);
btnFavorite.SetSoundClick(&btnClick);
btnFavorite.SetTrigger(&trigA);
btnFavorite.SetEffectGrow();
GuiImage btnLeftImg(&imgLeft);
if (Settings.wsprompt == yes)
{
btnLeftImg.SetWidescreen(CFG.widescreen);
}
GuiButton btnLeft(&btnLeftImg,&btnLeftImg, 0, 5, 20, 0, &trigA, &btnSoundOver, &btnClick,1);
btnLeft.SetTrigger(&trigL);
btnLeft.SetTrigger(&trigMinus);
GuiImage btnRightImg(&imgRight);
if (Settings.wsprompt == yes)
{
btnRightImg.SetWidescreen(CFG.widescreen);
}
GuiButton btnRight(&btnRightImg,&btnRightImg, 1, 5, -20, 0, &trigA, &btnSoundOver, &btnClick,1);
btnRight.SetTrigger(&trigR);
btnRight.SetTrigger(&trigPlus);
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&nameBtn);
promptWindow.Append(&sizeTxt);
promptWindow.Append(&playcntTxt);
promptWindow.Append(&btn2);
promptWindow.Append(&btnLeft);
promptWindow.Append(&btnRight);
promptWindow.Append(&btnFavorite);
//check if unlocked
if (Settings.godmode == 1)
{
promptWindow.Append(&btn3);
}
promptWindow.Append(&diskImg2);
promptWindow.Append(&btn1);
short changed = -1;
GuiImageData * diskCover = NULL;
GuiImageData * diskCover2 = NULL;
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
while (changed)
{
if (changed == 1){
promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 50);
}
else if (changed == 2){
promptWindow.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_IN, 50);
}
else if (changed == 3 || changed == 4)
{
if(diskCover2)
delete diskCover2;
diskCover2 = NULL;
if(diskCover)
diskCover2 = diskCover;
diskCover = NULL;
}
//load disc image based or what game is seleted
struct discHdr * header = &gameList[gameSelected];
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
snprintf (IDFull,sizeof(IDFull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
if (diskCover)
delete diskCover;
snprintf(imgPath,sizeof(imgPath),"%s%s.png", Settings.disc_path, IDFull); //changed to current full id
diskCover = new GuiImageData(imgPath,0);
if (!diskCover->GetImage())
{
delete diskCover;
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.disc_path, ID); //changed to current id
diskCover = new GuiImageData(imgPath, 0);
if (!diskCover->GetImage())
{ snprintf (ID,sizeof(ID),"%c%c%c%c", header->id[0], header->id[1], header->id[2], header->id[3]);
delete diskCover;
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.disc_path, ID); //changed to current id
diskCover = new GuiImageData(imgPath, 0);
if (!diskCover->GetImage())
{
delete diskCover;
snprintf(imgPath, sizeof(imgPath), "%snodisc.png", Settings.disc_path); //changed to nodisc.png
diskCover = new GuiImageData(imgPath,nodisc_png);
}
}
}
if (changed == 3){
diskImg.SetImage(diskCover2);
diskImg.SetBeta(0);
diskImg.SetBetaRotateEffect(-90, 15);
diskImg2.SetImage(diskCover);
diskImg2.SetAngle(diskImg.GetAngle());
diskImg2.SetBeta(180);
diskImg2.SetBetaRotateEffect(-90, 15);
sizeTxt.SetEffect(EFFECT_FADE, -17);
nameTxt.SetEffect(EFFECT_FADE, -17);
ResumeGui();
while(nameTxt.GetEffect() > 0 || diskImg.GetBetaRotateEffect()) usleep(50);
HaltGui();
diskImg.SetImage(diskCover);
diskImg.SetBeta(90);
diskImg.SetBetaRotateEffect(-90, 15);
diskImg2.SetImage(diskCover2);
diskImg2.SetBeta(270);
diskImg2.SetBetaRotateEffect(-90, 15);
sizeTxt.SetEffect(EFFECT_FADE, 17);
nameTxt.SetEffect(EFFECT_FADE, 17);
}
else if (changed == 4){
diskImg.SetImage(diskCover2);
diskImg.SetBeta(0);
diskImg.SetBetaRotateEffect(90, 15);
diskImg2.SetImage(diskCover);
diskImg2.SetAngle(diskImg.GetAngle());
diskImg2.SetBeta(180);
diskImg2.SetBetaRotateEffect(90, 15);
sizeTxt.SetEffect(EFFECT_FADE, -17);
nameTxt.SetEffect(EFFECT_FADE, -17);
ResumeGui();
while(nameTxt.GetEffect() > 0 || diskImg.GetBetaRotateEffect()) usleep(50);
HaltGui();
diskImg.SetImage(diskCover);
diskImg.SetBeta(270);
diskImg.SetBetaRotateEffect(90, 15);
diskImg2.SetImage(diskCover2);
diskImg2.SetBeta(90);
diskImg2.SetBetaRotateEffect(90, 15);
sizeTxt.SetEffect(EFFECT_FADE, 17);
nameTxt.SetEffect(EFFECT_FADE, 17);
}
else
diskImg.SetImage(diskCover);
WBFS_GameSize(header->id, &size);
sizeTxt.SetTextf("%.2fGB", size); //set size text;
nameTxt.SetText(get_title(header));
struct Game_NUM* game_num = CFG_get_game_num(header->id);
if (game_num) {
playCount = game_num->count;
faveChoice = game_num->favorite;
} else {
playCount = 0;
faveChoice = 0;
}
playcntTxt.SetTextf("%s: %i",LANGUAGE.Plays, playCount);
btnFavoriteImg.SetImage(faveChoice ? &imgFavorite : &imgNotFavorite);
nameTxt.SetPosition(0, 1);
if(changed != 3 && changed != 4) // changed==3 or changed==4 --> only Resume the GUI
{
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->ChangeFocus(&promptWindow);
}
ResumeGui();
changed = 0;
while(choice == -1)
{
diskImg.SetSpin(btn1.GetState() == STATE_SELECTED);
diskImg2.SetSpin(btn1.GetState() == STATE_SELECTED);
if(shutdown == 1) //for power button
{
wiilight(0);
Sys_Shutdown();
}
if(reset == 1) //for reset button
Sys_Reboot();
if(btn1.GetState() == STATE_CLICKED) { //boot
//////////save game play count////////////////
extern u8 favorite;
extern u16 count;
struct Game_NUM* game_num = CFG_get_game_num(header->id);
if (game_num)
{
favorite = game_num->favorite;
count = game_num->count;//count+=1;
}count+=1;
//if(isSdInserted()) {
if(isInserted(bootDevice)) {
if (CFG_save_game_num(header->id))
{
//WindowPrompt(LANGUAGE.SuccessfullySaved, 0, LANGUAGE.ok, 0,0,0);
}
else
{
//WindowPrompt(LANGUAGE.SaveFailed, 0, LANGUAGE.ok, 0,0,0);
}
}
////////////end save play count//////////////
choice = 1;
SDCard_deInit();
}
else if(btn2.GetState() == STATE_CLICKED) { //back
choice = 0;
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
mainWindow->SetState(STATE_DEFAULT);
wiilight(0);
}
else if(btn3.GetState() == STATE_CLICKED) { //settings
choice = 2;
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
}
else if(nameBtn.GetState() == STATE_CLICKED) { //rename
choice = 3;
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
}
else if(btnFavorite.GetState() == STATE_CLICKED){//switch favorite
//if(isSdInserted()) {
if(isInserted(bootDevice)) {
faveChoice = !faveChoice;
btnFavoriteImg.SetImage(faveChoice ? &imgFavorite : &imgNotFavorite);
extern u8 favorite;
extern u8 count;
struct Game_NUM* game_num = CFG_get_game_num(header->id);
if (game_num) {
favorite = game_num->favorite;
count = game_num->count;
}
favorite = faveChoice;
CFG_save_game_num(header->id);
}
btnFavorite.ResetState();
}
// this next part is long because nobody could agree on what the left/right buttons should do
else if((btnRight.GetState() == STATE_CLICKED) && (Settings.xflip == no)){//next game
promptWindow.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50);
changed = 1;
btnClick.Play();
gameSelected = (gameSelected + 1) % gameCnt;
btnRight.ResetState();
break;
}
else if((btnLeft.GetState() == STATE_CLICKED) && (Settings.xflip == no)){//previous game
promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
changed = 2;
btnClick.Play();
gameSelected = (gameSelected - 1 + gameCnt) % gameCnt;
btnLeft.ResetState();
break;
}
else if((btnRight.GetState() == STATE_CLICKED) && (Settings.xflip == yes)){//previous game
promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
changed = 2;
btnClick.Play();
gameSelected = (gameSelected - 1 + gameCnt) % gameCnt;
btnRight.ResetState();
break;
}
else if((btnLeft.GetState() == STATE_CLICKED) && (Settings.xflip == yes)){//netx game
promptWindow.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50);
changed = 1;
btnClick.Play();
gameSelected = (gameSelected + 1) % gameCnt;
btnLeft.ResetState();
break;
}
else if((btnRight.GetState() == STATE_CLICKED) && (Settings.xflip == sysmenu)){//previous game
promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
changed = 2;
btnClick.Play();
gameSelected = (gameSelected + 1) % gameCnt;
btnRight.ResetState();
break;
}
else if((btnLeft.GetState() == STATE_CLICKED) && (Settings.xflip == sysmenu)){//netx game
promptWindow.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50);
changed = 1;
btnClick.Play();
gameSelected = (gameSelected - 1 + gameCnt) % gameCnt;
btnLeft.ResetState();
break;
}
else if((btnRight.GetState() == STATE_CLICKED) && (Settings.xflip == wtf)){//previous game
promptWindow.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50);
changed = 1;
btnClick.Play();
gameSelected = (gameSelected - 1 + gameCnt) % gameCnt;
btnRight.ResetState();
break;
}
else if((btnLeft.GetState() == STATE_CLICKED) && (Settings.xflip == wtf)){//netx game
promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
changed = 2;
btnClick.Play();
gameSelected = (gameSelected + 1) % gameCnt;
btnLeft.ResetState();
break;
}
else if((btnRight.GetState() == STATE_CLICKED) && (Settings.xflip == disk3d)){//next game
// diskImg.SetBetaRotateEffect(45, 90);
changed = 3;
btnClick.Play();
gameSelected = (gameSelected + 1) % gameCnt;
btnRight.ResetState();
break;
}
else if((btnLeft.GetState() == STATE_CLICKED) && (Settings.xflip == disk3d)){//previous game
// diskImg.SetBetaRotateEffect(-45, 90);
// promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 1/*50*/);
changed = 4;
btnClick.Play();
gameSelected = (gameSelected - 1 + gameCnt) % gameCnt;
btnLeft.ResetState();
break;
}
}
while(promptWindow.GetEffect() > 0) usleep(50);
HaltGui();
if(changed != 3 && changed != 4) // changed==3 or changed==4 --> only Halt the GUI
{
mainWindow->Remove(&promptWindow);
ResumeGui();
}
}
delete diskCover;
delete diskCover2;
return choice;
}
/****************************************************************************
* DiscWait
***************************************************************************/
int
DiscWait(const char *title, const char *msg, const char *btn1Label, const char *btn2Label, int IsDeviceWait)
{
int i = 30, ret = 0;
u32 cover = 0;
GuiWindow promptWindow(472,320);
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
promptWindow.SetPosition(0, -10);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path);
GuiImageData dialogBox(imgPath, dialogue_box_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigB;
trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
GuiImage dialogBoxImg(&dialogBox);
if (Settings.wsprompt == yes){
dialogBoxImg.SetWidescreen(CFG.widescreen);
}
GuiText titleTxt(title, 26, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(0,60);
GuiText msgTxt(msg, 22, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
msgTxt.SetPosition(0,-40);
msgTxt.SetMaxWidth(430);
GuiText btn1Txt(btn1Label, 22, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
GuiImage btn1Img(&btnOutline);
if (Settings.wsprompt == yes){
btn1Txt.SetWidescreen(CFG.widescreen);
btn1Img.SetWidescreen(CFG.widescreen);
}
GuiButton btn1(&btn1Img,&btn1Img, 1, 5, 0, 0, &trigA, &btnSoundOver, &btnClick,1);
if(btn2Label)
{
btn1.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn1.SetPosition(40, -45);
}
else
{
btn1.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
btn1.SetPosition(0, -45);
}
btn1.SetLabel(&btn1Txt);
btn1.SetTrigger(&trigB);
btn1.SetState(STATE_SELECTED);
GuiText btn2Txt(btn2Label, 22, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
GuiImage btn2Img(&btnOutline);
if (Settings.wsprompt == yes){
btn2Txt.SetWidescreen(CFG.widescreen);
btn2Img.SetWidescreen(CFG.widescreen);
}
GuiButton btn2(&btn2Img,&btn2Img, 1, 4, -20, -25, &trigA, &btnSoundOver, &btnClick,1);
btn2.SetLabel(&btn2Txt);
if ((Settings.wsprompt == yes) && (CFG.widescreen)){/////////////adjust buttons for widescreen
msgTxt.SetMaxWidth(380);
if(btn2Label)
{
btn1.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn2.SetPosition(-70, -80);
btn1.SetPosition(70, -80);
}
else
{
btn1.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
btn1.SetPosition(0, -80);
}
}
GuiText timerTxt(NULL, 26, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
timerTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
timerTxt.SetPosition(0,160);
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&titleTxt);
promptWindow.Append(&msgTxt);
if(btn1Label)
promptWindow.Append(&btn1);
if(btn2Label)
promptWindow.Append(&btn2);
if(IsDeviceWait)
promptWindow.Append(&timerTxt);
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->ChangeFocus(&promptWindow);
ResumeGui();
if(IsDeviceWait) {
while(i >= 0)
{
VIDEO_WaitVSync();
timerTxt.SetTextf("%u %s", i,LANGUAGE.secondsleft);
HaltGui();
if(Settings.cios == ios222) {
ret = IOS_ReloadIOS(222);
load_ehc_module();
} else {
ret = IOS_ReloadIOS(249);
}
ResumeGui();
sleep(1);
ret = WBFS_Init(WBFS_DEVICE_USB);
if(ret>=0)
break;
i--;
}
} else {
while(!(cover & 0x2))
{
VIDEO_WaitVSync();
if(btn1.GetState() == STATE_CLICKED) {
btn1.ResetState();
break;
}
ret = WDVD_GetCoverStatus(&cover);
if (ret < 0)
break;
}
}
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
while(promptWindow.GetEffect() > 0) usleep(50);
HaltGui();
mainWindow->Remove(&promptWindow);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
return ret;
}
/****************************************************************************
* FormatingPartition
***************************************************************************/
int
FormatingPartition(const char *title, partitionEntry *entry)
{
int ret;
GuiWindow promptWindow(472,320);
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
promptWindow.SetPosition(0, -10);
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path);
GuiImageData dialogBox(imgPath, dialogue_box_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiImage dialogBoxImg(&dialogBox);
if (Settings.wsprompt == yes){
dialogBoxImg.SetWidescreen(CFG.widescreen);
}
GuiText titleTxt(title, 26, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(0,60);
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&titleTxt);
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->ChangeFocus(&promptWindow);
ResumeGui();
VIDEO_WaitVSync();
ret = WBFS_Format(entry->sector, entry->size);
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
while(promptWindow.GetEffect() > 0) usleep(50);
HaltGui();
mainWindow->Remove(&promptWindow);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
return ret;
}
/****************************************************************************
* NetworkInit
***************************************************************************/
int NetworkInitPromp(int choice2)
{
char hostip[16];
char * IP = NULL;
s32 ret = -1;
GuiWindow promptWindow(472,320);
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
promptWindow.SetPosition(0, -10);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path);
GuiImageData dialogBox(imgPath, dialogue_box_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiImage dialogBoxImg(&dialogBox);
if (Settings.wsprompt == yes){
dialogBoxImg.SetWidescreen(CFG.widescreen);
}
GuiText titleTxt(LANGUAGE.InitializingNetwork, 26, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(0,60);
char msg[20] = " ";
GuiText msgTxt(msg, 22, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
msgTxt.SetPosition(0,-40);
GuiText btn1Txt(LANGUAGE.Cancel, 22, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
GuiImage btn1Img(&btnOutline);
if (Settings.wsprompt == yes){
btn1Txt.SetWidescreen(CFG.widescreen);
btn1Img.SetWidescreen(CFG.widescreen);
}
GuiButton btn1(&btn1Img,&btn1Img, 2, 4, 0, -45, &trigA, &btnSoundOver, &btnClick,1);
btn1.SetLabel(&btn1Txt);
btn1.SetState(STATE_SELECTED);
if ((Settings.wsprompt == yes) && (CFG.widescreen)){/////////////adjust buttons for widescreen
btn1.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
btn1.SetPosition(0, -80);
}
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&titleTxt);
promptWindow.Append(&msgTxt);
promptWindow.Append(&btn1);
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->ChangeFocus(&promptWindow);
ResumeGui();
while (!IP)
{
VIDEO_WaitVSync();
ret = Net_Init(hostip);
if (ret > 0) {
IP = hostip;
}
if (ret <= 0) {
msgTxt.SetText(LANGUAGE.Couldnotinitializenetwork);
}
if (IP && ret > 0) {
msgTxt.SetTextf("IP: %s", IP);
cntMissFiles = 0;
u32 i = 0;
char filename[11];
bool found1 = false;/////add Ids of games that are missing covers to cntMissFiles
bool found2 = false;
for (i = 0; i < gameCnt && cntMissFiles < 500; i++)
{
struct discHdr* header = &gameList[i];
if (choice2 != 3) {
snprintf (filename,sizeof(filename),"%c%c%c.png", header->id[0], header->id[1], header->id[2]);
found2 = findfile(filename, Settings.covers_path);
snprintf(filename,sizeof(filename),"%c%c%c%c%c%c.png",header->id[0], header->id[1], header->id[2],
header->id[3], header->id[4], header->id[5]); //full id
found1 = findfile(filename, Settings.covers_path);
if (!found1 && !found2) //if could not find any image
{
snprintf(missingFiles[cntMissFiles],11,"%s",filename);
cntMissFiles++;
}
}
else if (choice2 == 3) {
snprintf (filename,sizeof(filename),"%c%c%c.png", header->id[0], header->id[1], header->id[2]);
found2 = findfile(filename, Settings.disc_path);
snprintf(filename,sizeof(filename),"%c%c%c%c%c%c.png",header->id[0], header->id[1], header->id[2],
header->id[3], header->id[4], header->id[5]); //full id
found1 = findfile(filename,Settings.disc_path);
if (!found1 && !found2)
{
snprintf(missingFiles[cntMissFiles],11,"%s",filename);
cntMissFiles++;
}
}
}
break;
}
if(btn1.GetState() == STATE_CLICKED) {
IP = 0;
ret = -1;
break;
}
}
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
while(promptWindow.GetEffect() > 0) usleep(50);
HaltGui();
mainWindow->Remove(&promptWindow);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
networkisinitialized = 1;
return ret;
}
/****************************************************************************
* ShowProgress
*
* Updates the variables used by the progress window for drawing a progress
* bar. Also resumes the progress window thread if it is suspended.
***************************************************************************/
void
ShowProgress (s32 done, s32 total)
{
static time_t start;
static u32 expected;
u32 d, h, m, s;
//first time
if (!done) {
start = time(0);
expected = 300;
}
//Elapsed time
d = time(0) - start;
if (done != total) {
//Expected time
if (d)
expected = (expected * 3 + d * total / done) / 4;
//Remaining time
d = (expected > d) ? (expected - d) : 0;
}
//Calculate time values
h = d / 3600;
m = (d / 60) % 60;
s = d % 60;
//Calculate percentage/size
f32 percent = (done * 100.0) / total;
prTxt.SetTextf("%0.2f", percent);
timeTxt.SetTextf("%s %d:%02d:%02d",LANGUAGE.Timeleft,h,m,s);
f32 gamesizedone = gamesize * done/total;
sizeTxt.SetTextf("%0.2fGB/%0.2fGB", gamesizedone, gamesize);
if ((Settings.wsprompt == yes) && (CFG.widescreen)){
progressbarImg.SetTile((int)(80*done/total));}
else {progressbarImg.SetTile((int)(100*done/total));}
}
/****************************************************************************
* ProgressWindow
*
* Opens a window, which displays progress to the user. Can either display a
* progress bar showing % completion, or a throbber that only shows that an
* action is in progress.
***************************************************************************/
int
ProgressWindow(const char *title, const char *msg)
{
wbfs_t * hdd = NULL;
hdd = GetHddInfo();
GuiWindow promptWindow(472,320);
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
promptWindow.SetPosition(0, -10);
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path);
GuiImageData dialogBox(imgPath, dialogue_box_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiImage dialogBoxImg(&dialogBox);
if (Settings.wsprompt == yes){
dialogBoxImg.SetWidescreen(CFG.widescreen);}
snprintf(imgPath, sizeof(imgPath), "%sprogressbar_outline.png", CFG.theme_path);
GuiImageData progressbarOutline(imgPath, progressbar_outline_png);
GuiImage progressbarOutlineImg(&progressbarOutline);
if (Settings.wsprompt == yes){
progressbarOutlineImg.SetWidescreen(CFG.widescreen);}
progressbarOutlineImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarOutlineImg.SetPosition(25, 40);
snprintf(imgPath, sizeof(imgPath), "%sprogressbar_empty.png", CFG.theme_path);
GuiImageData progressbarEmpty(imgPath, progressbar_empty_png);
GuiImage progressbarEmptyImg(&progressbarEmpty);
progressbarEmptyImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarEmptyImg.SetPosition(25, 40);
progressbarEmptyImg.SetTile(100);
snprintf(imgPath, sizeof(imgPath), "%sprogressbar.png", CFG.theme_path);
GuiImageData progressbar(imgPath, progressbar_png);
progressbarImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarImg.SetPosition(25, 40);
GuiText titleTxt(title, 26, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(0,60);
GuiText msgTxt(msg, 26, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
msgTxt.SetPosition(0,120);
GuiText prsTxt("%", 26, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
prsTxt.SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
prsTxt.SetPosition(-188,40);
timeTxt.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
timeTxt.SetPosition(275,-50);
sizeTxt.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
sizeTxt.SetPosition(50, -50);
prTxt.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
prTxt.SetPosition(200, 40);
if ((Settings.wsprompt == yes) && (CFG.widescreen)){/////////////adjust for widescreen
progressbarOutlineImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
progressbarOutlineImg.SetPosition(0, 40);
progressbarEmptyImg.SetPosition(80,40);
progressbarEmptyImg.SetTile(78);
progressbarImg.SetPosition(80, 40);
msgTxt.SetMaxWidth(380);
timeTxt.SetPosition(250,-50);
timeTxt.SetFontSize(22);
sizeTxt.SetPosition(90, -50);
sizeTxt.SetFontSize(22);
}
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&titleTxt);
promptWindow.Append(&msgTxt);
promptWindow.Append(&progressbarEmptyImg);
promptWindow.Append(&progressbarImg);
promptWindow.Append(&progressbarOutlineImg);
promptWindow.Append(&prTxt);
promptWindow.Append(&prsTxt);
promptWindow.Append(&timeTxt);
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->ChangeFocus(&promptWindow);
ResumeGui();
promptWindow.Append(&prTxt);
promptWindow.Append(&sizeTxt);
s32 ret;
USBStorage_Watchdog(0);
ret = wbfs_add_disc(hdd, __WBFS_ReadDVD, NULL, ShowProgress, ONLY_GAME_PARTITION, 0);
USBStorage_Watchdog(1);
HaltGui();
mainWindow->Remove(&promptWindow);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
if (ret < 0) {
return ret;
}
return 0;
}
/****************************************************************************
* ProgressWindow
*
* Opens a window, which displays progress to the user. Can either display a
* progress bar showing % completion, or a throbber that only shows that an
* action is in progress.
***************************************************************************/
int
ProgressDownloadWindow(int choice2)
{
int i = 0, cntNotFound = 0;
GuiWindow promptWindow(472,320);
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
promptWindow.SetPosition(0, -10);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path);
GuiImageData dialogBox(imgPath, dialogue_box_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiImage dialogBoxImg(&dialogBox);
if (Settings.wsprompt == yes){
dialogBoxImg.SetWidescreen(CFG.widescreen);}
snprintf(imgPath, sizeof(imgPath), "%sprogressbar_outline.png", CFG.theme_path);
GuiImageData progressbarOutline(imgPath, progressbar_outline_png);
GuiImage progressbarOutlineImg(&progressbarOutline);
if (Settings.wsprompt == yes){
progressbarOutlineImg.SetWidescreen(CFG.widescreen);}
progressbarOutlineImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarOutlineImg.SetPosition(25, 40);
snprintf(imgPath, sizeof(imgPath), "%sprogressbar_empty.png", CFG.theme_path);
GuiImageData progressbarEmpty(imgPath, progressbar_empty_png);
GuiImage progressbarEmptyImg(&progressbarEmpty);
progressbarEmptyImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarEmptyImg.SetPosition(25, 40);
progressbarEmptyImg.SetTile(100);
snprintf(imgPath, sizeof(imgPath), "%sprogressbar.png", CFG.theme_path);
GuiImageData progressbar(imgPath, progressbar_png);
progressbarImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarImg.SetPosition(25, 40);
GuiText titleTxt(LANGUAGE.Downloadingfile, 26, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(0,60);
GuiText msgTxt(NULL, 26, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
msgTxt.SetPosition(0,130);
GuiText msg2Txt(NULL, 26, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
msg2Txt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
msg2Txt.SetPosition(0,100);
prTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
prTxt.SetPosition(0, 40);
GuiText btn1Txt(LANGUAGE.Cancel, 22, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
GuiImage btn1Img(&btnOutline);
if (Settings.wsprompt == yes){
btn1Txt.SetWidescreen(CFG.widescreen);
btn1Img.SetWidescreen(CFG.widescreen);}
GuiButton btn1(&btn1Img,&btn1Img, 2, 4, 0, -45, &trigA, &btnSoundOver, &btnClick,1);
btn1.SetLabel(&btn1Txt);
btn1.SetState(STATE_SELECTED);
if ((Settings.wsprompt == yes) && (CFG.widescreen)){/////////////adjust for widescreen
progressbarOutlineImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
progressbarOutlineImg.SetPosition(0, 40);
progressbarEmptyImg.SetPosition(80,40);
progressbarEmptyImg.SetTile(78);
progressbarImg.SetPosition(80, 40);
}
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&titleTxt);
promptWindow.Append(&msgTxt);
promptWindow.Append(&msg2Txt);
promptWindow.Append(&progressbarEmptyImg);
promptWindow.Append(&progressbarImg);
promptWindow.Append(&progressbarOutlineImg);
promptWindow.Append(&prTxt);
promptWindow.Append(&btn1);
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->ChangeFocus(&promptWindow);
ResumeGui();
//check if directory exist and if not create one
struct stat st;
if(stat(Settings.covers_path, &st) != 0) {
char dircovers[100];
snprintf(dircovers,strlen(Settings.covers_path),"%s",Settings.covers_path);
if (mkdir(dircovers, 0777) == -1) {
if(subfoldercheck(dircovers) != 1) {
WindowPrompt(LANGUAGE.Error,LANGUAGE.Cantcreatedirectory,LANGUAGE.ok,0,0,0);
cntMissFiles = 0;
}
}
}
if(stat(Settings.disc_path,&st) != 0) {
char dirdiscs[100];
snprintf(dirdiscs,strlen(Settings.disc_path),"%s",Settings.disc_path);
if (mkdir(dirdiscs, 0777) == -1) {
if(subfoldercheck(dirdiscs) != 1) {
WindowPrompt(LANGUAGE.Error,LANGUAGE.Cantcreatedirectory,LANGUAGE.ok,0,0,0);
cntMissFiles = 0;
}
}
}
while (i < cntMissFiles)
{
prTxt.SetTextf("%i%%", 100*i/cntMissFiles);
if ((Settings.wsprompt == yes) && (CFG.widescreen))
{
//adjust for widescreen
progressbarImg.SetPosition(80,40);
progressbarImg.SetTile(80*i/cntMissFiles);
}
else
{
progressbarImg.SetTile(100*i/cntMissFiles);
}
msgTxt.SetTextf("%i %s", cntMissFiles - i, LANGUAGE.filesleft);
msg2Txt.SetTextf("%s", missingFiles[i]);
//download boxart image
char imgPath[100];
char URLFile[100];
if (choice2 == 2)
{
sprintf(URLFile,"http://www.theotherzone.com/wii/3d/176/248/%s",missingFiles[i]); // For 3D Covers
sprintf(imgPath,"%s%s", Settings.covers_path, missingFiles[i]);
}
if(choice2 == 3)
{
sprintf(URLFile,"http://www.theotherzone.com/wii/diskart/160/160/%s",missingFiles[i]);
sprintf(imgPath,"%s%s", Settings.disc_path, missingFiles[i]);
}
if(choice2 == 1)
{
sprintf(URLFile,"http://www.theotherzone.com/wii/resize/160/224/%s",missingFiles[i]);
sprintf(imgPath,"%s%s", Settings.covers_path, missingFiles[i]);
}
struct block file = downloadfile(URLFile);//reject known bad images
if (file.size == 36864 || file.size <= 1024 || file.size == 7386 || file.data == NULL) {
cntNotFound++;
i++;
}
else
{
if(file.data != NULL)
{
// save png to sd card
FILE *pfile=NULL;
if((pfile = fopen(imgPath, "wb"))!=NULL)
{
fwrite(file.data,1,file.size,pfile);
fclose (pfile);
}
free(file.data);
}
i++;
}
if(btn1.GetState() == STATE_CLICKED)
{
cntNotFound = cntMissFiles-i+cntNotFound;
break;
}
}
/**Temporary redownloading 1st image because of a fucking corruption bug **/
char URLFile[100];
if (choice2 == 2) {
sprintf(URLFile,"http://www.theotherzone.com/wii/3d/176/248/%s",missingFiles[0]); // For 3D Covers
sprintf(imgPath,"%s%s", Settings.covers_path, missingFiles[0]);
}
if(choice2 == 3) {
sprintf(URLFile,"http://www.theotherzone.com/wii/diskart/160/160/%s",missingFiles[0]);
sprintf(imgPath,"%s%s", Settings.disc_path, missingFiles[0]);
}
if(choice2 == 1) {
sprintf(URLFile,"http://www.theotherzone.com/wii/resize/160/224/%s",missingFiles[0]);
sprintf(imgPath,"%s%s", Settings.covers_path, missingFiles[0]);
}
struct block file = downloadfile(URLFile);
if (file.size == 36864 || file.size <= 1024 || file.size == 7386 || file.data == NULL) {
} else {
if(file.data != NULL)
{
// save png to sd card
FILE *pfile;
pfile = fopen(imgPath, "wb");
fwrite(file.data,1,file.size,pfile);
fclose (pfile);
free(file.data);
}
}
HaltGui();
mainWindow->Remove(&promptWindow);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
if (cntNotFound != 0) {
return cntNotFound;
} else {
return 0;
}
}
/****************************************************************************
* ProgressWindow
*
* Opens a window, which displays progress to the user. Can either display a
* progress bar showing % completion, or a throbber that only shows that an
* action is in progress.
***************************************************************************/
int
ProgressUpdateWindow()
{
int ret = 0, failed = 0;
const unsigned int blocksize = 1024;
char hostip[16];
char * IP = NULL;
u8 blockbuffer[blocksize] ATTRIBUTE_ALIGN(32);
GuiWindow promptWindow(472,320);
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
promptWindow.SetPosition(0, -10);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path);
GuiImageData dialogBox(imgPath, dialogue_box_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiImage dialogBoxImg(&dialogBox);
if (Settings.wsprompt == yes){
dialogBoxImg.SetWidescreen(CFG.widescreen);}
snprintf(imgPath, sizeof(imgPath), "%sprogressbar_outline.png", CFG.theme_path);
GuiImageData progressbarOutline(imgPath, progressbar_outline_png);
GuiImage progressbarOutlineImg(&progressbarOutline);
if (Settings.wsprompt == yes){
progressbarOutlineImg.SetWidescreen(CFG.widescreen);}
progressbarOutlineImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarOutlineImg.SetPosition(25, 7);
snprintf(imgPath, sizeof(imgPath), "%sprogressbar_empty.png", CFG.theme_path);
GuiImageData progressbarEmpty(imgPath, progressbar_empty_png);
GuiImage progressbarEmptyImg(&progressbarEmpty);
progressbarEmptyImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarEmptyImg.SetPosition(25, 7);
progressbarEmptyImg.SetTile(100);
snprintf(imgPath, sizeof(imgPath), "%sprogressbar.png", CFG.theme_path);
GuiImageData progressbar(imgPath, progressbar_png);
progressbarImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarImg.SetPosition(25, 7);
char title[50];
sprintf(title, "%s", LANGUAGE.CheckingforUpdates);
GuiText titleTxt(title, 26, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(0,50);
char msg[50];
sprintf(msg, "%s", LANGUAGE.InitializingNetwork);
GuiText msgTxt(msg, 26, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
msgTxt.SetPosition(0,140);
char msg2[50] = " ";
GuiText msg2Txt(msg2, 26, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
msg2Txt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
msg2Txt.SetPosition(0, 50);
prTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
prTxt.SetPosition(0, 7);
GuiText btn1Txt(LANGUAGE.Cancel, 22, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
GuiImage btn1Img(&btnOutline);
if (Settings.wsprompt == yes){
btn1Txt.SetWidescreen(CFG.widescreen);
btn1Img.SetWidescreen(CFG.widescreen);}
GuiButton btn1(&btn1Img,&btn1Img, 2, 4, 0, -40, &trigA, &btnSoundOver, &btnClick,1);
btn1.SetLabel(&btn1Txt);
btn1.SetState(STATE_SELECTED);
if ((Settings.wsprompt == yes) && (CFG.widescreen)){/////////////adjust for widescreen
progressbarOutlineImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
progressbarOutlineImg.SetPosition(0, 7);
progressbarEmptyImg.SetPosition(80,7);
progressbarEmptyImg.SetTile(78);
progressbarImg.SetPosition(80, 7);
}
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&titleTxt);
promptWindow.Append(&msgTxt);
promptWindow.Append(&msg2Txt);
promptWindow.Append(&btn1);
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->ChangeFocus(&promptWindow);
ResumeGui();
struct stat st;
if(stat(Settings.update_path, &st) != 0) {
char dir[100];
snprintf(dir,strlen(Settings.update_path),"%s",Settings.update_path);
if (mkdir(dir, 0777) == -1) {
if(subfoldercheck(dir) != 1) {
WindowPrompt(LANGUAGE.Error,LANGUAGE.Cantcreatedirectory,LANGUAGE.ok,0,0,0);
ret = -1;
failed = -1;
}
}
}
char dolpath[150];
char dolpathsuccess[150];
snprintf(dolpath, sizeof(dolpath), "%sbootnew.dol", Settings.update_path);
snprintf(dolpathsuccess, sizeof(dolpathsuccess), "%sboot.dol", Settings.update_path);
while (!IP && !(ret < 0)) {
VIDEO_WaitVSync();
ret = Net_Init(hostip);
if (ret > 0) {
IP = hostip;
msgTxt.SetText(IP);
}
if (ret <= 0) {
msgTxt.SetText(LANGUAGE.Couldnotinitializenetwork);
}
if(btn1.GetState() == STATE_CLICKED) {
IP = 0;
ret = -1;
failed = -1;
btn1.ResetState();
break;
}
}
if(IP && ret >= 0) {
networkisinitialized = 1;
int revnumber = 0;
int currentrev = atoi(SVN_REV);
/// SDCard_deInit();
struct block file = downloadfile("http://www.techjawa.com/usbloadergx/rev.txt");
FILE *pfile;
/// SDCard_Init();
if(file.data != NULL)
{
char revtxt[10];
char rev_txt[14];
sprintf(rev_txt, "%srev.txt", Settings.update_path);
pfile = fopen(rev_txt, "w");
fwrite(file.data,1,file.size,pfile);
fclose(pfile);
//has to be repeated or it isnt working (first file download bug)
pfile = fopen(rev_txt, "w");
fwrite(file.data,1,file.size,pfile);
fclose(pfile);
//"w+" doesnt work, needs to be reopened as "r"
pfile = fopen(rev_txt, "r");
int c = 0, i = 0;
while(c != EOF || i < 10) {
c = fgetc(pfile);
if (c != EOF) {
revtxt[i] = c;
} else {
revtxt[i] = 0x00;
break;
}
i++;
}
fclose(pfile);
revnumber = atoi(revtxt);
remove(rev_txt);
free(file.data);
}
if(revnumber > currentrev) {
sprintf(msg, "Rev%i %s.", revnumber, LANGUAGE.available);
int choice = WindowPrompt(msg, LANGUAGE.Doyouwanttoupdate, LANGUAGE.Updatedol, LANGUAGE.Updateall, LANGUAGE.Cancel, 0);
if(choice == 1 || choice == 2) {
titleTxt.SetTextf("%s USB Loader GX", LANGUAGE.updating);
msgTxt.SetPosition(0,100);
promptWindow.Append(&progressbarEmptyImg);
promptWindow.Append(&progressbarImg);
promptWindow.Append(&progressbarOutlineImg);
promptWindow.Append(&prTxt);
msgTxt.SetTextf("%s Rev%i", LANGUAGE.Updateto, revnumber);
int filesize = downloadrev("http://www.techjawa.com/usbloadergx/boot.dol");
if(filesize > 0) {
pfile = fopen(dolpath, "wb");
for (int i = 0; i < filesize; i += blocksize) {
prTxt.SetTextf("%i%%", 100*i/filesize);
if ((Settings.wsprompt == yes) && (CFG.widescreen)){/////////////adjust for widescreen
progressbarImg.SetTile(80*i/filesize);
} else {
progressbarImg.SetTile(100*i/filesize);
}
msg2Txt.SetTextf("%iKB/%iKB", i/1024, filesize/1024);
if(btn1.GetState() == STATE_CLICKED) {
fclose(pfile);
remove(dolpath);
failed = -1;
btn1.ResetState();
break;
}
u32 blksize;
blksize = (u32)(filesize - i);
if (blksize > blocksize)
blksize = blocksize;
ret = network_read(blockbuffer, blksize);
if ((u32)ret != blksize) {
failed = -1;
ret = -1;
fclose(pfile);
remove(dolpath);
break;
}
fwrite(blockbuffer,1,blksize, pfile);
}
fclose(pfile);
if(!failed) {
//remove old
if(checkfile(dolpathsuccess)){
remove(dolpathsuccess);
}
//rename new to old
rename(dolpath, dolpathsuccess);
if(choice == 2) {
//get the icon.png and the meta.xml
char xmliconpath[150];
file = downloadfile("http://www.techjawa.com/usbloadergx/meta.file");
if(file.data != NULL){
sprintf(xmliconpath, "%smeta.xml", Settings.update_path);
pfile = fopen(xmliconpath, "wb");
fwrite(file.data,1,file.size,pfile);
fclose(pfile);
free(file.data);
}
file = downloadfile("http://www.techjawa.com/usbloadergx/icon.png");
if(file.data != NULL){
sprintf(xmliconpath, "%sicon.png", Settings.update_path);
pfile = fopen(xmliconpath, "wb");
fwrite(file.data,1,file.size,pfile);
fclose(pfile);
free(file.data);
}
}
}
} else {
failed = -1;
}
} else {
ret = -1;
}
} else {
WindowPrompt(LANGUAGE.Nonewupdates, 0, LANGUAGE.ok, 0, 0, 0);
ret = -1;
}
}
CloseConnection();
if(!failed && ret >= 0) {
WindowPrompt(LANGUAGE.Successfullyupdated , LANGUAGE.Restarting, LANGUAGE.ok, 0, 0, 0);
Sys_BackToLoader();
}
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
while(promptWindow.GetEffect() > 0) usleep(50);
HaltGui();
mainWindow->Remove(&promptWindow);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
if(failed != 0)
return failed;
return 1;
}
char * GetMissingFiles()
{
return (char *) missingFiles;
}