2011-06-24 21:11:36 +02:00
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#ifndef _GUIGAMELIST_H_
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#define _GUIGAMELIST_H_
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#include "gui_gamebrowser.h"
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#include "gui_scrollbar.hpp"
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#include "usbloader/disc.h"
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class GuiGameList : public GuiGameBrowser, public sigslot::has_slots<>
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{
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public:
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GuiGameList(int w, int h, int listOffset = 0);
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virtual ~GuiGameList();
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int GetClickedOption();
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int GetSelectedOption() { return listOffset+selectedItem; }
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void SetSelectedOption(int ind);
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2011-06-24 21:11:36 +02:00
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void setListOffset(int off);
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int getListOffset() const { return listOffset; }
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2011-07-26 00:28:22 +02:00
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void ResetState();
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void SetFocus(int f);
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void Draw();
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void Update(GuiTrigger * t);
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protected:
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void onListChange(int SelItem, int SelInd);
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void UpdateListEntries();
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int selectedItem;
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int listOffset;
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int scrollbaron;
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int pagesize;
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int maxTextWidth;
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2011-06-24 21:11:36 +02:00
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2011-07-26 00:28:22 +02:00
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GuiButton ** game;
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GuiText ** gameTxt;
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GuiText ** gameTxtOver;
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GuiImage ** gameBg;
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GuiImage ** newImg;
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2011-06-24 21:11:36 +02:00
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2011-07-26 00:28:22 +02:00
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GuiImage * bgGameImg;
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2011-06-24 21:11:36 +02:00
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2011-07-26 00:28:22 +02:00
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GuiImageData * bgGames;
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GuiImageData * bgGamesEntry;
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GuiImageData * newGames;
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2011-06-24 21:11:36 +02:00
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2011-07-26 00:28:22 +02:00
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GuiTrigger * trigA;
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2011-06-24 21:11:36 +02:00
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2011-07-26 00:28:22 +02:00
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GuiScrollbar scrollBar;
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2011-06-24 21:11:36 +02:00
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};
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#endif
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