usbloadergx/source/settings/CGameStatistics.h

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#ifndef _GAME_STATISTICS_H_
#define _GAME_STATISTICS_H_
#include <string>
#include <stdio.h>
#include <gctypes.h>
#include <vector>
#include "usbloader/disc.h"
typedef struct _Stats
{
char id[7];
u8 FavoriteRank;
u8 LockStatus;
u8 PlayCount;
} GameStatus;
class CGameStatistics
{
public:
//!Constructor
CGameStatistics();
//!Destructor
~CGameStatistics();
//!Load
bool Load(const char * path);
//!Save
bool Save();
//!AddGame
bool AddGame(const GameStatus & NewGame);
//!Reset
bool RemoveAll();
//!Overload for removing one game out of the list
bool Remove(const char * id);
bool Remove(const u8 * id) { return Remove((const char *) id); };
bool Remove(const struct discHdr * game) { if(!game) return false; else return Remove(game->id); };
//!Overloads for set playcount
void SetPlayCount(const char * id, int count);
void SetPlayCount(const u8 * id, int count) { SetPlayCount((const char *) id, count); };
void SetPlayCount(const struct discHdr * game, int count) { if(!game) return; SetPlayCount(game->id, count); };
//!Overloads for get playcount
int GetPlayCount(const char * id);
int GetPlayCount(const u8 * id) { return GetPlayCount((const char *) id); };
int GetPlayCount(const struct discHdr * game) { if(!game) return 0; else return GetPlayCount(game->id); };
//!Overloads for set FavoriteRank
void SetFavoriteRank(const char * id, int rank);
void SetFavoriteRank(const u8 * id, int rank) { SetFavoriteRank((const char *) id, rank); };
void SetFavoriteRank(const struct discHdr * game, int rank) { if(!game) return; SetFavoriteRank(game->id, rank); };
//!Overloads for get FavoriteRank
int GetFavoriteRank(const char * id);
int GetFavoriteRank(const u8 * id) { return GetFavoriteRank((const char *) id); };
int GetFavoriteRank(const struct discHdr * game) { if(!game) return 0; else return GetFavoriteRank(game->id); };
//!Overloads for set LockStatus
void SetLockStatus(const char * id, int lock);
void SetLockStatus(const u8 * id, int lock) { SetLockStatus((const char *) id, lock); };
void SetLockStatus(const struct discHdr * game, int lock) { if(!game) return; SetLockStatus(game->id, lock); };
//!Overloads for get LockStatus
int GetLockStatus(const char * id);
int GetLockStatus(const u8 * id) { return GetLockStatus((const char *) id); };
int GetLockStatus(const struct discHdr * game) { if(!game) return 0; else return GetLockStatus(game->id); };
//!Get GameStatus
GameStatus * GetGameStatus(const char * id);
//!Overload
GameStatus * GetGameStatus(const u8 * id) { return GetGameStatus((const char *) id); };
//!Overload
GameStatus * GetGameStatus(const struct discHdr * game) { if(!game) return NULL; else return GetGameStatus(game->id); };
protected:
bool ReadGameID(const char * src, char * GameID, int size);
bool SetSetting(GameStatus & game, char *name, char *value);
void ParseLine(char *line);
void TrimLine(char *dest, const char *src, int size);
std::string ConfigPath;
std::vector<GameStatus> GameList;
};
extern CGameStatistics GameStatistics;
#endif