mirror of
https://github.com/wiidev/usbloadergx.git
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58 lines
2.1 KiB
C
58 lines
2.1 KiB
C
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/***************************************************************************
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* Copyright (C) 2010
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* Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* TextureConverter.h
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*
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* A texture to GD image converter.
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* for WiiXplorer 2010
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***************************************************************************/
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#ifndef __TEXTURE_CONVERTER_H_
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#define __TEXTURE_CONVERTER_H_
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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#include <gccore.h>
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#include <gd.h>
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bool I4ToGD(const u8 * buffer, u32 width, u32 height, gdImagePtr * im);
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bool IA4ToGD(const u8 * buffer, u32 width, u32 height, gdImagePtr * im);
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bool I8ToGD(const u8 * buffer, u32 width, u32 height, gdImagePtr * im);
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bool IA8ToGD(const u8 * buffer, u32 width, u32 height, gdImagePtr * im);
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bool CMPToGD(const u8* buffer, u32 width, u32 height, gdImagePtr * im);
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bool RGB565ToGD(const u8* buffer, u32 width, u32 height, gdImagePtr * im);
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bool RGB565A3ToGD(const u8* buffer, u32 width, u32 height, gdImagePtr * im);
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bool RGBA8ToGD(const u8* buffer, u32 width, u32 height, gdImagePtr * im);
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bool YCbYCrToGD(const u8* buffer, u32 width, u32 height, gdImagePtr * im);
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u8 * GDImageToRGBA8(gdImagePtr * gdImg, int * w, int * h);
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u8 * FlipRGBAImage(const u8 *src, u32 width, u32 height);
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u8 * RGB8ToRGBA8(const u8 *src, u32 width, u32 height);
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#ifdef __cplusplus
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}
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#endif
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#endif //__TEXTURE_CONVERTER_H_
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