mirror of
https://github.com/wiidev/usbloadergx.git
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43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
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/****************************************************************************
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* Copyright (C) 2012 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include "StaticFrame.h"
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bool StaticFrame::Load( const U8Archive &chanSelArc )
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{
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// read layout data
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const u8 *brlytFile = chanSelArc.GetFile("/arc/blyt/my_IplTop_b.brlyt");
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if( !brlytFile )
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return false;
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if(!Layout::Load(brlytFile))
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return false;
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u32 length_start = 0, length_loop = 0;
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const u8 *brlan_loop = chanSelArc.GetFile("/arc/anim/my_IplTop_b.brlan");
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if (brlan_loop)
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length_loop = Animator::LoadAnimators((const RLAN_Header *)brlan_loop, *this, 1);
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LoadTextures(chanSelArc);
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SetLanguage("ENG");
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SetLoopStart(length_start);
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SetLoopEnd(length_start + length_loop);
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SetFrame(0);
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return true;
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}
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