usbloadergx/source/xml/xml.c

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/*
Load game information from XML - Lustar
- Mini-XML by Michael Sweet
- MiniZip adapted by Tantric
*/
#include <malloc.h>
#include "unzip/unzip.h"
#include "settings/cfg.h"
#include "xml/xml.h"
//#include "cfg.h"
//#include "xml.h"
extern struct SSettings Settings; // for loader GX
extern void title_set(char *id, char *title);
extern char* trimcopy(char *dest, char *src, int size);
extern char game_partition[6];
/* config */
static bool xmldebug = false;
static char xmlcfg_filename[100] = "wiitdb";
static int xmlmaxsize = 1572864;
struct gameXMLinfo gameinfo;
struct gameXMLinfo gameinfo_reset;
static char langlist[11][22] = {{"Console Default"},
{"Japanese"},
{"English"},
{"German"},
{"French"},
{"Spanish"},
{"Italian"},
{"Dutch"},
{"S. Chinese"},
{"T. Chinese"},
{"Korean"}
};
static char langcodes[11][5] = {{""},
{"JA"},
{"EN"},
{"DE"},
{"FR"},
{"ES"},
{"IT"},
{"NL"},
{"ZHCN"}, // People's Republic of China
{"ZHTW"}, // Taiwan
{"KO"}
};
static char element_text[5000];
static mxml_node_t *nodetree=NULL;
static mxml_node_t *nodedata=NULL;
static mxml_node_t *nodeid=NULL;
static mxml_node_t *nodeidtmp=NULL;
static mxml_node_t *nodefound=NULL;
static mxml_index_t *nodeindex=NULL;
static mxml_index_t *nodeindextmp=NULL;
int xmlloadtime = 0;
static char * get_text(mxml_node_t *node, char *buffer, int buflen);
bool xml_loaded = false;
/* load renamed titles from proper names and game info XML, needs to be after cfg_load_games */
bool OpenXMLDatabase(char* xmlfilepath, char* argdblang, bool argJPtoEN, bool openfile, bool loadtitles, bool keepopen) {
if (!xml_loaded) {
bool opensuccess = false;
char pathname[200];
snprintf(pathname, sizeof(pathname), "%s", xmlfilepath);
if (xmlfilepath[strlen(xmlfilepath) - 1] != '/') snprintf(pathname, sizeof(pathname), "%s/",pathname);
snprintf(pathname, sizeof(pathname), "%s%s_%s.zip", pathname, xmlcfg_filename, game_partition);
if (openfile) opensuccess = OpenXMLFile(pathname);
if (!opensuccess) {
snprintf(pathname, sizeof(pathname), "%s", xmlfilepath);
if (xmlfilepath[strlen(xmlfilepath) - 1] != '/') snprintf(pathname, sizeof(pathname), "%s/",pathname);
snprintf(pathname, sizeof(pathname), "%swiitdb.zip", pathname);
if (openfile) opensuccess = OpenXMLFile(pathname);
}
if (!opensuccess && openfile) {
CloseXMLDatabase();
return false;
}
if (loadtitles) LoadTitlesFromXML(argdblang, argJPtoEN);
if (!keepopen) CloseXMLDatabase();
} else {
if (loadtitles) LoadTitlesFromXML(argdblang, argJPtoEN);
if (!keepopen) CloseXMLDatabase();
}
return true;
}
void CloseXMLDatabase() {
/* free memory */
if (xml_loaded) {
mxmlDelete(nodedata);
mxmlDelete(nodetree);
xml_loaded = false;
}
}
void GetTextFromNode(mxml_node_t *currentnode, mxml_node_t *topnode, char *nodename,
char *attributename, char *value, int descend, char *dest, int destsize) {
*element_text = 0;
nodefound = mxmlFindElement(currentnode, topnode, nodename, attributename, value, descend);
if (nodefound != NULL) {
if (attributename != NULL) {
strlcpy(dest,mxmlElementGetAttr(nodefound, attributename),destsize);
} else {
get_text(nodefound, element_text, sizeof(element_text));
strlcpy(dest,element_text,destsize);
}
} else {
strcpy(dest,"");
}
}
bool OpenXMLFile(char *filename) {
//if (xmldebug) dbg_time1();
if (xml_loaded)
return false;
gameinfo = gameinfo_reset;
nodedata=NULL;
nodetree=NULL;
nodeid=NULL;
nodeidtmp=NULL;
nodefound=NULL;
char* strresult = strstr(filename,".zip");
if (strresult == NULL) {
/* Load XML file */
FILE *filexml;
filexml = fopen(filename, "rb");
if (!filexml)
return false;
nodetree = mxmlLoadFile(NULL, filexml, MXML_OPAQUE_CALLBACK);
fclose(filexml);
} else {
/* load zipped XML file */
unzFile unzfile = unzOpen(filename);
if (unzfile == NULL)
return false;
unzOpenCurrentFile(unzfile);
unz_file_info zipfileinfo;
unzGetCurrentFileInfo(unzfile, &zipfileinfo, NULL, 0, NULL, 0, NULL, 0);
int zipfilebuffersize = zipfileinfo.uncompressed_size;
if (zipfilebuffersize >= xmlmaxsize) {
unzCloseCurrentFile(unzfile);
unzClose(unzfile);
return false;
}
char * zipfilebuffer = malloc(zipfilebuffersize);
memset(zipfilebuffer, 0, zipfilebuffersize);
if (zipfilebuffer == NULL) {
unzCloseCurrentFile(unzfile);
unzClose(unzfile);
return false;
}
unzReadCurrentFile(unzfile, zipfilebuffer, zipfilebuffersize);
unzCloseCurrentFile(unzfile);
unzClose(unzfile);
nodetree = mxmlLoadString(NULL, zipfilebuffer, MXML_OPAQUE_CALLBACK);
free(zipfilebuffer);
}
if (nodetree == NULL)
return false;
nodedata = mxmlFindElement(nodetree, nodetree, "datafile", NULL, NULL, MXML_DESCEND);
if (nodedata == NULL) {
return false;
} else {
//if (xmldebug) xmlloadtime = dbg_time2(NULL);
xml_loaded = true;
return true;
}
}
char *GetLangSettingFromGame(char *gameid) {
int langcode;
struct Game_CFG *game_cfg = NULL;
game_cfg = CFG_get_game_opt((u8*)gameid);
if (game_cfg) {
langcode = game_cfg->language;
} else {
//langcode = CFG.language; // for Configurable Loader
langcode = Settings.language; // for Loader GX
}
char *langtxt = langlist[langcode];
return langtxt;
}
/* convert language text into ISO 639 two-letter language code (+ZHTW/ZHCN) */
char *ConvertLangTextToCode(char *languagetxt) {
// do not convert if languagetext seems to be a language code (can be 2 or 4 letters)
if (strlen(languagetxt) <= 4)
return languagetxt;
int i;
for (i=0;i<=10;i++) {
if (!strcasecmp(languagetxt,langlist[i])) // case insensitive comparison
return langcodes[i];
}
return "";
}
char ConvertRatingToIndex(char *ratingtext) {
int type = -1;
if (!strcmp(ratingtext,"CERO")) {
type = 0;
}
if (!strcmp(ratingtext,"ESRB")) {
type = 1;
}
if (!strcmp(ratingtext,"PEGI")) {
type = 2;
}
return type;
}
void ConvertRating(char *ratingvalue, char *fromrating, char *torating, char *destvalue, int destsize) {
if (!strcmp(fromrating,torating)) {
strlcpy(destvalue,ratingvalue,destsize);
return;
}
strcpy(destvalue,"");
int type = -1;
int desttype = -1;
type = ConvertRatingToIndex(fromrating);
desttype = ConvertRatingToIndex(torating);
if (type == -1 || desttype == -1)
return;
/* rating conversion table */
/* the list is ordered to pick the most likely value first: */
/* EC and AO are less likely to be used so they are moved down to only be picked up when converting ESRB to PEGI or CERO */
/* the conversion can never be perfect because ratings can differ between regions for the same game */
char ratingtable[12][3][4] = {
{{"A"},{"E"},{"3"}},
{{"A"},{"E"},{"4"}},
{{"A"},{"E"},{"6"}},
{{"A"},{"E"},{"7"}},
{{"A"},{"EC"},{"3"}},
{{"A"},{"E10+"},{"7"}},
{{"B"},{"T"},{"12"}},
{{"D"},{"M"},{"18"}},
{{"D"},{"M"},{"16"}},
{{"C"},{"T"},{"16"}},
{{"C"},{"T"},{"15"}},
{{"Z"},{"AO"},{"18"}},
};
int i;
for (i=0;i<=11;i++) {
if (!strcmp(ratingtable[i][type],ratingvalue)) {
strlcpy(destvalue,ratingtable[i][desttype],destsize);
return;
}
}
}
void LoadTitlesFromXML(char *langtxt, bool forcejptoen)
/* langtxt: set to "English","French","German", to force language for all titles, or "" to load title depending on each game's setting */
/* forcejptoen: set to true to load English title instead of Japanese title when game is set to Japanese */
{
if (nodedata == NULL)
return;
bool forcelang = false;
if (strcmp(langtxt,""))
forcelang = true;
char langcode[10] = "";
if (forcelang)
strcpy(langcode,ConvertLangTextToCode(langtxt)); /* convert language text into ISO 639 two-letter language code */
/* create index of <id> elements */
nodeindex = mxmlIndexNew(nodedata,"id", NULL);
nodeid = mxmlIndexReset(nodeindex);
*element_text = 0;
char id_text[10];
char title_text[200] = "";
char title_text_EN[200] = "";
/* search index of id elements, load all id/titles text */
while (nodeid != NULL) {
nodeid = mxmlIndexFind(nodeindex,"id", NULL);
if (nodeid != NULL) {
strcpy(title_text,"");
strcpy(title_text_EN,"");
get_text(nodeid, element_text, sizeof(element_text));
snprintf(id_text, 7, "%s",element_text);
// if language is not forced, use game language setting from config
if (!forcelang) {
langtxt = GetLangSettingFromGame(id_text);
strcpy(langcode,ConvertLangTextToCode(langtxt));
}
/* if enabled, force English title for all games set to Japanese */
if (forcejptoen && (!strcmp(langcode,"JA")))
strcpy(langcode,"EN");
/* load title from nodes */
nodefound = mxmlFindElement(nodeid, nodedata, "locale", "lang", "EN", MXML_NO_DESCEND);
if (nodefound != NULL) {
GetTextFromNode(nodefound, nodedata, "title", NULL, NULL, MXML_DESCEND, title_text_EN,sizeof(title_text_EN));
}
nodefound = mxmlFindElement(nodeid, nodedata, "locale", "lang", langcode, MXML_NO_DESCEND);
if (nodefound != NULL) {
GetTextFromNode(nodefound, nodedata, "title", NULL, NULL, MXML_DESCEND, title_text,sizeof(title_text));
}
/* fall back to English title if prefered language was not found */
if (!strcmp(title_text,"")) {
strcpy(title_text,title_text_EN);
}
snprintf(id_text, 7, "%s",id_text);
title_set(id_text, title_text);
}
}
// free memory
mxmlIndexDelete(nodeindex);
//if (xmldebug) xmlloadtime = dbg_time2(NULL);
}
void GetPublisherFromGameid(char *idtxt, char *dest, int destsize) {
/* guess publisher from company list using last two characters from game id */
nodeindextmp = mxmlIndexNew(nodedata,"company", NULL);
nodeidtmp = mxmlIndexReset(nodeindextmp);
*element_text=0;
char publishercode[3];
sprintf(publishercode,"%c%c", idtxt[4],idtxt[5]);
while (strcmp(element_text,publishercode) != 0) {
nodeidtmp = mxmlIndexFind(nodeindextmp,"company", NULL);
if (nodeidtmp != NULL) {
strlcpy(element_text,mxmlElementGetAttr(nodeidtmp, "code"),sizeof(element_text));
} else {
break;
}
}
if (!strcmp(element_text,publishercode)) {
strlcpy(dest,mxmlElementGetAttr(nodeidtmp, "name"),destsize);
} else {
strcpy(dest,"");
}
// free memory
mxmlIndexDelete(nodeindextmp);
}
bool LoadGameInfoFromXML(char* gameid, char* langtxt)
/* gameid: full game id */
/* langtxt: "English","French","German" */
{
bool exist=false;
if (!xml_loaded || nodedata == NULL)
return exist;
// load game info using forced language, or game individual setting, or main language setting
char langcode[100] = "";
if (!strcmp(langtxt,""))
langtxt = GetLangSettingFromGame(gameid);
strlcpy(langcode,ConvertLangTextToCode(langtxt),sizeof(langcode));
/* reset all game info */
gameinfo = gameinfo_reset;
/* index all IDs */
nodeindex = mxmlIndexNew(nodedata,"id", NULL);
nodeid = mxmlIndexReset(nodeindex);
*element_text = 0;
/* search for game matching gameid */
while (1) {
nodeid = mxmlIndexFind(nodeindex,"id", NULL);
if (nodeid != NULL) {
get_text(nodeid, element_text, sizeof(element_text));
if (!strcmp(element_text,gameid)) {
break;
}
} else {
break;
}
}
if (!strcmp(element_text,gameid)) {
/* text from elements */
strlcpy(gameinfo.id,element_text,sizeof(gameinfo.id));
GetTextFromNode(nodeid, nodedata, "region", NULL, NULL, MXML_NO_DESCEND, gameinfo.region,sizeof(gameinfo.region));
GetTextFromNode(nodeid, nodedata, "version", NULL, NULL, MXML_NO_DESCEND, gameinfo.version,sizeof(gameinfo.version));
GetTextFromNode(nodeid, nodedata, "genre", NULL, NULL, MXML_NO_DESCEND, gameinfo.genre,sizeof(gameinfo.genre));
GetTextFromNode(nodeid, nodedata, "developer", NULL, NULL, MXML_NO_DESCEND, gameinfo.developer,sizeof(gameinfo.developer));
GetTextFromNode(nodeid, nodedata, "publisher", NULL, NULL, MXML_NO_DESCEND, gameinfo.publisher,sizeof(gameinfo.publisher));
GetPublisherFromGameid(gameid,gameinfo.publisherfromid,sizeof(gameinfo.publisherfromid));
/* text from attributes */
GetTextFromNode(nodeid, nodedata, "date", "year", NULL, MXML_NO_DESCEND, gameinfo.year,sizeof(gameinfo.year));
GetTextFromNode(nodeid, nodedata, "date", "month", NULL,MXML_NO_DESCEND, gameinfo.month,sizeof(gameinfo.month));
GetTextFromNode(nodeid, nodedata, "date", "day", NULL, MXML_NO_DESCEND, gameinfo.day,sizeof(gameinfo.day));
GetTextFromNode(nodeid, nodedata, "rating", "type", NULL, MXML_NO_DESCEND, gameinfo.ratingtype,sizeof(gameinfo.ratingtype));
GetTextFromNode(nodeid, nodedata, "rating", "value", NULL, MXML_NO_DESCEND, gameinfo.ratingvalue,sizeof(gameinfo.ratingvalue));
GetTextFromNode(nodeid, nodedata, "rom", "crc", NULL, MXML_NO_DESCEND, gameinfo.iso_crc,sizeof(gameinfo.iso_crc));
GetTextFromNode(nodeid, nodedata, "rom", "md5", NULL, MXML_NO_DESCEND, gameinfo.iso_md5,sizeof(gameinfo.iso_md5));
GetTextFromNode(nodeid, nodedata, "rom", "sha1", NULL, MXML_NO_DESCEND, gameinfo.iso_sha1,sizeof(gameinfo.iso_sha1));
/* text from child elements */
nodefound = mxmlFindElement(nodeid, nodedata, "locale", "lang", "EN", MXML_NO_DESCEND);
if (nodefound != NULL) {
GetTextFromNode(nodefound, nodedata, "title", NULL, NULL, MXML_DESCEND, gameinfo.title_EN,sizeof(gameinfo.title_EN));
GetTextFromNode(nodefound, nodedata, "synopsis", NULL, NULL, MXML_DESCEND, gameinfo.synopsis_EN,sizeof(gameinfo.synopsis_EN));
}
nodefound = mxmlFindElement(nodeid, nodedata, "locale", "lang", langcode, MXML_NO_DESCEND);
if (nodefound != NULL) {
GetTextFromNode(nodefound, nodedata, "title", NULL, NULL, MXML_DESCEND, gameinfo.title,sizeof(gameinfo.title));
GetTextFromNode(nodefound, nodedata, "synopsis", NULL, NULL, MXML_DESCEND, gameinfo.synopsis,sizeof(gameinfo.synopsis));
}
// fall back to English title and synopsis if prefered language was not found
if (!strcmp(gameinfo.title,"")) {
strlcpy(gameinfo.title,gameinfo.title_EN,sizeof(gameinfo.title));
}
if (!strcmp(gameinfo.synopsis,"")) {
strlcpy(gameinfo.synopsis,gameinfo.synopsis_EN,sizeof(gameinfo.synopsis));
}
/* list locale lang attributes */
nodefound = mxmlFindElement(nodeid, nodedata, "locale", "lang", NULL, MXML_NO_DESCEND);
if (nodefound != NULL) {
int incr = 0;
while (nodefound != NULL) {
++incr;
strlcpy(gameinfo.locales[incr],mxmlElementGetAttr(nodefound, "lang"),sizeof(gameinfo.locales[incr]));
nodefound = mxmlWalkNext(nodefound, nodedata, MXML_NO_DESCEND);
if (nodefound != NULL) {
nodefound = mxmlFindElement(nodefound, nodedata, "locale", "lang", NULL, MXML_NO_DESCEND);
}
}
}
/* unbounded child elements */
GetTextFromNode(nodeid, nodedata, "wi-fi", "players", NULL, MXML_NO_DESCEND, gameinfo.wifiplayers,sizeof(gameinfo.wifiplayers));
nodefound = mxmlFindElement(nodeid, nodedata, "wi-fi", NULL, NULL, MXML_NO_DESCEND);
if (nodefound != NULL) {
gameinfo.wifiCnt = 0;
nodeindextmp = mxmlIndexNew(nodefound,"feature", NULL);
nodeidtmp = mxmlIndexReset(nodeindextmp);
while (nodeidtmp != NULL) {
nodeidtmp = mxmlIndexFind(nodeindextmp,"feature", NULL);
if (nodeidtmp != NULL) {
++gameinfo.wifiCnt;
GetTextFromNode(nodeidtmp, nodedata, "feature", NULL, NULL, MXML_DESCEND, gameinfo.wififeatures[gameinfo.wifiCnt],
sizeof(gameinfo.wififeatures[gameinfo.wifiCnt]));
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gameinfo.wififeatures[gameinfo.wifiCnt][0] = toupper((int)gameinfo.wififeatures[gameinfo.wifiCnt][0]);
if (gameinfo.wifiCnt == XML_ELEMMAX)
break;
}
}
mxmlIndexDelete(nodeindextmp); // placed after each mxmlIndexNew to prevent memory leak
}
nodefound = mxmlFindElement(nodeid, nodedata, "rating", NULL, NULL, MXML_NO_DESCEND);
if (nodefound != NULL) {
gameinfo.descriptorCnt=0;
nodeindextmp = mxmlIndexNew(nodefound,"descriptor", NULL);
nodeidtmp = mxmlIndexReset(nodeindextmp);
while (nodeidtmp != NULL) {
nodeidtmp = mxmlIndexFind(nodeindextmp,"descriptor", NULL);
if (nodeidtmp != NULL) {
++gameinfo.descriptorCnt;
GetTextFromNode(nodeidtmp, nodedata, "descriptor", NULL, NULL, MXML_DESCEND,
gameinfo.ratingdescriptors[gameinfo.descriptorCnt], sizeof(gameinfo.ratingdescriptors[gameinfo.descriptorCnt]));
if (gameinfo.descriptorCnt == XML_ELEMMAX)
break;
}
}
mxmlIndexDelete(nodeindextmp);
}
GetTextFromNode(nodeid, nodedata, "input", "players", NULL, MXML_NO_DESCEND, gameinfo.players,sizeof(gameinfo.players));
nodefound = mxmlFindElement(nodeid, nodedata, "input", NULL, NULL, MXML_NO_DESCEND);
if (nodefound != NULL) {
gameinfo.accessoryCnt=0;
gameinfo.accessoryReqCnt=0;
nodeindextmp = mxmlIndexNew(nodefound,"control", NULL);
nodeidtmp = mxmlIndexReset(nodeindextmp);
while (nodeidtmp != NULL) {
nodeidtmp = mxmlIndexFind(nodeindextmp,"control", NULL);
if (nodeidtmp != NULL) {
if (!strcmp(mxmlElementGetAttr(nodeidtmp, "required"),"true") && gameinfo.accessoryReqCnt < XML_ELEMMAX) {
++gameinfo.accessoryReqCnt;
strlcpy(gameinfo.accessoriesReq[gameinfo.accessoryReqCnt],mxmlElementGetAttr(nodeidtmp, "type"),
sizeof(gameinfo.accessoriesReq[gameinfo.accessoryReqCnt]));
} else if (gameinfo.accessoryCnt < XML_ELEMMAX) {
++gameinfo.accessoryCnt;
strlcpy(gameinfo.accessories[gameinfo.accessoryCnt],mxmlElementGetAttr(nodeidtmp, "type"),
sizeof(gameinfo.accessories[gameinfo.accessoryCnt]));
}
}
}
mxmlIndexDelete(nodeindextmp);
}
/* convert rating value */
ConvertRating(gameinfo.ratingvalue, gameinfo.ratingtype, "CERO",gameinfo.ratingvalueCERO,sizeof(gameinfo.ratingvalueCERO));
ConvertRating(gameinfo.ratingvalue, gameinfo.ratingtype, "ESRB",gameinfo.ratingvalueESRB,sizeof(gameinfo.ratingvalueESRB));
ConvertRating(gameinfo.ratingvalue, gameinfo.ratingtype, "PEGI",gameinfo.ratingvaluePEGI,sizeof(gameinfo.ratingvaluePEGI));
/* provide genre as an array: gameinfo.genresplit */
if (strcmp(gameinfo.genre,"") != 0) {
gameinfo.genreCnt=0;
const char *delimgenre = ",;";
char genretxt[200];
strlcpy(genretxt,gameinfo.genre,sizeof(genretxt));
char *splitresult;
splitresult = strtok(genretxt, delimgenre);
if (splitresult != NULL) {
++gameinfo.genreCnt;
trimcopy(splitresult,splitresult,strlen(splitresult)+1);
strlcpy(gameinfo.genresplit[gameinfo.genreCnt],splitresult,sizeof(gameinfo.genresplit[gameinfo.genreCnt]));
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gameinfo.genresplit[gameinfo.genreCnt][0] = toupper((int)gameinfo.genresplit[gameinfo.genreCnt][0]);
while (splitresult != NULL) {
splitresult = strtok(NULL, delimgenre);
if (splitresult != NULL && strcmp(splitresult,"")!=0) {
++gameinfo.genreCnt;
trimcopy(splitresult,splitresult,strlen(splitresult)+1);
strlcpy(gameinfo.genresplit[gameinfo.genreCnt],splitresult,sizeof(gameinfo.genresplit[gameinfo.genreCnt]));
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gameinfo.genresplit[gameinfo.genreCnt][0] = toupper((int)gameinfo.genresplit[gameinfo.genreCnt][0]);
if (gameinfo.genreCnt == XML_ELEMMAX)
break;
}
}
}
}
exist=true;
} else {
/*game not found */
exist=false;
}
// if game was not found or info is missing
// guess publisher from game id in case it is missing
if (!strcmp(gameinfo.publisher,"")) {
GetPublisherFromGameid(gameid,gameinfo.publisherfromid,sizeof(gameinfo.publisherfromid));
strlcpy(gameinfo.publisher,gameinfo.publisherfromid,sizeof(gameinfo.publisher));
}
// if missing, get region from game ID
if (!strcmp(gameinfo.region,"")) {
if (gameid[3] == 'E') strlcpy(gameinfo.region,"NTSC-U",sizeof(gameinfo.region));
if (gameid[3] == 'J') strlcpy(gameinfo.region,"NTSC-J",sizeof(gameinfo.region));
if (gameid[3] == 'W') strlcpy(gameinfo.region,"NTSC-J",sizeof(gameinfo.region));
if (gameid[3] == 'K') strlcpy(gameinfo.region,"NTSC-K",sizeof(gameinfo.region));
if (gameid[3] == 'P') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
if (gameid[3] == 'D') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
if (gameid[3] == 'F') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
if (gameid[3] == 'I') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
if (gameid[3] == 'S') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
if (gameid[3] == 'H') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
if (gameid[3] == 'U') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
if (gameid[3] == 'X') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
if (gameid[3] == 'Y') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
if (gameid[3] == 'Z') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
}
// free memory
mxmlIndexDelete(nodeindex);
return exist;
}
void PrintGameInfo(bool showfullinfo) {
if (showfullinfo) {
//Con_Clear();
//printf("id: %s version: %s region: %s",gameinfo.id, gameinfo.version, gameinfo.region);
//printf("title: %s\n",gameinfo.title);
int i;
printf("languages:");
for (i=1;strcmp(gameinfo.locales[i],"") != 0;i++) {
printf(" %s",gameinfo.locales[i]);
}
printf("\n");
//printf("developer: %s\n",gameinfo.developer);
//printf("publisher: %s\n",gameinfo.publisher);
//printf("publisher from ID: %s\n",gameinfo.publisherfromid);
printf("year:%s month:%s day:%s\n",gameinfo.year,gameinfo.month,gameinfo.day);
printf("genre: %s\n",gameinfo.genre);
//printf("rating: %s %s (CERO: %s ESRB: %s PEGI: %s)\n",gameinfo.ratingtype, gameinfo.ratingvalue,
// gameinfo.ratingvalueCERO,gameinfo.ratingvalueESRB,gameinfo.ratingvaluePEGI);
printf("content descriptors:");
for (i=1;strcmp(gameinfo.wififeatures[i],"") != 0;i++) {
printf(" %s",gameinfo.ratingdescriptors[i]);
}
printf("\n");
printf("players: %s online: %s\n",gameinfo.players,gameinfo.wifiplayers);
printf("online features:");
for (i=1;strcmp(gameinfo.wififeatures[i],"") != 0;i++) {
printf(" %s",gameinfo.wififeatures[i]);
}
printf("\n");
printf("required accessories:");
for (i=1;strcmp(gameinfo.accessoriesReq[i],"") != 0;i++) {
printf(" %s",gameinfo.accessoriesReq[i]);
}
printf("\n");
printf("accessories:");
for (i=1;strcmp(gameinfo.accessories[i],"") != 0;i++) {
printf(" %s",gameinfo.accessories[i]);
}
printf("\n");
//printf("iso_crc: %s iso_md5: %s\n",gameinfo.iso_crc,gameinfo.iso_md5);
//printf("iso_sha1: %s\n",gameinfo.iso_sha1);
//printf("synopsis: %s\n",gameinfo.synopsis);
} else {
char linebuf[1000] = "";
if (xmldebug) {
//char xmltime[100];
//sprintf(xmltime,"%d",xmlloadtime);
//printf("xml load time: %s\n",xmltime);
/*
printf("xml forcelang: %s\n",CFG.db_lang);
printf("xml url: %s\n",CFG.db_url);
printf("xml file: %s\n",CFG.db_filename);
char xmljptoen[100];
sprintf(xmljptoen,"%d",CFG.db_JPtoEN);
printf("xml JPtoEN: %s\n",xmljptoen);
*/
printf(MemInfo()); // guidebug
}
//printf("%s: ",gameidfull);
//printf("%s\n",gameinfo.title);
if (strcmp(gameinfo.year,"") != 0)
snprintf(linebuf, sizeof(linebuf), "%s ", gameinfo.year);
if (strcmp(gameinfo.publisher,"") != 0)
snprintf(linebuf, sizeof(linebuf), "%s%s", linebuf, gameinfo.publisher);
if (strcmp(gameinfo.developer,"") != 0 && strcmp(gameinfo.developer,gameinfo.publisher) != 0)
snprintf(linebuf, sizeof(linebuf), "%s / %s", linebuf, gameinfo.developer);
if (strlen(linebuf) >= 100) {
char buffer[200] = "";
strlcpy(buffer, linebuf, 100);
strcat(buffer, "...");
snprintf(linebuf, sizeof(linebuf), "%s", buffer);
}
printf("%s\n",linebuf);
strcpy(linebuf,"");
if (strcmp(gameinfo.ratingvalue,"") != 0) {
snprintf(linebuf, sizeof(linebuf), "rated %s", gameinfo.ratingvalue);
if (!strcmp(gameinfo.ratingtype,"PEGI"))
snprintf(linebuf, sizeof(linebuf), "%s+ ", linebuf);
snprintf(linebuf, sizeof(linebuf), "%s ", linebuf);
}
if (strcmp(gameinfo.players,"") != 0) {
snprintf(linebuf, sizeof(linebuf), "%sfor %s player", linebuf, gameinfo.players);
if (atoi(gameinfo.players) > 1)
snprintf(linebuf, sizeof(linebuf), "%ss", linebuf);
if (atoi(gameinfo.wifiplayers) > 1)
snprintf(linebuf, sizeof(linebuf), "%s (%s online)", linebuf, gameinfo.wifiplayers);
}
printf("%s\n",linebuf);
strcpy(linebuf,"");
}
}
char *MemInfo() {
char linebuf[300] = "";
char memtotal[20];
char memused[20];
char memnotinuse[20];
char memcanbefreed[20];
struct mallinfo mymallinfo = mallinfo();
sprintf(memtotal,"%d",mymallinfo.arena/1024);
sprintf(memused,"%d",mymallinfo.uordblks/1024);
sprintf(memnotinuse,"%d",mymallinfo.fordblks/1024);
sprintf(memcanbefreed,"%d",mymallinfo.keepcost/1024);
snprintf(linebuf,sizeof(linebuf),"all:%sKB used:%sKB notused:%sKB canfree:%sKB", memtotal, memused, memnotinuse, memcanbefreed);
char *minfo[300];
*minfo = linebuf;
return *minfo;
}
/*-------------------------------------------------------------------------------------*/
/* get_text() - Get the text for a node, taken from mini-mxml example mxmldoc.c */
static char * get_text(mxml_node_t *node, char *buffer, int buflen) { /* O - Text in node, I - Node to get, I - Buffer, I - Size of buffer */
char *ptr, *end; /* Pointer into buffer, End of buffer */
int len; /* Length of node */
mxml_node_t *current; /* Current node */
ptr = buffer;
end = buffer + buflen - 1;
for (current = node->child; current && ptr < end; current = current->next) {
if (current->type == MXML_TEXT) {
if (current->value.text.whitespace)
*ptr++ = ' ';
len = (int)strlen(current->value.text.string);
if (len > (int)(end - ptr))
len = (int)(end - ptr);
memcpy(ptr, current->value.text.string, len);
ptr += len;
} else if (current->type == MXML_OPAQUE) {
len = (int)strlen(current->value.opaque);
if (len > (int)(end - ptr))
len = (int)(end - ptr);
memcpy(ptr, current->value.opaque, len);
ptr += len;
}
}
*ptr = '\0';
return (buffer);
}