usbloadergx/source/SoundOperations/gui_bgm.h

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/****************************************************************************
* SettingsPrompts
* USB Loader GX 2009
*
* Backgroundmusic
***************************************************************************/
#ifndef _BGM_H_
#define _BGM_H_
#include <vector>
#include "gui_sound.h"
enum
{
ONCE = 0, LOOP, RANDOM_BGM, DIR_LOOP
};
class GuiBGM: public GuiSound
{
public:
GuiBGM(const u8 *s, int l, int v);
~GuiBGM();
bool Load(const char *path);
bool LoadStandard();
bool ParsePath(const char * folderpath);
bool PlayNext();
bool PlayPrevious();
bool PlayRandom();
void SetLoop(u8 l);
void UpdateState();
protected:
void AddEntrie(const char * filename);
void ClearList();
int currentPlaying;
int loopMode;
char * currentPath;
std::vector<char *> PlayList;
};
#endif