mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-22 19:29:18 +01:00
52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
|
/*
|
||
|
Copyright (c) 2010 - Wii Banner Player Project
|
||
|
Copyright (c) 2012 - Dimok
|
||
|
|
||
|
This software is provided 'as-is', without any express or implied
|
||
|
warranty. In no event will the authors be held liable for any damages
|
||
|
arising from the use of this software.
|
||
|
|
||
|
Permission is granted to anyone to use this software for any purpose,
|
||
|
including commercial applications, and to alter it and redistribute it
|
||
|
freely, subject to the following restrictions:
|
||
|
|
||
|
1. The origin of this software must not be misrepresented; you must not
|
||
|
claim that you wrote the original software. If you use this software
|
||
|
in a product, an acknowledgment in the product documentation would be
|
||
|
appreciated but is not required.
|
||
|
|
||
|
2. Altered source versions must be plainly marked as such, and must not be
|
||
|
misrepresented as being the original software.
|
||
|
|
||
|
3. This notice may not be removed or altered from any source
|
||
|
distribution.
|
||
|
*/
|
||
|
#include "Window.h"
|
||
|
|
||
|
void Window::Load(Pane::Header *file)
|
||
|
{
|
||
|
if(!file)
|
||
|
return;
|
||
|
|
||
|
const u8 *section_start = (const u8 *)file;
|
||
|
|
||
|
Pane::Load(file);
|
||
|
header = (Window::Header *) (file+1);
|
||
|
|
||
|
// read content
|
||
|
QuadPane::Load((QuadPane::Header *)(section_start + header->content_offset));
|
||
|
|
||
|
// read frames
|
||
|
const u32 *frame_offsets = (const u32 *) (section_start + header->frame_table_offset);
|
||
|
for(u32 i = 0; i < header->frame_count; i++)
|
||
|
frames.push_back((Frame *) (section_start + frame_offsets[i]));
|
||
|
}
|
||
|
|
||
|
void Window::Draw(const BannerResources& resources, u8 render_alpha, const float ws_scale, Mtx &view) const
|
||
|
{
|
||
|
// TODO: handle "inflation"
|
||
|
// TODO: handle "frames" and "texture_flip"
|
||
|
|
||
|
QuadPane::Draw(resources, render_alpha, ws_scale, view);
|
||
|
}
|