mirror of
https://github.com/wiidev/usbloadergx.git
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82 lines
2.9 KiB
C++
82 lines
2.9 KiB
C++
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/****************************************************************************
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* Copyright (C) 2011
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include "CategorySwitchPrompt.hpp"
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#include "settings/CGameCategories.hpp"
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#include "settings/CSettings.h"
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#include "language/gettext.h"
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CategorySwitchPrompt::CategorySwitchPrompt()
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: CategoryPrompt(tr("Show Categories"))
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{
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categoryChanged.connect(this, &CategorySwitchPrompt::OnCategoryChange);
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nextCategory.connect(this, &CategorySwitchPrompt::OnNextCategory);
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previousCategory.connect(this, &CategorySwitchPrompt::OnPreviousCategory);
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checkBoxClicked.connect(this, &CategorySwitchPrompt::OnCheckboxClicked);
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}
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void CategorySwitchPrompt::OnNextCategory()
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{
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GameCategories.CategoryList.goToNextCicle();
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}
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void CategorySwitchPrompt::OnPreviousCategory()
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{
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GameCategories.CategoryList.goToPreviousCicle();
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}
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void CategorySwitchPrompt::OnCategoryChange(GuiText *catTxt, GuiText *positionTxt, GuiCheckbox *checkBox)
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{
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catTxt->SetText(tr(GameCategories.CategoryList.getCurrentName().c_str()));
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positionTxt->SetTextf("%i / %i", GameCategories.CategoryList.pos()+1, GameCategories.CategoryList.size());
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checkBox->SetChecked(false);
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for(u32 i = 0; i < Settings.EnabledCategories.size(); ++i)
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{
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if(Settings.EnabledCategories[i] == GameCategories.CategoryList.getCurrentID())
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{
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checkBox->SetChecked(true);
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break;
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}
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}
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}
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void CategorySwitchPrompt::OnCheckboxClicked(GuiCheckbox *checkBox)
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{
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u32 i;
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for(i = 0; i < Settings.EnabledCategories.size(); ++i)
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{
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if(Settings.EnabledCategories[i] == GameCategories.CategoryList.getCurrentID())
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{
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if(!checkBox->IsChecked())
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Settings.EnabledCategories.erase(Settings.EnabledCategories.begin()+i);
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break;
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}
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}
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if(i == Settings.EnabledCategories.size() && checkBox->IsChecked())
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{
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Settings.EnabledCategories.push_back(GameCategories.CategoryList.getCurrentID());
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}
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}
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