2009-06-05 00:13:39 +02:00
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#include <string.h>
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2009-06-13 02:24:36 +02:00
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#include "settings/cfg.h"
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#include "usbloader/wbfs.h"
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2009-06-05 00:13:39 +02:00
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#include "main.h"
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2009-06-11 10:13:08 +02:00
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2009-06-05 00:13:39 +02:00
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struct discHdr * gameList;
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u32 gameCnt;
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s32 gameSelected, gameStart;
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/****************************************************************************
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* EntryCmp
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***************************************************************************/
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s32 __Menu_EntryCmp(const void *a, const void *b)
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{
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struct discHdr *hdr1 = (struct discHdr *)a;
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struct discHdr *hdr2 = (struct discHdr *)b;
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/* Compare strings */
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return stricmp(get_title(hdr1), get_title(hdr2));
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}
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s32 __Menu_EntryCmpCount(const void *a, const void *b)
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{
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s32 ret;
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struct discHdr *hdr1 = (struct discHdr *)a;
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struct discHdr *hdr2 = (struct discHdr *)b;
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/* Compare Play Count */
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u16 count1 = 0;
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u16 count2 = 0;
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struct Game_NUM* game_num1 = CFG_get_game_num(hdr1->id);
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struct Game_NUM* game_num2 = CFG_get_game_num(hdr2->id);
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if (game_num1) count1 = game_num1->count;
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if (game_num2) count2 = game_num2->count;
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ret = (s32) (count2-count1);
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if (ret == 0) return stricmp(get_title(hdr1), get_title(hdr2));
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return ret;
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}
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/****************************************************************************
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* Get Gamelist
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***************************************************************************/
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2009-06-13 02:24:36 +02:00
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int __Menu_GetEntries(void)
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2009-06-05 00:13:39 +02:00
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{
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struct discHdr *buffer = NULL;
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struct discHdr *buffer2 = NULL;
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struct discHdr *header = NULL;
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u32 cnt, len;
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s32 ret;
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/* Get list length */
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ret = WBFS_GetCount(&cnt);
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if (ret < 0)
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return ret;
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/* Buffer length */
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len = sizeof(struct discHdr) * cnt;
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/* Allocate memory */
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buffer = (struct discHdr *)memalign(32, len);
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if (!buffer)
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return -1;
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/* Clear buffer */
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memset(buffer, 0, len);
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/* Get header list */
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ret = WBFS_GetHeaders(buffer, cnt, sizeof(struct discHdr));
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if (ret < 0) {
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if(buffer) free(buffer);
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return ret;
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}
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/* Filters */
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if (Settings.fave) {
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u32 cnt2 = 0;
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for (u32 i = 0; i < cnt; i++)
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{
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header = &buffer[i];
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u8 favorite = 0;
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struct Game_NUM* game_num = CFG_get_game_num(header->id);
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if (game_num) {
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favorite = game_num->favorite;
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}
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if (favorite==1) {
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buffer2 = (discHdr *) realloc(buffer2, (cnt2+1) * sizeof(struct discHdr));
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if (!buffer2)
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{
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free(buffer);
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return -1;
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}
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memcpy((buffer2 + cnt2), (buffer + i), sizeof(struct discHdr));
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cnt2++;
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}
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}
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if (buffer2) {
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free(buffer);
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buffer = buffer2;
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buffer2 = NULL;
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} else {
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memset(buffer, 0, len);
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}
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cnt = cnt2;
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}
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if (Settings.parentalcontrol && !Settings.godmode) {
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u32 cnt2 = 0;
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for (u32 i = 0; i < cnt; i++)
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{
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header = &buffer[i];
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if (get_block(header) < Settings.parentalcontrol) {
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buffer2 = (discHdr *) realloc(buffer2, (cnt2+1) * sizeof(struct discHdr));
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if (!buffer2)
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{
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free(buffer);
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return -1;
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}
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memcpy((buffer2 + cnt2), (buffer + i), sizeof(struct discHdr));
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cnt2++;
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}
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}
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if (buffer2) {
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free(buffer);
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buffer = buffer2;
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buffer2 = NULL;
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} else {
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memset(buffer, 0, len);
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}
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cnt = cnt2;
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}
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if (Settings.sort==pcount) {
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qsort(buffer, cnt, sizeof(struct discHdr), __Menu_EntryCmpCount);
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}
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else {
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qsort(buffer, cnt, sizeof(struct discHdr), __Menu_EntryCmp);
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}
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/* Free memory */
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if (gameList)
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free(gameList);
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/* Set values */
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gameList = buffer;
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buffer = NULL;
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gameCnt = cnt;
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/* Reset variables */
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gameSelected = gameStart = 0;
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return 0;
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}
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