usbloadergx/source/BoxCover/BoxMesh.cpp

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#include <gccore.h>
#include "BoxMesh.hpp"
// Quick and dirty hardcoded DVD box mesh
static const guVector g_coverBL = { -0.65f, -0.915f, 0.f };
static const guVector g_coverTR = { 0.65f, 0.915f, 0.f };
static const float g_boxCoverY = 0.05f;
static const float g_boxBorderWidth = 0.022f;
static const guVector g_frontCoverBL = { g_coverBL.x, g_coverBL.y + g_boxCoverY, g_coverBL.z };
static const guVector g_frontCoverTR = { g_coverTR.x, g_coverTR.y + g_boxCoverY, g_coverTR.z };
static const guVector g_backCoverBL = { g_frontCoverBL.x, g_frontCoverBL.y, g_frontCoverBL.z - 0.16f };
static const guVector g_backCoverTR = { g_frontCoverTR.x, g_frontCoverTR.y, g_frontCoverTR.z - 0.16f };
const float g_boxCoverYCenter = (g_frontCoverTR.y - g_frontCoverBL.y) * 0.5f;
const float g_coverYCenter = (g_coverTR.y - g_coverBL.y) * 0.5f;
#define w(x) ((float)x / 64.0f)
#define h(y) ((float)y / 256.0f)
const SMeshVert g_boxMeshQ[] ATTRIBUTE_ALIGN(32) = { // Quads
// Bordure du bas devant
{ { g_frontCoverBL.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(w(0), h(256)) },
{ { g_frontCoverBL.x, g_frontCoverBL.y - g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(224)) },
{ { g_frontCoverTR.x, g_frontCoverBL.y - g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(224)) },
{ { g_frontCoverTR.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(w(0), h(224)) },
// Bordure du haut devant
{ { g_frontCoverBL.x, g_frontCoverTR.y + g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(1)) },
{ { g_frontCoverBL.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(w(0), h(1)) },
{ { g_frontCoverTR.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(w(0), h(32)) },
{ { g_frontCoverTR.x, g_frontCoverTR.y + g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(32)) },
// Bordure du bas derrière
{ { g_backCoverBL.x, g_backCoverBL.y - g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(256)) },
{ { g_backCoverBL.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(w(64), h(224)) },
{ { g_backCoverTR.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(w(64), h(224)) },
{ { g_backCoverTR.x, g_backCoverBL.y - g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(224)) },
// Bordure du haut derrière
{ { g_backCoverBL.x, g_backCoverTR.y, g_backCoverBL.z }, CTexCoord(w(64), h(1)) },
{ { g_backCoverBL.x, g_backCoverTR.y + g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(1)) },
{ { g_backCoverTR.x, g_backCoverTR.y + g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(32)) },
{ { g_backCoverTR.x, g_backCoverTR.y, g_backCoverBL.z }, CTexCoord(w(64), h(32)) },
// Bordure de droite devant
{ { g_frontCoverTR.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(w(0), h(256)) },
{ { g_frontCoverTR.x + g_boxBorderWidth, g_frontCoverBL.y, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(256)) },
{ { g_frontCoverTR.x + g_boxBorderWidth, g_frontCoverTR.y, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(0)) },
{ { g_frontCoverTR.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(w(0), h(0)) },
// Bordure de droite derrière
{ { g_backCoverTR.x + g_boxBorderWidth, g_backCoverBL.y, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(256)) },
{ { g_backCoverTR.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(w(64), h(256)) },
{ { g_backCoverTR.x, g_backCoverTR.y, g_backCoverBL.z }, CTexCoord(w(64), h(0)) },
{ { g_backCoverTR.x + g_boxBorderWidth, g_backCoverTR.y, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(0)) },
// Face du haut
{ { g_frontCoverBL.x, g_frontCoverTR.y + g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(1)) },
{ { g_frontCoverTR.x, g_frontCoverTR.y + g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(32)) },
{ { g_backCoverTR.x, g_backCoverTR.y + g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(32)) },
{ { g_backCoverBL.x, g_backCoverTR.y + g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(1)) },
// Angle face du haut / face de droite
{ { g_frontCoverTR.x, g_frontCoverTR.y + g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(32)) },
{ { g_frontCoverTR.x + g_boxBorderWidth, g_frontCoverTR.y, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(0)) },
{ { g_backCoverTR.x + g_boxBorderWidth, g_backCoverTR.y, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(0)) },
{ { g_backCoverTR.x, g_backCoverTR.y + g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(32)) },
// Face de droite
{ { g_frontCoverTR.x + g_boxBorderWidth, g_frontCoverTR.y, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(0)) },
{ { g_frontCoverTR.x + g_boxBorderWidth, g_frontCoverBL.y, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(256)) },
{ { g_backCoverTR.x + g_boxBorderWidth, g_backCoverBL.y, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(256)) },
{ { g_backCoverTR.x + g_boxBorderWidth, g_backCoverTR.y, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(0)) },
// Angle face de droite / face du bas
{ { g_frontCoverTR.x + g_boxBorderWidth, g_frontCoverBL.y, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(256)) },
{ { g_frontCoverTR.x, g_frontCoverBL.y - g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(224)) },
{ { g_backCoverTR.x, g_backCoverBL.y - g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(224)) },
{ { g_backCoverTR.x + g_boxBorderWidth, g_backCoverBL.y, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(256)) },
// Face du bas
{ { g_frontCoverTR.x, g_frontCoverBL.y - g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(224)) },
{ { g_frontCoverBL.x, g_frontCoverBL.y - g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(224)) },
{ { g_backCoverBL.x, g_backCoverBL.y - g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(256)) },
{ { g_backCoverTR.x, g_backCoverBL.y - g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(224)) },
// Face de gauche en haut
{ { g_frontCoverBL.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(w(1), h(1)) },
{ { g_frontCoverBL.x, g_frontCoverTR.y + g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(1), h(1)) },
{ { g_backCoverBL.x, g_backCoverTR.y + g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(1), h(1)) },
{ { g_backCoverBL.x, g_backCoverTR.y, g_backCoverBL.z}, CTexCoord(w(1), h(1)) },
// Face de gauche en bas
{ { g_frontCoverBL.x, g_frontCoverBL.y - g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(1), h(1)) },
{ { g_frontCoverBL.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(w(1), h(1)) },
{ { g_backCoverBL.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(w(1), h(1)) },
{ { g_backCoverBL.x, g_backCoverBL.y - g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(1), h(1)) },
};
const SMeshVert g_boxMeshT[] ATTRIBUTE_ALIGN(32) = { // Triangles
// Haut devant
{ { g_frontCoverTR.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(w(0), h(16)) },
{ { g_frontCoverTR.x + g_boxBorderWidth, g_frontCoverTR.y, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(0)) },
{ { g_frontCoverTR.x, g_frontCoverTR.y + g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(32)) },
// Haut derrière
{ { g_backCoverTR.x, g_backCoverTR.y, g_backCoverBL.z }, CTexCoord(w(64), h(16)) },
{ { g_backCoverTR.x, g_backCoverTR.y + g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(32)) },
{ { g_backCoverTR.x + g_boxBorderWidth, g_backCoverTR.y, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(0)) },
// Bas devant
{ { g_frontCoverTR.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(w(0), h(240)) },
{ { g_frontCoverTR.x, g_frontCoverBL.y - g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(224)) },
{ { g_frontCoverTR.x + g_boxBorderWidth, g_frontCoverBL.y, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(256)) },
// Bas derrière
{ { g_backCoverTR.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(w(64), h(240)) },
{ { g_backCoverTR.x + g_boxBorderWidth, g_backCoverBL.y, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(256)) },
{ { g_backCoverTR.x, g_backCoverBL.y - g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(224)) }
};
#undef h
#undef w
const SMeshVert g_flatCoverMesh[] ATTRIBUTE_ALIGN(32) = {
{ { g_frontCoverBL.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(0.f, 1.f) },
{ { g_frontCoverTR.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(1.f, 1.f) },
{ { g_frontCoverTR.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(1.f, 0.f) },
{ { g_frontCoverBL.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(0.f, 0.f) },
};
const SMeshVert g_boxBackCoverMesh[] ATTRIBUTE_ALIGN(32) = {
{ { g_backCoverTR.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(0.f, 1.f) },
{ { g_backCoverBL.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(1.3f / 2.76f, 1.f) },
{ { g_backCoverBL.x, g_backCoverTR.y, g_backCoverBL.z }, CTexCoord(1.3f / 2.76f, 0.f) },
{ { g_backCoverTR.x, g_backCoverTR.y, g_backCoverBL.z }, CTexCoord(0.f, 0.f) },
{ { g_frontCoverBL.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(1.46f / 2.76f, 1.f) },
{ { g_frontCoverBL.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(1.46f / 2.76f, 0.f) },
{ { g_backCoverBL.x, g_backCoverTR.y, g_backCoverBL.z }, CTexCoord(1.3f / 2.76f, 0.f) },
{ { g_backCoverBL.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(1.3f / 2.76f, 1.f) },
};
const SMeshVert g_boxCoverMesh[] ATTRIBUTE_ALIGN(32) = {
{ { g_frontCoverBL.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(1.46f / 2.76f, 1.f) },
{ { g_frontCoverTR.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(1.f, 1.f) },
{ { g_frontCoverTR.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(1.f, 0.f) },
{ { g_frontCoverBL.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(1.46f / 2.76f, 0.f) }
};
const u32 g_flatCoverMeshSize = sizeof g_flatCoverMesh / sizeof g_flatCoverMesh[0];
const u32 g_boxMeshQSize = sizeof g_boxMeshQ / sizeof g_boxMeshQ[0];
const u32 g_boxMeshTSize = sizeof g_boxMeshT / sizeof g_boxMeshT[0];
const u32 g_boxCoverMeshSize = sizeof g_boxCoverMesh / sizeof g_boxCoverMesh[0];
const u32 g_boxBackCoverMeshSize = sizeof g_boxBackCoverMesh / sizeof g_boxBackCoverMesh[0];