mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-27 20:21:51 +01:00
*This should fix the GameCounter problem probably.
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0fdf3a252e
commit
0258de337e
@ -1245,30 +1245,22 @@ static int MenuDiscList()
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{
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wiilight(0);
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if(isInserted(bootDevice)) {
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//////////save game play count////////////////
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extern u8 favorite;
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extern u16 count;
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struct Game_NUM* game_num = CFG_get_game_num(header->id);
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if (game_num)
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{
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favorite = game_num->favorite;
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count = game_num->count;
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if (game_num) {
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favoritevar = game_num->favorite;
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playcount = game_num->count;
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} else {
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favoritevar = 0;
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playcount = 0;
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}
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playcount += 1;
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}count+=1;
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CFG_save_game_num(header->id);
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}
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//if(isSdInserted()) {
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if(isInserted(bootDevice)) {
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if (CFG_save_game_num(header->id))
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{
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//WindowPrompt(LANGUAGE.SuccessfullySaved, 0, LANGUAGE.ok, 0,0,0);
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}
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else
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{
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WindowPrompt(LANGUAGE.SaveFailed, 0, LANGUAGE.ok, 0,0,0);
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}
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}
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////////////end save play count//////////////
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menu = MENU_EXIT;
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break;
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}
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@ -325,30 +325,30 @@ void WindowScreensaver()
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{
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int i = 0;
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bool exit = false;
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/* initialize random seed: */
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srand ( time(NULL) );
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GuiImageData GXlogo(gxlogo_png);
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GuiImage GXlogoImg(&GXlogo);
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GXlogoImg.SetPosition(172,152);
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GXlogoImg.SetAlignment(ALIGN_LEFT,ALIGN_TOP);
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GuiImage BackgroundImg(640,480,(GXColor){0, 0, 0, 255});
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BackgroundImg.SetPosition(0,0);
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BackgroundImg.SetAlignment(ALIGN_LEFT,ALIGN_TOP);
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BackgroundImg.SetAlignment(ALIGN_LEFT,ALIGN_TOP);
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GuiWindow screensaverWindow(screenwidth,screenheight);
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screensaverWindow.Append(&BackgroundImg);
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screensaverWindow.Append(&GXlogoImg);
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HaltGui();
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mainWindow->SetState(STATE_DISABLED);
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mainWindow->Append(&screensaverWindow);
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ResumeGui();
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while(!exit)
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{
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{
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i++;
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if(IsWpadConnected())
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{
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@ -362,7 +362,7 @@ void WindowScreensaver()
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}
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}
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HaltGui();
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mainWindow->Remove(&screensaverWindow);
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mainWindow->SetState(STATE_DEFAULT);
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@ -943,9 +943,6 @@ int GameWindowPrompt()
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char ID[5];
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char IDFull[7];
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u8 faveChoice = 0;
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u16 playCount = 0;
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GuiWindow promptWindow(472,320);
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promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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promptWindow.SetPosition(0, -10);
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@ -1228,14 +1225,14 @@ int GameWindowPrompt()
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struct Game_NUM* game_num = CFG_get_game_num(header->id);
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if (game_num) {
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playCount = game_num->count;
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faveChoice = game_num->favorite;
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playcount = game_num->count;
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favoritevar = game_num->favorite;
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} else {
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playCount = 0;
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faveChoice = 0;
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playcount = 0;
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favoritevar = 0;
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}
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playcntTxt.SetTextf("%s: %i",LANGUAGE.Plays, playCount);
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btnFavoriteImg.SetImage(faveChoice ? &imgFavorite : &imgNotFavorite);
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playcntTxt.SetTextf("%s: %i",LANGUAGE.Plays, playcount);
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btnFavoriteImg.SetImage(favoritevar ? &imgFavorite : &imgNotFavorite);
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nameTxt.SetPosition(0, 1);
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@ -1261,28 +1258,20 @@ int GameWindowPrompt()
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if(reset == 1) //for reset button
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Sys_Reboot();
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if(btn1.GetState() == STATE_CLICKED) { //boot
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//////////save game play count////////////////
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extern u8 favorite;
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extern u16 count;
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if(btn1.GetState() == STATE_CLICKED) {
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//playcounter
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struct Game_NUM* game_num = CFG_get_game_num(header->id);
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if (game_num)
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{
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favorite = game_num->favorite;
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count = game_num->count;//count+=1;
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}count+=1;
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//if(isSdInserted()) {
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if (game_num) {
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favoritevar = game_num->favorite;
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playcount = game_num->count;
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} else {
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favoritevar = 0;
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playcount = 0;
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}
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playcount += 1;
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if(isInserted(bootDevice)) {
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if (CFG_save_game_num(header->id))
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{
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//WindowPrompt(LANGUAGE.SuccessfullySaved, 0, LANGUAGE.ok, 0,0,0);
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CFG_save_game_num(header->id);
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}
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else
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{
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//WindowPrompt(LANGUAGE.SaveFailed, 0, LANGUAGE.ok, 0,0,0);
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}
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}
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////////////end save play count//////////////
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choice = 1;
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SDCard_deInit();
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@ -1308,17 +1297,17 @@ int GameWindowPrompt()
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else if(btnFavorite.GetState() == STATE_CLICKED){//switch favorite
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//if(isSdInserted()) {
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if(isInserted(bootDevice)) {
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faveChoice = !faveChoice;
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btnFavoriteImg.SetImage(faveChoice ? &imgFavorite : &imgNotFavorite);
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extern u8 favorite;
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extern u8 count;
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struct Game_NUM* game_num = CFG_get_game_num(header->id);
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struct Game_NUM * game_num = CFG_get_game_num(header->id);
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if (game_num) {
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favorite = game_num->favorite;
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count = game_num->count;
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playcount = game_num->count;
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favoritevar = game_num->favorite;
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} else {
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playcount = 0;
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favoritevar = 0;
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}
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favorite = faveChoice;
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CFG_save_game_num(header->id);
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favoritevar = (favoritevar + 1) % 2;
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CFG_save_game_num(header->id);
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btnFavoriteImg.SetImage(favoritevar ? &imgFavorite : &imgNotFavorite);
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}
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btnFavorite.ResetState();
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}
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@ -37,8 +37,8 @@ u8 fave = 0;
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u8 qboot = 0;
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u8 wsprompt = 0;
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u8 keyset = 0;
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u8 favorite = 0;
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u16 count = 0;
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u8 favoritevar = 0;
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u16 playcount = 0;
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u8 listDisplay = 0;
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#define TITLE_MAX 65
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@ -1161,8 +1161,8 @@ void cfg_set_game_num(struct Game_NUM *game, u8 *id)
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{
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strncpy((char*)game->id, (char*)id, 6);
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game->id[6] = 0;
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game->favorite = favorite;
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game->count = count;
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game->favorite = favoritevar;
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game->count = playcount;
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}
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@ -141,9 +141,6 @@ struct THEME
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short pagesize;
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};
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extern struct CFG CFG;
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extern struct THEME THEME;
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extern u8 ocarinaChoice;
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@ -152,7 +149,6 @@ extern u8 videoChoice;
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extern u8 languageChoice;
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extern u8 viChoice;
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extern u8 iosChoice;
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extern u8 faveChoice;
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extern u8 parentalcontrolChoice;
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extern u8 fix002;
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extern u8 reloadblock;
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@ -165,6 +161,8 @@ extern u8 fave;
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extern u8 wsprompt;
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extern u8 keyset;
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extern u8 gameDisplay;
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extern u16 playcount;
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extern u8 favoritevar;
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struct Game_CFG
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@ -220,7 +220,7 @@ bool Search_and_patch_Video_Modes(void *Address, u32 Size, GXRModeObj* Table[])
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return found;
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}
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/** Anti 002 fix for cIOS 249 rev < 12 thanks to WiiPower **/
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/** Anti 002 fix for IOS 249 rev < 12 thanks to WiiPower **/
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void Anti_002_fix(void *Address, int Size)
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{
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u8 SearchPattern[12] = { 0x2C, 0x00, 0x00, 0x00, 0x48, 0x00, 0x02, 0x14, 0x3C, 0x60, 0x80, 0x00 };
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