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https://github.com/wiidev/usbloadergx.git
synced 2024-11-22 03:09:15 +01:00
Correct controller calibration data
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parent
5918bea536
commit
0bed750923
@ -68,36 +68,32 @@ void WiiPointer::Draw(GuiTrigger *t)
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{
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angle = 0.0f;
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// dynamic deadzone value required for WiiU gamepad when using Virtual Console Wii channels. Fixes diagonal sticks.
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// dirty fix. could be in input.h ?
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u8 deadzone = isWiiVC ? 20 : PADCAL;
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// GC PAD
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// x-axis
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if(t->pad.stickX < -deadzone)
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if(t->pad.stickX < -PADCAL)
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{
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posX += (t->pad.stickX + deadzone) * Settings.PointerSpeed;
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posX += (t->pad.stickX + PADCAL) * Settings.PointerSpeed;
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lastActivity = 0;
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}
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else if(t->pad.stickX > deadzone)
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else if(t->pad.stickX > PADCAL)
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{
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posX += (t->pad.stickX - deadzone) * Settings.PointerSpeed;
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posX += (t->pad.stickX - PADCAL) * Settings.PointerSpeed;
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lastActivity = 0;
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}
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// y-axis
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if(t->pad.stickY < -deadzone)
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if(t->pad.stickY < -PADCAL)
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{
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posY -= (t->pad.stickY + deadzone) * Settings.PointerSpeed;
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posY -= (t->pad.stickY + PADCAL) * Settings.PointerSpeed;
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lastActivity = 0;
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}
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else if(t->pad.stickY > deadzone)
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else if(t->pad.stickY > PADCAL)
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{
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posY -= (t->pad.stickY - deadzone) * Settings.PointerSpeed;
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posY -= (t->pad.stickY - PADCAL) * Settings.PointerSpeed;
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lastActivity = 0;
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}
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int wpadX = t->WPAD_Stick(0, 0);
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int wpadY = t->WPAD_Stick(0, 1);
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s8 wpadX = t->WPAD_Stick(0, 0);
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s8 wpadY = t->WPAD_Stick(0, 1);
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// Wii Extensions
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// x-axis
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@ -72,68 +72,77 @@ void GuiTrigger::SetButtonOnlyTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
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*
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* Get X/Y value from Wii Joystick (classic, nunchuk) input
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***************************************************************************/
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s8 GuiTrigger::WPAD_Stick(u8 right, int axis)
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{
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float mag = 0.0;
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float ang = 0.0;
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struct joystick_t *js = NULL;
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switch ( wpad.exp.type )
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switch (wpad.exp.type)
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{
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default:
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case WPAD_EXP_NUNCHUK:
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case WPAD_EXP_GUITARHERO3:
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case WPAD_EXP_NUNCHUK:
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js = right ? NULL : &wpad.exp.nunchuk.js;
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break;
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case WPAD_EXP_GUITARHERO3:
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js = right ? NULL : &wpad.exp.nunchuk.js;
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break;
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case WPAD_EXP_CLASSIC:
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js = right ? &wpad.exp.classic.rjs : &wpad.exp.classic.ljs;
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break;
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default:
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break;
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}
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if (js)
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{
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int pos = axis ? js->pos.y : js->pos.x;
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int min = axis ? js->min.y : js->min.x;
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int max = axis ? js->max.y : js->max.x;
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int center = axis ? js->center.y : js->center.x;
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// Fix bad calibration values (libogc 2.2.0 also fixes this)
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if ((min >= center) || (max <= center))
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{
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if ( right == 0 )
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if (axis)
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{
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mag = wpad.exp.nunchuk.js.mag;
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ang = wpad.exp.nunchuk.js.ang;
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}
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break;
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}
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case WPAD_EXP_CLASSIC:
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{
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if ( right == 0 )
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{
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mag = wpad.exp.classic.ljs.mag;
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ang = wpad.exp.classic.ljs.ang;
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min = js->min.y = 0;
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max = js->max.y = right ? 32 : 64;
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center = js->center.y = right ? 16 : 32;
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}
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else
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{
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mag = wpad.exp.classic.rjs.mag;
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ang = wpad.exp.classic.rjs.ang;
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min = js->min.x = 0;
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max = js->max.x = right ? 32 : 64;
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center = js->center.x = right ? 16 : 32;
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}
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break;
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}
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// Limit values
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if (pos > max)
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return 127;
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if (pos < min)
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return -128;
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// Adjust against center position
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pos -= center;
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// Return interpolated range
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if (pos > 0)
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return (s8)(127.0 * ((float)pos / (float)(max - center)));
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else
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return (s8)(128.0 * ((float)pos / (float)(center - min)));
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}
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/* calculate x/y value (angle need to be converted into radian) */
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if ( mag > 1.0 )
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mag = 1.0;
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else if ( mag < -1.0 )
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mag = -1.0;
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float val;
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if ( axis == 0 ) // x-axis
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val = (float) (mag * sin( (PI * ang) / 180.0f ));
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else // y-axis
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val = (float) (mag * cos( (PI * ang) / 180.0f ));
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return ( s8 )( val * 128.0f );
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return 0;
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}
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bool GuiTrigger::Left()
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{
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u32 wiibtn = WPAD_BUTTON_LEFT;
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if(wpad.exp.type == WPAD_EXP_CLASSIC)
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if (wpad.exp.type == WPAD_EXP_CLASSIC)
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wiibtn |= WPAD_CLASSIC_BUTTON_LEFT;
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if( ((wpad.btns_d | wpad.btns_h) & wiibtn)
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|| ((pad.btns_d | pad.btns_h) & PAD_BUTTON_LEFT))
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if (((wpad.btns_d | wpad.btns_h) & wiibtn) || ((pad.btns_d | pad.btns_h) & PAD_BUTTON_LEFT))
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{
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if( (wpad.btns_d & wiibtn)
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|| (pad.btns_d & PAD_BUTTON_LEFT))
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if ((wpad.btns_d & wiibtn) || (pad.btns_d & PAD_BUTTON_LEFT))
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{
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scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
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return true;
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@ -150,14 +159,12 @@ bool GuiTrigger::Left()
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bool GuiTrigger::Right()
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{
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u32 wiibtn = WPAD_BUTTON_RIGHT;
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if(wpad.exp.type == WPAD_EXP_CLASSIC)
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if (wpad.exp.type == WPAD_EXP_CLASSIC)
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wiibtn |= WPAD_CLASSIC_BUTTON_RIGHT;
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if( ((wpad.btns_d | wpad.btns_h) & wiibtn)
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|| ((pad.btns_d | pad.btns_h) & PAD_BUTTON_RIGHT))
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if (((wpad.btns_d | wpad.btns_h) & wiibtn) || ((pad.btns_d | pad.btns_h) & PAD_BUTTON_RIGHT))
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{
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if( (wpad.btns_d & wiibtn)
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|| (pad.btns_d & PAD_BUTTON_RIGHT))
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if ((wpad.btns_d & wiibtn) || (pad.btns_d & PAD_BUTTON_RIGHT))
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{
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scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
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return true;
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@ -174,14 +181,12 @@ bool GuiTrigger::Right()
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bool GuiTrigger::Up()
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{
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u32 wiibtn = WPAD_BUTTON_UP;
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if(wpad.exp.type == WPAD_EXP_CLASSIC)
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if (wpad.exp.type == WPAD_EXP_CLASSIC)
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wiibtn |= WPAD_CLASSIC_BUTTON_UP;
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if( ((wpad.btns_d | wpad.btns_h) & wiibtn)
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|| ((pad.btns_d | pad.btns_h) & PAD_BUTTON_UP))
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if (((wpad.btns_d | wpad.btns_h) & wiibtn) || ((pad.btns_d | pad.btns_h) & PAD_BUTTON_UP))
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{
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if( (wpad.btns_d & wiibtn)
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|| (pad.btns_d & PAD_BUTTON_UP))
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if ((wpad.btns_d & wiibtn) || (pad.btns_d & PAD_BUTTON_UP))
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{
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scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
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return true;
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@ -198,14 +203,12 @@ bool GuiTrigger::Up()
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bool GuiTrigger::Down()
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{
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u32 wiibtn = WPAD_BUTTON_DOWN;
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if(wpad.exp.type == WPAD_EXP_CLASSIC)
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if (wpad.exp.type == WPAD_EXP_CLASSIC)
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wiibtn |= WPAD_CLASSIC_BUTTON_DOWN;
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if( ((wpad.btns_d | wpad.btns_h) & wiibtn)
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|| ((pad.btns_d | pad.btns_h) & PAD_BUTTON_DOWN))
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if (((wpad.btns_d | wpad.btns_h) & wiibtn) || ((pad.btns_d | pad.btns_h) & PAD_BUTTON_DOWN))
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{
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if( (wpad.btns_d & wiibtn)
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|| (pad.btns_d & PAD_BUTTON_DOWN))
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if ((wpad.btns_d & wiibtn) || (pad.btns_d & PAD_BUTTON_DOWN))
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{
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scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
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return true;
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@ -75,8 +75,21 @@ void UpdatePads()
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userInput[0].pad.btns_u |= wiidrc_to_pad(WiiDRC_ButtonsUp());
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userInput[0].pad.btns_h |= wiidrc_to_pad(WiiDRC_ButtonsHeld());
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// DRC stick state written to gamecube pad data
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userInput[0].pad.stickX = WiiDRC_lStickX();
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userInput[0].pad.stickY = WiiDRC_lStickY();
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int x = 0, y = 0;
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x = (WiiDRC_lStickX() * 128) / 75;
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y = (WiiDRC_lStickY() * 128) / 75;
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if (x > 127)
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x = 127;
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else if (x < -128)
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x = -128;
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if (y > 127)
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y = 127;
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else if (y < -128)
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y = -128;
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userInput[0].pad.stickX = x;
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userInput[0].pad.stickY = y;
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userInput[0].pad.substickX = WiiDRC_rStickX();
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userInput[0].pad.substickY = WiiDRC_rStickY();
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}
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