Correct controller calibration data

This commit is contained in:
wiidev 2021-08-01 18:00:13 +01:00
parent 5918bea536
commit 0bed750923
3 changed files with 85 additions and 73 deletions

View File

@ -68,36 +68,32 @@ void WiiPointer::Draw(GuiTrigger *t)
{
angle = 0.0f;
// dynamic deadzone value required for WiiU gamepad when using Virtual Console Wii channels. Fixes diagonal sticks.
// dirty fix. could be in input.h ?
u8 deadzone = isWiiVC ? 20 : PADCAL;
// GC PAD
// x-axis
if(t->pad.stickX < -deadzone)
if(t->pad.stickX < -PADCAL)
{
posX += (t->pad.stickX + deadzone) * Settings.PointerSpeed;
posX += (t->pad.stickX + PADCAL) * Settings.PointerSpeed;
lastActivity = 0;
}
else if(t->pad.stickX > deadzone)
else if(t->pad.stickX > PADCAL)
{
posX += (t->pad.stickX - deadzone) * Settings.PointerSpeed;
posX += (t->pad.stickX - PADCAL) * Settings.PointerSpeed;
lastActivity = 0;
}
// y-axis
if(t->pad.stickY < -deadzone)
if(t->pad.stickY < -PADCAL)
{
posY -= (t->pad.stickY + deadzone) * Settings.PointerSpeed;
posY -= (t->pad.stickY + PADCAL) * Settings.PointerSpeed;
lastActivity = 0;
}
else if(t->pad.stickY > deadzone)
else if(t->pad.stickY > PADCAL)
{
posY -= (t->pad.stickY - deadzone) * Settings.PointerSpeed;
posY -= (t->pad.stickY - PADCAL) * Settings.PointerSpeed;
lastActivity = 0;
}
int wpadX = t->WPAD_Stick(0, 0);
int wpadY = t->WPAD_Stick(0, 1);
s8 wpadX = t->WPAD_Stick(0, 0);
s8 wpadY = t->WPAD_Stick(0, 1);
// Wii Extensions
// x-axis

View File

@ -72,68 +72,77 @@ void GuiTrigger::SetButtonOnlyTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
*
* Get X/Y value from Wii Joystick (classic, nunchuk) input
***************************************************************************/
s8 GuiTrigger::WPAD_Stick(u8 right, int axis)
{
float mag = 0.0;
float ang = 0.0;
struct joystick_t *js = NULL;
switch ( wpad.exp.type )
switch (wpad.exp.type)
{
default:
case WPAD_EXP_NUNCHUK:
case WPAD_EXP_GUITARHERO3:
case WPAD_EXP_NUNCHUK:
js = right ? NULL : &wpad.exp.nunchuk.js;
break;
case WPAD_EXP_GUITARHERO3:
js = right ? NULL : &wpad.exp.nunchuk.js;
break;
case WPAD_EXP_CLASSIC:
js = right ? &wpad.exp.classic.rjs : &wpad.exp.classic.ljs;
break;
default:
break;
}
if (js)
{
int pos = axis ? js->pos.y : js->pos.x;
int min = axis ? js->min.y : js->min.x;
int max = axis ? js->max.y : js->max.x;
int center = axis ? js->center.y : js->center.x;
// Fix bad calibration values (libogc 2.2.0 also fixes this)
if ((min >= center) || (max <= center))
{
if ( right == 0 )
if (axis)
{
mag = wpad.exp.nunchuk.js.mag;
ang = wpad.exp.nunchuk.js.ang;
}
break;
}
case WPAD_EXP_CLASSIC:
{
if ( right == 0 )
{
mag = wpad.exp.classic.ljs.mag;
ang = wpad.exp.classic.ljs.ang;
min = js->min.y = 0;
max = js->max.y = right ? 32 : 64;
center = js->center.y = right ? 16 : 32;
}
else
{
mag = wpad.exp.classic.rjs.mag;
ang = wpad.exp.classic.rjs.ang;
min = js->min.x = 0;
max = js->max.x = right ? 32 : 64;
center = js->center.x = right ? 16 : 32;
}
break;
}
// Limit values
if (pos > max)
return 127;
if (pos < min)
return -128;
// Adjust against center position
pos -= center;
// Return interpolated range
if (pos > 0)
return (s8)(127.0 * ((float)pos / (float)(max - center)));
else
return (s8)(128.0 * ((float)pos / (float)(center - min)));
}
/* calculate x/y value (angle need to be converted into radian) */
if ( mag > 1.0 )
mag = 1.0;
else if ( mag < -1.0 )
mag = -1.0;
float val;
if ( axis == 0 ) // x-axis
val = (float) (mag * sin( (PI * ang) / 180.0f ));
else // y-axis
val = (float) (mag * cos( (PI * ang) / 180.0f ));
return ( s8 )( val * 128.0f );
return 0;
}
bool GuiTrigger::Left()
{
u32 wiibtn = WPAD_BUTTON_LEFT;
if(wpad.exp.type == WPAD_EXP_CLASSIC)
if (wpad.exp.type == WPAD_EXP_CLASSIC)
wiibtn |= WPAD_CLASSIC_BUTTON_LEFT;
if( ((wpad.btns_d | wpad.btns_h) & wiibtn)
|| ((pad.btns_d | pad.btns_h) & PAD_BUTTON_LEFT))
if (((wpad.btns_d | wpad.btns_h) & wiibtn) || ((pad.btns_d | pad.btns_h) & PAD_BUTTON_LEFT))
{
if( (wpad.btns_d & wiibtn)
|| (pad.btns_d & PAD_BUTTON_LEFT))
if ((wpad.btns_d & wiibtn) || (pad.btns_d & PAD_BUTTON_LEFT))
{
scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
return true;
@ -150,14 +159,12 @@ bool GuiTrigger::Left()
bool GuiTrigger::Right()
{
u32 wiibtn = WPAD_BUTTON_RIGHT;
if(wpad.exp.type == WPAD_EXP_CLASSIC)
if (wpad.exp.type == WPAD_EXP_CLASSIC)
wiibtn |= WPAD_CLASSIC_BUTTON_RIGHT;
if( ((wpad.btns_d | wpad.btns_h) & wiibtn)
|| ((pad.btns_d | pad.btns_h) & PAD_BUTTON_RIGHT))
if (((wpad.btns_d | wpad.btns_h) & wiibtn) || ((pad.btns_d | pad.btns_h) & PAD_BUTTON_RIGHT))
{
if( (wpad.btns_d & wiibtn)
|| (pad.btns_d & PAD_BUTTON_RIGHT))
if ((wpad.btns_d & wiibtn) || (pad.btns_d & PAD_BUTTON_RIGHT))
{
scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
return true;
@ -174,14 +181,12 @@ bool GuiTrigger::Right()
bool GuiTrigger::Up()
{
u32 wiibtn = WPAD_BUTTON_UP;
if(wpad.exp.type == WPAD_EXP_CLASSIC)
if (wpad.exp.type == WPAD_EXP_CLASSIC)
wiibtn |= WPAD_CLASSIC_BUTTON_UP;
if( ((wpad.btns_d | wpad.btns_h) & wiibtn)
|| ((pad.btns_d | pad.btns_h) & PAD_BUTTON_UP))
if (((wpad.btns_d | wpad.btns_h) & wiibtn) || ((pad.btns_d | pad.btns_h) & PAD_BUTTON_UP))
{
if( (wpad.btns_d & wiibtn)
|| (pad.btns_d & PAD_BUTTON_UP))
if ((wpad.btns_d & wiibtn) || (pad.btns_d & PAD_BUTTON_UP))
{
scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
return true;
@ -198,14 +203,12 @@ bool GuiTrigger::Up()
bool GuiTrigger::Down()
{
u32 wiibtn = WPAD_BUTTON_DOWN;
if(wpad.exp.type == WPAD_EXP_CLASSIC)
if (wpad.exp.type == WPAD_EXP_CLASSIC)
wiibtn |= WPAD_CLASSIC_BUTTON_DOWN;
if( ((wpad.btns_d | wpad.btns_h) & wiibtn)
|| ((pad.btns_d | pad.btns_h) & PAD_BUTTON_DOWN))
if (((wpad.btns_d | wpad.btns_h) & wiibtn) || ((pad.btns_d | pad.btns_h) & PAD_BUTTON_DOWN))
{
if( (wpad.btns_d & wiibtn)
|| (pad.btns_d & PAD_BUTTON_DOWN))
if ((wpad.btns_d & wiibtn) || (pad.btns_d & PAD_BUTTON_DOWN))
{
scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
return true;

View File

@ -75,8 +75,21 @@ void UpdatePads()
userInput[0].pad.btns_u |= wiidrc_to_pad(WiiDRC_ButtonsUp());
userInput[0].pad.btns_h |= wiidrc_to_pad(WiiDRC_ButtonsHeld());
// DRC stick state written to gamecube pad data
userInput[0].pad.stickX = WiiDRC_lStickX();
userInput[0].pad.stickY = WiiDRC_lStickY();
int x = 0, y = 0;
x = (WiiDRC_lStickX() * 128) / 75;
y = (WiiDRC_lStickY() * 128) / 75;
if (x > 127)
x = 127;
else if (x < -128)
x = -128;
if (y > 127)
y = 127;
else if (y < -128)
y = -128;
userInput[0].pad.stickX = x;
userInput[0].pad.stickY = y;
userInput[0].pad.substickX = WiiDRC_rStickX();
userInput[0].pad.substickY = WiiDRC_rStickY();
}