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Optimization Changes Part 2:
A few corrections to the changes in part 1: *clock fix *progressbar fix for language update *GX DrawDone() changed
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@ -746,7 +746,6 @@ void FreeTypeGX::copyTextureToFramebuffer(GXTexObj *texObj, f32 texWidth, f32 te
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GX_Color4u8(color.r, color.g, color.b, color.a);
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GX_TexCoord2f32(0.0f, 1.0f);
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GX_End();
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GX_DrawDone();
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this->setDefaultMode();
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}
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@ -780,7 +779,6 @@ void FreeTypeGX::copyFeatureToFramebuffer(f32 featureWidth, f32 featureHeight, i
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GX_Position2s16(screenX, featureHeight + screenY);
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GX_Color4u8(color.r, color.g, color.b, color.a);
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GX_End();
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GX_DrawDone();
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this->setDefaultMode();
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}
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@ -93,6 +93,7 @@ enum
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enum
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{
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NONE,
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WRAP,
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LONGTEXT,
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DOTTED,
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@ -329,6 +329,7 @@ int MenuDiscList() {
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int dataed = -1;
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int cosa=0,sina=0;
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int selectImg1 = 0;
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bool firstRun = true;
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char ID[4];
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char IDfull[7];
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u32 covert = 0;
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@ -892,8 +893,10 @@ int MenuDiscList() {
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}
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//CLOCK update every 10 secs
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if(frameCount % (60*10))
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if(frameCount % 600 == 0 || firstRun)
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{
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firstRun = false;
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time_t rawtime = time(0); //this fixes code dump caused by the clock
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if (((Settings.hddinfo == hr12)||(Settings.hddinfo == hr24)) && rawtime != lastrawtime) {
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lastrawtime = rawtime;
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@ -386,6 +386,7 @@ void ShowProgress(const char *title, const char *msg1, char *dynmsg2, f32 done,
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showProgress = 1;
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progressDone = 100.0*done/total;
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changed = true;
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LWP_ResumeThread(progressthread);
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}
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@ -218,12 +218,12 @@ void StopGX() {
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* Renders everything current sent to GX, and flushes video
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***************************************************************************/
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void Menu_Render() {
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GX_DrawDone ();
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whichfb ^= 1; // flip framebuffer
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GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
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GX_SetColorUpdate(GX_TRUE);
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GX_CopyDisp(xfb[whichfb],GX_TRUE);
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GX_DrawDone ();
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VIDEO_SetNextFramebuffer(xfb[whichfb]);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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