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https://github.com/wiidev/usbloadergx.git
synced 2025-02-18 04:16:20 +01:00
*little fix in loading settings
This commit is contained in:
parent
e44e3c817c
commit
0ddf6e9d72
@ -2,8 +2,8 @@
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<app version="1">
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<app version="1">
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<name> USB Loader GX</name>
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<name> USB Loader GX</name>
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<coder>USB Loader GX Team</coder>
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<coder>USB Loader GX Team</coder>
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<version>1.0 r971</version>
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<version>1.0 r972</version>
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<release_date>201009241958</release_date>
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<release_date>201009242132</release_date>
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<short_description>Loads games from USB-devices</short_description>
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<short_description>Loads games from USB-devices</short_description>
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<long_description>USB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times.
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<long_description>USB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times.
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The interactive GUI is completely controllable with WiiMote, Classic Controller or GC Controller.
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The interactive GUI is completely controllable with WiiMote, Classic Controller or GC Controller.
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@ -93,13 +93,13 @@ bool CGameSettings::AddGame(const GameCFG * NewGame)
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if(strncmp(NewGame->id, GameList[i].id, 6) == 0)
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if(strncmp(NewGame->id, GameList[i].id, 6) == 0)
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{
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{
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memcpy(&GameList[i], NewGame, sizeof(GameCFG));
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memcpy(&GameList[i], NewGame, sizeof(GameCFG));
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return Save();
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return true;
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}
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}
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}
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}
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GameList.push_back(*NewGame);
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GameList.push_back(*NewGame);
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return Save();
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return true;
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}
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}
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bool CGameSettings::RemoveAll()
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bool CGameSettings::RemoveAll()
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@ -124,7 +124,7 @@ bool CGameSettings::Remove(const char * id)
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}
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}
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}
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}
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return Save();
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return true;
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}
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}
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bool CGameSettings::Load(const char * path)
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bool CGameSettings::Load(const char * path)
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@ -341,12 +341,10 @@ void CGameSettings::ParseLine(char *line)
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if(!ReadGameID(line, GameID, 6))
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if(!ReadGameID(line, GameID, 6))
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return;
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return;
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int pos = GameList.size();
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GameCFG NewCFG;
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memset(&NewCFG, 0, sizeof(GameCFG));
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GameList.resize(pos+1);
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strcpy(NewCFG.id, GameID);
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memset(&GameList[pos], 0, sizeof(GameCFG));
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strcpy(GameList[pos].id, GameID);
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char * LinePtr = strchr(line, '=');
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char * LinePtr = strchr(line, '=');
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@ -361,10 +359,12 @@ void CGameSettings::ParseLine(char *line)
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this->TrimLine(name, LinePtr, sizeof(name));
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this->TrimLine(name, LinePtr, sizeof(name));
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this->TrimLine(value, eq + 1, sizeof(value));
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this->TrimLine(value, eq + 1, sizeof(value));
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SetSetting(GameList[pos], name, value);
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SetSetting(NewCFG, name, value);
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LinePtr = strchr(LinePtr, ';');
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LinePtr = strchr(LinePtr, ';');
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}
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}
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AddGame(&NewCFG);
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}
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}
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void CGameSettings::TrimLine(char *dest, const char *src, int size)
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void CGameSettings::TrimLine(char *dest, const char *src, int size)
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@ -207,8 +207,8 @@ bool CSettings::Save()
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fprintf(file, "quickboot = %d\n ", quickboot);
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fprintf(file, "quickboot = %d\n ", quickboot);
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fprintf(file, "wsprompt = %d\n ", wsprompt);
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fprintf(file, "wsprompt = %d\n ", wsprompt);
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fprintf(file, "parentalcontrol = %d\n ", parentalcontrol);
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fprintf(file, "parentalcontrol = %d\n ", parentalcontrol);
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fprintf(file, "cover_path = %s\n ", covers_path);
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fprintf(file, "covers_path = %s\n ", covers_path);
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fprintf(file, "cover2d_path = %s\n ", covers2d_path);
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fprintf(file, "covers2d_path = %s\n ", covers2d_path);
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fprintf(file, "theme_path = %s\n ", theme_path);
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fprintf(file, "theme_path = %s\n ", theme_path);
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fprintf(file, "disc_path = %s\n ", disc_path);
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fprintf(file, "disc_path = %s\n ", disc_path);
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fprintf(file, "language_path = %s\n ", language_path);
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fprintf(file, "language_path = %s\n ", language_path);
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@ -235,8 +235,8 @@ bool CSettings::Save()
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fprintf(file, "discart = %d\n ", discart);
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fprintf(file, "discart = %d\n ", discart);
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fprintf(file, "partition = %d\n ", partition);
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fprintf(file, "partition = %d\n ", partition);
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fprintf(file, "marknewtitles = %d\n ", marknewtitles);
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fprintf(file, "marknewtitles = %d\n ", marknewtitles);
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fprintf(file, "fatInstallToDir = %d\n ", FatInstallToDir);
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fprintf(file, "FatInstallToDir = %d\n ", FatInstallToDir);
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fprintf(file, "partitions = %d\n ", partitions_to_install);
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fprintf(file, "partitions_to_install = %d\n ", partitions_to_install);
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fprintf(file, "fullcopy = %d\n ", fullcopy);
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fprintf(file, "fullcopy = %d\n ", fullcopy);
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fprintf(file, "beta_upgrades = %d\n ", beta_upgrades);
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fprintf(file, "beta_upgrades = %d\n ", beta_upgrades);
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fprintf(file, "returnTo = %s\n ", returnTo);
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fprintf(file, "returnTo = %s\n ", returnTo);
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@ -337,7 +337,7 @@ bool CSettings::SetSetting(char *name, char *value)
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}
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}
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return true;
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return true;
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}
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}
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else if (strcmp(name, "unlockCode") == 0)
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else if (strcmp(name, "password") == 0)
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{
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{
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strcpy(unlockCode, value);
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strcpy(unlockCode, value);
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return true;
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return true;
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@ -2602,7 +2602,7 @@ int MenuGameSettings(struct discHdr * header)
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else if (saveBtn.GetState() == STATE_CLICKED)
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else if (saveBtn.GetState() == STATE_CLICKED)
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{
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{
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if (GameSettings.AddGame(&game_cfg))
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if (GameSettings.AddGame(&game_cfg) && GameSettings.Save())
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{
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{
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WindowPrompt(tr( "Successfully Saved" ), 0, tr( "OK" ));
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WindowPrompt(tr( "Successfully Saved" ), 0, tr( "OK" ));
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}
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}
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@ -2905,6 +2905,7 @@ int MenuGameSettings(struct discHdr * header)
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if (choice1 == 1 && !mountMethod)
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if (choice1 == 1 && !mountMethod)
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{
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{
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GameSettings.Remove(header->id);
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GameSettings.Remove(header->id);
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GameSettings.Save();
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CFG_forget_game_num(header->id);
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CFG_forget_game_num(header->id);
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ret = WBFS_RemoveGame(header->id);
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ret = WBFS_RemoveGame(header->id);
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if (ret < 0)
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if (ret < 0)
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@ -3049,6 +3050,7 @@ int MenuGameSettings(struct discHdr * header)
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strcpy(game_cfg.alternatedolname, "");
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strcpy(game_cfg.alternatedolname, "");
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game_cfg.returnTo = 1;
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game_cfg.returnTo = 1;
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GameSettings.Remove(header->id);
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GameSettings.Remove(header->id);
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GameSettings.Save();
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}
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}
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pageToDisplay = 1;
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pageToDisplay = 1;
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