mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-25 20:56:53 +01:00
*little fix in loading settings
This commit is contained in:
parent
e44e3c817c
commit
0ddf6e9d72
@ -2,8 +2,8 @@
|
||||
<app version="1">
|
||||
<name> USB Loader GX</name>
|
||||
<coder>USB Loader GX Team</coder>
|
||||
<version>1.0 r971</version>
|
||||
<release_date>201009241958</release_date>
|
||||
<version>1.0 r972</version>
|
||||
<release_date>201009242132</release_date>
|
||||
<short_description>Loads games from USB-devices</short_description>
|
||||
<long_description>USB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times.
|
||||
The interactive GUI is completely controllable with WiiMote, Classic Controller or GC Controller.
|
||||
|
@ -93,13 +93,13 @@ bool CGameSettings::AddGame(const GameCFG * NewGame)
|
||||
if(strncmp(NewGame->id, GameList[i].id, 6) == 0)
|
||||
{
|
||||
memcpy(&GameList[i], NewGame, sizeof(GameCFG));
|
||||
return Save();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
GameList.push_back(*NewGame);
|
||||
|
||||
return Save();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CGameSettings::RemoveAll()
|
||||
@ -124,7 +124,7 @@ bool CGameSettings::Remove(const char * id)
|
||||
}
|
||||
}
|
||||
|
||||
return Save();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CGameSettings::Load(const char * path)
|
||||
@ -341,12 +341,10 @@ void CGameSettings::ParseLine(char *line)
|
||||
if(!ReadGameID(line, GameID, 6))
|
||||
return;
|
||||
|
||||
int pos = GameList.size();
|
||||
GameCFG NewCFG;
|
||||
memset(&NewCFG, 0, sizeof(GameCFG));
|
||||
|
||||
GameList.resize(pos+1);
|
||||
memset(&GameList[pos], 0, sizeof(GameCFG));
|
||||
|
||||
strcpy(GameList[pos].id, GameID);
|
||||
strcpy(NewCFG.id, GameID);
|
||||
|
||||
char * LinePtr = strchr(line, '=');
|
||||
|
||||
@ -361,10 +359,12 @@ void CGameSettings::ParseLine(char *line)
|
||||
this->TrimLine(name, LinePtr, sizeof(name));
|
||||
this->TrimLine(value, eq + 1, sizeof(value));
|
||||
|
||||
SetSetting(GameList[pos], name, value);
|
||||
SetSetting(NewCFG, name, value);
|
||||
|
||||
LinePtr = strchr(LinePtr, ';');
|
||||
}
|
||||
|
||||
AddGame(&NewCFG);
|
||||
}
|
||||
|
||||
void CGameSettings::TrimLine(char *dest, const char *src, int size)
|
||||
|
@ -207,8 +207,8 @@ bool CSettings::Save()
|
||||
fprintf(file, "quickboot = %d\n ", quickboot);
|
||||
fprintf(file, "wsprompt = %d\n ", wsprompt);
|
||||
fprintf(file, "parentalcontrol = %d\n ", parentalcontrol);
|
||||
fprintf(file, "cover_path = %s\n ", covers_path);
|
||||
fprintf(file, "cover2d_path = %s\n ", covers2d_path);
|
||||
fprintf(file, "covers_path = %s\n ", covers_path);
|
||||
fprintf(file, "covers2d_path = %s\n ", covers2d_path);
|
||||
fprintf(file, "theme_path = %s\n ", theme_path);
|
||||
fprintf(file, "disc_path = %s\n ", disc_path);
|
||||
fprintf(file, "language_path = %s\n ", language_path);
|
||||
@ -235,8 +235,8 @@ bool CSettings::Save()
|
||||
fprintf(file, "discart = %d\n ", discart);
|
||||
fprintf(file, "partition = %d\n ", partition);
|
||||
fprintf(file, "marknewtitles = %d\n ", marknewtitles);
|
||||
fprintf(file, "fatInstallToDir = %d\n ", FatInstallToDir);
|
||||
fprintf(file, "partitions = %d\n ", partitions_to_install);
|
||||
fprintf(file, "FatInstallToDir = %d\n ", FatInstallToDir);
|
||||
fprintf(file, "partitions_to_install = %d\n ", partitions_to_install);
|
||||
fprintf(file, "fullcopy = %d\n ", fullcopy);
|
||||
fprintf(file, "beta_upgrades = %d\n ", beta_upgrades);
|
||||
fprintf(file, "returnTo = %s\n ", returnTo);
|
||||
@ -337,7 +337,7 @@ bool CSettings::SetSetting(char *name, char *value)
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else if (strcmp(name, "unlockCode") == 0)
|
||||
else if (strcmp(name, "password") == 0)
|
||||
{
|
||||
strcpy(unlockCode, value);
|
||||
return true;
|
||||
|
@ -2602,7 +2602,7 @@ int MenuGameSettings(struct discHdr * header)
|
||||
|
||||
else if (saveBtn.GetState() == STATE_CLICKED)
|
||||
{
|
||||
if (GameSettings.AddGame(&game_cfg))
|
||||
if (GameSettings.AddGame(&game_cfg) && GameSettings.Save())
|
||||
{
|
||||
WindowPrompt(tr( "Successfully Saved" ), 0, tr( "OK" ));
|
||||
}
|
||||
@ -2905,6 +2905,7 @@ int MenuGameSettings(struct discHdr * header)
|
||||
if (choice1 == 1 && !mountMethod)
|
||||
{
|
||||
GameSettings.Remove(header->id);
|
||||
GameSettings.Save();
|
||||
CFG_forget_game_num(header->id);
|
||||
ret = WBFS_RemoveGame(header->id);
|
||||
if (ret < 0)
|
||||
@ -3049,6 +3050,7 @@ int MenuGameSettings(struct discHdr * header)
|
||||
strcpy(game_cfg.alternatedolname, "");
|
||||
game_cfg.returnTo = 1;
|
||||
GameSettings.Remove(header->id);
|
||||
GameSettings.Save();
|
||||
}
|
||||
|
||||
pageToDisplay = 1;
|
||||
|
Loading…
Reference in New Issue
Block a user