mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-26 05:04:16 +01:00
Fixed endless rumble that sometimes happened when clicking on SD icon and hopefully fixed it on other places (583). Fixed code dump on language update prompt (842), theme that didn't apply to some buttons (837, from Virale), background music that didn't resume after disc installation (844).
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dd1700db8e
commit
117dad5271
@ -839,7 +839,9 @@ int MenuDiscList() {
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}
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}
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//if(isSdInserted()) {
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//if(isSdInserted()) {
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if (isInserted(bootDevice)) {
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if (isInserted(bootDevice)) {
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CFG_Load();
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HaltGui(); // to fix endless rumble when clicking on the SD icon when rumble is disabled because rumble is set to on in Global_Default()
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CFG_Load();
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ResumeGui();
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}
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}
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sdcardBtn.ResetState();
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sdcardBtn.ResetState();
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menu = MENU_DISCLIST;
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menu = MENU_DISCLIST;
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@ -1454,6 +1456,8 @@ static int MenuInstall() {
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} else {
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} else {
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__Menu_GetEntries(); //get the entries again
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__Menu_GetEntries(); //get the entries again
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GuiSound * instsuccess = NULL;
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GuiSound * instsuccess = NULL;
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s32 thetimeofbg = bgMusic->GetPlayTime();
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bgMusic->Stop();
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instsuccess = new GuiSound(success_ogg, success_ogg_size, SOUND_OGG, Settings.sfxvolume);
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instsuccess = new GuiSound(success_ogg, success_ogg_size, SOUND_OGG, Settings.sfxvolume);
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instsuccess->SetVolume(Settings.sfxvolume);
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instsuccess->SetVolume(Settings.sfxvolume);
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instsuccess->SetLoop(0);
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instsuccess->SetLoop(0);
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@ -1461,6 +1465,13 @@ static int MenuInstall() {
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WindowPrompt (tr("Successfully installed:"),name,tr("OK"));
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WindowPrompt (tr("Successfully installed:"),name,tr("OK"));
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instsuccess->Stop();
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instsuccess->Stop();
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delete instsuccess;
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delete instsuccess;
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if (!strcmp("", Settings.oggload_path) || !strcmp("notset", Settings.ogg_path)) {
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bgMusic->Play();
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} else {
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bgMusic->PlayOggFile(Settings.ogg_path);
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}
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bgMusic->SetPlayTime(thetimeofbg);
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SetVolumeOgg(255*(Settings.volume/100.0));
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menu = MENU_DISCLIST;
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menu = MENU_DISCLIST;
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break;
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break;
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}
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}
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@ -76,7 +76,7 @@ int OnScreenKeyboard(char * var, u32 maxlen, int min) {
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
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GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
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GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
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char imgPath[50];
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char imgPath[100];
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snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
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snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
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GuiImageData btnOutline(imgPath, button_dialogue_box_png);
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GuiImageData btnOutline(imgPath, button_dialogue_box_png);
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@ -441,7 +441,7 @@ WindowPrompt(const char *title, const char *msg, const char *btn1Label,
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
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GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
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GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
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char imgPath[50];
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char imgPath[100];
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snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
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snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
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GuiImageData btnOutline(imgPath, button_dialogue_box_png);
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GuiImageData btnOutline(imgPath, button_dialogue_box_png);
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snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path);
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snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path);
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@ -3115,7 +3115,7 @@ HBCWindowPrompt(const char *name, const char *coder, const char *version,
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
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GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
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GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
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char imgPath[50];
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char imgPath[100];
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snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
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snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
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GuiImageData btnOutline(imgPath, button_dialogue_box_png);
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GuiImageData btnOutline(imgPath, button_dialogue_box_png);
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snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path);
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snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path);
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@ -287,7 +287,9 @@ main:
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folderBtn.SetTrigger(&trigA);
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folderBtn.SetTrigger(&trigA);
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folderBtn.SetEffectGrow();
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folderBtn.SetEffectGrow();
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GuiImageData btnOutline(button_dialogue_box_png);
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char imgPath[100];
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snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
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GuiImageData btnOutline(imgPath, button_dialogue_box_png);
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GuiText ExitBtnTxt("Cancel", 24, (GXColor) {0, 0, 0, 255});
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GuiText ExitBtnTxt("Cancel", 24, (GXColor) {0, 0, 0, 255});
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GuiImage ExitBtnImg(&btnOutline);
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GuiImage ExitBtnImg(&btnOutline);
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if (Settings.wsprompt == yes) {
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if (Settings.wsprompt == yes) {
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@ -296,7 +298,7 @@ main:
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}
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}
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GuiButton ExitBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
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GuiButton ExitBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
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ExitBtn.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
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ExitBtn.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
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ExitBtn.SetPosition(-55, -35);
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ExitBtn.SetPosition(-40, -35);
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ExitBtn.SetLabel(&ExitBtnTxt);
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ExitBtn.SetLabel(&ExitBtnTxt);
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ExitBtn.SetImage(&ExitBtnImg);
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ExitBtn.SetImage(&ExitBtnImg);
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ExitBtn.SetTrigger(&trigA);
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ExitBtn.SetTrigger(&trigA);
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@ -323,7 +325,7 @@ main:
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okBtnTxt.SetWidescreen(CFG.widescreen);
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okBtnTxt.SetWidescreen(CFG.widescreen);
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okBtnImg.SetWidescreen(CFG.widescreen);
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okBtnImg.SetWidescreen(CFG.widescreen);
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}
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}
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GuiButton okBtn(&okBtnImg,&okBtnImg, 0, 4, 45, -35, &trigA, &btnSoundOver, &btnClick,1);
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GuiButton okBtn(&okBtnImg,&okBtnImg, 0, 4, 40, -35, &trigA, &btnSoundOver, &btnClick,1);
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okBtn.SetLabel(&okBtnTxt);
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okBtn.SetLabel(&okBtnTxt);
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GuiFileBrowser fileBrowser(396, 248);
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GuiFileBrowser fileBrowser(396, 248);
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@ -1376,7 +1376,9 @@ int MenuSettings() {
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// if(isSdInserted()) {
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// if(isSdInserted()) {
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if (isInserted(bootDevice)) {
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if (isInserted(bootDevice)) {
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cfg_save_global();
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cfg_save_global();
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HaltGui();
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CFG_Load();
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CFG_Load();
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ResumeGui();
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} else {
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} else {
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WindowPrompt(tr("No SD-Card inserted!"), tr("Insert an SD-Card to save."), tr("OK"));
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WindowPrompt(tr("No SD-Card inserted!"), tr("Insert an SD-Card to save."), tr("OK"));
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}
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}
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@ -1580,7 +1582,9 @@ int MenuSettings() {
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remove(GXGlobal_cfg);
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remove(GXGlobal_cfg);
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}
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}
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gettextCleanUp();
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gettextCleanUp();
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HaltGui();
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CFG_Load();
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CFG_Load();
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ResumeGui();
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menu = MENU_SETTINGS;
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menu = MENU_SETTINGS;
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pageToDisplay = 0;
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pageToDisplay = 0;
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}
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}
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@ -471,12 +471,13 @@ int MenuLanguageSelect() {
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sprintf(Settings.language_path, "notset");
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sprintf(Settings.language_path, "notset");
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cfg_save_global();
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cfg_save_global();
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gettextCleanUp();
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gettextCleanUp();
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//lang_default();
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HaltGui();
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CFG_Load();
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CFG_Load();
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ResumeGui();
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returnhere = 2;
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returnhere = 2;
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}
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}
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defaultBtn.ResetState();
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defaultBtn.ResetState();
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optionBrowser4.SetFocus(1);
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//optionBrowser4.SetFocus(1); // commented out to prevent crash
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}
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}
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else if (updateBtn.GetState() == STATE_CLICKED) {
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else if (updateBtn.GetState() == STATE_CLICKED) {
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@ -526,8 +527,8 @@ int MenuLanguageSelect() {
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break;
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break;
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}
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}
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}
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}
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updateBtn.ResetState();
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updateBtn.ResetState();
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optionBrowser4.SetFocus(1);
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//optionBrowser4.SetFocus(1); // commented out to prevent crash
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}
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}
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else if (pathBtn.GetState() == STATE_CLICKED) {
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else if (pathBtn.GetState() == STATE_CLICKED) {
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@ -577,7 +578,9 @@ int MenuLanguageSelect() {
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WindowPrompt(tr("File not found."),tr("Loading standard language."),tr("OK"));
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WindowPrompt(tr("File not found."),tr("Loading standard language."),tr("OK"));
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}
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}
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gettextCleanUp();
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gettextCleanUp();
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CFG_Load();
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HaltGui();
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CFG_Load();
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ResumeGui();
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returnhere = 2;
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returnhere = 2;
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break;
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break;
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} else {
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} else {
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@ -1647,6 +1647,8 @@ bool CFG_forget_game_num(u8 *id) {
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void CFG_Load(void) {
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void CFG_Load(void) {
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// GUI should be stopped at the time of calling CFG_Load() to prevent default settings from having any effect
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char pathname[200];
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char pathname[200];
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// bool ret = false;
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// bool ret = false;
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