mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 10:21:55 +01:00
made another useless function...
click the "Games:..." text to save a game list in the update path. normal txt or csv format for spreadsheets is supported.
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f33eebc265
commit
12b45408e4
File diff suppressed because one or more lines are too long
@ -375,12 +375,19 @@ int MenuDiscList() {
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GuiText usedSpaceTxt(spaceinfo, 18, (GXColor) {THEME.info_r, THEME.info_g, THEME.info_b, 255});
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usedSpaceTxt.SetAlignment(THEME.hddInfoAlign, ALIGN_TOP);
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usedSpaceTxt.SetPosition(THEME.hddInfo_x, THEME.hddInfo_y);
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char GamesCnt[15];
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char GamesCnt[15];
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sprintf(GamesCnt,"%s: %i",tr("Games"), gameCnt);
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GuiText gamecntTxt(GamesCnt, 18, (GXColor) {THEME.info_r, THEME.info_g, THEME.info_b, 255});
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gamecntTxt.SetAlignment(THEME.gameCntAlign, ALIGN_TOP);
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gamecntTxt.SetPosition(THEME.gameCnt_x,THEME.gameCnt_y);
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GuiButton gamecntBtn(100,18);
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gamecntBtn.SetAlignment(THEME.gameCntAlign, ALIGN_TOP);
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gamecntBtn.SetPosition(THEME.gameCnt_x,THEME.gameCnt_y);
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gamecntBtn.SetLabel(&gamecntTxt);
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gamecntBtn.SetEffectGrow();
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gamecntBtn.SetTrigger(&trigA);
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GuiTooltip installBtnTT(tr("Install a game"));
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if (Settings.wsprompt == yes)
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@ -652,7 +659,7 @@ int MenuDiscList() {
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w.Append(&usedSpaceTxt);
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}
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if (THEME.showGameCnt == -1 || THEME.showGameCnt == 1) { //force show game cnt info
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w.Append(&gamecntTxt);
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w.Append(&gamecntBtn);
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}
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w.Append(&sdcardBtn);
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w.Append(&poweroffBtn);
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@ -788,6 +795,32 @@ int MenuDiscList() {
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}
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}
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} else if (gamecntBtn.GetState() == STATE_CLICKED) {
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char linebuf[150];
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snprintf(linebuf, sizeof(linebuf), tr("Save Game List to %sGameList ?"), Settings.update_path);
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choice = WindowPrompt(0,linebuf, "txt","csv",tr("Back"));
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if (choice==1)
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{
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if (save_gamelist(0))
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WindowPrompt(0,tr("Saved"), tr("OK"));
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else
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WindowPrompt(tr("Error"),tr("Could not save."), tr("OK"));
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}
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else if (choice==2)
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{
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if (save_gamelist(1))
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WindowPrompt(0,tr("Saved"), tr("OK"));
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else
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WindowPrompt(tr("Error"),tr("Could not save."), tr("OK"));
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}
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gamecntBtn.ResetState();
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} else if (homeBtn.GetState() == STATE_CLICKED) {
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s32 thetimeofbg = bgMusic->GetPlayTime();
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bgMusic->Stop();
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@ -978,6 +978,82 @@ int showGameInfo(char *ID) {
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}
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}
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bool save_gamelist(int txt) { // save gamelist
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mainWindow->SetState(STATE_DISABLED);
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char tmp[200];
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sprintf(tmp, "%s", Settings.update_path);
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struct stat st;
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if (stat(tmp, &st) != 0) {
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mkdir(tmp, 0777);
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}
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FILE *f;
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sprintf(tmp, "%sGameList.txt", Settings.update_path);
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if (txt==1)
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sprintf(tmp, "%sGameList.csv", Settings.update_path);
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f = fopen(tmp, "w");
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if (!f) {
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sleep(1);
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mainWindow->SetState(STATE_DEFAULT);
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return false;
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}
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//make sure that all games are added to the gamelist
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__Menu_GetEntries(1);
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f32 size = 0.0;
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f32 freespace, used;
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unsigned int i;
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WBFS_DiskSpace(&used, &freespace);
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fprintf(f, "# USB Loader Has Saved this file\n");
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fprintf(f, "# This file was created based on your list of games and language settings.\n");
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fclose(f);
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/* Closing and reopening because of a write issue we are having right now */
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f = fopen(tmp, "w");
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if (txt==0)
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{
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fprintf(f, "# USB Loader Has Saved this file\n");
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fprintf(f, "# This file was created based on your list of games and language settings.\n\n");
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fprintf(f, "%.2fGB %s %.2fGB %s\n\n",freespace,tr("of"),(freespace+used),tr("free"));
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fprintf(f, "ID Size(GB) Name\n");
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for (i = 0; i < gameCnt ; i++) {
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struct discHdr* header = &gameList[i];
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WBFS_GameSize(header->id, &size);
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if (i<500) {
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fprintf(f, "%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2], header->id[3], header->id[4], header->id[5]);
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fprintf(f, " [%.2f] ", size);
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fprintf(f, " %s",get_title(header));
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}
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fprintf(f, "\n");
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}
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}
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else {
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fprintf(f, "ID,Size(GB),Name\n");
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for (i = 0; i < gameCnt ; i++) {
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struct discHdr* header = &gameList[i];
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WBFS_GameSize(header->id, &size);
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if (i<500) {
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fprintf(f, "%c%c%c%c%c%c,", header->id[0], header->id[1], header->id[2], header->id[3], header->id[4], header->id[5]);
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fprintf(f, "%.2f,", size);
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fprintf(f, "\"%s\"",get_title(header));
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}
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fprintf(f, "\n");
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}
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}
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fclose(f);
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__Menu_GetEntries();
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mainWindow->SetState(STATE_DEFAULT);
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return true;
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}
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bool save_XML_URL() { // save xml url as as txt file for people without wifi
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char tmp[200];
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sprintf(tmp, "%s", Settings.update_path);
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@ -1013,7 +1089,7 @@ bool save_XML_URL() { // save xml url as as txt file for people without wifi
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fprintf(f, "# USB Loader Has Saved this file\n");
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fprintf(f, "# This URL was created based on your list of games and language settings.\n");
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fclose(f);
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/* Closing and reopening because of a write issue we are having right now */
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// Closing and reopening because of a write issue we are having right now
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f = fopen(tmp, "w");
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fprintf(f, "# USB Loader Has Saved this file\n");
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fprintf(f, "# This URL was created based on your list of games and language settings.\n");
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@ -1026,3 +1102,5 @@ bool save_XML_URL() { // save xml url as as txt file for people without wifi
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return true;
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}
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@ -10,4 +10,5 @@
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int showGameInfo(char *ID);
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bool save_XML_URL();
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bool save_gamelist(int txt);
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#endif
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