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*Fixed crash with fat cache free on gamestart
*Moved fat cache to mem2
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@ -2,8 +2,8 @@
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<app version="1">
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<name> USB Loader GX</name>
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<coder>USB Loader GX Team</coder>
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<version>1.0 r973</version>
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<release_date>201009250551</release_date>
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<version>1.0 r974</version>
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<release_date>201009250702</release_date>
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<short_description>Loads games from USB-devices</short_description>
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<long_description>USB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times.
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The interactive GUI is completely controllable with WiiMote, Classic Controller or GC Controller.
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@ -190,9 +190,6 @@ s32 MountNTFS(u32 sector)
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s32 ret;
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if (fs_ntfs_mount) return 0;
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//printf("mounting NTFS\n");
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//Wpad_WaitButtons();
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_FAT_mem_init();
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ntfsInit(); // Call ntfs init here, to prevent locale resets
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@ -253,22 +250,3 @@ s32 UnmountNTFS(void)
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return 0;
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}
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void _FAT_mem_init()
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{
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}
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void* _FAT_mem_allocate(size_t size)
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{
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return malloc(size);
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}
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void* _FAT_mem_align(size_t size)
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{
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return memalign(32, size);
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}
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void _FAT_mem_free(void *mem)
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{
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free(mem);
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}
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@ -32,21 +32,22 @@
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#define __MEM_ALLOCATE_H_
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#include <malloc.h>
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#include "memory/mem2.h"
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static inline void* _FAT_mem_allocate(size_t size)
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{
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return malloc(size);
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return MEM2_alloc(size);
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}
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static inline void* _FAT_mem_align(size_t size)
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{
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return memalign(32, size);
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return MEM2_alloc(size);
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}
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static inline void _FAT_mem_free(void* mem)
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{
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free(mem);
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MEM2_free(mem);
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}
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#endif // _MEM_ALLOCATE_H
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