mirror of
https://github.com/wiidev/usbloadergx.git
synced 2025-01-22 08:21:12 +01:00
*Compatibility issue fix for some Seagate HDDs
*Added left/right on game info screen to go to the next/previous game *Fixed loading of titles cache settings *Changed to show always the first game as first visible cover on carousel
This commit is contained in:
parent
d52b7e0ac3
commit
1392093741
@ -2,8 +2,8 @@
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<app version="1">
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<name> USB Loader GX</name>
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<coder>USB Loader GX Team</coder>
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<version>2.0 r1070</version>
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<release_date>201102111742</release_date>
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<version>2.0 r1071</version>
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<release_date>201102120952</release_date>
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<no_ios_reload/>
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<short_description>Loads games from USB-devices</short_description>
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<long_description>USB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times.
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@ -52,7 +52,7 @@ GuiGameCarousel::GuiGameCarousel(int w, int h, const char *themePath, int select
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width = w;
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height = h;
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pagesize = (gameList.size() < 11) ? gameList.size() : 11;
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listOffset = (selectedGame >= 0 && selectedGame < gameList.size()) ? selectedGame : 0;
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listOffset = (gameList.size() < 11) ? 0 : gameList.size()-2;
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selectable = true;
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selectedItem = -1;
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focus = 1; // allow focus
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@ -980,11 +980,8 @@ int GameBrowseMenu::MainLoop()
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if (SelectedGame >= 0 && SelectedGame < (s32) gameList.size())
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{
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rockout(SelectedGame);
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struct discHdr *header = gameList[SelectedGame];
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char IDfull[7];
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snprintf(IDfull, sizeof(IDfull), "%s", (char *) header->id);
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SetState(STATE_DISABLED);
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int choice = showGameInfo(IDfull);
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int choice = showGameInfo(SelectedGame);
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SetState(STATE_DEFAULT);
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rockout(SelectedGame, 2);
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if (choice == 2)
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@ -575,11 +575,8 @@ int GameWindow::MainLoop()
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}
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else if(detailsBtn->GetState() == STATE_CLICKED)
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{
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char gameID[7];
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struct discHdr * header = (mountMethod ? dvdheader : gameList[gameSelected]);
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snprintf(gameID, sizeof(gameID), (char *) header->id);
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diskImg->SetState(STATE_DISABLED);
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showGameInfo(gameID);
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showGameInfo(gameSelected);
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mainWindow->SetState(STATE_DISABLED);
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this->SetState(STATE_DEFAULT);
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diskImg->SetState(STATE_DEFAULT);
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@ -25,10 +25,13 @@
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#include "utils/ShowError.h"
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#include "BoxCover/BoxCover.hpp"
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extern int mountMethod;
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extern struct discHdr *dvdheader;
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/****************************************************************************
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* gameinfo
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***************************************************************************/
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int showGameInfo(char *ID)
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static int InternalShowGameInfo(char *ID)
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{
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HaltGui();//put this first to try to get rid of the code dump caused by loading this window at the same time as loading images from the SD card
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mainWindow->SetState(STATE_DISABLED);
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@ -57,8 +60,6 @@ int showGameInfo(char *ID)
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XML_DB.CloseFile();
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bool showmeminfo = false;
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int choice = -1;
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int titley = 10;
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int marginY = titley + 40;
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@ -136,9 +137,8 @@ int showGameInfo(char *ID)
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gameinfoWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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gameinfoWindow.SetPosition(0, -50);
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GuiWindow gameinfoWindow2(600, 308);
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gameinfoWindow2.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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gameinfoWindow2.SetPosition(0, -50);
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GuiWindow InfoWindow(600, 308);
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InfoWindow.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
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GuiWindow txtWindow(350, 270);
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txtWindow.SetAlignment(ALIGN_CENTRE, ALIGN_RIGHT);
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@ -172,6 +172,20 @@ int showGameInfo(char *ID)
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GuiTrigger trigA_Simple;
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trigA_Simple.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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GuiTrigger trigLeft;
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trigLeft.SetButtonOnlyTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
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GuiTrigger trigRight;
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trigRight.SetButtonOnlyTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
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GuiButton LeftBtn(0, 0);
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LeftBtn.SetTrigger(&trigLeft);
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if(mountMethod == 0) gameinfoWindow.Append(&LeftBtn);
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GuiButton RightBtn(0, 0);
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RightBtn.SetTrigger(&trigRight);
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if(mountMethod == 0) gameinfoWindow.Append(&RightBtn);
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GuiButton coverBtn(180, 250);
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coverBtn.SetPosition(20, 20);
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coverBtn.SetTrigger(&trigA_Simple);
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@ -381,7 +395,7 @@ int showGameInfo(char *ID)
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playersImg->SetWidescreen(Settings.widescreen);
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playersImg->SetPosition(intputX, inputY);
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playersImg->SetAlignment(0, 4);
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gameinfoWindow.Append(playersImg);
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InfoWindow.Append(playersImg);
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intputX += (Settings.widescreen ? playersImg->GetWidth() * .8 : playersImg->GetWidth()) + 5;
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}
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@ -392,7 +406,7 @@ int showGameInfo(char *ID)
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motionplusImg->SetWidescreen(Settings.widescreen);
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motionplusImg->SetPosition(intputX, inputY);
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motionplusImg->SetAlignment(0, 4);
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gameinfoWindow.Append(motionplusImg);
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InfoWindow.Append(motionplusImg);
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intputX += (Settings.widescreen ? motionplusImg->GetWidth() * .8 : motionplusImg->GetWidth()) + 5;
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}
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if (nunchuk == 1)
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@ -401,7 +415,7 @@ int showGameInfo(char *ID)
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nunchukImg->SetWidescreen(Settings.widescreen);
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nunchukImg->SetPosition(intputX, inputY);
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nunchukImg->SetAlignment(0, 4);
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gameinfoWindow.Append(nunchukImg);
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InfoWindow.Append(nunchukImg);
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intputX += (Settings.widescreen ? nunchukImg->GetWidth() * .8 : nunchukImg->GetWidth()) + 5;
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}
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if (classiccontroller == 1)
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@ -410,7 +424,7 @@ int showGameInfo(char *ID)
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classiccontrollerImg->SetWidescreen(Settings.widescreen);
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classiccontrollerImg->SetPosition(intputX, inputY);
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classiccontrollerImg->SetAlignment(0, 4);
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gameinfoWindow.Append(classiccontrollerImg);
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InfoWindow.Append(classiccontrollerImg);
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intputX += (Settings.widescreen ? classiccontrollerImg->GetWidth() * .8 : classiccontrollerImg->GetWidth()) + 5;
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}
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if (gamecube == 1)
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@ -419,7 +433,7 @@ int showGameInfo(char *ID)
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gcImg->SetWidescreen(Settings.widescreen);
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gcImg->SetPosition(intputX, inputY);
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gcImg->SetAlignment(0, 4);
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gameinfoWindow.Append(gcImg);
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InfoWindow.Append(gcImg);
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intputX += (Settings.widescreen ? gcImg->GetWidth() * .8 : gcImg->GetWidth()) + 5;
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}
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if (wheel == 1)
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@ -428,7 +442,7 @@ int showGameInfo(char *ID)
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wheelImg->SetWidescreen(Settings.widescreen);
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wheelImg->SetPosition(intputX, inputY);
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wheelImg->SetAlignment(0, 4);
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gameinfoWindow.Append(wheelImg);
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InfoWindow.Append(wheelImg);
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intputX += (Settings.widescreen ? wheelImg->GetWidth() * .8 : wheelImg->GetWidth()) + 5;
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}
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if (guitar == 1)
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@ -437,7 +451,7 @@ int showGameInfo(char *ID)
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guitarImg->SetWidescreen(Settings.widescreen);
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guitarImg->SetPosition(intputX, inputY);
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guitarImg->SetAlignment(0, 4);
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gameinfoWindow.Append(guitarImg);
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InfoWindow.Append(guitarImg);
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intputX += (Settings.widescreen ? guitarImg->GetWidth() * .8 : guitarImg->GetWidth()) + 5;
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}
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if (drums == 1)
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@ -446,7 +460,7 @@ int showGameInfo(char *ID)
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drumsImg->SetWidescreen(Settings.widescreen);
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drumsImg->SetPosition(intputX, inputY);
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drumsImg->SetAlignment(0, 4);
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gameinfoWindow.Append(drumsImg);
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InfoWindow.Append(drumsImg);
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intputX += (Settings.widescreen ? drumsImg->GetWidth() * .8 : drumsImg->GetWidth()) + 5;
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}
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if (microphone == 1)
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@ -455,7 +469,7 @@ int showGameInfo(char *ID)
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microphoneImg->SetWidescreen(Settings.widescreen);
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microphoneImg->SetPosition(intputX, inputY);
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microphoneImg->SetAlignment(0, 4);
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gameinfoWindow.Append(microphoneImg);
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InfoWindow.Append(microphoneImg);
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intputX += (Settings.widescreen ? microphoneImg->GetWidth() * .8 : microphoneImg->GetWidth()) + 5;
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}
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if (zapper == 1)
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@ -464,7 +478,7 @@ int showGameInfo(char *ID)
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zapperImg->SetWidescreen(Settings.widescreen);
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zapperImg->SetPosition(intputX, inputY);
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zapperImg->SetAlignment(0, 4);
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gameinfoWindow.Append(zapperImg);
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InfoWindow.Append(zapperImg);
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intputX += (Settings.widescreen ? zapperImg->GetWidth() * .8 : zapperImg->GetWidth()) + 5;
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}
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if (wiispeak == 1)
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@ -473,7 +487,7 @@ int showGameInfo(char *ID)
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wiispeakImg->SetWidescreen(Settings.widescreen);
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wiispeakImg->SetPosition(intputX, inputY);
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wiispeakImg->SetAlignment(0, 4);
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gameinfoWindow.Append(wiispeakImg);
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InfoWindow.Append(wiispeakImg);
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intputX += (Settings.widescreen ? wiispeakImg->GetWidth() * .8 : wiispeakImg->GetWidth()) + 5;
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}
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if (nintendods == 1)
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@ -482,7 +496,7 @@ int showGameInfo(char *ID)
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nintendodsImg->SetWidescreen(Settings.widescreen);
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nintendodsImg->SetPosition(intputX, inputY);
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nintendodsImg->SetAlignment(0, 4);
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gameinfoWindow.Append(nintendodsImg);
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InfoWindow.Append(nintendodsImg);
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intputX += (Settings.widescreen ? nintendodsImg->GetWidth() * .8 : nintendodsImg->GetWidth()) + 5;
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}
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if (dancepad == 1)
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@ -491,7 +505,7 @@ int showGameInfo(char *ID)
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dancepadImg->SetWidescreen(Settings.widescreen);
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dancepadImg->SetPosition(intputX, inputY);
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dancepadImg->SetAlignment(0, 4);
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gameinfoWindow.Append(dancepadImg);
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InfoWindow.Append(dancepadImg);
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intputX += (Settings.widescreen ? dancepadImg->GetWidth() * .8 : dancepadImg->GetWidth()) + 5;
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}
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if (balanceboard == 1)
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@ -500,7 +514,7 @@ int showGameInfo(char *ID)
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balanceboardImg->SetWidescreen(Settings.widescreen);
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balanceboardImg->SetPosition(intputX, inputY);
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balanceboardImg->SetAlignment(0, 4);
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gameinfoWindow.Append(balanceboardImg);
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InfoWindow.Append(balanceboardImg);
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intputX += (Settings.widescreen ? balanceboardImg->GetWidth() * .8 : balanceboardImg->GetWidth()) + 5;
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}
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@ -532,7 +546,7 @@ int showGameInfo(char *ID)
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wifiplayersImg->SetWidescreen(Settings.widescreen);
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wifiplayersImg->SetPosition(intputX, inputY);
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wifiplayersImg->SetAlignment(0, 4);
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gameinfoWindow.Append(wifiplayersImg);
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InfoWindow.Append(wifiplayersImg);
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intputX += (Settings.widescreen ? wifiplayersImg->GetWidth() * .8 : wifiplayersImg->GetWidth()) + 5;
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}
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@ -599,21 +613,10 @@ int showGameInfo(char *ID)
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ratingImg->SetWidescreen(Settings.widescreen);
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ratingImg->SetPosition(-25, inputY);
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ratingImg->SetAlignment(1, 4);
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gameinfoWindow.Append(ratingImg);
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InfoWindow.Append(ratingImg);
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intputX += (Settings.widescreen ? ratingImg->GetWidth() * .8 : ratingImg->GetWidth()) + 5;
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}
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// memory info
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if (showmeminfo)
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{
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char meminfotxt[200];
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strlcpy(meminfotxt, MemInfo(), sizeof(meminfotxt));
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memTxt = new GuiText(meminfotxt, 18, ( GXColor ) {0, 0, 0, 255});
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memTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
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memTxt->SetPosition(0, 0);
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gameinfoWindow.Append(memTxt);
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}
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// title
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int titlefontsize = 25;
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if (GameInfo.Title.size() > 0)
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@ -622,7 +625,7 @@ int showGameInfo(char *ID)
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titleTxt->SetMaxWidth(350, SCROLL_HORIZONTAL);
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titleTxt->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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titleTxt->SetPosition(txtXOffset, 12 + titley);
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gameinfoWindow.Append(titleTxt);
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InfoWindow.Append(titleTxt);
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}
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//date
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@ -682,7 +685,7 @@ int showGameInfo(char *ID)
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releasedTxt->SetPosition(-17, 12 + indexy);
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indexy += (20 * newline);
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newline = 1;
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gameinfoWindow.Append(releasedTxt);
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InfoWindow.Append(releasedTxt);
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}
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//publisher
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@ -696,7 +699,7 @@ int showGameInfo(char *ID)
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publisherTxt->SetPosition(-17, 12 + indexy);
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indexy += (20 * newline);
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newline = 1;
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gameinfoWindow.Append(publisherTxt);
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InfoWindow.Append(publisherTxt);
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}
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//developer
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@ -710,7 +713,7 @@ int showGameInfo(char *ID)
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developerTxt->SetPosition(-17, 12 + indexy);
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indexy += (20 * newline);
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newline = 1;
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gameinfoWindow.Append(developerTxt);
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InfoWindow.Append(developerTxt);
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}
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//genre
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@ -721,7 +724,7 @@ int showGameInfo(char *ID)
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genreTitleTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
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genreTitleTxt->SetPosition(205, 12 + genreY);
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genreY += 20;
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gameinfoWindow.Append(genreTitleTxt);
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InfoWindow.Append(genreTitleTxt);
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}
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genreTxt = new GuiText *[GameInfo.GenreList.size()+1]; //to not alloc a 0 vector
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@ -731,7 +734,7 @@ int showGameInfo(char *ID)
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genreTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
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genreTxt[i]->SetPosition(215, 12 + genreY);
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genreY += 20;
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gameinfoWindow.Append(genreTxt[i]);
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InfoWindow.Append(genreTxt[i]);
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}
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//online
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@ -750,7 +753,7 @@ int showGameInfo(char *ID)
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wifiTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
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wifiTxt[i]->SetPosition(215, 200 + wifiY);
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wifiY -= 20;
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gameinfoWindow.Append(wifiTxt[i]);
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InfoWindow.Append(wifiTxt[i]);
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}
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if (GameInfo.WifiFeatureList.size() > 0)
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{
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@ -763,7 +766,7 @@ int showGameInfo(char *ID)
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wifiTxt[0] = new GuiText(linebuf2, 16, ( GXColor ) {0, 0, 0, 255});
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wifiTxt[0]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
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wifiTxt[0]->SetPosition(205, 200 + wifiY);
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gameinfoWindow.Append(wifiTxt[0]);
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InfoWindow.Append(wifiTxt[0]);
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//synopsis
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int pagesize = 12;
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@ -776,31 +779,9 @@ int showGameInfo(char *ID)
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synopsisTxt->SetLinesToDraw(pagesize);
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synopsisTxt->Refresh();
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dialogBoxImg11 = new GuiImage(&dialogBox1);
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dialogBoxImg11->SetAlignment(0, 3);
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dialogBoxImg11->SetPosition(-9, 0);
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dialogBoxImg22 = new GuiImage(&dialogBox2);
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dialogBoxImg22->SetAlignment(0, 3);
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dialogBoxImg22->SetPosition(145, 0);
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dialogBoxImg33 = new GuiImage(&dialogBox3);
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dialogBoxImg33->SetAlignment(0, 3);
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dialogBoxImg33->SetPosition(301, 0);
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dialogBoxImg44 = new GuiImage(&dialogBox4);
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dialogBoxImg44->SetAlignment(0, 3);
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dialogBoxImg44->SetPosition(457, 0);
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gameinfoWindow2.Append(dialogBoxImg11);
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gameinfoWindow2.Append(dialogBoxImg22);
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gameinfoWindow2.Append(dialogBoxImg33);
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gameinfoWindow2.Append(dialogBoxImg44);
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txtWindow.Append(synopsisTxt);
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txtWindow.Append(&upBtn);
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txtWindow.Append(&dnBtn);
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gameinfoWindow2.Append(&txtWindow);
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}
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wiitdb1Txt = new GuiText("http://wiitdb.com", 16, ( GXColor ) {0, 0, 0, 255});
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@ -809,6 +790,9 @@ int showGameInfo(char *ID)
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gameinfoWindow.Append(wiitdb1Txt);
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if(coverImg) gameinfoWindow.Append(coverImg);
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// Set info window first
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gameinfoWindow.Append(&InfoWindow);
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HaltGui();
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//mainWindow->SetState(STATE_DISABLED);
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mainWindow->Append(&gameinfoWindow);
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@ -828,32 +812,31 @@ int showGameInfo(char *ID)
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else if (reset == 1)
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Sys_Reboot();
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else if(LeftBtn.GetState() == STATE_CLICKED)
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{
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choice = 3;
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break;
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}
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else if(RightBtn.GetState() == STATE_CLICKED)
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{
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choice = 4;
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break;
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}
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else if ((backBtn.GetState() == STATE_CLICKED) || (backBtn.GetState() == STATE_HELD))
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{
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backBtn.ResetState();
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if (page == 1)
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{
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choice = 1;
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if (synopsisTxt) delete synopsisTxt;
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synopsisTxt = NULL;
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break;
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}
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else if (page == 2)
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{
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HaltGui();
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gameinfoWindow2.Remove(&nextBtn);
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||||
gameinfoWindow2.Remove(&backBtn);
|
||||
gameinfoWindow2.Remove(&homeBtn);
|
||||
gameinfoWindow2.Remove(&coverBtn);
|
||||
gameinfoWindow2.Remove(coverImg);
|
||||
gameinfoWindow2.SetVisible(false);
|
||||
gameinfoWindow.SetVisible(true);
|
||||
gameinfoWindow.Append(&backBtn);
|
||||
gameinfoWindow.Append(&nextBtn);
|
||||
gameinfoWindow.Append(&homeBtn);
|
||||
gameinfoWindow.Append(&coverBtn);
|
||||
gameinfoWindow.Append(coverImg);
|
||||
mainWindow->Remove(&gameinfoWindow2);
|
||||
gameinfoWindow.Remove(&txtWindow);
|
||||
gameinfoWindow.Append(&InfoWindow);
|
||||
ResumeGui();
|
||||
page = 1;
|
||||
}
|
||||
@ -861,10 +844,10 @@ int showGameInfo(char *ID)
|
||||
else if(coverBtn.GetState() == STATE_CLICKED && boxCov)
|
||||
{
|
||||
boxCov->SetEffect(EFFECT_BOX_FLY_CENTRE, 100);
|
||||
gameinfoWindow2.Remove(&nextBtn);
|
||||
gameinfoWindow2.Remove(&homeBtn);
|
||||
gameinfoWindow.Remove(&nextBtn);
|
||||
gameinfoWindow.Remove(&homeBtn);
|
||||
gameinfoWindow.Remove(&LeftBtn);
|
||||
gameinfoWindow.Remove(&RightBtn);
|
||||
boxCov->SetZoomable(true);
|
||||
|
||||
while(backBtn.GetState() != STATE_CLICKED && homeBtn.GetState() != STATE_CLICKED)
|
||||
@ -876,16 +859,10 @@ int showGameInfo(char *ID)
|
||||
Sys_Reboot();
|
||||
}
|
||||
|
||||
if (page == 1)
|
||||
{
|
||||
gameinfoWindow.Append(&nextBtn);
|
||||
gameinfoWindow.Append(&homeBtn);
|
||||
}
|
||||
else
|
||||
{
|
||||
gameinfoWindow2.Append(&nextBtn);
|
||||
gameinfoWindow2.Append(&homeBtn);
|
||||
}
|
||||
gameinfoWindow.Append(&nextBtn);
|
||||
gameinfoWindow.Append(&homeBtn);
|
||||
gameinfoWindow.Append(&LeftBtn);
|
||||
gameinfoWindow.Append(&RightBtn);
|
||||
|
||||
boxCov->SetZoomable(false);
|
||||
boxCov->SetEffect(EFFECT_BOX_FLY_BACK, 100);
|
||||
@ -900,42 +877,16 @@ int showGameInfo(char *ID)
|
||||
if (page == 1)
|
||||
{
|
||||
HaltGui();
|
||||
gameinfoWindow.Remove(&nextBtn);
|
||||
gameinfoWindow.Remove(&backBtn);
|
||||
gameinfoWindow.Remove(&homeBtn);
|
||||
gameinfoWindow.Remove(&coverBtn);
|
||||
gameinfoWindow.Remove(wiitdb1Txt);
|
||||
gameinfoWindow.Remove(coverImg);
|
||||
gameinfoWindow.SetVisible(false);
|
||||
gameinfoWindow2.SetVisible(true);
|
||||
gameinfoWindow2.Append(&nextBtn);
|
||||
gameinfoWindow2.Append(&backBtn);
|
||||
gameinfoWindow2.Append(&homeBtn);
|
||||
gameinfoWindow2.Append(&coverBtn);
|
||||
gameinfoWindow2.Append(wiitdb1Txt);
|
||||
gameinfoWindow2.Append(coverImg);
|
||||
mainWindow->Append(&gameinfoWindow2);
|
||||
gameinfoWindow.Remove(&InfoWindow);
|
||||
gameinfoWindow.Append(&txtWindow);
|
||||
ResumeGui();
|
||||
page = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
HaltGui();
|
||||
gameinfoWindow2.Remove(&nextBtn);
|
||||
gameinfoWindow2.Remove(&backBtn);
|
||||
gameinfoWindow2.Remove(&homeBtn);
|
||||
gameinfoWindow2.Remove(&coverBtn);
|
||||
gameinfoWindow2.Remove(wiitdb1Txt);
|
||||
gameinfoWindow2.Remove(coverImg);
|
||||
gameinfoWindow2.SetVisible(false);
|
||||
gameinfoWindow.SetVisible(true);
|
||||
gameinfoWindow.Append(&backBtn);
|
||||
gameinfoWindow.Append(&nextBtn);
|
||||
gameinfoWindow.Append(&homeBtn);
|
||||
gameinfoWindow.Append(&coverBtn);
|
||||
gameinfoWindow.Append(wiitdb1Txt);
|
||||
gameinfoWindow.Append(coverImg);
|
||||
mainWindow->Remove(&gameinfoWindow2);
|
||||
gameinfoWindow.Remove(&txtWindow);
|
||||
gameinfoWindow.Append(&InfoWindow);
|
||||
ResumeGui();
|
||||
page = 1;
|
||||
}
|
||||
@ -958,22 +909,8 @@ int showGameInfo(char *ID)
|
||||
}
|
||||
else if (homeBtn.GetState() == STATE_CLICKED)
|
||||
{
|
||||
if (page == 1)
|
||||
{
|
||||
choice = 2;
|
||||
if (synopsisTxt) delete synopsisTxt;
|
||||
synopsisTxt = NULL;
|
||||
break;
|
||||
}
|
||||
else if (page == 2)
|
||||
{
|
||||
HaltGui();
|
||||
gameinfoWindow2.SetVisible(false);
|
||||
gameinfoWindow.SetVisible(true);
|
||||
mainWindow->Remove(&gameinfoWindow2);
|
||||
ResumeGui();
|
||||
page = 1;
|
||||
}
|
||||
choice = 2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1055,6 +992,33 @@ int showGameInfo(char *ID)
|
||||
return choice;
|
||||
}
|
||||
|
||||
int showGameInfo(int gameSelected)
|
||||
{
|
||||
char gameID[7];
|
||||
int choice = 5;
|
||||
|
||||
while(choice > 2)
|
||||
{
|
||||
struct discHdr * header = (mountMethod ? dvdheader : gameList[gameSelected]);
|
||||
snprintf(gameID, sizeof(gameID), (char *) header->id);
|
||||
|
||||
choice = InternalShowGameInfo(gameID);
|
||||
|
||||
if(choice == 3)
|
||||
{
|
||||
--gameSelected;
|
||||
if(gameSelected < 0)
|
||||
gameSelected = 0;
|
||||
}
|
||||
else if(choice == 4)
|
||||
{
|
||||
gameSelected = (gameSelected + 1) % gameList.size();
|
||||
}
|
||||
}
|
||||
|
||||
return choice;
|
||||
}
|
||||
|
||||
bool save_gamelist(int txt) // save gamelist
|
||||
{
|
||||
mainWindow->SetState(STATE_DISABLED);
|
||||
@ -1132,10 +1096,3 @@ bool save_gamelist(int txt) // save gamelist
|
||||
mainWindow->SetState(STATE_DEFAULT);
|
||||
return true;
|
||||
}
|
||||
|
||||
void MemInfoPrompt()
|
||||
{
|
||||
char meminfotxt[200];
|
||||
strlcpy(meminfotxt, MemInfo(), sizeof(meminfotxt));
|
||||
WindowPrompt(0, meminfotxt, tr( "OK" ));
|
||||
}
|
||||
|
@ -8,7 +8,7 @@
|
||||
#ifndef _GAMEINFO_H_
|
||||
#define _GAMEINFO_H_
|
||||
|
||||
int showGameInfo(char *ID);
|
||||
int showGameInfo(int selectedGame);
|
||||
bool save_gamelist(int txt);
|
||||
void MemInfoPrompt();
|
||||
|
||||
#endif
|
||||
|
@ -258,6 +258,7 @@ bool CSettings::Save()
|
||||
fprintf(file, "HomeMenu = %d\n ", HomeMenu);
|
||||
fprintf(file, "MultiplePartitions = %d\n ", MultiplePartitions);
|
||||
fprintf(file, "USBPort = %d\n ", USBPort);
|
||||
fprintf(file, "CacheTitles = %d\n ", CacheTitles);
|
||||
fclose(file);
|
||||
|
||||
return true;
|
||||
@ -470,6 +471,11 @@ bool CSettings::SetSetting(char *name, char *value)
|
||||
if (sscanf(value, "%d", &i) == 1) USBPort = i;
|
||||
return true;
|
||||
}
|
||||
else if (strcmp(name, "CacheTitles") == 0)
|
||||
{
|
||||
if (sscanf(value, "%d", &i) == 1) CacheTitles = i;
|
||||
return true;
|
||||
}
|
||||
else if (strcmp(name, "patchcountrystrings") == 0)
|
||||
{
|
||||
if (sscanf(value, "%d", &i) == 1) patchcountrystrings = i;
|
||||
|
@ -60,7 +60,7 @@
|
||||
#define isMEM2Buffer(p) (((u32) p & 0x10000000) != 0)
|
||||
|
||||
#define MAX_BUFFER_SECTORS 256
|
||||
#define UMS_HEAPSIZE 0x1000
|
||||
#define UMS_HEAPSIZE 0x8000
|
||||
|
||||
/* Variables */
|
||||
static char fs[] ATTRIBUTE_ALIGN(32) = "/dev/usb2";
|
||||
@ -96,7 +96,6 @@ s32 USBStorage2_Init(void)
|
||||
|
||||
/* Initialize USB storage */
|
||||
ret = IOS_IoctlvFormat(hid, fd, USB_IOCTL_UMS_INIT, ":");
|
||||
if (ret < 0) goto err;
|
||||
|
||||
/* Get device capacity */
|
||||
if (USBStorage2_GetCapacity(&hdd_sector_size) == 0)
|
||||
@ -105,7 +104,7 @@ s32 USBStorage2_Init(void)
|
||||
goto err;
|
||||
}
|
||||
|
||||
return ret; // 0->HDD, 1->DVD
|
||||
return 0; // 0->HDD, 1->DVD
|
||||
|
||||
err:
|
||||
/* Close USB device */
|
||||
|
Loading…
x
Reference in New Issue
Block a user