mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-25 20:56:53 +01:00
*Added Block IOS Reload option to GameSettings (which was in our Loader all the time since i implemented 222 and wasn't used lol)
NOTE: This Block IOS Reload option enables games to work that don't usually work due to IOS Reloads. This option works ONLY if you boot your Loader in 222 and boot the game in 222/223)
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@ -51,6 +51,7 @@ snprintf(LANGUAGE.BacktoLoader, sizeof(LANGUAGE.BacktoLoader), "Back to Loader")
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snprintf(LANGUAGE.BacktoWiiMenu, sizeof(LANGUAGE.BacktoWiiMenu), "Back to Wii Menu");
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snprintf(LANGUAGE.BootStandard, sizeof(LANGUAGE.BootStandard), "Boot/Standard");
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snprintf(LANGUAGE.Both, sizeof(LANGUAGE.Both), "Both");
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snprintf(LANGUAGE.Blockiosreload, sizeof(LANGUAGE.Blockiosreload), "Block IOS Reload");
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snprintf(LANGUAGE.Cantcreatedirectory, sizeof(LANGUAGE.Cantcreatedirectory), "Can't create directory");
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snprintf(LANGUAGE.Cancel, sizeof(LANGUAGE.Cancel), "Cancel");
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snprintf(LANGUAGE.Cantbeformated, sizeof(LANGUAGE.Cantbeformated), "Can't be formated");
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@ -373,6 +374,10 @@ void language_set(char *name, char *val)
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strcopy(LANGUAGE.BootStandard, val, sizeof(LANGUAGE.BootStandard));
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return;
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}
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if (strcmp(name, "Blockiosreload") == 0) {
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strcopy(LANGUAGE.Blockiosreload, val, sizeof(LANGUAGE.Blockiosreload));
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return;
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}
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if (strcmp(name, "Both") == 0) {
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strcopy(LANGUAGE.Both, val, sizeof(LANGUAGE.Both));
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return;
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@ -47,6 +47,7 @@ struct LANGUAGE
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char BacktoWiiMenu[50];
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char BootStandard[50];
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char Both[35];
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char Blockiosreload[60];
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char Cantcreatedirectory[50];
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char Cancel[20];
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char Cantbeformated[50];
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@ -152,7 +152,7 @@ UpdateGUI (void *arg)
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return 0;
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}
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}
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switch (Settings.screensaver)
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{
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case 1:
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@ -173,10 +173,10 @@ UpdateGUI (void *arg)
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case 6:
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WPad_SetIdleTime(3600);
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break;
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}
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}
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return NULL;
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@ -215,8 +215,8 @@ static int MenuDiscList()
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int selectImg1 = 0;
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char ID[4];
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char IDfull[7];
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//SCREENSAVER
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//SCREENSAVER
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//WPad_SetIdleTime(300); //needs the time in seconds
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int check = 0; //to skip the first cycle when wiimote isn't completely connected
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@ -1332,16 +1332,16 @@ static int MenuDiscList()
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}
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}
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}
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// to skip the first call of windowScreensaver at startup when wiimote is not connected
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// to skip the first call of windowScreensaver at startup when wiimote is not connected
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if(IsWpadConnected()){check = 1;}
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// screensaver is called when wiimote shuts down, depending on the wiimotet idletime
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// screensaver is called when wiimote shuts down, depending on the wiimotet idletime
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if(!IsWpadConnected() && check == 1)
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{
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WindowScreensaver();
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}
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}
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HaltGui();
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mainWindow->RemoveAll();
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mainWindow->Append(bgImg);
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@ -1781,8 +1781,8 @@ int MainMenu(int menu)
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int currentMenu = menu;
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char imgPath[100];
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#ifdef HW_RVL
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snprintf(imgPath, sizeof(imgPath), "%splayer1_point.png", CFG.theme_path);
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@ -1844,8 +1844,8 @@ int MainMenu(int menu)
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currentMenu = MenuCheck();
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break;
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}
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}
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ExitGUIThreads();
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@ -1878,6 +1878,7 @@ int MainMenu(int menu)
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iosChoice = game_cfg->ios;
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countrystrings = game_cfg->patchcountrystrings;
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alternatedol = game_cfg->loadalternatedol;
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reloadblock = game_cfg->iosreloadblock;
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} else {
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videoChoice = Settings.video;
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languageChoice = Settings.language;
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@ -1891,6 +1892,7 @@ int MainMenu(int menu)
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fix002 = Settings.error002;
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countrystrings = Settings.patchcountrystrings;
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alternatedol = off;
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reloadblock = off;
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}
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int ios2;
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switch(iosChoice) {
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@ -1926,6 +1928,11 @@ int MainMenu(int menu)
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SDCard_deInit();
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USBDevice_deInit();
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if(reloadblock == on && (IOS_GetVersion() == 222 || IOS_GetVersion() == 223)) {
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patch_cios_data();
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mload_close();
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}
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u8 errorfixer002 = 0;
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switch(fix002)
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{
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@ -184,6 +184,7 @@ int mload_set_ES_ioctlv_vector(void *starlet_addr);
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/*--------------------------------------------------------------------------------------------------------------*/
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int load_ehc_module();
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int patch_cios_data();
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#ifdef __cplusplus
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@ -575,7 +575,7 @@ int MenuSettings()
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else if (Settings.screensaver == 4) options2.SetValue(11,"20 min");
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else if (Settings.screensaver == 5) options2.SetValue(11,"30 min");
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else if (Settings.screensaver == 6) options2.SetValue(11,"1 hour");
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if(backBtn.GetState() == STATE_CLICKED)
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{
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backBtn.ResetState();
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@ -694,7 +694,7 @@ int MenuSettings()
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case 11:
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Settings.screensaver++;
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break;
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}
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}
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optionBrowser2.SetEffect(EFFECT_FADE, -20);
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@ -1481,7 +1481,7 @@ int MenuSettings()
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WindowPrompt(LANGUAGE.Dolpathchange,LANGUAGE.Consoleshouldbeunlockedtomodifyit,LANGUAGE.ok,0,0,0);
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}
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break;
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}
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}
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/** If not godmode don't let him inside **/
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@ -1725,7 +1725,7 @@ int GameSettings(struct discHdr * header)
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strncat(gameName, "...", 3);
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}
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customOptionList options3(11);
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customOptionList options3(12);
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options3.SetName(0,"%s", LANGUAGE.VideoMode);
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options3.SetName(1,"%s", LANGUAGE.VIDTVPatch);
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options3.SetName(2,"%s", LANGUAGE.Language);
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@ -1735,7 +1735,8 @@ int GameSettings(struct discHdr * header)
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options3.SetName(6,"%s", LANGUAGE.Error002fix);
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options3.SetName(7,"%s", LANGUAGE.Patchcountrystrings);
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options3.SetName(8,"%s", LANGUAGE.Alternatedol);
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options3.SetName(9,"%s", LANGUAGE.Defaultgamesettings);
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options3.SetName(9,"%s", LANGUAGE.Blockiosreload);
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options3.SetName(10,"%s", LANGUAGE.Defaultgamesettings);
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
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GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
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@ -1824,6 +1825,7 @@ int GameSettings(struct discHdr * header)
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fix002 = game_cfg->errorfix002;
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countrystrings = game_cfg->patchcountrystrings;
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alternatedol = game_cfg->loadalternatedol;
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reloadblock = game_cfg->iosreloadblock;
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}
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else
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{
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@ -1840,6 +1842,7 @@ int GameSettings(struct discHdr * header)
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fix002 = Settings.error002;
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countrystrings = Settings.patchcountrystrings;
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alternatedol = off;
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reloadblock = off;
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}
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int opt_lang = languageChoice; // backup language setting
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@ -1894,7 +1897,10 @@ int GameSettings(struct discHdr * header)
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if (alternatedol == on) options3.SetValue(8,LANGUAGE.ON);
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else if (alternatedol == off) options3.SetValue(8,LANGUAGE.OFF);
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options3.SetValue(9, NULL);
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if (reloadblock == on) options3.SetValue(9,LANGUAGE.ON);
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else if (reloadblock == off) options3.SetValue(9,LANGUAGE.OFF);
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options3.SetValue(10, NULL);
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if(shutdown == 1)
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Sys_Shutdown();
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@ -1933,6 +1939,9 @@ int GameSettings(struct discHdr * header)
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alternatedol = (alternatedol+1) % 2;
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break;
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case 9:
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reloadblock = (reloadblock+1) % 2;
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break;
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case 10:
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int choice = WindowPrompt(LANGUAGE.Areyousure,0,LANGUAGE.Yes,LANGUAGE.Cancel,0,0);
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if(choice == 1) {
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videoChoice = Settings.video;
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@ -1942,6 +1951,7 @@ int GameSettings(struct discHdr * header)
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fix002 = Settings.error002;
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countrystrings = Settings.patchcountrystrings;
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alternatedol = off;
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reloadblock = off;
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if(Settings.cios == ios222) {
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iosChoice = i222;
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} else {
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@ -2000,7 +2010,7 @@ int GameSettings(struct discHdr * header)
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LANGUAGE.Yes,LANGUAGE.Cancel,0,0);
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if (choice == 1)
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{
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{
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CFG_forget_game_opt(header->id);
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CFG_forget_game_num(header->id);
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ret = WBFS_RemoveGame(header->id);
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@ -28,6 +28,7 @@ u8 viChoice = 0;
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u8 iosChoice = 0;
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u8 parentalcontrolChoice = 0;
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u8 fix002 = 0;
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u8 reloadblock = 0;
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u8 countrystrings = 0;
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u8 alternatedol = 0;
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u8 xflip = 0;
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@ -1132,6 +1133,7 @@ void cfg_set_game_opt(struct Game_CFG *game, u8 *id)
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game->ios = iosChoice;
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game->parentalcontrol = parentalcontrolChoice;
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game->errorfix002 = fix002;
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game->iosreloadblock = reloadblock;
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game->patchcountrystrings = countrystrings;
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game->loadalternatedol = alternatedol;
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}
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@ -1292,6 +1294,11 @@ void game_set(char *name, char *val)
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game->errorfix002 = opt_c;
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}
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}
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if (strcmp("iosreloadblock", opt_name) == 0) {
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if (sscanf(opt_val, "%hd", &opt_c) == 1) {
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game->iosreloadblock = opt_c;
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}
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}
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if (strcmp("patchcountrystrings", opt_name) == 0) {
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if (sscanf(opt_val, "%hd", &opt_c) == 1) {
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game->patchcountrystrings = opt_c;
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@ -1447,6 +1454,7 @@ bool cfg_save_games()
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fprintf(f, "ios:%d; ", cfg_game[i].ios);
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fprintf(f, "pctrl:%d; ", cfg_game[i].parentalcontrol);
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fprintf(f, "errorfix002:%d; ", cfg_game[i].errorfix002);
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fprintf(f, "iosreloadblock:%d; ", cfg_game[i].iosreloadblock);
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fprintf(f, "patchcountrystrings:%d; ", cfg_game[i].patchcountrystrings);
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fprintf(f, "loadalternatedol:%d;\n", cfg_game[i].loadalternatedol);
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}
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@ -155,6 +155,7 @@ extern u8 iosChoice;
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extern u8 faveChoice;
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extern u8 parentalcontrolChoice;
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extern u8 fix002;
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extern u8 reloadblock;
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extern u8 countrystrings;
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extern u8 alternatedol;
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extern u8 xflip;
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@ -176,6 +177,7 @@ struct Game_CFG
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u8 ios;
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u8 parentalcontrol;
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u8 errorfix002;
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u8 iosreloadblock;
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u8 loadalternatedol;
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u8 patchcountrystrings;
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};
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