mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-18 16:01:58 +01:00
*Fixes for Grid (not yet completly done)
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File diff suppressed because one or more lines are too long
@ -18,9 +18,7 @@
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#define GAMESELECTSIZE 30
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extern const int vol;
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//int txtscroll = 0;
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int changed = 0;
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int tooMuch;
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/**
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* Constructor for the GuiGameGrid class.
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*/
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@ -51,7 +49,8 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int gameCnt, const ch
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trigMinus = new GuiTrigger;
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trigMinus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, 0);
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btnSoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, SOUND_PCM, vol);
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btnSoundClick = new GuiSound(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, vol);
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btnSoundOver = new GuiSound(button_over_pcm, button_over_pcm_size, SOUND_PCM, vol);
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snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_left.png", CFG.theme_path);
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imgLeft = new GuiImageData(imgPath, startgame_arrow_left_png);
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@ -65,6 +64,7 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int gameCnt, const ch
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btnLeft->SetParent(this);
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btnLeft->SetImage(btnLeftImg);
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btnLeft->SetSoundOver(btnSoundOver);
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btnLeft->SetSoundClick(btnSoundClick);
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btnLeft->SetTrigger(trigA);
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btnLeft->SetTrigger(trigL);
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btnLeft->SetTrigger(trigMinus);
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@ -77,6 +77,7 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int gameCnt, const ch
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btnRight->SetPosition(-20, -30);
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btnRight->SetImage(btnRightImg);
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btnRight->SetSoundOver(btnSoundOver);
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btnRight->SetSoundClick(btnSoundClick);
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btnRight->SetTrigger(trigA);
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btnRight->SetTrigger(trigR);
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btnRight->SetTrigger(trigPlus);
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@ -128,12 +129,16 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int gameCnt, const ch
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if (i>3)game[i]->SetPosition(117+(i-4)*110,185);
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game[i]->SetRumble(false);
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game[i]->SetTrigger(trigA);
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game[i]->SetSoundOver(btnSoundOver);
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game[i]->SetSoundClick(btnSoundClick);
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game[i]->SetEffectGrow();
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game[i]->SetVisible(true);
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if (((changed+pagesize)>gameCnt)&&(i>((gameCnt-changed)-1)))
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game[i]->SetVisible(false);
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game[i]->SetClickable(true);
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coverImg[i]->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
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if (((changed+pagesize)>gameCnt)&&(i>((gameCnt-changed)-1))) {
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game[i]->SetVisible(false);
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game[i]->SetClickable(false);
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}
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}
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}
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@ -297,7 +302,6 @@ void GuiGameGrid::Update(GuiTrigger * t)
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game[i]->SetVisible(true);
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game[i]->SetState(STATE_DEFAULT);
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}
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gameIndex[i] = next;
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next = this->FindMenuItem(next, 1);
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}
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@ -312,9 +316,8 @@ void GuiGameGrid::Update(GuiTrigger * t)
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if(i != selectedItem && game[i]->GetState() == STATE_SELECTED)
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game[i]->ResetState();
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else if(i == selectedItem && game[i]->GetState() == STATE_DEFAULT)
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game[selectedItem]->SetState(STATE_SELECTED);
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game[selectedItem]->SetState(STATE_SELECTED, t->chan);
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}
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game[i]->Update(t);
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if(game[i]->GetState() == STATE_SELECTED)
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@ -371,9 +374,12 @@ void GuiGameGrid::Update(GuiTrigger * t)
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coverImg[i]->SetPosition(-10,-35);
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game[i]->SetImage(coverImg[i]);
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game[i]->SetVisible(true);
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coverImg[i]->SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 65);
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if (((changed+pagesize)>gameCnt)&&(i>((gameCnt-changed)-1)))
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game[i]->SetVisible(false);//}
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game[i]->SetClickable(true);
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coverImg[i]->SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_IN, 65);
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if (((changed+pagesize)>gameCnt)&&(i>((gameCnt-changed)-1))) {
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game[i]->SetVisible(false);
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game[i]->SetClickable(false);
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}
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}
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btnRight->ResetState();
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@ -424,14 +430,16 @@ void GuiGameGrid::Update(GuiTrigger * t)
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game[i]->ResetState();
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game[i]->SetVisible(true);
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game[i]->SetImage(coverImg[i]);
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coverImg[i]->SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_IN, 65);//}
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if (((changed+pagesize)>gameCnt)&&(i>((gameCnt-changed)-1)))
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game[i]->SetClickable(true);
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coverImg[i]->SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 65);
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if (((changed+pagesize)>gameCnt)&&(i>((gameCnt-changed)-1))) {
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game[i]->SetVisible(false);
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game[i]->SetClickable(false);
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}
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}
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btnLeft->ResetState();
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}
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if(updateCB)
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updateCB(this);
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}
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@ -442,7 +450,6 @@ void GuiGameGrid::Reload(struct discHdr * l, int count)
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gameList = l;
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gameCnt = count;
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changed=0;
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tooMuch=(gameCnt-(gameCnt%12));
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scrollbaron = (gameCnt > pagesize) ? 1 : 0;
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selectedItem = 0;
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listOffset = 0;
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@ -450,9 +457,7 @@ void GuiGameGrid::Reload(struct discHdr * l, int count)
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char IDfull[7];
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char imgPath[100];
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for(int i=0; i<pagesize; i++)
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{
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coverImg[i]->SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
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for(int i=0; i<pagesize; i++) {
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if(coverImg[i]) {
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delete coverImg[i];
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@ -492,9 +497,11 @@ void GuiGameGrid::Reload(struct discHdr * l, int count)
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game[i]->ResetState();
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game[i]->SetVisible(true);
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game[i]->SetImage(coverImg[i]);
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coverImg[i]->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);//}
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if (((changed+pagesize)>gameCnt)&&(i>((gameCnt-changed)-1)))
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game[i]->SetClickable(true);
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coverImg[i]->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
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if (((changed+pagesize)>gameCnt)&&(i>((gameCnt-changed)-1))) {
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game[i]->SetVisible(false);
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game[i]->ResetState();}
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game[i]->SetClickable(false);
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}
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}
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}
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@ -3,31 +3,6 @@
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#include "gui.h"
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#include "../disc.h"
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/*
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class GameBrowserList {
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public:
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GameBrowserList(int size) {
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name = new char * [size];
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for (int i = 0; i < size; i++)
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{
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name[i] = new char[50];
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}
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length = size;
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};
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~GameBrowserList(){
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for (int i = 0; i < length; i++)
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{
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delete [] name[i];
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}
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delete [] name;
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};
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public:
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int length;
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char ** name;
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};
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*/
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class GuiGameGrid : public GuiElement
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{
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@ -49,6 +24,7 @@ class GuiGameGrid : public GuiElement
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int listOffset;
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int scrollbaron;
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int pagesize;
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int changed;
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struct discHdr * gameList;
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int gameCnt;
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@ -56,43 +32,16 @@ class GuiGameGrid : public GuiElement
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int * gameIndex;
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GuiButton ** game;
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GuiText ** gameTxt;
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//GuiImage ** gameBg;
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GuiImage ** coverImg;
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GuiImageData ** cover;
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//GuiButton * arrowUpBtn;
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//GuiButton * arrowDownBtn;
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//GuiButton * scrollbarBoxBtn;
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GuiButton * btnRight;
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GuiButton * btnLeft;
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//GuiImage * bgGameImg;
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//GuiImage * scrollbarImg;
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//GuiImage * arrowDownImg;
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//GuiImage * arrowDownOverImg;
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//GuiImage * ttarrowUpImg;
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//GuiImage * ttarrowDownImg;
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//GuiImage * arrowUpImg;
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//GuiImage * arrowUpOverImg;
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//GuiImage * scrollbarBoxImg;
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//GuiImage * scrollbarBoxOverImg;
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GuiImage * btnLeftImg;
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GuiImage * btnRightImg;
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GuiText * ttarrowDownTxt;
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GuiText * ttarrowUpTxt;
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//GuiImageData * bgGames;
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//GuiImageData * bgGamesEntry;
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//GuiImageData * scrollbar;
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//GuiImageData * arrowDown;
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//GuiImageData * arrowDownOver;
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//GuiImageData * ttarrow;
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//GuiImageData * arrowUp;
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//GuiImageData * arrowUpOver;
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//GuiImageData * scrollbarBox;
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//GuiImageData * scrollbarBoxOver;
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GuiImageData * imgLeft;
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GuiImageData * imgRight;
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@ -3124,7 +3124,9 @@ static int MenuDiscList()
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w.Append(&installBtn);
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w.Append(&homeBtn);
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w.Append(&settingsBtn);
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if (Settings.gameDisplay==list){
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w.Append(&DownloadBtn);
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}
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w.Append(&favoriteBtn);
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w.Append(&abcBtn);
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w.Append(&countBtn);
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@ -3411,39 +3413,36 @@ static int MenuDiscList()
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countBtn.SetAlpha(255);
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}
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countBtn.ResetState();
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}
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else if(gridBtn.GetState() == STATE_CLICKED)
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{
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} else if(gridBtn.GetState() == STATE_CLICKED) {
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if (Settings.gameDisplay==list){
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Settings.gameDisplay=grid;
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mainWindow->Remove(&gameBrowser);
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mainWindow->Append(&gameGrid);
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if (GameIDTxt)w.Remove(GameIDTxt);
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if (GameRegionTxt)w.Remove(GameRegionTxt);
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if (coverImg)w.Remove(&DownloadBtn);
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w.Remove(&DownloadBtn);
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gridBtn.SetImage(&listBtnImg_g);
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favoriteBtn.SetPosition(-80,13);
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abcBtn.SetPosition(-48,13);
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countBtn.SetPosition(-16,13);
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gridBtn.SetPosition(16,13);
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carosselleBtn.SetPosition(48,13);
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if((Settings.hddinfo == hr12)||(Settings.hddinfo == hr24)) {
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clockTime.SetPosition(THEME.clock_x, THEME.clock_y+3);
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clockTimeBack.SetPosition(THEME.clock_x, THEME.clock_y+3);
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w.Append(&clockTime);
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w.Append(&clockTimeBack);
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}
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w.Append(&favoriteBtn);
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w.Append(&abcBtn);
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w.Append(&countBtn);
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w.Append(&gridBtn);
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w.Append(&carosselleBtn);}
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w.Append(&carosselleBtn);
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else if (Settings.gameDisplay==grid){
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} else if (Settings.gameDisplay==grid){
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Settings.gameDisplay=list;
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mainWindow->Remove(&gameGrid);
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@ -3465,12 +3464,12 @@ static int MenuDiscList()
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w.Append(&abcBtn);
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w.Append(&countBtn);
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w.Append(&gridBtn);
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w.Append(&carosselleBtn);}
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w.Append(&carosselleBtn);
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w.Append(&DownloadBtn);
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}
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if(isSdInserted()) {
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cfg_save_global();
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}
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//menu = MENU_DISCLIST;
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gridBtn.ResetState();
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}
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@ -3478,7 +3477,8 @@ static int MenuDiscList()
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if (Settings.gameDisplay==grid){
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int selectimg;
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selectimg = gameGrid.GetSelectedOption();
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gameSelected = gameGrid.GetClickedOption();}
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gameSelected = gameGrid.GetClickedOption();
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}
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if (Settings.gameDisplay==list) {
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//Get selected game under cursor
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