mirror of
https://github.com/wiidev/usbloadergx.git
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* Added Free space on NTFS drives
* Applied patch from mlgd, which prevented the right partition to be selected after exiting the settings page.
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@ -2,8 +2,8 @@
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<app version="1">
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<name> USB Loader GX</name>
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<coder>USB Loader GX Team</coder>
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<version>1.0 r900</version>
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<release_date>201001311842</release_date>
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<version>1.0 r901</version>
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<release_date>201001312334</release_date>
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<short_description>Loads games from USB-devices</short_description>
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<long_description>USB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times.
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The interactive GUI is completely controllable with WiiMote, Classic Controller or GC Controller.
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@ -328,6 +328,12 @@ int ntfs_statvfs_r (struct _reent *r, const char *path, struct statvfs *buf)
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// Zero out the stat buffer
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memset(buf, 0, sizeof(struct statvfs));
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if(ntfs_volume_get_free_space(vd->vol) < 0)
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{
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ntfsUnlock(vd);
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return -1;
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}
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// File system block size
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buf->f_bsize = vd->vol->cluster_size;
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@ -89,7 +89,7 @@ int MenuDiscList() {
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char theTime[80]="";
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time_t lastrawtime=0;
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if (mountMethod != 3 && load_from_fs == PART_FS_WBFS) {
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if (mountMethod != 3 && load_from_fs != PART_FS_FAT) {
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WBFS_DiskSpace(&used, &freespace);
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}
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@ -196,7 +196,7 @@ int MenuDiscList() {
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screenShotBtn.SetTrigger(&trigZ);
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char spaceinfo[30];
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if (load_from_fs != PART_FS_WBFS) {
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if (load_from_fs == PART_FS_FAT) {
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memset(spaceinfo, 0, 30);
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} else {
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if (!strcmp(Settings.db_language,"JA")) {
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@ -97,7 +97,6 @@ int MenuInstall() {
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sprintf(gametxt, "%s", tr("Installing game:"));
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/*
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if (gamesize > freespace) {
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char errortxt[50];
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sprintf(errortxt, "%s: %.2fGB, %s: %.2fGB",tr("Game Size"), gamesize, tr("Free Space"), freespace);
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@ -105,7 +104,6 @@ int MenuInstall() {
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menu = MENU_DISCLIST;
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break;
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} else {
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*/
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USBStorage_Watchdog(0);
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SetupGameInstallProgress(gametxt, name);
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ret = WBFS_AddGame();
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@ -131,7 +129,7 @@ int MenuInstall() {
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menu = MENU_DISCLIST;
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break;
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}
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// }
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}
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} else {
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menu = MENU_DISCLIST;
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break;
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@ -2147,12 +2147,12 @@ int MenuSettings()
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while (w.GetEffect()>0) usleep(50);
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// if partition has changed, Reinitialize it
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PartInfo pinfo = partitions.pinfo[Settings.partition];
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partitionEntry pentry = partitions.pentry[Settings.partition];
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load_from_fs = pinfo.part_fs;
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if (Settings.partition != settingspartitionold) {
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WBFS_Close();
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WBFS_OpenPart(load_from_fs, pinfo.index, pentry.sector, pentry.size, (char *) &game_partition);
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PartInfo pinfo = partitions.pinfo[Settings.partition];
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partitionEntry pentry = partitions.pentry[Settings.partition];
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WBFS_OpenPart(load_from_fs, pinfo.index, pentry.sector, pentry.size, (char *) &game_partition);
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load_from_fs = pinfo.part_fs;
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}
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// if language has changed, reload titles
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