mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 09:19:17 +01:00
*Replaced WiiPowers NSMB patch with WIP which is using now the internal wip patch system like PoP (fixes NSMB playing)
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@ -2,8 +2,8 @@
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<app version="1">
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<app version="1">
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<name> USB Loader GX</name>
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<name> USB Loader GX</name>
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<coder>USB Loader GX Team</coder>
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<coder>USB Loader GX Team</coder>
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<version>2.0 r1038</version>
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<version>2.0 r1039</version>
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<release_date>201101091047</release_date>
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<release_date>201101091722</release_date>
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<no_ios_reload/>
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<no_ios_reload/>
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<short_description>Loads games from USB-devices</short_description>
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<short_description>Loads games from USB-devices</short_description>
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<long_description>USB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times.
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<long_description>USB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times.
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@ -54,6 +54,7 @@ static u32 BootPartition(char * dolpath, u8 videoselected, u8 languageChoice, u8
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/* If a wip file is loaded for this game this does nothing - Dimok */
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/* If a wip file is loaded for this game this does nothing - Dimok */
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PoPPatch();
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PoPPatch();
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NSMBPatch();
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/* Setup low memory */
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/* Setup low memory */
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__Disc_SetLowMem();
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__Disc_SetLowMem();
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@ -15,61 +15,101 @@ bool Anti_002_fix(u8 * Address, int Size)
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sizeof(PatchData));
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sizeof(PatchData));
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}
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}
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/** Thanks to WiiPower **/
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bool NSMBPatch()
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bool NSMBPatch(u8 * Address, int Size)
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{
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{
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if (IOS_GetVersion() == 222 || IOS_GetVersion() == 223) return false; // Don't use this when using Hermes, it'll use the BCA fix instead...
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WIP_Code * CodeList = NULL;
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if (memcmp("SMNE", (char *) 0x80000000, 4) == 0)
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if (memcmp("SMNE01", (char *) 0x80000000, 6) == 0)
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{
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{
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u8 SearchPattern[32] = { 0x94, 0x21, 0xFF, 0xD0, 0x7C, 0x08, 0x02, 0xA6, 0x90, 0x01, 0x00, 0x34, 0x39, 0x61,
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CodeList = malloc(3 * sizeof(WIP_Code));
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0x00, 0x30, 0x48, 0x12, 0xD7, 0x89, 0x7C, 0x7B, 0x1B, 0x78, 0x7C, 0x9C, 0x23, 0x78, 0x7C, 0xBD, 0x2B,
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if(!CodeList)
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0x78 };
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return false;
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u8 PatchData[32] = { 0x4E, 0x80, 0x00, 0x20, 0x7C, 0x08, 0x02, 0xA6, 0x90, 0x01, 0x00, 0x34, 0x39, 0x61, 0x00,
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0x30, 0x48, 0x12, 0xD7, 0x89, 0x7C, 0x7B, 0x1B, 0x78, 0x7C, 0x9C, 0x23, 0x78, 0x7C, 0xBD, 0x2B, 0x78 };
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CodeList[0].offset = 0x001AB610;
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return PatchDOL(Address, Size, (const u8 *) &SearchPattern, sizeof(SearchPattern), (const u8 *) &PatchData,
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CodeList[0].srcaddress = 0x9421FFD0;
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sizeof(PatchData));
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CodeList[0].dstaddress = 0x4E800020;
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CodeList[1].offset = 0x001CED53;
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CodeList[1].srcaddress = 0xDA000000;
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CodeList[1].dstaddress = 0x71000000;
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CodeList[2].offset = 0x001CED6B;
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CodeList[2].srcaddress = 0xDA000000;
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CodeList[2].dstaddress = 0x71000000;
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}
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}
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else if (memcmp("SMN", (char *) 0x80000000, 3) == 0)
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else if (memcmp("SMNP01", (char *) 0x80000000, 6) == 0)
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{
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{
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u8 SearchPattern[4] = { 0x7A, 0x6B, 0x6F, 0x6A };
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CodeList = malloc(3 * sizeof(WIP_Code));
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u8 PatchData[32] = { 0x4E, 0x80, 0x00, 0x20, 0x7C, 0x08, 0x02, 0xA6, 0x90, 0x01, 0x00, 0x34, 0x39, 0x61, 0x00,
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if(!CodeList)
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0x30, 0x48, 0x12, 0xD9, 0x39, 0x7C, 0x7B, 0x1B, 0x78, 0x7C, 0x9C, 0x23, 0x78, 0x7C, 0xBD, 0x2B, 0x78 };
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return false;
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return PatchDOL(Address, Size, (const u8 *) &SearchPattern, sizeof(SearchPattern), (const u8 *) &PatchData,
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sizeof(PatchData));
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CodeList[0].offset = 0x001AB750;
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CodeList[0].srcaddress = 0x9421FFD0;
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CodeList[0].dstaddress = 0x4E800020;
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CodeList[1].offset = 0x001CEE90;
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CodeList[1].srcaddress = 0x38A000DA;
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CodeList[1].dstaddress = 0x38A00071;
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CodeList[2].offset = 0x001CEEA8;
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CodeList[2].srcaddress = 0x388000DA;
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CodeList[2].dstaddress = 0x38800071;
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}
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}
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return false;
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else if (memcmp("SMNJ01", (char *) 0x80000000, 6) == 0)
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{
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CodeList = malloc(3 * sizeof(WIP_Code));
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if(!CodeList)
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return false;
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CodeList[0].offset = 0x001AB420;
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CodeList[0].srcaddress = 0x9421FFD0;
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CodeList[0].dstaddress = 0x4E800020;
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CodeList[1].offset = 0x001CEB63;
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CodeList[1].srcaddress = 0xDA000000;
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CodeList[1].dstaddress = 0x71000000;
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CodeList[2].offset = 0x001CEB7B;
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CodeList[2].srcaddress = 0xDA000000;
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CodeList[2].dstaddress = 0x71000000;
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}
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if (CodeList && set_wip_list(CodeList, 3) == false)
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{
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free(CodeList);
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CodeList = NULL;
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return false;
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}
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return CodeList != NULL;
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}
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}
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bool PoPPatch()
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bool PoPPatch()
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{
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{
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if (memcmp("SPX", (char *) 0x80000000, 3) == 0 || memcmp("RPW", (char *) 0x80000000, 3) == 0)
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if (memcmp("SPX", (char *) 0x80000000, 3) != 0 && memcmp("RPW", (char *) 0x80000000, 3) != 0)
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{
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return false;
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WIP_Code * CodeList = malloc(5 * sizeof(WIP_Code));
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CodeList[0].offset = 0x007AAC6A;
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CodeList[0].srcaddress = 0x7A6B6F6A;
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CodeList[0].dstaddress = 0x6F6A7A6B;
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CodeList[1].offset = 0x007AAC75;
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CodeList[1].srcaddress = 0x7C7A6939;
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CodeList[1].dstaddress = 0x69397C7A;
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CodeList[2].offset = 0x007AAC82;
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CodeList[2].srcaddress = 0x7376686B;
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CodeList[2].dstaddress = 0x686B7376;
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CodeList[3].offset = 0x007AAC92;
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CodeList[3].srcaddress = 0x80717570;
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CodeList[3].dstaddress = 0x75708071;
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CodeList[4].offset = 0x007AAC9D;
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CodeList[4].srcaddress = 0x82806F3F;
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CodeList[4].dstaddress = 0x6F3F8280;
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if (set_wip_list(CodeList, 5) == false)
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WIP_Code * CodeList = malloc(5 * sizeof(WIP_Code));
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{
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CodeList[0].offset = 0x007AAC6A;
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free(CodeList);
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CodeList[0].srcaddress = 0x7A6B6F6A;
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CodeList = NULL;
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CodeList[0].dstaddress = 0x6F6A7A6B;
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}
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CodeList[1].offset = 0x007AAC75;
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CodeList[1].srcaddress = 0x7C7A6939;
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CodeList[1].dstaddress = 0x69397C7A;
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CodeList[2].offset = 0x007AAC82;
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CodeList[2].srcaddress = 0x7376686B;
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CodeList[2].dstaddress = 0x686B7376;
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CodeList[3].offset = 0x007AAC92;
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CodeList[3].srcaddress = 0x80717570;
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CodeList[3].dstaddress = 0x75708071;
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CodeList[4].offset = 0x007AAC9D;
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CodeList[4].srcaddress = 0x82806F3F;
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CodeList[4].dstaddress = 0x6F3F8280;
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if (set_wip_list(CodeList, 5) == false)
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{
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free(CodeList);
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CodeList = NULL;
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return false;
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}
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}
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return false;
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return true;
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}
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}
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/** Insert the individual gamepatches above with the patterns and patch data **/
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/** Insert the individual gamepatches above with the patterns and patch data **/
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@ -8,7 +8,7 @@ extern "C" {
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#include <gccore.h>
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#include <gccore.h>
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bool Anti_002_fix(u8 * Address, int Size);
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bool Anti_002_fix(u8 * Address, int Size);
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bool NSMBPatch(u8 * Address, int Size);
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bool NSMBPatch();
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bool PoPPatch();
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bool PoPPatch();
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bool Search_and_patch_Video_Modes(u8 * Address, u32 Size, GXRModeObj* Table[]);
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bool Search_and_patch_Video_Modes(u8 * Address, u32 Size, GXRModeObj* Table[]);
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void VideoModePatcher(u8 * dst, int len, u8 videoSelected);
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void VideoModePatcher(u8 * dst, int len, u8 videoSelected);
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@ -108,6 +108,8 @@ extern "C" int load_wip_code(u8 *gameid)
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if (!fp) return -1;
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if (!fp) return -1;
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free_wip();
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char line[255];
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char line[255];
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gprintf("\nLoading WIP code from %s.\n", filepath);
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gprintf("\nLoading WIP code from %s.\n", filepath);
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@ -49,8 +49,6 @@ void gamepatches( u8 * dst, int len, u8 videoSelected, u8 languageChoice, u8 pat
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if ( patchcountrystring == 1 )
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if ( patchcountrystring == 1 )
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PatchCountryStrings( dst, len );
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PatchCountryStrings( dst, len );
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NSMBPatch( dst, len );
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do_wip_code( ( u8 * ) dst, len );
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do_wip_code( ( u8 * ) dst, len );
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if ( fix002 == 2 )
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if ( fix002 == 2 )
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