*Replaced WiiPowers NSMB patch with WIP which is using now the internal wip patch system like PoP (fixes NSMB playing)

This commit is contained in:
dimok321 2011-01-09 17:51:15 +00:00
parent 63c146b528
commit 1e03f44c06
6 changed files with 88 additions and 47 deletions

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@ -2,8 +2,8 @@
<app version="1">
<name> USB Loader GX</name>
<coder>USB Loader GX Team</coder>
<version>2.0 r1038</version>
<release_date>201101091047</release_date>
<version>2.0 r1039</version>
<release_date>201101091722</release_date>
<no_ios_reload/>
<short_description>Loads games from USB-devices</short_description>
<long_description>USB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times.

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@ -54,6 +54,7 @@ static u32 BootPartition(char * dolpath, u8 videoselected, u8 languageChoice, u8
/* If a wip file is loaded for this game this does nothing - Dimok */
PoPPatch();
NSMBPatch();
/* Setup low memory */
__Disc_SetLowMem();

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@ -15,37 +15,76 @@ bool Anti_002_fix(u8 * Address, int Size)
sizeof(PatchData));
}
/** Thanks to WiiPower **/
bool NSMBPatch(u8 * Address, int Size)
bool NSMBPatch()
{
if (IOS_GetVersion() == 222 || IOS_GetVersion() == 223) return false; // Don't use this when using Hermes, it'll use the BCA fix instead...
WIP_Code * CodeList = NULL;
if (memcmp("SMNE", (char *) 0x80000000, 4) == 0)
if (memcmp("SMNE01", (char *) 0x80000000, 6) == 0)
{
u8 SearchPattern[32] = { 0x94, 0x21, 0xFF, 0xD0, 0x7C, 0x08, 0x02, 0xA6, 0x90, 0x01, 0x00, 0x34, 0x39, 0x61,
0x00, 0x30, 0x48, 0x12, 0xD7, 0x89, 0x7C, 0x7B, 0x1B, 0x78, 0x7C, 0x9C, 0x23, 0x78, 0x7C, 0xBD, 0x2B,
0x78 };
u8 PatchData[32] = { 0x4E, 0x80, 0x00, 0x20, 0x7C, 0x08, 0x02, 0xA6, 0x90, 0x01, 0x00, 0x34, 0x39, 0x61, 0x00,
0x30, 0x48, 0x12, 0xD7, 0x89, 0x7C, 0x7B, 0x1B, 0x78, 0x7C, 0x9C, 0x23, 0x78, 0x7C, 0xBD, 0x2B, 0x78 };
return PatchDOL(Address, Size, (const u8 *) &SearchPattern, sizeof(SearchPattern), (const u8 *) &PatchData,
sizeof(PatchData));
}
else if (memcmp("SMN", (char *) 0x80000000, 3) == 0)
{
u8 SearchPattern[4] = { 0x7A, 0x6B, 0x6F, 0x6A };
u8 PatchData[32] = { 0x4E, 0x80, 0x00, 0x20, 0x7C, 0x08, 0x02, 0xA6, 0x90, 0x01, 0x00, 0x34, 0x39, 0x61, 0x00,
0x30, 0x48, 0x12, 0xD9, 0x39, 0x7C, 0x7B, 0x1B, 0x78, 0x7C, 0x9C, 0x23, 0x78, 0x7C, 0xBD, 0x2B, 0x78 };
return PatchDOL(Address, Size, (const u8 *) &SearchPattern, sizeof(SearchPattern), (const u8 *) &PatchData,
sizeof(PatchData));
}
CodeList = malloc(3 * sizeof(WIP_Code));
if(!CodeList)
return false;
CodeList[0].offset = 0x001AB610;
CodeList[0].srcaddress = 0x9421FFD0;
CodeList[0].dstaddress = 0x4E800020;
CodeList[1].offset = 0x001CED53;
CodeList[1].srcaddress = 0xDA000000;
CodeList[1].dstaddress = 0x71000000;
CodeList[2].offset = 0x001CED6B;
CodeList[2].srcaddress = 0xDA000000;
CodeList[2].dstaddress = 0x71000000;
}
else if (memcmp("SMNP01", (char *) 0x80000000, 6) == 0)
{
CodeList = malloc(3 * sizeof(WIP_Code));
if(!CodeList)
return false;
CodeList[0].offset = 0x001AB750;
CodeList[0].srcaddress = 0x9421FFD0;
CodeList[0].dstaddress = 0x4E800020;
CodeList[1].offset = 0x001CEE90;
CodeList[1].srcaddress = 0x38A000DA;
CodeList[1].dstaddress = 0x38A00071;
CodeList[2].offset = 0x001CEEA8;
CodeList[2].srcaddress = 0x388000DA;
CodeList[2].dstaddress = 0x38800071;
}
else if (memcmp("SMNJ01", (char *) 0x80000000, 6) == 0)
{
CodeList = malloc(3 * sizeof(WIP_Code));
if(!CodeList)
return false;
CodeList[0].offset = 0x001AB420;
CodeList[0].srcaddress = 0x9421FFD0;
CodeList[0].dstaddress = 0x4E800020;
CodeList[1].offset = 0x001CEB63;
CodeList[1].srcaddress = 0xDA000000;
CodeList[1].dstaddress = 0x71000000;
CodeList[2].offset = 0x001CEB7B;
CodeList[2].srcaddress = 0xDA000000;
CodeList[2].dstaddress = 0x71000000;
}
if (CodeList && set_wip_list(CodeList, 3) == false)
{
free(CodeList);
CodeList = NULL;
return false;
}
return CodeList != NULL;
}
bool PoPPatch()
{
if (memcmp("SPX", (char *) 0x80000000, 3) == 0 || memcmp("RPW", (char *) 0x80000000, 3) == 0)
{
if (memcmp("SPX", (char *) 0x80000000, 3) != 0 && memcmp("RPW", (char *) 0x80000000, 3) != 0)
return false;
WIP_Code * CodeList = malloc(5 * sizeof(WIP_Code));
CodeList[0].offset = 0x007AAC6A;
CodeList[0].srcaddress = 0x7A6B6F6A;
@ -67,11 +106,12 @@ bool PoPPatch()
{
free(CodeList);
CodeList = NULL;
}
}
return false;
}
return true;
}
/** Insert the individual gamepatches above with the patterns and patch data **/
/** Following is only the VideoPatcher **/

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@ -8,7 +8,7 @@ extern "C" {
#include <gccore.h>
bool Anti_002_fix(u8 * Address, int Size);
bool NSMBPatch(u8 * Address, int Size);
bool NSMBPatch();
bool PoPPatch();
bool Search_and_patch_Video_Modes(u8 * Address, u32 Size, GXRModeObj* Table[]);
void VideoModePatcher(u8 * dst, int len, u8 videoSelected);

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@ -108,6 +108,8 @@ extern "C" int load_wip_code(u8 *gameid)
if (!fp) return -1;
free_wip();
char line[255];
gprintf("\nLoading WIP code from %s.\n", filepath);

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@ -49,8 +49,6 @@ void gamepatches( u8 * dst, int len, u8 videoSelected, u8 languageChoice, u8 pat
if ( patchcountrystring == 1 )
PatchCountryStrings( dst, len );
NSMBPatch( dst, len );
do_wip_code( ( u8 * ) dst, len );
if ( fix002 == 2 )