mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-17 08:49:17 +01:00
fix issue 370, issue 376, issue 374, issue 372, and issue 358. created a new function to remove soundover from buttons.
This commit is contained in:
parent
518858a351
commit
1faa39a755
@ -819,6 +819,8 @@ class GuiButton : public GuiElement
|
||||
//!Sets the sound to play on click
|
||||
//!\param s Pointer to GuiSound object
|
||||
void SetSoundClick(GuiSound * s);
|
||||
//!\param reset the soundover to NULL
|
||||
void RemoveSoundOver();
|
||||
//!Constantly called to draw the GuiButtons ToolTip
|
||||
//!Sets the button's Tooltip on over
|
||||
//!\param tt Pointer to GuiElement object, x & y Positioning, h & v Align
|
||||
|
@ -254,6 +254,12 @@ void GuiButton::SetToolTip(GuiElement* tt, int x, int y, int h_align, int v_alig
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void GuiButton::RemoveSoundOver()
|
||||
{
|
||||
LOCK(this);
|
||||
soundOver = NULL;
|
||||
}
|
||||
/**
|
||||
* Draw the button on screen
|
||||
*/
|
||||
|
@ -138,6 +138,7 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int gameCnt, const ch
|
||||
if (((changed+pagesize)>gameCnt)&&(i>((gameCnt-changed)-1))) {
|
||||
game[i]->SetVisible(false);
|
||||
game[i]->SetClickable(false);
|
||||
game[i]->RemoveSoundOver();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -375,10 +376,12 @@ void GuiGameGrid::Update(GuiTrigger * t)
|
||||
game[i]->SetImage(coverImg[i]);
|
||||
game[i]->SetVisible(true);
|
||||
game[i]->SetClickable(true);
|
||||
game[i]->SetSoundOver(btnSoundOver);
|
||||
coverImg[i]->SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_IN, 65);
|
||||
if (((changed+pagesize)>gameCnt)&&(i>((gameCnt-changed)-1))) {
|
||||
game[i]->SetVisible(false);
|
||||
game[i]->SetClickable(false);
|
||||
game[i]->RemoveSoundOver();
|
||||
}
|
||||
}
|
||||
btnRight->ResetState();
|
||||
@ -430,11 +433,13 @@ void GuiGameGrid::Update(GuiTrigger * t)
|
||||
game[i]->ResetState();
|
||||
game[i]->SetVisible(true);
|
||||
game[i]->SetImage(coverImg[i]);
|
||||
game[i]->SetSoundOver(btnSoundOver);
|
||||
game[i]->SetClickable(true);
|
||||
coverImg[i]->SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 65);
|
||||
if (((changed+pagesize)>gameCnt)&&(i>((gameCnt-changed)-1))) {
|
||||
game[i]->SetVisible(false);
|
||||
game[i]->SetClickable(false);
|
||||
game[i]->RemoveSoundOver();
|
||||
}
|
||||
}
|
||||
btnLeft->ResetState();
|
||||
|
@ -1024,7 +1024,7 @@ int GameWindowPrompt()
|
||||
|
||||
GuiText sizeTxt("", 22, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255}); //{50, 50, 50, 255}); //TODO: get the size here
|
||||
sizeTxt.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
||||
sizeTxt.SetPosition(-60,70);
|
||||
sizeTxt.SetPosition(-110,70);
|
||||
|
||||
// GuiImage diskImg;
|
||||
GuiDiskCover diskImg;
|
||||
@ -1084,7 +1084,15 @@ int GameWindowPrompt()
|
||||
|
||||
GuiImage btnFavoriteImg;
|
||||
btnFavoriteImg.SetWidescreen(CFG.widescreen);
|
||||
GuiButton btnFavorite(&btnFavoriteImg,&btnFavoriteImg, 2, 5, -125, -60, &trigA, &btnSoundOver, &btnClick,1);
|
||||
//GuiButton btnFavorite(&btnFavoriteImg,&btnFavoriteImg, 2, 5, -125, -60, &trigA, &btnSoundOver, &btnClick,1);
|
||||
GuiButton btnFavorite(imgFavorite.GetWidth(), imgFavorite.GetHeight());
|
||||
btnFavorite.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
||||
btnFavorite.SetPosition(-125, -60);
|
||||
btnFavorite.SetImage(&btnFavoriteImg);
|
||||
btnFavorite.SetSoundOver(&btnSoundOver);
|
||||
btnFavorite.SetSoundClick(&btnClick);
|
||||
btnFavorite.SetTrigger(&trigA);
|
||||
btnFavorite.SetEffectGrow();
|
||||
|
||||
GuiImage btnLeftImg(&imgLeft);
|
||||
if (Settings.wsprompt == yes)
|
||||
|
Loading…
Reference in New Issue
Block a user