mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-19 17:59:16 +01:00
just some small fixes
*added RemoveSoundClick to guibutton prototype *removed the click sound from Wii/Home button *applied widescreen fix to arrow buttons in caroselle and grid
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f2822719b1
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@ -829,6 +829,8 @@ class GuiButton : public GuiElement
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void SetSoundClick(GuiSound * s);
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void SetSoundClick(GuiSound * s);
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//!\param reset the soundover to NULL
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//!\param reset the soundover to NULL
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void RemoveSoundOver();
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void RemoveSoundOver();
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//!\param reset the soundclick to NULL
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void RemoveSoundClick();
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//!Constantly called to draw the GuiButtons ToolTip
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//!Constantly called to draw the GuiButtons ToolTip
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//!Sets the button's Tooltip on over
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//!Sets the button's Tooltip on over
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//!\param tt Pointer to GuiElement object, x & y Positioning, h & v Align
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//!\param tt Pointer to GuiElement object, x & y Positioning, h & v Align
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@ -260,6 +260,11 @@ void GuiButton::RemoveSoundOver()
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LOCK(this);
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LOCK(this);
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soundOver = NULL;
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soundOver = NULL;
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}
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}
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void GuiButton::RemoveSoundClick()
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{
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LOCK(this);
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soundClick = NULL;
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}
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/**
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/**
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* Draw the button on screen
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* Draw the button on screen
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*/
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*/
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@ -12,6 +12,7 @@
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#include <unistd.h>
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#include <unistd.h>
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#include "gui_gamecarousel.h"
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#include "gui_gamecarousel.h"
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#include "../cfg.h"
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#include "../cfg.h"
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#include "../main.h"
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#include <string.h>
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#include <string.h>
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#include <math.h>
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#include <math.h>
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@ -68,6 +69,8 @@ GuiGameCarousel::GuiGameCarousel(int w, int h, struct discHdr * l, int count, co
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int btnHeight = (int) lround(sqrt(RADIUS*RADIUS - 90000)-RADIUS-50);
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int btnHeight = (int) lround(sqrt(RADIUS*RADIUS - 90000)-RADIUS-50);
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btnLeftImg = new GuiImage(imgLeft);
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btnLeftImg = new GuiImage(imgLeft);
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if (Settings.wsprompt == yes)
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btnLeftImg->SetWidescreen(CFG.widescreen);
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btnLeft = new GuiButton(imgLeft->GetWidth(), imgLeft->GetHeight());
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btnLeft = new GuiButton(imgLeft->GetWidth(), imgLeft->GetHeight());
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btnLeft->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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btnLeft->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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btnLeft->SetPosition(20, btnHeight);
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btnLeft->SetPosition(20, btnHeight);
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@ -80,6 +83,8 @@ GuiGameCarousel::GuiGameCarousel(int w, int h, struct discHdr * l, int count, co
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btnLeft->SetEffectGrow();
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btnLeft->SetEffectGrow();
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btnRightImg = new GuiImage(imgRight);
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btnRightImg = new GuiImage(imgRight);
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if (Settings.wsprompt == yes)
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btnRightImg->SetWidescreen(CFG.widescreen);
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btnRight = new GuiButton(imgRight->GetWidth(), imgRight->GetHeight());
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btnRight = new GuiButton(imgRight->GetWidth(), imgRight->GetHeight());
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btnRight->SetParent(this);
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btnRight->SetParent(this);
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btnRight->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
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btnRight->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
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@ -12,6 +12,7 @@
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#include <unistd.h>
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#include <unistd.h>
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#include "gui_gamegrid.h"
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#include "gui_gamegrid.h"
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#include "../cfg.h"
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#include "../cfg.h"
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#include "../main.h"
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#include <string.h>
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#include <string.h>
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#include <sstream>
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#include <sstream>
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@ -58,6 +59,8 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int gameCnt, const ch
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imgRight = new GuiImageData(imgPath, startgame_arrow_right_png);
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imgRight = new GuiImageData(imgPath, startgame_arrow_right_png);
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btnLeftImg = new GuiImage(imgLeft);
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btnLeftImg = new GuiImage(imgLeft);
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if (Settings.wsprompt == yes)
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btnLeftImg->SetWidescreen(CFG.widescreen);
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btnLeft = new GuiButton(imgLeft->GetWidth(), imgLeft->GetHeight());
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btnLeft = new GuiButton(imgLeft->GetWidth(), imgLeft->GetHeight());
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btnLeft->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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btnLeft->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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btnLeft->SetPosition(20, -30);
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btnLeft->SetPosition(20, -30);
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@ -71,6 +74,8 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int gameCnt, const ch
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btnLeft->SetEffectGrow();
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btnLeft->SetEffectGrow();
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btnRightImg = new GuiImage(imgRight);
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btnRightImg = new GuiImage(imgRight);
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if (Settings.wsprompt == yes)
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btnRightImg->SetWidescreen(CFG.widescreen);
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btnRight = new GuiButton(imgRight->GetWidth(), imgRight->GetHeight());
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btnRight = new GuiButton(imgRight->GetWidth(), imgRight->GetHeight());
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btnRight->SetParent(this);
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btnRight->SetParent(this);
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btnRight->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
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btnRight->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
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@ -3102,6 +3102,7 @@ static int MenuDiscList()
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GuiImage homeBtnImgOver(&btnhomeOver);
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GuiImage homeBtnImgOver(&btnhomeOver);
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homeBtnImgOver.SetWidescreen(CFG.widescreen);
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homeBtnImgOver.SetWidescreen(CFG.widescreen);
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GuiButton homeBtn(&homeBtnImg,&homeBtnImgOver, 0, 3, THEME.home_x, THEME.home_y, &trigA, &btnSoundOver, &btnClick,1,&homeBtnTT,15,-30,1,5);
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GuiButton homeBtn(&homeBtnImg,&homeBtnImgOver, 0, 3, THEME.home_x, THEME.home_y, &trigA, &btnSoundOver, &btnClick,1,&homeBtnTT,15,-30,1,5);
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homeBtn.RemoveSoundClick();
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homeBtn.SetTrigger(&trigHome);
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homeBtn.SetTrigger(&trigHome);
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GuiTooltip poweroffBtnTT(LANGUAGE.PowerofftheWii);
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GuiTooltip poweroffBtnTT(LANGUAGE.PowerofftheWii);
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