mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-25 20:56:53 +01:00
comments, debug stuff, and compile warnings.
no functional changes
This commit is contained in:
parent
0e5d1d182f
commit
2af7d13868
@ -2,8 +2,8 @@
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<app version="1">
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<name> USB Loader GX</name>
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<coder>USB Loader GX Team</coder>
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<version>1.0 r924</version>
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<release_date>201004102335</release_date>
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<version>1.0 r925</version>
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<release_date>201004110116</release_date>
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<short_description>Loads games from USB-devices</short_description>
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<long_description>USB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times.
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The interactive GUI is completely controllable with WiiMote, Classic Controller or GC Controller.
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@ -140,10 +140,10 @@ unsigned int *xfb = NULL;
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void InitTextVideo ()
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{
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gprintf("\nInitTextVideo ()");
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gprintf("\n\nInitTextVideo ()");
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if (textVideoInit)
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{
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gprintf("...0");
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gprintf("...0\n");
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return;
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}
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dbvideo=1;
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@ -174,7 +174,7 @@ void InitTextVideo ()
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//send console output to the gecko
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if (geckoinit)CON_EnableGecko(1, true);
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textVideoInit = true;
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gprintf("...1");
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gprintf("...1\n");
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}
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@ -416,88 +416,6 @@ void vidolpatcher(void *addr, u32 len)
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}
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//giantpune's magic super patch to return to channels
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/*bool PatchReturnTo(void *Address, int Size, u32 id) {
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u8 SearchPattern[ 12 ] = { 0x38, 0x80, 0x00, 0x02, 0x38, 0x60, 0x00, 0x01, 0x38, 0xa0, 0x00, 0x00 };
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int found = 0;
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int patched = 0;
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int offset = 0;
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u32 ad[ 3 ] = { 0, 0, 0 };
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void *Addr = Address;
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void *Addr_end = Address+Size;
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//find __OSLaunchMenu() and remember some addresses in it
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while (Addr <= Addr_end - 12 ) {
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if ( memcmp( Addr, SearchPattern, 12 )==0 ) {
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ad[ found++ ] = Addr;
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}
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else if ( ad[ 0 ] && memcmp( Addr, SearchPattern, 8 )==0 ) //after the first match is found, only search the first 8 bytes for the other 2
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{
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if( !ad[ 1 ] ) ad[ found++ ] = Addr;
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else if( !ad[ 2 ] ) ad[ found++ ] = Addr;
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if( found >= 3 )break;
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}
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Addr += 4;
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offset += 4;
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}
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//if the function is found and if it is not too far into the main.dol
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if( found == 3 && ( offset < 0x1000001 ) )
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{
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u32 nop = 0x60000000;
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//the magic that writes the TID to the registers
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u8 jump[ 20 ] = { 0x3C, 0x60, 0x00, 0x01, 0x60, 0x63, 0x00, 0x01,
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0x3C, 0x80, 0x4A, 0x4F, 0x60, 0x84, 0x44, 0x49,
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0x4E, 0x80, 0x00, 0x20 };
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//patch the thing to use the new TID
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jump[ 10 ] = (u8)( id>>24 );
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jump[ 11 ] = (u8)( id>>16 );
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jump[ 14 ] = (u8)( id>>8 );
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jump[ 15 ] = (u8)id;
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u32 jumpTo = Address - sizeof( jump );
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void* addr = jumpTo;
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//write new stuff to memory right before the main.dol
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memcpy( addr, jump, sizeof( jump ) );
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//ES_GetTicketViews()
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u32 newval = ( jumpTo - ad[ 0 ] );
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newval &= 0x03FFFFFC;
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newval |= 0x48000001;
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addr = ad[ 0 ];
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//gprintf("addr: %p\n", addr );
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memcpy( addr, &newval, sizeof( u32) );
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memcpy( addr + 4, &nop, sizeof( u32) );
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//gprintf("%p patched to %08x\n", addr, newval );
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//ES_GetTicketViews() again
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newval = ( jumpTo - ad[ 1 ] );
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newval &= 0x03FFFFFC;
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newval |= 0x48000001;
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addr = ad[ 1 ];
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//gprintf("addr: %p\n", addr );
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memcpy( addr, &newval, sizeof( u32) );
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memcpy( addr + 4, &nop, sizeof( u32) );
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//gprintf("%p patched to %08x\n", addr, newval );
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//ES_LaunchTitle()
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newval = ( jumpTo - ad[ 2 ] );
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newval &= 0x03FFFFFC;
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newval |= 0x48000001;
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addr = ad[ 2 ];
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//gprintf("addr: %p\n", addr );
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memcpy( addr, &newval, sizeof( u32) );
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memcpy( addr + 4, &nop, sizeof( u32) );
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//gprintf("%p patched to %08x\n", addr, newval );
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patched = 1;
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}
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return patched;
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}
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*/
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bool PatchReturnTo(void *Address, int Size, u32 id) {
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u8 SearchPattern[ 12 ] = { 0x38, 0x80, 0x00, 0x02, 0x38, 0x60, 0x00, 0x01, 0x38, 0xa0, 0x00, 0x00 };
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u8 SearchPattern2[ 12 ] = { 0x4D, 0x65, 0x74, 0x72, 0x6F, 0x77, 0x65, 0x72, 0x6B, 0x73, 0x20, 0x54 };
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@ -512,18 +430,18 @@ bool PatchReturnTo(void *Address, int Size, u32 id) {
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while (Addr <= Addr_end - 12 ) {
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//find a safe place or the patch to hang out
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if ( ! ad[ 3 ] && memcmp( Addr, SearchPattern2, 12 )==0 ) {
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ad[ 3 ] = Addr + 0x30;
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ad[ 3 ] = (u32)Addr + 0x30;
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gprintf("found a safe place @ %08x\n", ad[ 3 ]);
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//hexdump( Addr, 0x50 );
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}
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//find __OSLaunchMenu() and remember some addresses in it
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else if ( memcmp( Addr, SearchPattern, 12 )==0 ) {
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ad[ found++ ] = Addr;
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ad[ found++ ] = (u32)Addr;
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}
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else if ( ad[ 0 ] && memcmp( Addr, SearchPattern, 8 )==0 ) //after the first match is found, only search the first 8 bytes for the other 2
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{
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if( !ad[ 1 ] ) ad[ found++ ] = Addr;
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else if( !ad[ 2 ] ) ad[ found++ ] = Addr;
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if( !ad[ 1 ] ) ad[ found++ ] = (u32)Addr;
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else if( !ad[ 2 ] ) ad[ found++ ] = (u32)Addr;
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if( found >= 3 )break;
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}
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Addr += 4;
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@ -545,38 +463,37 @@ bool PatchReturnTo(void *Address, int Size, u32 id) {
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jump[ 14 ] = (u8)( id>>8 );
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jump[ 15 ] = (u8)id;
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//u32 jumpTo = Address - sizeof( jump );
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void* addr = ad[ 3 ];
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void* addr = (u32*)ad[ 3 ];
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//write new stuff to memory right before the main.dol
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//write new stuff to memory main.dol in a unused part of the main.dol
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memcpy( addr, jump, sizeof( jump ) );
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//ES_GetTicketViews()
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u32 newval = ( ad[ 3 ] - ad[ 0 ] );
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newval &= 0x03FFFFFC;
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newval |= 0x48000001;
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addr = ad[ 0 ];
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addr = (u32*)ad[ 0 ];
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memcpy( addr, &newval, sizeof( u32 ) );
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memcpy( addr + 4, &nop, sizeof( u32 ) );
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gprintf("%p -> %08x\n", addr, newval );
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gprintf("\t%p -> %08x\n", addr, newval );
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//ES_GetTicketViews() again
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newval = ( ad[ 3 ] - ad[ 1 ] );
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newval &= 0x03FFFFFC;
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newval |= 0x48000001;
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addr = ad[ 1 ];
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addr = (u32*)ad[ 1 ];
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memcpy( addr, &newval, sizeof( u32 ) );
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memcpy( addr + 4, &nop, sizeof( u32 ) );
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gprintf("%p -> %08x\n", addr, newval );
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gprintf("\t%p -> %08x\n", addr, newval );
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//ES_LaunchTitle()
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newval = ( ad[ 3 ] - ad[ 2 ] );
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newval &= 0x03FFFFFC;
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newval |= 0x48000001;
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addr = ad[ 2 ];
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addr = (u32*)ad[ 2 ];
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memcpy( addr, &newval, sizeof( u32 ) );
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memcpy( addr + 4, &nop, sizeof( u32 ) );
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gprintf("%p -> %08x\n", addr, newval );
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gprintf("\t%p -> %08x\n", addr, newval );
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patched = 1;
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}
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@ -8,7 +8,9 @@
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#include "apploader.h"
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#include "wdvd.h"
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#include "fstfile.h"
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#include "../gecko.h"
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#include "../patches/dvd_broadway.h"
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#include "../patches/patchcode.h"
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extern u8 mountMethod;
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@ -218,16 +220,21 @@ u32 Load_Dol_from_disc(u32 doloffset, u8 videoSelected, u8 patchcountrystring, u
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DCFlushRange(offset, len);
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if( offset < dolStart )dolStart = offset;
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if( offset + len > dolEnd ) dolEnd = offset + len;
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if( (u32)offset < dolStart )
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dolStart = (u32)offset;
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if( (u32)offset + len > dolEnd )
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dolEnd = (u32)offset + len;
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Remove_001_Protection(offset, len);
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}
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}
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if( PatchReturnTo( dolStart, dolEnd - dolStart , rtrn ) )
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gprintf("start: %08x\tend: %x\n", dolStart, dolEnd );
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if( PatchReturnTo( (u32*)dolStart, dolEnd - dolStart , rtrn ) )
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{
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// gprintf("return-to patched\n" );
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DCFlushRange( dolStart, dolEnd - dolStart );
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DCFlushRange( (u32*)dolStart, dolEnd - dolStart );
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}
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free(dol_header);
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@ -34,11 +34,6 @@ static u8 *appldr = (u8 *)0x81200000;
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static u32 buffer[0x20] ATTRIBUTE_ALIGN(32);
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struct SSettings Settings;
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static void __noprint(const char *fmt, ...) {
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}
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bool compare_videomodes(GXRModeObj* mode1, GXRModeObj* mode2) {
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if (mode1->viTVMode != mode2->viTVMode || mode1->fbWidth != mode2->fbWidth || mode1->efbHeight != mode2->efbHeight || mode1->xfbHeight != mode2->xfbHeight ||
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mode1->viXOrigin != mode2->viXOrigin || mode1->viYOrigin != mode2->viYOrigin || mode1->viWidth != mode2->viWidth || mode1->viHeight != mode2->viHeight ||
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@ -360,7 +355,8 @@ s32 Apploader_Run(entry_point *entry, u8 cheat, u8 videoSelected, u8 vipatch, u8
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u32 appldr_len;
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s32 ret;
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gprintf("Apploader_Run() started\n");
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gprintf("Apploader_Run( %p, %d, %d, %d, %d, %d, %d, %d, %08x)\n", \
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entry, cheat, videoSelected, vipatch, patchcountrystring, error002fix, alternatedol, alternatedoloffset, rtrn);
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//u32 geckoattached = usb_isgeckoalive(EXI_CHANNEL_1);
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//if (geckoattached)usb_flush(EXI_CHANNEL_1);
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@ -412,17 +408,17 @@ s32 Apploader_Run(entry_point *entry, u8 cheat, u8 videoSelected, u8 vipatch, u8
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if( !alternatedol )gamepatches(dst, len, videoSelected, patchcountrystring, vipatch, cheat);
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DCFlushRange(dst, len);
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if( dst < dolStart )dolStart = dst;
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if( dst + len > dolEnd ) dolEnd = dst + len;
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if( (u32)dst < dolStart )dolStart = (u32)dst;
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if( (u32)dst + len > dolEnd ) dolEnd = (u32)dst + len;
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}
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//this patch should be run on the entire dol at 1 time
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if( !alternatedol && rtrn)
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{
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if( PatchReturnTo( dolStart, dolEnd - dolStart , rtrn) )
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if( PatchReturnTo( (u32*)dolStart, dolEnd - dolStart , rtrn) )
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{
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//gprintf("return-to patched\n" );
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DCFlushRange( dolStart, dolEnd - dolStart );
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DCFlushRange( (u32*)dolStart, dolEnd - dolStart );
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}
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}
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@ -441,7 +437,7 @@ s32 Apploader_Run(entry_point *entry, u8 cheat, u8 videoSelected, u8 vipatch, u8
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DCFlushRange(dolbuffer, dollen);
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gamepatches(dolbuffer, dollen, videoSelected, patchcountrystring, vipatch, cheat);
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if( PatchReturnTo( dolStart, dolEnd - dolStart , rtrn ) )
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if( PatchReturnTo( (u32*)dolStart, dolEnd - dolStart , rtrn ) )
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{
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//gprintf("return-to patched\n" );
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DCFlushRange(dolbuffer, dollen);
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