mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 10:21:55 +01:00
little changes.
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8601abdf29
commit
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@ -12,6 +12,8 @@
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#include <unistd.h>
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#include "gui_gamegrid.h"
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#include "../settings/cfg.h"
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#include "../prompts/PromptWindows.h"
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#include "../language/language.h"
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#include <string.h>
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#include <math.h>
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@ -34,7 +36,6 @@ extern const int vol;
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int mover=0, mover2=0;
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u8 goback=0;
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int goLeft = 0, goRight=0;
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char debugbuffer[100];
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/**
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@ -55,13 +56,19 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int count, const char
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speed = SHIFT_SPEED;
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char imgPath[100];
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rows =3;
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if ((count<42)&&(rows==3))rows=2;
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if ((count<16)&&(rows==2))rows=1;
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if (gameCnt<6)gameCnt=6;
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if (rows==1)pagesize = 6;
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else if (rows==2)pagesize = 16;
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else if (rows==3)pagesize = 42;
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//if (realCnt<pagesize)listOffset=5;//pagesize-(pagesize-realCnt)/2+1;
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trigA = new GuiTrigger;
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trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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trigL = new GuiTrigger;
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@ -144,8 +151,9 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int count, const char
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char ID[4];
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char IDfull[7];
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for(int i=0; i < gameCnt; i++) {
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int n = gameCnt>pagesize?gameCnt:pagesize;
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//for(int i=0; i < gameCnt; i++) {
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for(int i=0; i < n; i++) {
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struct discHdr *header = &gameList[i];
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snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
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@ -178,7 +186,7 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int count, const char
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game[i]->SetParent(this);
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game[i]->SetAlignment(ALIGN_TOP,ALIGN_LEFT);
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game[i]->SetPosition(-200,740);
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game[i]->SetImage(coverImg[(listOffset+i) % gameCnt]);
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game[i]->SetImage(coverImg[((listOffset+i) % gameCnt)]);
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if (rows==3)coverImg[(listOffset+i) % gameCnt]->SetPosition(0,-80);// only for 3 rows
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if (rows==2)coverImg[(listOffset+i) % gameCnt]->SetPosition(0,-50);// only for 2 rows
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game[i]->SetRumble(false);
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@ -194,7 +202,7 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int count, const char
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game[i]->SetClickable(false);
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game[i]->RemoveSoundOver();}
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if(CFG.widescreen)
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if(CFG.widescreen){
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if (rows==1)
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{
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@ -353,6 +361,9 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int count, const char
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game[38]->SetSkew(-38,-70,15,-52,15,100,-38,27);
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}
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}
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else
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WindowPrompt("Oops","Your Wii must be in 16:9 mode to see the gamewall.",0, LANGUAGE.ok, 0,0);
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@ -507,7 +518,7 @@ void GuiGameGrid::Draw()
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btnRowUp->Draw();
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btnRowDown->Draw();
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//debugTxt->Draw();
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debugTxt->Draw();
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this->UpdateEffects();
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}
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@ -517,32 +528,32 @@ void GuiGameGrid::Draw()
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*/
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void GuiGameGrid::ChangeRows(int n)
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{
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//delete old buttons
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// for(int i=0; i<pagesize; i++) {
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// game[i]=NULL;
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// }
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//resize game covers
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for(int i=0; i < gameCnt; i++) {
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rows=n;
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for(int i=0; i < gameCnt; i++) {
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coverImg[i] = new GuiImage(cover[i]);
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coverImg[i]->SetWidescreen(CFG.widescreen);
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if (n==1)coverImg[i]->SetScale(1);
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else if (n==2)coverImg[i]->SetScale(.6);//these are the numbers for 2 rows
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else if (n==3)coverImg[i]->SetScale(.26);//these are the numbers for 3 rows
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if (rows==2)coverImg[i]->SetScale(.6);//these are the numbers for 2 rows
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else if (rows==3)coverImg[i]->SetScale(.26);//these are the numbers for 3 rows
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}
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//set pagesize
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if (n==1)pagesize=6;
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else if (n==2)pagesize=16;
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else if (n==3)pagesize=42;
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rows=n;
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firstPic=0;
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// create new buttons based on pagesize
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for(int i=0; i < 42; i++) {
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for(int i=0; i < pagesize; i++) {
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if (n==1)game[i]->SetSize(160,224);//for 1 row
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if (n==2)game[i]->SetSize(75,133);//these are the numbers for 2 rows
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else if (n==3)game[i]->SetSize(35,68);//these are the numbers for 3 rows
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@ -727,9 +738,11 @@ void GuiGameGrid::Update(GuiTrigger * t)
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game[i]->SetEffectGrow();
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}
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}
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//if (realCnt!=0)goRight=(12*(pagesize-realCnt)/2);
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// for debugging
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//debugTxt->Draw();
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snprintf(debugbuffer, sizeof(debugbuffer), "gameCnt: %i listOffset: %i", gameCnt,listOffset);
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debugTxt->SetText(debugbuffer);
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debugTxt->Draw();
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btnRight->Update(t);
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btnLeft->Update(t);
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