little changes.

This commit is contained in:
giantpune 2009-06-13 01:10:00 +00:00
parent 8601abdf29
commit 2ee3521ff5

View File

@ -12,6 +12,8 @@
#include <unistd.h>
#include "gui_gamegrid.h"
#include "../settings/cfg.h"
#include "../prompts/PromptWindows.h"
#include "../language/language.h"
#include <string.h>
#include <math.h>
@ -34,7 +36,6 @@ extern const int vol;
int mover=0, mover2=0;
u8 goback=0;
int goLeft = 0, goRight=0;
char debugbuffer[100];
/**
@ -55,13 +56,19 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int count, const char
speed = SHIFT_SPEED;
char imgPath[100];
rows =3;
if ((count<42)&&(rows==3))rows=2;
if ((count<16)&&(rows==2))rows=1;
if (gameCnt<6)gameCnt=6;
if (rows==1)pagesize = 6;
else if (rows==2)pagesize = 16;
else if (rows==3)pagesize = 42;
//if (realCnt<pagesize)listOffset=5;//pagesize-(pagesize-realCnt)/2+1;
trigA = new GuiTrigger;
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
trigL = new GuiTrigger;
@ -144,8 +151,9 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int count, const char
char ID[4];
char IDfull[7];
for(int i=0; i < gameCnt; i++) {
int n = gameCnt>pagesize?gameCnt:pagesize;
//for(int i=0; i < gameCnt; i++) {
for(int i=0; i < n; i++) {
struct discHdr *header = &gameList[i];
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
@ -178,7 +186,7 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int count, const char
game[i]->SetParent(this);
game[i]->SetAlignment(ALIGN_TOP,ALIGN_LEFT);
game[i]->SetPosition(-200,740);
game[i]->SetImage(coverImg[(listOffset+i) % gameCnt]);
game[i]->SetImage(coverImg[((listOffset+i) % gameCnt)]);
if (rows==3)coverImg[(listOffset+i) % gameCnt]->SetPosition(0,-80);// only for 3 rows
if (rows==2)coverImg[(listOffset+i) % gameCnt]->SetPosition(0,-50);// only for 2 rows
game[i]->SetRumble(false);
@ -194,7 +202,7 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int count, const char
game[i]->SetClickable(false);
game[i]->RemoveSoundOver();}
if(CFG.widescreen)
if(CFG.widescreen){
if (rows==1)
{
@ -353,6 +361,9 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int count, const char
game[38]->SetSkew(-38,-70,15,-52,15,100,-38,27);
}
}
else
WindowPrompt("Oops","Your Wii must be in 16:9 mode to see the gamewall.",0, LANGUAGE.ok, 0,0);
@ -507,7 +518,7 @@ void GuiGameGrid::Draw()
btnRowUp->Draw();
btnRowDown->Draw();
//debugTxt->Draw();
debugTxt->Draw();
this->UpdateEffects();
}
@ -517,32 +528,32 @@ void GuiGameGrid::Draw()
*/
void GuiGameGrid::ChangeRows(int n)
{
//delete old buttons
// for(int i=0; i<pagesize; i++) {
// game[i]=NULL;
// }
//resize game covers
for(int i=0; i < gameCnt; i++) {
rows=n;
for(int i=0; i < gameCnt; i++) {
coverImg[i] = new GuiImage(cover[i]);
coverImg[i]->SetWidescreen(CFG.widescreen);
if (n==1)coverImg[i]->SetScale(1);
else if (n==2)coverImg[i]->SetScale(.6);//these are the numbers for 2 rows
else if (n==3)coverImg[i]->SetScale(.26);//these are the numbers for 3 rows
if (rows==2)coverImg[i]->SetScale(.6);//these are the numbers for 2 rows
else if (rows==3)coverImg[i]->SetScale(.26);//these are the numbers for 3 rows
}
//set pagesize
if (n==1)pagesize=6;
else if (n==2)pagesize=16;
else if (n==3)pagesize=42;
rows=n;
firstPic=0;
// create new buttons based on pagesize
for(int i=0; i < 42; i++) {
for(int i=0; i < pagesize; i++) {
if (n==1)game[i]->SetSize(160,224);//for 1 row
if (n==2)game[i]->SetSize(75,133);//these are the numbers for 2 rows
else if (n==3)game[i]->SetSize(35,68);//these are the numbers for 3 rows
@ -727,9 +738,11 @@ void GuiGameGrid::Update(GuiTrigger * t)
game[i]->SetEffectGrow();
}
}
//if (realCnt!=0)goRight=(12*(pagesize-realCnt)/2);
// for debugging
//debugTxt->Draw();
snprintf(debugbuffer, sizeof(debugbuffer), "gameCnt: %i listOffset: %i", gameCnt,listOffset);
debugTxt->SetText(debugbuffer);
debugTxt->Draw();
btnRight->Update(t);
btnLeft->Update(t);