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little FreeType fix (Char-left-bearing)
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@ -308,13 +308,14 @@ ftgxCharData *FreeTypeGX::cacheGlyphData(wchar_t charCode) {
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textureHeight = adjustTextureHeight(glyphBitmap->rows, this->textureFormat);
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this->fontData[charCode] = (ftgxCharData){
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this->ftSlot->bitmap_left,
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this->ftSlot->advance.x >> 6,
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gIndex,
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textureWidth,
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textureHeight,
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this->ftSlot->bitmap_top,
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this->ftSlot->bitmap_top,
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textureHeight - this->ftSlot->bitmap_top,
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glyphBitmap->rows - this->ftSlot->bitmap_top,
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NULL
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};
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this->loadGlyphData(glyphBitmap, &this->fontData[charCode]);
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@ -487,7 +488,7 @@ uint16_t FreeTypeGX::drawText(int16_t x, int16_t y, wchar_t *text, GXColor color
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}
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GX_InitTexObj(&glyphTexture, glyphData->glyphDataTexture, glyphData->textureWidth, glyphData->textureHeight, this->textureFormat, GX_CLAMP, GX_CLAMP, GX_FALSE);
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this->copyTextureToFramebuffer(&glyphTexture, glyphData->textureWidth, glyphData->textureHeight, x_pos - x_offset, y - glyphData->renderOffsetY - y_offset, color);
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this->copyTextureToFramebuffer(&glyphTexture, glyphData->textureWidth, glyphData->textureHeight, x_pos + glyphData->renderOffsetX - x_offset, y - glyphData->renderOffsetY - y_offset, color);
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x_pos += glyphData->glyphAdvanceX;
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printed++;
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@ -166,13 +166,14 @@
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* Font face character glyph relevant data structure.
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*/
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typedef struct ftgxCharData_ {
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uint16_t glyphAdvanceX; /**< Character glyph X coordinate advance in pixels. */
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uint16_t glyphIndex; /**< Charachter glyph index in the font face. */
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int16_t renderOffsetX; /**< Texture X axis bearing offset. */
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uint16_t glyphAdvanceX; /**< Character glyph X coordinate advance in pixels. */
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uint16_t glyphIndex; /**< Charachter glyph index in the font face. */
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uint16_t textureWidth; /**< Texture width in pixels/bytes. */
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uint16_t textureHeight; /**< Texture glyph height in pixels/bytes. */
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uint16_t textureWidth; /**< Texture width in pixels/bytes. */
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uint16_t textureHeight; /**< Texture glyph height in pixels/bytes. */
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uint16_t renderOffsetY; /**< Texture Y axis bearing offset. */
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int16_t renderOffsetY; /**< Texture Y axis bearing offset. */
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int16_t renderOffsetMax; /**< Texture Y axis bearing maximum value. */
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int16_t renderOffsetMin; /**< Texture Y axis bearing minimum value. */
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