From 305dc85fc38e2a61503ed4c60027e439ebe74e16 Mon Sep 17 00:00:00 2001
From: dimok321 <15055714+dimok789@users.noreply.github.com>
Date: Mon, 25 May 2009 13:31:48 +0000
Subject: [PATCH] *Some fixes and cleanups for the GRID (still has a lot of
issues dont make new issues about it. going to go on fixing later)
---
gui.pnproj | 2 +-
source/libwiigui/gui_gamegrid.cpp | 297 +++++++++---------------------
source/menu.cpp | 35 ++--
3 files changed, 108 insertions(+), 226 deletions(-)
diff --git a/gui.pnproj b/gui.pnproj
index 66b2d8d6..84ea5553 100644
--- a/gui.pnproj
+++ b/gui.pnproj
@@ -1 +1 @@
-
\ No newline at end of file
+
\ No newline at end of file
diff --git a/source/libwiigui/gui_gamegrid.cpp b/source/libwiigui/gui_gamegrid.cpp
index 29760c22..c3500028 100644
--- a/source/libwiigui/gui_gamegrid.cpp
+++ b/source/libwiigui/gui_gamegrid.cpp
@@ -31,13 +31,13 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int gameCnt, const ch
this->gameCnt = gameCnt;
gameList = l;
pagesize = 8;
+ changed = 0;
scrollbaron = (gameCnt > pagesize) ? 1 : 0;
selectable = true;
listOffset = (offset == 0) ? this->FindMenuItem(-1, 1) : offset;
selectedItem = selected - offset;
focus = 1; // allow focus
char imgPath[100];
- tooMuch=(gameCnt-(gameCnt%8));
trigA = new GuiTrigger;
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
@@ -52,16 +52,14 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int gameCnt, const ch
trigMinus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, 0);
btnSoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, SOUND_PCM, vol);
-
+
snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_left.png", CFG.theme_path);
imgLeft = new GuiImageData(imgPath, startgame_arrow_left_png);
snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_right.png", CFG.theme_path);
imgRight = new GuiImageData(imgPath, startgame_arrow_right_png);
-
+
btnLeftImg = new GuiImage(imgLeft);
btnLeft = new GuiButton(imgLeft->GetWidth(), imgLeft->GetHeight());
- //GuiImage btnLeftImg(&imgLeft);
- //GuiButton btnLeft(imgLeft.GetWidth(), imgLeft.GetHeight());
btnLeft->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
btnLeft->SetPosition(20, -30);
btnLeft->SetParent(this);
@@ -74,7 +72,6 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int gameCnt, const ch
btnRightImg = new GuiImage(imgRight);
btnRight = new GuiButton(imgRight->GetWidth(), imgRight->GetHeight());
- //GuiButton btnRight(imgRight.GetWidth(), imgRight.GetHeight());
btnRight->SetParent(this);
btnRight->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
btnRight->SetPosition(-20, -30);
@@ -87,91 +84,55 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int gameCnt, const ch
gameIndex = new int[pagesize];
game = new GuiButton * [pagesize];
- //gameTxt = new GuiText * [pagesize];
- //gameBg = new GuiImage * [pagesize];
coverImg = new GuiImage * [pagesize];
cover = new GuiImageData * [pagesize];
- //char buffer[THEME.maxcharacters + 4];
char ID[4];
char IDfull[7];
-
+
for(int i=0; i < pagesize; i++)
{
- /*if (strlen(get_title(&gameList[i])) < (u32)(THEME.maxcharacters + 3))
- {
- sprintf(buffer, "%s", get_title(&gameList[i]));
- }
- else
- {
- sprintf(buffer, get_title(&gameList[i]), THEME.maxcharacters);
- buffer[THEME.maxcharacters] = '\0';
- strncat(buffer, "...", 3);
- }
- */////////////////////////////////////////////////
-
+
struct discHdr *header = &gameList[i];
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
- //w.Remove(&DownloadBtn);
-
- //load game cover
- //if (cover)
- //{
- // delete cover;
- // cover = NULL;
- //}
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull);
cover[i] = new GuiImageData(imgPath,0); //load short id
if (!cover[i]->GetImage()) //if could not load the short id image
{
delete cover[i];
+ cover[i] = NULL;
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID);
cover[i] = new GuiImageData(imgPath, 0); //load full id image
if (!cover[i]->GetImage())
{
delete cover[i];
+ cover[i] = NULL;
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path);
cover[i] = new GuiImageData(imgPath, nocover_png); //load no image
}
}
- //if (coverImg)
- //{
- // delete coverImg;
- // coverImg = NULL;
- //}
coverImg[i] = new GuiImage(cover[i]);
coverImg[i]->SetWidescreen(CFG.widescreen);
coverImg[i]->SetScale(0.6);
- //DownloadBtn.SetImage(coverImg);// put the new image on the download button
- //w.Append(&DownloadBtn);
- /////////////////////////////////////////////////
-
- //gameTxt[i] = new GuiText(buffer, 20, (GXColor){THEME.gameText_r, THEME.gameText_g, THEME.gameText_b, 0xff});
- //gameTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
- //gameTxt[i]->SetPosition(24,0);
-
- //gameBg[i] = new GuiImage(bgGamesEntry);
-
game[i] = new GuiButton(coverImg[i]->GetWidth()*.45,coverImg[i]->GetHeight()*.7);
game[i]->SetParent(this);
game[i]->SetAlignment(ALIGN_TOP,ALIGN_LEFT);
- //game[i]->SetLabel(gameTxt[i]);
- //game[i]->SetImageOver(gameBg[i]);
game[i]->SetImage(coverImg[i]);
coverImg[i]->SetParent(game[i]);
- //coverImg[i]->SetAlignment(ALIGN_CENTRE,ALIGN_MIDDLE);
coverImg[i]->SetPosition(-10,-35);
- //game[i]->SetPosition(5,GAMESELECTSIZE*i+4);
if (i<4)game[i]->SetPosition(117+i*110,25);
if (i>3)game[i]->SetPosition(117+(i-4)*110,185);
game[i]->SetRumble(false);
game[i]->SetTrigger(trigA);
game[i]->SetSoundClick(btnSoundClick);
game[i]->SetEffectGrow();
+ game[i]->SetVisible(true);
+ if (((changed+pagesize)>gameCnt)&&(i>((gameCnt-changed)-1)))
+ game[i]->SetVisible(false);
coverImg[i]->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
}
}
@@ -179,10 +140,9 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int gameCnt, const ch
/**
* Destructor for the GuiGameGrid class.
*/
-//GuiGameGrid::~GuiGameGrid()
GuiGameGrid::~GuiGameGrid()
{
-
+
delete imgRight;
delete imgLeft;
delete btnLeftImg;
@@ -195,14 +155,13 @@ GuiGameGrid::~GuiGameGrid()
for(int i=0; iIsVisible())
return;
- //bgGameImg->Draw();
-
-
int next = listOffset;
for(int i=0; igameCnt){changed=tooMuch;over=1;}
-
- //int extra=(gameCnt-changed-1);
-
-
- // scrolldelay affects how fast the list scrolls
- // when the arrows are clicked
- //float scrolldelay = 3.5;
-
btnRight->Update(t);
btnLeft->Update(t);
next = listOffset;
- //char buffer[THEME.maxcharacters + 4];
+
char ID[4];
char IDfull[7];
char imgPath[100];
@@ -352,21 +297,6 @@ void GuiGameGrid::Update(GuiTrigger * t)
game[i]->SetVisible(true);
game[i]->SetState(STATE_DEFAULT);
}
-
-
- /*if (strlen(get_title(&gameList[next])) < (u32)(THEME.maxcharacters + 3))
- {
- sprintf(buffer, "%s", get_title(&gameList[next]));
- }
- else
- {
- sprintf(buffer, get_title(&gameList[next]), THEME.maxcharacters);
- buffer[THEME.maxcharacters] = '\0';
- strncat(buffer, "...", 3);
- }
-
- gameTxt[i]->SetText(buffer);
- gameTxt[i]->SetPosition(24, 0);*/
gameIndex[i] = next;
next = this->FindMenuItem(next, 1);
@@ -382,7 +312,7 @@ void GuiGameGrid::Update(GuiTrigger * t)
if(i != selectedItem && game[i]->GetState() == STATE_SELECTED)
game[i]->ResetState();
else if(i == selectedItem && game[i]->GetState() == STATE_DEFAULT)
- game[selectedItem]->SetState(STATE_SELECTED, t->chan);
+ game[selectedItem]->SetState(STATE_SELECTED);
}
game[i]->Update(t);
@@ -397,40 +327,38 @@ void GuiGameGrid::Update(GuiTrigger * t)
if(!focus)
return; // skip navigation
- if (scrollbaron == 1) {
+ if ((t->Right() || btnRight->GetState() == STATE_CLICKED) ) {
- if ((t->Right() ||
- btnRight->GetState() == STATE_CLICKED) )
- //&&(changed<(tooMuch+1)))
- {
-
- ////////////////////////////////////////////
changed += pagesize;
- if (changed>gameCnt)changed=0;
-
-
- for(int i=0; iid[0], header->id[1], header->id[2]);
- snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
-
- snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull);
- cover[i] = new GuiImageData(imgPath,0); //load short id
+ if (changed>gameCnt-1)
+ changed=0;
+
+ for(int i=0; iid[0], header->id[1], header->id[2]);
+ snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
+
+ snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull);
+ cover[i] = new GuiImageData(imgPath,0); //load short id
if (!cover[i]->GetImage()) //if could not load the short id image
{
delete cover[i];
+ cover[i] = NULL;
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID);
cover[i] = new GuiImageData(imgPath, 0); //load full id image
if (!cover[i]->GetImage())
{
delete cover[i];
+ cover[i] = NULL;
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path);
cover[i] = new GuiImageData(imgPath, nocover_png); //load no image
}
@@ -440,84 +368,49 @@ void GuiGameGrid::Update(GuiTrigger * t)
coverImg[i]->SetWidescreen(CFG.widescreen);
coverImg[i]->SetScale(0.6);
coverImg[i]->SetParent(game[i]);
- //coverImg[i]->SetAlignment(ALIGN_CENTRE,ALIGN_MIDDLE);
- coverImg[i]->SetPosition(-10,-35);
+ coverImg[i]->SetPosition(-10,-35);
game[i]->SetImage(coverImg[i]);
+ game[i]->SetVisible(true);
coverImg[i]->SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 65);
- //if ((extra<8)&&(i>extra)){
- //if ((changed>gameCnt)){//&& (i>((changed-gameCnt)-1))){
if (((changed+pagesize)>gameCnt)&&(i>((gameCnt-changed)-1)))
- coverImg[i]->SetVisible(false);//}
- //delete coverImg[i];}
-
- //}
- //else { delete game[i];
- // delete coverImg[i];
- //delete cover[i];}
- //}
- //usleep(500000);
-
- }
-
- //game[i] = new GuiButton(coverImg[i]->GetWidth(),coverImg[i]->GetHeight());
- //game[i]->SetParent(this);
- //game[i]->SetImage(coverImg[i]);
- //game[i]->SetPosition(5,GAMESELECTSIZE*i+4);
- //game[i]->SetRumble(false);
- //game[i]->SetTrigger(trigA);
- //game[i]->SetSoundClick(btnSoundClick);
- ////////////////////////////////////////////////////
-
-
-
- WPAD_ScanPads();
- u8 cnt, buttons = NULL;
- /* Get pressed buttons */
- for (cnt = 0; cnt < 4; cnt++)
- buttons |= WPAD_ButtonsHeld(cnt);
- if (buttons == WPAD_BUTTON_A) {
-
- } else {
- btnRight->ResetState();
-
+ game[i]->SetVisible(false);//}
}
+ btnRight->ResetState();
- }
- else if((t->Left() ||
- btnLeft->GetState() == STATE_CLICKED))
- //&& (changed>7)) ////////////////////////////////////////////up
- //arrowUpBtn->GetState() == STATE_HELD)
- {changed -= pagesize;if (changed<0)changed=tooMuch+pagesize;
- over=0;
- //if (changed<9)changed=0;
-
-
-
-
- for(int i=0; iLeft() || btnLeft->GetState() == STATE_CLICKED)){
+
+ changed -= pagesize;
+ if (changed < 0)
+ changed=gameCnt-(gameCnt%8);
+
+ for(int i=0; iSetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 65);
- //usleep(500000);
-
- //if (changedid[0], header->id[1], header->id[2]);
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
-
+
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull);
cover[i] = new GuiImageData(imgPath,0); //load short id
if (!cover[i]->GetImage()) //if could not load the short id image
{
delete cover[i];
+ cover[i] = NULL;
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID);
cover[i] = new GuiImageData(imgPath, 0); //load full id image
if (!cover[i]->GetImage())
{
delete cover[i];
+ cover[i] = NULL;
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path);
cover[i] = new GuiImageData(imgPath, nocover_png); //load no image
}
@@ -527,38 +420,17 @@ void GuiGameGrid::Update(GuiTrigger * t)
coverImg[i]->SetWidescreen(CFG.widescreen);
coverImg[i]->SetScale(0.6);
coverImg[i]->SetParent(game[i]);
- //coverImg[i]->SetAlignment(ALIGN_CENTRE,ALIGN_MIDDLE);
- coverImg[i]->SetPosition(-10,-35);
- game[i]->ResetState();
- game[i]->SetVisible(true);
+ coverImg[i]->SetPosition(-10,-35);
+ game[i]->ResetState();
+ game[i]->SetVisible(true);
game[i]->SetImage(coverImg[i]);
coverImg[i]->SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_IN, 65);//}
if (((changed+pagesize)>gameCnt)&&(i>((gameCnt-changed)-1)))
- coverImg[i]->SetVisible(false);
- //usleep(500000);
-
+ game[i]->SetVisible(false);
}
- //prev = this->FindMenuItem(gameIndex[selectedItem], -1);
-
- //if(prev >= 0)
-
-
- WPAD_ScanPads();
- u8 cnt, buttons = NULL;
- /* Get pressed buttons */
- for (cnt = 0; cnt < 4; cnt++)
- buttons |= WPAD_ButtonsHeld(cnt);
- if (buttons == WPAD_BUTTON_A) {
-
- } else {
btnLeft->ResetState();
-
- }
}
-
-
- }
if(updateCB)
updateCB(this);
@@ -579,29 +451,34 @@ void GuiGameGrid::Reload(struct discHdr * l, int count)
char imgPath[100];
for(int i=0; iSetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
- //usleep(500000);
-
- //if (changedid[0], header->id[1], header->id[2]);
- snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
-
- snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull);
- cover[i] = new GuiImageData(imgPath,0); //load short id
+ snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
+ snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
+
+ snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull);
+ cover[i] = new GuiImageData(imgPath,0); //load short id
if (!cover[i]->GetImage()) //if could not load the short id image
{
delete cover[i];
+ cover[i] = NULL;
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID);
cover[i] = new GuiImageData(imgPath, 0); //load full id image
if (!cover[i]->GetImage())
{
delete cover[i];
+ cover[i] = NULL;
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path);
cover[i] = new GuiImageData(imgPath, nocover_png); //load no image
}
@@ -611,15 +488,13 @@ void GuiGameGrid::Reload(struct discHdr * l, int count)
coverImg[i]->SetWidescreen(CFG.widescreen);
coverImg[i]->SetScale(0.6);
coverImg[i]->SetParent(game[i]);
- //coverImg[i]->SetAlignment(ALIGN_CENTRE,ALIGN_MIDDLE);
- coverImg[i]->SetPosition(-10,-35);
- game[i]->ResetState();
- game[i]->SetVisible(true);
+ coverImg[i]->SetPosition(-10,-35);
+ game[i]->ResetState();
+ game[i]->SetVisible(true);
game[i]->SetImage(coverImg[i]);
coverImg[i]->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);//}
if (((changed+pagesize)>gameCnt)&&(i>((gameCnt-changed)-1)))
- coverImg[i]->SetVisible(false);
- //usleep(500000);
-
+ game[i]->SetVisible(false);
+
game[i]->ResetState();}
}
diff --git a/source/menu.cpp b/source/menu.cpp
index 0d8f1ed3..37acedd6 100644
--- a/source/menu.cpp
+++ b/source/menu.cpp
@@ -3011,7 +3011,7 @@ static int MenuDiscList()
countBtn.SetEffectGrow();
countBtn.SetAlpha(180);
-
+
GuiImage gridBtnImg(&imgarrangeGrid);
gridBtnImg.SetWidescreen(CFG.widescreen);
GuiImage gridBtnImg_g(&imgarrangeGrid_gray);
@@ -3088,7 +3088,7 @@ static int MenuDiscList()
gameBrowser.SetPosition(THEME.selection_x, THEME.selection_y);
gameBrowser.SetAlignment(ALIGN_LEFT, ALIGN_CENTRE);
- GuiGameGrid gameGrid(640,400, gameList, gameCnt, CFG.theme_path, bg_options_png, startat, offset);
+ GuiGameGrid gameGrid(640,400, gameList, gameCnt, CFG.theme_path, bg_options_png, 0, 0);
gameGrid.SetPosition(0,20);
gameGrid.SetAlignment(ALIGN_LEFT, ALIGN_CENTRE);
@@ -3362,7 +3362,7 @@ static int MenuDiscList()
if (Settings.gameDisplay==list){
gameBrowser.Reload(gameList, gameCnt);}
else if (Settings.gameDisplay==grid){
- gameGrid.Reload(gameList, gameCnt);}
+ gameGrid.Reload(gameList, gameCnt);}
gameBrowser.Reload(gameList, gameCnt);
sprintf(GamesCnt,"%s: %i",LANGUAGE.Games, gameCnt);
gamecntTxt.SetText(GamesCnt);
@@ -3412,12 +3412,12 @@ static int MenuDiscList()
}
countBtn.ResetState();
}
-
+
else if(gridBtn.GetState() == STATE_CLICKED)
{
if (Settings.gameDisplay==list){
Settings.gameDisplay=grid;
-
+
mainWindow->Remove(&gameBrowser);
mainWindow->Append(&gameGrid);
if (GameIDTxt)w.Remove(GameIDTxt);
@@ -3429,19 +3429,23 @@ static int MenuDiscList()
countBtn.SetPosition(-16,13);
gridBtn.SetPosition(16,13);
carosselleBtn.SetPosition(48,13);
+
+ if((Settings.hddinfo == hr12)||(Settings.hddinfo == hr24)) {
clockTime.SetPosition(THEME.clock_x, THEME.clock_y+3);
clockTimeBack.SetPosition(THEME.clock_x, THEME.clock_y+3);
w.Append(&clockTime);
w.Append(&clockTimeBack);
+ }
+
w.Append(&favoriteBtn);
w.Append(&abcBtn);
w.Append(&countBtn);
w.Append(&gridBtn);
w.Append(&carosselleBtn);}
-
+
else if (Settings.gameDisplay==grid){
Settings.gameDisplay=list;
-
+
mainWindow->Remove(&gameGrid);
mainWindow->Append(&gameBrowser);
gridBtn.SetImage(&gridBtnImg_g);
@@ -3450,29 +3454,32 @@ static int MenuDiscList()
countBtn.SetPosition(84,15);
gridBtn.SetPosition(116,15);
carosselleBtn.SetPosition(148,15);
+
+ if((Settings.hddinfo == hr12)||(Settings.hddinfo == hr24)) {
clockTime.SetPosition(THEME.clock_x, THEME.clock_y);
clockTimeBack.SetPosition(THEME.clock_x, THEME.clock_y);
w.Append(&clockTime);
w.Append(&clockTimeBack);
+ }
w.Append(&favoriteBtn);
w.Append(&abcBtn);
w.Append(&countBtn);
w.Append(&gridBtn);
w.Append(&carosselleBtn);}
-
+
if(isSdInserted()) {
cfg_save_global();
- }
-
+ }
+
//menu = MENU_DISCLIST;
gridBtn.ResetState();
}
-
+
if (Settings.gameDisplay==grid){
int selectimg;
selectimg = gameGrid.GetSelectedOption();
gameSelected = gameGrid.GetClickedOption();}
-
+
if (Settings.gameDisplay==list) {
//Get selected game under cursor
int selectimg;//, promptnumber;
@@ -3480,8 +3487,8 @@ static int MenuDiscList()
char IDfull[7];
selectimg = gameBrowser.GetSelectedOption();
gameSelected = gameBrowser.GetClickedOption();
-
-
+
+
if (gameSelected > 0) //if click occured
selectimg = gameSelected;