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*Added missing "Child" language
*Fixed "Eject Error"
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0cb02386ee
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35e2fbe238
@ -385,6 +385,10 @@ void language_set(char *name, char *val)
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if (strcmp(name, "Cantdelete") == 0) {
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if (strcmp(name, "Cantdelete") == 0) {
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strcopy(LANGUAGE.Cantdelete, val, sizeof(LANGUAGE.Cantdelete));
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strcopy(LANGUAGE.Cantdelete, val, sizeof(LANGUAGE.Cantdelete));
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return;
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return;
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}
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if (strcmp(name, "Child") == 0) {
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strcopy(LANGUAGE.Child, val, sizeof(LANGUAGE.Child));
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return;
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}
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}
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if (strcmp(name, "ClicktoDownloadCovers") == 0) {
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if (strcmp(name, "ClicktoDownloadCovers") == 0) {
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strcopy(LANGUAGE.ClicktoDownloadCovers, val, sizeof(LANGUAGE.ClicktoDownloadCovers));
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strcopy(LANGUAGE.ClicktoDownloadCovers, val, sizeof(LANGUAGE.ClicktoDownloadCovers));
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@ -37,7 +37,7 @@ void __Disc_SetLowMem(void)
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*(vu32 *)0x800000EC = 0x81800000; // Dev Debugger Monitor Address
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*(vu32 *)0x800000EC = 0x81800000; // Dev Debugger Monitor Address
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*(vu32 *)0x800000F0 = 0x01800000; // Simulated Memory Size
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*(vu32 *)0x800000F0 = 0x01800000; // Simulated Memory Size
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*(vu32*)0x80003184 = 0x80000000; // Game ID Address
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//*(vu32*)0x80003184 = 0x80000000; // Game ID Address
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/* Copy disc ID */
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/* Copy disc ID */
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memcpy((void *)0x80003180, (void *)0x80000000, 4);
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memcpy((void *)0x80003180, (void *)0x80000000, 4);
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