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Add per-game return to for Devolution
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commit
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@ -228,6 +228,7 @@ void GCGameLoadSM::SetOptionNames()
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Options->SetName(Idx++, "%s", tr( "Crop Overscan" ));
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Options->SetName(Idx++, "%s", tr( "Disc Read Delay" ));
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Options->SetName(Idx++, "%s", tr( "Progressive Patch" ));
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Options->SetName(Idx++, "%s", tr( "Return To" ));
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}
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}
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@ -557,12 +558,26 @@ void GCGameLoadSM::SetOptionValues()
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else
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Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.DEVODiscDelay]));
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//! Settings: DML + NIN + Devo Progressive Patch
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//! Settings: DML + NIN + DEVO Progressive Patch
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if(GameConfig.DMLProgPatch == INHERIT)
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Options->SetValue(Idx++, tr("Use global"));
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else
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Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.DMLProgPatch]));
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//! Settings: DEVO Return To
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if(GameConfig.returnTo)
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{
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const char* TitleName = NULL;
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u64 tid = NandTitles.FindU32(Settings.returnTo);
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if (tid > 0)
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TitleName = NandTitles.NameOf(tid);
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Options->SetValue(Idx++, "%s", TitleName ? TitleName : strlen(Settings.returnTo) > 0 ?
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Settings.returnTo : tr( OnOffText[0] ));
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}
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else
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{
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Options->SetValue(Idx++, "%s", tr( OnOffText[0] ));
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}
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}
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}
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@ -963,6 +978,12 @@ int GCGameLoadSM::GetMenuInternal()
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if (++GameConfig.DMLProgPatch >= MAX_ON_OFF) GameConfig.DMLProgPatch = INHERIT;
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}
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//! Settings: DEVO Return To
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else if (currentGCmode == GC_MODE_DEVOLUTION && ret == ++Idx)
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{
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if (++GameConfig.returnTo >= MAX_ON_OFF) GameConfig.returnTo = 0;
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}
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SetOptionValues();
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return MENU_NONE;
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@ -820,7 +820,7 @@ int GameBooter::BootDevolution(struct discHdr *gameHdr)
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u8 devoDButtonsChoice = game_cfg->DEVODButtons == INHERIT ? Settings.DEVODButtons : game_cfg->DEVODButtons;
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u8 devoCropOverscanChoice = game_cfg->DEVOCropOverscan == INHERIT ? Settings.DEVOCropOverscan : game_cfg->DEVOCropOverscan;
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u8 devoDiscDelayChoice = game_cfg->DEVODiscDelay == INHERIT ? Settings.DEVODiscDelay : game_cfg->DEVODiscDelay;
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u64 returnToChoice = strlen(Settings.returnTo) > 0 ? NandTitles.FindU32(Settings.returnTo) : 0;
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u64 returnToChoice = strlen(Settings.returnTo) > 0 ? (game_cfg->returnTo ? NandTitles.FindU32(Settings.returnTo) : 0) : 0;
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if(gameHdr->type == TYPE_GAME_GC_DISC)
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{
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